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path: root/src/mesa/drivers/dri/nouveau/nv10_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_state.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state.c78
1 files changed, 59 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c
index d69c6824ed..e0475bb3da 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state.c
@@ -34,6 +34,29 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "mtypes.h"
#include "colormac.h"
+static void nv10ViewportScale(nouveauContextPtr nmesa)
+{
+ GLcontext *ctx = nmesa->glCtx;
+ GLuint w = ctx->Viewport.Width;
+ GLuint h = ctx->Viewport.Height;
+
+ GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5;
+ switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
+ case 16:
+ max_depth *= 32767.0;
+ break;
+ case 24:
+ max_depth *= 16777215.0;
+ break;
+ }
+
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
+ OUT_RING_CACHEf ((((GLfloat) w) * 0.5) - 2048.0);
+ OUT_RING_CACHEf ((((GLfloat) h) * 0.5) - 2048.0);
+ OUT_RING_CACHEf (max_depth);
+ OUT_RING_CACHEf (0.0);
+}
+
static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
@@ -98,16 +121,27 @@ static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4])
static void nv10ClearDepth(GLcontext *ctx, GLclampd d)
{
- /* FIXME: check if 16 or 24/32 bits depth buffer */
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nmesa->clear_value=((nmesa->clear_value&0x000000FF)|(((uint32_t)(d*0xFFFFFF))<<8));
+
+ switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
+ case 16:
+ nmesa->clear_value = (uint32_t)(d*0x7FFF);
+ break;
+ case 24:
+ nmesa->clear_value = ((nmesa->clear_value&0x000000FF) |
+ (((uint32_t)(d*0xFFFFFF))<<8));
+ break;
+ }
}
static void nv10ClearStencil(GLcontext *ctx, GLint s)
{
- /* FIXME: not valid for 16 bits depth buffer (0 stencil bits) */
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nmesa->clear_value=((nmesa->clear_value&0xFFFFFF00)|(s&0x000000FF));
+
+ if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {
+ nmesa->clear_value = ((nmesa->clear_value&0xFFFFFF00)|
+ (s&0x000000FF));
+ }
}
static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
@@ -164,9 +198,17 @@ static void nv10DepthMask(GLcontext *ctx, GLboolean flag)
static void nv10DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ GLfloat depth_scale = 16777216.0;
+ if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) {
+ depth_scale = 32768.0;
+ }
+
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2);
- OUT_RING_CACHEf(nearval);
- OUT_RING_CACHEf(farval);
+ OUT_RING_CACHEf(nearval * depth_scale);
+ OUT_RING_CACHEf(farval * depth_scale);
+
+ nv10ViewportScale(nmesa);
}
/** Specify the current buffer for writing */
@@ -616,8 +658,10 @@ static void nv10WindowMoved(nouveauContextPtr nmesa)
OUT_RING(0);
BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 2);
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800);
+ BEGIN_RING_CACHE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800);
for (i=1; i<8; i++) {
BEGIN_RING_CACHE(NvSub3D,
@@ -628,18 +672,7 @@ static void nv10WindowMoved(nouveauContextPtr nmesa)
OUT_RING_CACHE(0);
}
- /* viewport transform */
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
- OUT_RING_CACHEf ((GLfloat) x);
- OUT_RING_CACHEf ((GLfloat) (y+h));
- OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf (0.0);
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
- OUT_RING_CACHEf ((((GLfloat) w) * 0.5) - 2048.0);
- OUT_RING_CACHEf ((((GLfloat) h) * 0.5) - 2048.0);
- OUT_RING_CACHEf (16777215.0 * 0.5);
- OUT_RING_CACHEf (0.0);
+ nv10ViewportScale(nmesa);
}
/* Initialise any card-specific non-GL related state */
@@ -700,6 +733,13 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
OUT_RING_CACHE(color[0]->offset);
OUT_RING_CACHE(depth ? depth->offset : color[0]->offset);
+ /* Always set to bottom left of buffer */
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
+ OUT_RING_CACHEf (0.0);
+ OUT_RING_CACHEf ((GLfloat) h);
+ OUT_RING_CACHEf (0.0);
+ OUT_RING_CACHEf (0.0);
+
return GL_TRUE;
}