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Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_state.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c399
1 files changed, 124 insertions, 275 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 81ee1ed022..a06ea17e79 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -47,6 +47,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "tnl/t_pipeline.h"
#include "swrast_setup/swrast_setup.h"
+#include "radeon_common.h"
+#include "radeon_mipmap_tree.h"
#include "r200_context.h"
#include "r200_ioctl.h"
#include "r200_state.h"
@@ -114,8 +116,8 @@ static void r200BlendColor( GLcontext *ctx, const GLfloat cf[4] )
CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
- if (rmesa->r200Screen->drmSupportsBlendColor)
- rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCOLOR] = r200PackColor( 4, color[0], color[1], color[2], color[3] );
+ if (rmesa->radeon.radeonScreen->drmSupportsBlendColor)
+ rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCOLOR] = radeonPackColor( 4, color[0], color[1], color[2], color[3] );
}
/**
@@ -213,7 +215,7 @@ static void r200_set_blend_state( GLcontext * ctx )
R200_STATECHANGE( rmesa, ctx );
- if (rmesa->r200Screen->drmSupportsBlendColor) {
+ if (rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
if (ctx->Color.ColorLogicOpEnabled) {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl | R200_ROP_ENABLE;
rmesa->hw.ctx.cmd[CTX_RB3D_ABLENDCNTL] = eqn | func;
@@ -278,7 +280,7 @@ static void r200_set_blend_state( GLcontext * ctx )
return;
}
- if (!rmesa->r200Screen->drmSupportsBlendColor) {
+ if (!rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
return;
}
@@ -383,10 +385,10 @@ static void r200ClearDepth( GLcontext *ctx, GLclampd d )
switch ( format ) {
case R200_DEPTH_FORMAT_16BIT_INT_Z:
- rmesa->state.depth.clear = d * 0x0000ffff;
+ rmesa->radeon.state.depth.clear = d * 0x0000ffff;
break;
case R200_DEPTH_FORMAT_24BIT_INT_Z:
- rmesa->state.depth.clear = d * 0x00ffffff;
+ rmesa->radeon.state.depth.clear = d * 0x00ffffff;
break;
}
}
@@ -480,7 +482,7 @@ static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
case GL_FOG_COLOR:
R200_STATECHANGE( rmesa, ctx );
UNCLAMPED_FLOAT_TO_RGB_CHAN( col, ctx->Fog.Color );
- i = r200PackColor( 4, col[0], col[1], col[2], 0 );
+ i = radeonPackColor( 4, col[0], col[1], col[2], 0 );
rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~R200_FOG_COLOR_MASK;
rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= i;
break;
@@ -521,102 +523,6 @@ static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
}
}
-
-/* =============================================================
- * Scissoring
- */
-
-
-static GLboolean intersect_rect( drm_clip_rect_t *out,
- drm_clip_rect_t *a,
- drm_clip_rect_t *b )
-{
- *out = *a;
- if ( b->x1 > out->x1 ) out->x1 = b->x1;
- if ( b->y1 > out->y1 ) out->y1 = b->y1;
- if ( b->x2 < out->x2 ) out->x2 = b->x2;
- if ( b->y2 < out->y2 ) out->y2 = b->y2;
- if ( out->x1 >= out->x2 ) return GL_FALSE;
- if ( out->y1 >= out->y2 ) return GL_FALSE;
- return GL_TRUE;
-}
-
-
-void r200RecalcScissorRects( r200ContextPtr rmesa )
-{
- drm_clip_rect_t *out;
- int i;
-
- /* Grow cliprect store?
