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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_swtcl.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.c647
1 files changed, 647 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
new file mode 100644
index 0000000000..32da40661b
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
@@ -0,0 +1,647 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ * Copyright 2006 Stephane Marchesin. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/* Software TCL for NV10, NV20, NV30, NV40, NV50 */
+
+#include <stdio.h>
+#include <math.h>
+
+#include "glheader.h"
+#include "context.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "colormac.h"
+#include "enums.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "nouveau_swtcl.h"
+#include "nv10_swtcl.h"
+#include "nouveau_context.h"
+#include "nouveau_span.h"
+#include "nouveau_reg.h"
+#include "nouveau_tex.h"
+#include "nouveau_fifo.h"
+#include "nouveau_msg.h"
+#include "nouveau_object.h"
+
+static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
+static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim );
+static void nv10ResetLineStipple( GLcontext *ctx );
+
+
+
+static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size)
+{
+ if (nmesa->screen->card->type==NV_10)
+ BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
+ else if (nmesa->screen->card->type==NV_20)
+ BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
+ else
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
+ OUT_RING(primitive);
+
+ if (nmesa->screen->card->type==NV_10)
+ BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size);
+ else if (nmesa->screen->card->type==NV_20)
+ BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
+ else
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
+}
+
+inline void nv10FinishPrimitive(struct nouveau_context *nmesa)
+{
+ if (nmesa->screen->card->type==NV_10)
+ BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
+ else if (nmesa->screen->card->type==NV_20)
+ BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
+ else
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
+ OUT_RING(0x0);
+ FIRE_RING();
+}
+
+
+static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
+{
+ /* make sure there's enough room. if not, wait */
+ if (RING_AVAILABLE()<size)
+ {
+ WAIT_RING(nmesa,size);
+ }
+}
+
+/**********************************************************************/
+/* Render unclipped begin/end objects */
+/**********************************************************************/
+
+static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint size_dword = vertsize*(count-start)/4;
+
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,prim+1,size_dword);
+ OUT_RINGp((nouveauVertex*)(vertptr+(start*vertsize)),size_dword);
+ nv10FinishPrimitive(nmesa);
+}
+
+static void nv10_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POINTS);
+}
+
+static void nv10_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINES);
+}
+
+static void nv10_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_STRIP);
+}
+
+static void nv10_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_LOOP);
+}
+
+static void nv10_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLES);
+}
+
+static void nv10_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_STRIP);
+}
+
+static void nv10_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_FAN);
+}
+
+static void nv10_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUADS);
+}
+
+static void nv10_render_quad_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUAD_STRIP);
+}
+
+static void nv10_render_poly_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POLYGON);
+}
+
+static void nv10_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+}
+
+static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
+ GLuint,
+ GLuint,
+ GLuint) =
+{
+ nv10_render_points_verts,
+ nv10_render_lines_verts,
+ nv10_render_line_loop_verts,
+ nv10_render_line_strip_verts,
+ nv10_render_triangles_verts,
+ nv10_render_tri_strip_verts,
+ nv10_render_tri_fan_verts,
+ nv10_render_quads_verts,
+ nv10_render_quad_strip_verts,
+ nv10_render_poly_verts,
+ nv10_render_noop_verts,
+};
+
+
+static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint size_dword = vertsize*(count-start)/4;
+ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
+ GLuint j;
+
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,prim+1,size_dword);
+ for (j=start; j<count; j++ ) {
+ OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize/4);
+ }
+ nv10FinishPrimitive(nmesa);
+}
+
+static void nv10_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POINTS);
+}
+
+static void nv10_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINES);
+}
+
+static void nv10_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_STRIP);
+}
+
+static void nv10_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_LOOP);
