diff options
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv40_fragprog.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv40_fragprog.c | 224 |
1 files changed, 0 insertions, 224 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c b/src/mesa/drivers/dri/nouveau/nv40_fragprog.c deleted file mode 100644 index 3e4ae0496e..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c +++ /dev/null @@ -1,224 +0,0 @@ -#include "nouveau_shader.h" -#include "nv40_shader.h" - -/* branching ops */ -unsigned int NVFP_TX_BOP_COUNT = 5; -struct _op_xlat NVFP_TX_BOP[64]; - - -/***************************************************************************** - * Assembly routines - * - These extend the NV30 routines, which are almost identical. NV40 - * just has branching hacked into the instruction set. - */ -static int -NV40FPSupportsResultScale(nvsFunc *shader, nvsScale scale) -{ - switch (scale) { - case NVS_SCALE_1X: - case NVS_SCALE_2X: - case NVS_SCALE_4X: - case NVS_SCALE_8X: - case NVS_SCALE_INV_2X: - case NVS_SCALE_INV_4X: - case NVS_SCALE_INV_8X: - return 1; - default: - return 0; - } -} - -static void -NV40FPSetResultScale(nvsFunc *shader, nvsScale scale) -{ - shader->inst[2] &= ~NV40_FP_OP_DST_SCALE_MASK; - shader->inst[2] |= ((unsigned int)scale << NV40_FP_OP_DST_SCALE_SHIFT); -} - -static void -NV40FPSetBranchTarget(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_FP_OP_IADDR_MASK; - shader->inst[2] |= (addr << NV40_FP_OP_IADDR_SHIFT); -} - -static void -NV40FPSetBranchElse(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_FP_OP_ELSE_ID_MASK; - shader->inst[2] |= (addr << NV40_FP_OP_ELSE_ID_SHIFT); -} - -static void -NV40FPSetBranchEnd(nvsFunc *shader, int addr) -{ - shader->inst[3] &= ~NV40_FP_OP_END_ID_MASK; - shader->inst[3] |= (addr << NV40_FP_OP_END_ID_SHIFT); -} - -static void -NV40FPSetLoopParams(nvsFunc *shader, int count, int initial, int increment) -{ - shader->inst[2] &= ~(NV40_FP_OP_LOOP_COUNT_MASK | - NV40_FP_OP_LOOP_INDEX_MASK | - NV40_FP_OP_LOOP_INCR_MASK); - shader->inst[2] |= ((count << NV40_FP_OP_LOOP_COUNT_SHIFT) | - (initial << NV40_FP_OP_LOOP_INDEX_SHIFT) | - (increment << NV40_FP_OP_LOOP_INCR_SHIFT)); -} - -/***************************************************************************** - * Disassembly routines - */ -static struct _op_xlat * -NV40FPGetOPTXRec(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - int op; - - op = shader->GetOpcodeHW(shader, 0); - if (shader->inst[2] & NV40_FP_OP_OPCODE_IS_BRANCH) { - opr = NVFP_TX_BOP; - op &= ~NV40_FP_OP_OPCODE_IS_BRANCH; - if (op > NVFP_TX_BOP_COUNT) - return NULL; - } - else { - opr = NVFP_TX_AOP; - if (op > NVFP_TX_AOP_COUNT) - return NULL; - } - - if (opr[op].SOP == NVS_OP_UNKNOWN) - return NULL; - return &opr[op]; -} - -static int -NV40FPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - switch ((shader->inst[0] & NV40_FP_OP_INPUT_SRC_MASK) - >> NV40_FP_OP_INPUT_SRC_SHIFT) { - case NV40_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION; - case NV40_FP_OP_INPUT_SRC_COL0 : return NVS_FR_COL0; - case NV40_FP_OP_INPUT_SRC_COL1 : return NVS_FR_COL1; - case NV40_FP_OP_INPUT_SRC_FOGC : return NVS_FR_FOGCOORD; - case NV40_FP_OP_INPUT_SRC_TC(0) : return NVS_FR_TEXCOORD0; - case NV40_FP_OP_INPUT_SRC_TC(1) : return NVS_FR_TEXCOORD1; - case NV40_FP_OP_INPUT_SRC_TC(2) : return NVS_FR_TEXCOORD2; - case NV40_FP_OP_INPUT_SRC_TC(3) : return NVS_FR_TEXCOORD3; - case NV40_FP_OP_INPUT_SRC_TC(4) : return NVS_FR_TEXCOORD4; - case NV40_FP_OP_INPUT_SRC_TC(5) : return NVS_FR_TEXCOORD5; - case