- */
- if (rmesa->state.scissor.numAllocedClipRects < rmesa->numClipRects) {
- while (rmesa->state.scissor.numAllocedClipRects < rmesa->numClipRects) {
- rmesa->state.scissor.numAllocedClipRects += 1; /* zero case */
- rmesa->state.scissor.numAllocedClipRects *= 2;
- }
-
- if (rmesa->state.scissor.pClipRects)
- FREE(rmesa->state.scissor.pClipRects);
-
- rmesa->state.scissor.pClipRects =
- MALLOC( rmesa->state.scissor.numAllocedClipRects *
- sizeof(drm_clip_rect_t) );
-
- if ( rmesa->state.scissor.pClipRects == NULL ) {
- rmesa->state.scissor.numAllocedClipRects = 0;
- return;
- }
- }
-
- out = rmesa->state.scissor.pClipRects;
- rmesa->state.scissor.numClipRects = 0;
-
- for ( i = 0 ; i < rmesa->numClipRects ; i++ ) {
- if ( intersect_rect( out,
- &rmesa->pClipRects[i],
- &rmesa->state.scissor.rect ) ) {
- rmesa->state.scissor.numClipRects++;
- out++;
- }
- }
-}
-
-
-static void r200UpdateScissor( GLcontext *ctx )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- if ( rmesa->dri.drawable ) {
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
-
- int x = ctx->Scissor.X;
- int y = dPriv->h - ctx->Scissor.Y - ctx->Scissor.Height;
- int w = ctx->Scissor.X + ctx->Scissor.Width - 1;
- int h = dPriv->h - ctx->Scissor.Y - 1;
-
- rmesa->state.scissor.rect.x1 = x + dPriv->x;
- rmesa->state.scissor.rect.y1 = y + dPriv->y;
- rmesa->state.scissor.rect.x2 = w + dPriv->x + 1;
- rmesa->state.scissor.rect.y2 = h + dPriv->y + 1;
-
- r200RecalcScissorRects( rmesa );
- }
-}
-
-
-static void r200Scissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei w, GLsizei h )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- if ( ctx->Scissor.Enabled ) {
- R200_FIREVERTICES( rmesa ); /* don't pipeline cliprect changes */
- r200UpdateScissor( ctx );
- }
-
-}
-
-
/* =============================================================
* Culling
*/
@@ -803,7 +709,7 @@ static void r200ColorMask( GLcontext *ctx,
GLboolean b, GLboolean a )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLuint mask = r200PackColor( rmesa->r200Screen->cpp,
+ GLuint mask = radeonPackColor( rmesa->radeon.radeonScreen->cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
@@ -834,7 +740,8 @@ static void r200PolygonOffset( GLcontext *ctx,
GLfloat factor, GLfloat units )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- float_ui32_type constant = { units * rmesa->state.depth.scale };
+ const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ float_ui32_type constant = { units * depthScale };
float_ui32_type factoru = { factor };
/* factor *= 2; */
@@ -861,15 +768,15 @@ static void r200PolygonStipple( GLcontext *ctx, const GLubyte *mask )
/* TODO: push this into cmd mechanism
*/
- R200_FIREVERTICES( rmesa );
- LOCK_HARDWARE( rmesa );
+ radeon_firevertices(&rmesa->radeon);
+ LOCK_HARDWARE( &rmesa->radeon );
/* FIXME: Use window x,y offsets into stipple RAM.
*/
stipple.mask = rmesa->state.stipple.mask;
- drmCommandWrite( rmesa->dri.fd, DRM_RADEON_STIPPLE,
+ drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE,
&stipple, sizeof(stipple) );
- UNLOCK_HARDWARE( rmesa );
+ UNLOCK_HARDWARE( &rmesa->radeon );
}
static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
@@ -881,7 +788,7 @@ static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
* cases work.
