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path: root/src/mesa/drivers/dri/nouveau/nv30_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv30_state.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_state.c29
1 files changed, 23 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c
index 9b0d7425c8..96a07fd536 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv30_state.c
@@ -127,6 +127,11 @@ static void nv30ClearStencil(GLcontext *ctx, GLint s)
static void nv30ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if (NOUVEAU_CARD_USING_SHADERS)
+ return;
+
+ plane -= GL_CLIP_PLANE0;
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4);
OUT_RING_CACHEf(equation[0]);
OUT_RING_CACHEf(equation[1]);
@@ -208,8 +213,14 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1);
- OUT_RING_CACHE(state);
+ if (NOUVEAU_CARD_USING_SHADERS) {
+ nouveauShader *nvs = (nouveauShader *)ctx->VertexProgram._Current;
+ if (nvs)
+ nvs->translated = GL_FALSE;
+ } else {
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1);
+ OUT_RING_CACHE(state);
+ }
break;
case GL_COLOR_LOGIC_OP:
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1);
@@ -233,6 +244,8 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state)
OUT_RING_CACHE(state);
break;
case GL_FOG:
+ if (NOUVEAU_CARD_USING_SHADERS)
+ break;
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_ENABLE, 1);
OUT_RING_CACHE(state);
break;
@@ -559,7 +572,7 @@ static void nv30LineWidth(GLcontext *ctx, GLfloat width)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte ubWidth;
- CLAMPED_FLOAT_TO_UBYTE(ubWidth, width);
+ ubWidth = (GLubyte)(width * 8.0) & 0xFF;
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH, 1);
OUT_RING_CACHE(ubWidth);
@@ -725,9 +738,13 @@ void (*TexParameter)(GLcontext *ctx, GLenum target,
static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);
- /*XXX: This SHOULD work.*/
- OUT_RING_CACHEp(mat->m, 16);
+
+ if (!NOUVEAU_CARD_USING_SHADERS) {
+ BEGIN_RING_CACHE(NvSub3D,
+ NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);
+ /*XXX: This SHOULD work.*/
+ OUT_RING_CACHEp(mat->m, 16);
+ }
}
static void nv30WindowMoved(nouveauContextPtr nmesa)