+}
+
+static void nv10_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLES);
+}
+
+static void nv10_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_STRIP);
+}
+
+static void nv10_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_FAN);
+}
+
+static void nv10_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUADS);
+}
+
+static void nv10_render_quad_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUAD_STRIP);
+}
+
+static void nv10_render_poly_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POLYGON);
+}
+
+static void nv10_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+}
+
+static void (*nv10_render_tab_elts[GL_POLYGON+2])(GLcontext *,
+ GLuint,
+ GLuint,
+ GLuint) =
+{
+ nv10_render_points_elts,
+ nv10_render_lines_elts,
+ nv10_render_line_loop_elts,
+ nv10_render_line_strip_elts,
+ nv10_render_triangles_elts,
+ nv10_render_tri_strip_elts,
+ nv10_render_tri_fan_elts,
+ nv10_render_quads_elts,
+ nv10_render_quad_strip_elts,
+ nv10_render_poly_elts,
+ nv10_render_noop_elts,
+};
+
+
+/**********************************************************************/
+/* Choose render functions */
+/**********************************************************************/
+
+
+#define EMIT_ATTR( ATTR, STYLE ) \
+do { \
+ nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \
+ nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \
+ nmesa->vertex_attr_count++; \
+} while (0)
+
+static void nv10_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj)
+{
+
+}
+
+static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint *tmp = VB->Elts;
+ VB->Elts = (GLuint *)elts;
+ nv10_render_generic_primitive_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END,GL_POLYGON );
+ VB->Elts = tmp;
+}
+
+static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
+{
+ WARN_ONCE("Unimplemented\n");
+}
+
+static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint size_dword = vertsize*(2)/4;
+
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
+ OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
+ OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
+ nv10FinishPrimitive(nmesa);
+}
+
+static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint size_dword = vertsize*(3)/4;
+
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
+ OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
+ OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
+ OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
+ nv10FinishPrimitive(nmesa);
+}
+
+static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint size_dword = vertsize*(4)/4;
+
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
+ OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
+ OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
+ OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
+ OUT_RINGp((nouveauVertex*)(vertptr+(v4*vertsize)),vertsize);
+ nv10FinishPrimitive(nmesa);
+}
+
+
+
+static void nv10ChooseRenderState(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+
+ tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts;
+ tnl->Driver.Render.ClippedLine = nv10_render_clipped_line;
+ tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly;
+ tnl->Driver.Render.Points = nv10_render_points;
+ tnl->Driver.Render.Line = nv10_render_line;
+ tnl->Driver.Render.Triangle = nv10_render_triangle;
+ tnl->Driver.Render.Quad = nv10_render_quad;
+}
+
+
+
+static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
+{
+ GLcontext* ctx=nmesa->glCtx;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ DECLARE_RENDERINPUTS(index);
+ struct vertex_buffer *VB = &tnl->vb;
+ int attr_size[16];
+ int default_attr_size[8]={3,3,3,4,3,1,4,4};
+ int i;
+ int slots=0;
+ int total_size=0;
+ /* t_vertex_generic dereferences a NULL pointer if we
+ * pass NULL as the vp transform...
+ */
+ const GLfloat ident_vp[16] = {
+ 1.0, 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0
+ };
+
+ nmesa->vertex_attr_count = 0;
+ RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset);
+
+ /*
+ * Determine attribute sizes
+ */
+ for(i=0;i<8;i++)
+ {
+ if (RENDERINPUTS_TEST(index, i))
+ attr_size[i]=default_attr_size[i];
+ else
+ attr_size[i]=0;
+ }
+ for(i=8;i<16;i++)
+ {
+ if (RENDERINPUTS_TEST(index, i))
+ attr_size[i]=VB->TexCoordPtr[i-8]->size;
+ else
+ attr_size[i]=0;
+ }
+
+ /*
+ * Tell t_vertex about the vertex format
+ */
+ for(i=0;i<16;i++)
+ {
+ if (RENDERINPUTS_TEST(index, i))
+ {
+ slots=i+1;
+ if (i==_TNL_ATTRIB_POS)
+ {
+ /* special-case POS */
+ EMIT_ATTR(_TNL_ATTRIB_POS,EMIT_3F_VIEWPORT);
+ }
+ else
+ {
+ switch(attr_size[i])
+ {
+ case 1:
+ EMIT_ATTR(i,EMIT_1F);
+ break;
+ case 2:
+ EMIT_ATTR(i,EMIT_2F);
+ break;
+ case 3:
+ EMIT_ATTR(i,EMIT_3F);
+ break;
+ case 4:
+ EMIT_ATTR(i,EMIT_4F);
+ break;
+ }
+ }
+ if (i==_TNL_ATTRIB_COLOR0)
+ nmesa->color_offset=total_size;
+ if (i==_TNL_ATTRIB_COLOR1)
+ nmesa->specular_offset=total_size;