*/
TCL_FALLBACK( ctx, R200_TCL_FALLBACK_UNFILLED, flag);
- if (rmesa->TclFallback) {
+ if (rmesa->radeon.TclFallback) {
r200ChooseRenderState( ctx );
r200ChooseVertexState( ctx );
}
@@ -958,7 +865,7 @@ static void r200UpdateSpecular( GLcontext *ctx )
/* Update vertex/render formats
*/
- if (rmesa->TclFallback) {
+ if (rmesa->radeon.TclFallback) {
r200ChooseRenderState( ctx );
r200ChooseVertexState( ctx );
}
@@ -1430,7 +1337,7 @@ static void r200LightModelfv( GLcontext *ctx, GLenum pname,
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LIGHT_TWOSIDE;
else
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~(R200_LIGHT_TWOSIDE);
- if (rmesa->TclFallback) {
+ if (rmesa->radeon.TclFallback) {
r200ChooseRenderState( ctx );
r200ChooseVertexState( ctx );
}
@@ -1675,7 +1582,7 @@ static void r200ClearStencil( GLcontext *ctx, GLint s )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- rmesa->state.stencil.clear =
+ rmesa->radeon.state.stencil.clear =
((GLuint) (ctx->Stencil.Clear & 0xff) |
(0xff << R200_STENCIL_MASK_SHIFT) |
((ctx->Stencil.WriteMask[0] & 0xff) << R200_STENCIL_WRITEMASK_SHIFT));
@@ -1700,19 +1607,29 @@ static void r200ClearStencil( GLcontext *ctx, GLint s )
void r200UpdateWindow( GLcontext *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
- GLfloat xoffset = (GLfloat)dPriv->x;
- GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
+ __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
+ GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
+ GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLboolean render_to_fbo = (ctx->DrawBuffer ? (ctx->DrawBuffer->Name != 0) : 0);
+ const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ GLfloat y_scale, y_bias;
+
+ if (render_to_fbo) {
+ y_scale = 1.0;
+ y_bias = 0;
+ } else {
+ y_scale = -1.0;
+ y_bias = yoffset;
+ }
float_ui32_type sx = { v[MAT_SX] };
float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
- float_ui32_type sy = { - v[MAT_SY] };
- float_ui32_type ty = { (- v[MAT_TY]) + yoffset + SUBPIXEL_Y };
- float_ui32_type sz = { v[MAT_SZ] * rmesa->state.depth.scale };
- float_ui32_type tz = { v[MAT_TZ] * rmesa->state.depth.scale };
+ float_ui32_type sy = { v[MAT_SY] * y_scale };
+ float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y };
+ float_ui32_type sz = { v[MAT_SZ] * depthScale };
+ float_ui32_type tz = { v[MAT_TZ] * depthScale };
- R200_FIREVERTICES( rmesa );
R200_STATECHANGE( rmesa, vpt );
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = sx.ui32;
@@ -1733,6 +1650,8 @@ static void r200Viewport( GLcontext *ctx, GLint x, GLint y,
* values, or keep the originals hanging around.
*/
r200UpdateWindow( ctx );
+
+ radeon_viewport(ctx, x, y, width, height);
}
static void r200DepthRange( GLcontext *ctx, GLclampd nearval,
@@ -1744,7 +1663,7 @@ static void r200DepthRange( GLcontext *ctx, GLclampd nearval,
void r200UpdateViewportOffset( GLcontext *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
GLfloat xoffset = (GLfloat)dPriv->x;
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -1774,8 +1693,8 @@ void r200UpdateViewportOffset( GLcontext *ctx )
R200_STIPPLE_Y_OFFSET_MASK);
/* add magic offsets, then invert */
- stx = 31 - ((rmesa->dri.drawable->x - 1) & R200_STIPPLE_COORD_MASK);
- sty = 31 - ((rmesa->dri.drawable->y + rmesa->dri.drawable->h - 1)
+ stx = 31 - ((rmesa->radeon.dri.drawable->x - 1) & R200_STIPPLE_COORD_MASK);
+ sty = 31 - ((rmesa->radeon.dri.drawable->y + rmesa->radeon.dri.drawable->h - 1)
& R200_STIPPLE_COORD_MASK);
m |= ((stx << R200_STIPPLE_X_OFFSET_SHIFT) |
@@ -1788,7 +1707,7 @@ void r200UpdateViewportOffset( GLcontext *ctx )
}
}
- r200UpdateScissor( ctx );
+ radeonUpdateScissor( ctx );
}
@@ -1805,7 +1724,7 @@ static void r200ClearColor( GLcontext *ctx, const GLfloat c[4] )
CLAMPED_FLOAT_TO_UBYTE(color[1], c[1]);
CLAMPED_FLOAT_TO_UBYTE(color[2], c[2]);
CLAMPED_FLOAT_TO_UBYTE(color[3], c[3]);
- rmesa->state.color.clear = r200PackColor( rmesa->r200Screen->cpp,
+ rmesa->radeon.state.color.clear = radeonPackColor( rmesa->radeon.radeonScreen->cpp,
color[0], color[1],
color[2], color[3] );
}
@@ -1848,96 +1767,6 @@ static void r200LogicOpCode( GLcontext *ctx, GLenum opcode )
rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = r200_rop_tab[rop];
}
-
-/*
- * Set up the cliprects for either front or back-buffer drawing.
