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path: root/src/mesa/drivers/dri/nouveau/nv40_fragprog.c
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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv40_fragprog.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv40_fragprog.c224
1 files changed, 0 insertions, 224 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c b/src/mesa/drivers/dri/nouveau/nv40_fragprog.c
deleted file mode 100644
index 3e4ae0496e..0000000000
--- a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c
+++ /dev/null
@@ -1,224 +0,0 @@
-#include "nouveau_shader.h"
-#include "nv40_shader.h"
-
-/* branching ops */
-unsigned int NVFP_TX_BOP_COUNT = 5;
-struct _op_xlat NVFP_TX_BOP[64];
-
-
-/*****************************************************************************
- * Assembly routines
- * - These extend the NV30 routines, which are almost identical. NV40
- * just has branching hacked into the instruction set.
- */
-static int
-NV40FPSupportsResultScale(nvsFunc *shader, nvsScale scale)
-{
- switch (scale) {
- case NVS_SCALE_1X:
- case NVS_SCALE_2X:
- case NVS_SCALE_4X:
- case NVS_SCALE_8X:
- case NVS_SCALE_INV_2X:
- case NVS_SCALE_INV_4X:
- case NVS_SCALE_INV_8X:
- return 1;
- default:
- return 0;
- }
-}
-
-static void
-NV40FPSetResultScale(nvsFunc *shader, nvsScale scale)
-{
- shader->inst[2] &= ~NV40_FP_OP_DST_SCALE_MASK;
- shader->inst[2] |= ((unsigned int)scale << NV40_FP_OP_DST_SCALE_SHIFT);
-}
-
-static void
-NV40FPSetBranchTarget(nvsFunc *shader, int addr)
-{
- shader->inst[2] &= ~NV40_FP_OP_IADDR_MASK;
- shader->inst[2] |= (addr << NV40_FP_OP_IADDR_SHIFT);
-}
-
-static void
-NV40FPSetBranchElse(nvsFunc *shader, int addr)
-{
- shader->inst[2] &= ~NV40_FP_OP_ELSE_ID_MASK;
- shader->inst[2] |= (addr << NV40_FP_OP_ELSE_ID_SHIFT);
-}
-
-static void
-NV40FPSetBranchEnd(nvsFunc *shader, int addr)
-{
- shader->inst[3] &= ~NV40_FP_OP_END_ID_MASK;
- shader->inst[3] |= (addr << NV40_FP_OP_END_ID_SHIFT);
-}
-
-static void
-NV40FPSetLoopParams(nvsFunc *shader, int count, int initial, int increment)
-{
- shader->inst[2] &= ~(NV40_FP_OP_LOOP_COUNT_MASK |
- NV40_FP_OP_LOOP_INDEX_MASK |
- NV40_FP_OP_LOOP_INCR_MASK);
- shader->inst[2] |= ((count << NV40_FP_OP_LOOP_COUNT_SHIFT) |
- (initial << NV40_FP_OP_LOOP_INDEX_SHIFT) |
- (increment << NV40_FP_OP_LOOP_INCR_SHIFT));
-}
-
-/*****************************************************************************
- * Disassembly routines
- */
-static struct _op_xlat *
-NV40FPGetOPTXRec(nvsFunc * shader, int merged)
-{
- struct _op_xlat *opr;
- int op;
-
- op = shader->GetOpcodeHW(shader, 0);
- if (shader->inst[2] & NV40_FP_OP_OPCODE_IS_BRANCH) {
- opr = NVFP_TX_BOP;
- op &= ~NV40_FP_OP_OPCODE_IS_BRANCH;
- if (op > NVFP_TX_BOP_COUNT)
- return NULL;
- }
- else {
- opr = NVFP_TX_AOP;
- if (op > NVFP_TX_AOP_COUNT)
- return NULL;
- }
-
- if (opr[op].SOP == NVS_OP_UNKNOWN)
- return NULL;
- return &opr[op];
-}
-
-static int
-NV40FPGetSourceID(nvsFunc * shader, int merged, int pos)
-{
- switch (shader->GetSourceFile(shader, merged, pos)) {
- case NVS_FILE_ATTRIB:
- switch ((shader->inst[0] & NV40_FP_OP_INPUT_SRC_MASK)
- >> NV40_FP_OP_INPUT_SRC_SHIFT) {
- case NV40_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION;
- case NV40_FP_OP_INPUT_SRC_COL0 : return NVS_FR_COL0;
- case NV40_FP_OP_INPUT_SRC_COL1 : return NVS_FR_COL1;
- case NV40_FP_OP_INPUT_SRC_FOGC : return NVS_FR_FOGCOORD;
- case NV40_FP_OP_INPUT_SRC_TC(0) : return NVS_FR_TEXCOORD0;
- case NV40_FP_OP_INPUT_SRC_TC(1) : return NVS_FR_TEXCOORD1;
- case NV40_FP_OP_INPUT_SRC_TC(2) : return NVS_FR_TEXCOORD2;
- case NV40_FP_OP_INPUT_SRC_TC(3) : return NVS_FR_TEXCOORD3;
- case NV40_FP_OP_INPUT_SRC_TC(4) : return NVS_FR_TEXCOORD4;