NV40_FP_OP_INPUT_SRC_TC(6) : return NVS_FR_TEXCOORD6; - case NV40_FP_OP_INPUT_SRC_TC(7) : return NVS_FR_TEXCOORD7; - case NV40_FP_OP_INPUT_SRC_FACING : return NVS_FR_FACING; - default: - return -1; - } - break; - case NVS_FILE_TEMP: - { - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV40_FP_REG_SRC_MASK) >> NV40_FP_REG_SRC_SHIFT); - } - case NVS_FILE_CONST: /* inlined into fragprog */ - default: - return -1; - } -} - -static int -NV40FPGetBranch(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_IADDR_MASK) - >> NV40_FP_OP_IADDR_SHIFT);; -} - -static int -NV40FPGetBranchElse(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_ELSE_ID_MASK) - >> NV40_FP_OP_ELSE_ID_SHIFT); -} - -static int -NV40FPGetBranchEnd(nvsFunc * shader) -{ - return ((shader->inst[3] & NV40_FP_OP_END_ID_MASK) - >> NV40_FP_OP_END_ID_SHIFT); -} - -static int -NV40FPGetLoopCount(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_COUNT_MASK) - >> NV40_FP_OP_LOOP_COUNT_SHIFT); -} - -static int -NV40FPGetLoopInitial(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_INDEX_MASK) - >> NV40_FP_OP_LOOP_INDEX_SHIFT); -} - -static int -NV40FPGetLoopIncrement(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_INCR_MASK) - >> NV40_FP_OP_LOOP_INCR_SHIFT); -} - -void -NV40FPInitShaderFuncs(nvsFunc * shader) -{ - /* Inherit NV30 FP code, it's mostly the same */ - NV30FPInitShaderFuncs(shader); - - /* Kill off opcodes seen on NV30, but not seen on NV40 - need to find - * out if these actually work or not. - * - * update: either LIT/RSQ don't work on nv40, or I generate bad code for - * them. haven't tested the others yet - */ - MOD_OPCODE(NVFP_TX_AOP, 0x1B, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RSQ */ - MOD_OPCODE(NVFP_TX_AOP, 0x1E, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LIT */ - MOD_OPCODE(NVFP_TX_AOP, 0x1F, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LRP */ - MOD_OPCODE(NVFP_TX_AOP, 0x26, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 POW */ - MOD_OPCODE(NVFP_TX_AOP, 0x36, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RFL */ - - /* Extra opcodes supported on NV40 */ - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DIV , NVS_OP_DIV , 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DP2A , NVS_OP_DP2A, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_TXL , NVS_OP_TXL , 0, -1, -1); - - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_BRK , NVS_OP_BRK , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_CAL , NVS_OP_CAL , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_IF , NVS_OP_IF , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_LOOP, NVS_OP_LOOP, -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_REP , NVS_OP_REP , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_RET , NVS_OP_RET , -1, -1, -1); - - shader->SupportsResultScale = NV40FPSupportsResultScale; - shader->SetResultScale = NV40FPSetResultScale; - - /* fragment.facing */ - shader->GetSourceID = NV40FPGetSourceID; - - /* branching */ - shader->GetOPTXRec = NV40FPGetOPTXRec; - shader->GetBranch = NV40FPGetBranch; - shader->GetBranchElse = NV40FPGetBranchElse; - shader->GetBranchEnd = NV40FPGetBranchEnd; - shader->GetLoopCount = NV40FPGetLoopCount; - shader->GetLoopInitial = NV40FPGetLoopInitial; - shader->GetLoopIncrement = NV40FPGetLoopIncrement; - shader->SetBranchTarget = NV40FPSetBranchTarget; - shader->SetBranchElse = NV40FPSetBranchElse; - shader->SetBranchEnd = NV40FPSetBranchEnd; - shader->SetLoopParams = NV40FPSetLoopParams; -} |