+ total_size+=attr_size[i];
+ }
+ }
+
+ nmesa->vertex_size=_tnl_install_attrs( ctx,
+ nmesa->vertex_attrs,
+ nmesa->vertex_attr_count,
+ ident_vp, 0 );
+ assert(nmesa->vertex_size==total_size*4);
+
+ /*
+ * Tell the hardware about the vertex format
+ */
+ if (nmesa->screen->card->type==NV_10) {
+ int size;
+
+#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2
+
+#define NV10_SET_VERTEX_ATTRIB(i,j) \
+ do { \
+ size = attr_size[j] << 4; \
+ size |= (attr_size[j]*4) << 8; \
+ size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \
+ OUT_RING_CACHE(size); \
+ } while (0)
+
+ NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS);
+ NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0);
+ NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1);
+ NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0);
+ NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1);
+ NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL);
+ NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT);
+ NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG);
+
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1);
+ OUT_RING_CACHE(0);
+ } else if (nmesa->screen->card->type==NV_20) {
+ for(i=0;i<16;i++)
+ {
+ int size=attr_size[i];
+ BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1);
+ OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
+ }
+ } else {
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1);
+ OUT_RING(0);
+ BEGIN_RING_CACHE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS,slots);
+ for(i=0;i<slots;i++)
+ {
+ int size=attr_size[i];
+ OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
+ }
+ // FIXME this is probably not needed
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
+ OUT_RING(0);
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
+ OUT_RING(0);
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
+ OUT_RING(0);
+ }
+}
+
+
+static void nv10ChooseVertexState( GLcontext *ctx )
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ DECLARE_RENDERINPUTS(index);
+
+ RENDERINPUTS_COPY(index, tnl->render_inputs_bitset);
+ if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset))
+ {
+ RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index);
+ nv10OutputVertexFormat(nmesa);
+ }
+
+ if (nmesa->screen->card->type == NV_30) {
+ nouveauShader *fp;
+
+ if (ctx->FragmentProgram.Enabled) {
+ fp = (nouveauShader *) ctx->FragmentProgram.Current;
+ nvsUpdateShader(ctx, fp);
+ } else
+ nvsUpdateShader(ctx, nmesa->passthrough_fp);
+ }
+
+ if (nmesa->screen->card->type >= NV_40) {
+ /* Ensure passthrough shader is being used, and mvp matrix
+ * is up to date
+ */
+ nvsUpdateShader(ctx, nmesa->passthrough_vp);
+
+ /* Update texenv shader / user fragprog */
+ nvsUpdateShader(ctx, (nouveauShader*)ctx->FragmentProgram._Current);
+ }
+}
+
+
+/**********************************************************************/
+/* High level hooks for t_vb_render.c */
+/**********************************************************************/
+
+
+static void nv10RenderStart(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if (nmesa->new_state) {
+ nmesa->new_render_state |= nmesa->new_state;
+ }
+
+ if (nmesa->new_render_state) {
+ nv10ChooseVertexState(ctx);
+ nv10ChooseRenderState(ctx);
+ nmesa->new_render_state = 0;
+ }
+}
+
+static void nv10RenderFinish(GLcontext *ctx)
+{
+}
+
+
+/* System to flush dma and emit state changes based on the rasterized
+ * primitive.
+ */
+void nv10RasterPrimitive(GLcontext *ctx,
+ GLenum glprim,
+ GLuint hwprim)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+
+ assert (!nmesa->new_state);
+
+ if (hwprim != nmesa->current_primitive)
+ {
+ nmesa->current_primitive=hwprim;
+
+ }
+}
+
+static const GLuint hw_prim[GL_POLYGON+1] = {
+ GL_POINTS+1,
+ GL_LINES+1,
+ GL_LINE_STRIP+1,
+ GL_LINE_LOOP+1,
+ GL_TRIANGLES+1,
+ GL_TRIANGLE_STRIP+1,
+ GL_TRIANGLE_FAN+1,
+ GL_QUADS+1,
+ GL_QUAD_STRIP+1,
+ GL_POLYGON+1
+};
+
+/* Callback for mesa:
+ */
+static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim )
+{
+ nv10RasterPrimitive( ctx, prim, hw_prim[prim] );
+}
+
+static void nv10ResetLineStipple( GLcontext *ctx )
+{
+ /* FIXME do something here */
+ WARN_ONCE("Unimplemented nv10ResetLineStipple\n");
+}
+
+
+/**********************************************************************/
+/* Initialization. */
+/**********************************************************************/
+
+void nv10TriInitFunctions(GLcontext *ctx)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ tnl->Driver.RunPipeline = nouveauRunPipeline;
+ tnl->Driver.Render.Start = nv10RenderStart;
+ tnl->Driver.Render.Finish = nv10RenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = nv10RenderPrimitive;
+ tnl->Driver.Render.ResetLineStipple = nv10ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ 64 * sizeof(GLfloat) );
+
+ nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
+}
+
+