- case NV40_FP_OP_INPUT_SRC_TC(5) : return NVS_FR_TEXCOORD5;
- case NV40_FP_OP_INPUT_SRC_TC(6) : return NVS_FR_TEXCOORD6;
- case NV40_FP_OP_INPUT_SRC_TC(7) : return NVS_FR_TEXCOORD7;
- case NV40_FP_OP_INPUT_SRC_FACING : return NVS_FR_FACING;
- default:
- return -1;
- }
- break;
- case NVS_FILE_TEMP:
- {
- unsigned int src;
-
- src = shader->GetSourceHW(shader, merged, pos);
- return ((src & NV40_FP_REG_SRC_MASK) >> NV40_FP_REG_SRC_SHIFT);
- }
- case NVS_FILE_CONST: /* inlined into fragprog */
- default:
- return -1;
- }
-}
-
-static int
-NV40FPGetBranch(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV40_FP_OP_IADDR_MASK)
- >> NV40_FP_OP_IADDR_SHIFT);;
-}
-
-static int
-NV40FPGetBranchElse(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV40_FP_OP_ELSE_ID_MASK)
- >> NV40_FP_OP_ELSE_ID_SHIFT);
-}
-
-static int
-NV40FPGetBranchEnd(nvsFunc * shader)
-{
- return ((shader->inst[3] & NV40_FP_OP_END_ID_MASK)
- >> NV40_FP_OP_END_ID_SHIFT);
-}
-
-static int
-NV40FPGetLoopCount(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV40_FP_OP_LOOP_COUNT_MASK)
- >> NV40_FP_OP_LOOP_COUNT_SHIFT);
-}
-
-static int
-NV40FPGetLoopInitial(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV40_FP_OP_LOOP_INDEX_MASK)
- >> NV40_FP_OP_LOOP_INDEX_SHIFT);
-}
-
-static int
-NV40FPGetLoopIncrement(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV40_FP_OP_LOOP_INCR_MASK)
- >> NV40_FP_OP_LOOP_INCR_SHIFT);
-}
-
-void
-NV40FPInitShaderFuncs(nvsFunc * shader)
-{
- /* Inherit NV30 FP code, it's mostly the same */
- NV30FPInitShaderFuncs(shader);
-
- /* Kill off opcodes seen on NV30, but not seen on NV40 - need to find
- * out if these actually work or not.
- *
- * update: either LIT/RSQ don't work on nv40, or I generate bad code for
- * them. haven't tested the others yet
- */
- MOD_OPCODE(NVFP_TX_AOP, 0x1B, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RSQ */
- MOD_OPCODE(NVFP_TX_AOP, 0x1E, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LIT */
- MOD_OPCODE(NVFP_TX_AOP, 0x1F, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LRP */
- MOD_OPCODE(NVFP_TX_AOP, 0x26, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 POW */
- MOD_OPCODE(NVFP_TX_AOP, 0x36, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RFL */
-
- /* Extra opcodes supported on NV40 */
- MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DIV , NVS_OP_DIV , 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DP2A , NVS_OP_DP2A, 0, 1, 2);
- MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_TXL , NVS_OP_TXL , 0, -1, -1);
-
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_BRK , NVS_OP_BRK , -1, -1, -1);
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_CAL , NVS_OP_CAL , -1, -1, -1);
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_IF , NVS_OP_IF , -1, -1, -1);
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_LOOP, NVS_OP_LOOP, -1, -1, -1);
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_REP , NVS_OP_REP , -1, -1, -1);
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_RET , NVS_OP_RET , -1, -1, -1);
-
- shader->SupportsResultScale = NV40FPSupportsResultScale;
- shader->SetResultScale = NV40FPSetResultScale;
-
- /* fragment.facing */
- shader->GetSourceID = NV40FPGetSourceID;
-
- /* branching */
- shader->GetOPTXRec = NV40FPGetOPTXRec;
- shader->GetBranch = NV40FPGetBranch;
- shader->GetBranchElse = NV40FPGetBranchElse;
- shader->GetBranchEnd = NV40FPGetBranchEnd;
- shader->GetLoopCount = NV40FPGetLoopCount;
- shader->GetLoopInitial = NV40FPGetLoopInitial;
- shader->GetLoopIncrement = NV40FPGetLoopIncrement;
- shader->SetBranchTarget = NV40FPSetBranchTarget;
- shader->SetBranchElse = NV40FPSetBranchElse;
- shader->SetBranchEnd = NV40FPSetBranchEnd;
- shader->SetLoopParams = NV40FPSetLoopParams;
-}