- */
-void r200SetCliprects( r200ContextPtr rmesa )
-{
- __DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
- __DRIdrawablePrivate *const readable = rmesa->dri.readable;
- GLframebuffer *const draw_fb = (GLframebuffer*) drawable->driverPrivate;
- GLframebuffer *const read_fb = (GLframebuffer*) readable->driverPrivate;
-
- if (draw_fb->_ColorDrawBufferIndexes[0] == BUFFER_BIT_BACK_LEFT) {
- /* Can't ignore 2d windows if we are page flipping.
- */
- if ( drawable->numBackClipRects == 0 || rmesa->doPageFlip ) {
- rmesa->numClipRects = drawable->numClipRects;
- rmesa->pClipRects = drawable->pClipRects;
- }
- else {
- rmesa->numClipRects = drawable->numBackClipRects;
- rmesa->pClipRects = drawable->pBackClipRects;
- }
- }
- else {
- /* front buffer (or none, or multiple buffers) */
- rmesa->numClipRects = drawable->numClipRects;
- rmesa->pClipRects = drawable->pClipRects;
- }
-
- if ((draw_fb->Width != drawable->w) || (draw_fb->Height != drawable->h)) {
- _mesa_resize_framebuffer(rmesa->glCtx, draw_fb,
- drawable->w, drawable->h);
- draw_fb->Initialized = GL_TRUE;
- }
-
- if (drawable != readable) {
- if ((read_fb->Width != readable->w) ||
- (read_fb->Height != readable->h)) {
- _mesa_resize_framebuffer(rmesa->glCtx, read_fb,
- readable->w, readable->h);
- read_fb->Initialized = GL_TRUE;
- }
- }
-
- if (rmesa->state.scissor.enabled)
- r200RecalcScissorRects( rmesa );
-
- rmesa->lastStamp = drawable->lastStamp;
-}
-
-
-static void r200DrawBuffer( GLcontext *ctx, GLenum mode )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
-
- if (R200_DEBUG & DEBUG_DRI)
- fprintf(stderr, "%s %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr( mode ));
-
- R200_FIREVERTICES(rmesa); /* don't pipeline cliprect changes */
-
- if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
- /* 0 (GL_NONE) buffers or multiple color drawing buffers */
- FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_TRUE );
- return;
- }
-
- switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) {
- case BUFFER_FRONT_LEFT:
- case BUFFER_BACK_LEFT:
- FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_FALSE );
- break;
- default:
- FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_TRUE );
- return;
- }
-
- r200SetCliprects( rmesa );
-
- /* We'll set the drawing engine's offset/pitch parameters later
- * when we update other state.
- */
-}
-
-
-static void r200ReadBuffer( GLcontext *ctx, GLenum mode )
-{
- /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
-}
-
/* =============================================================
* State enable/disable
*/
@@ -2013,10 +1842,10 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
R200_STATECHANGE(rmesa, ctx );
if ( state ) {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_DITHER_ENABLE;
- rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~rmesa->state.color.roundEnable;
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~rmesa->radeon.state.color.roundEnable;
} else {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~R200_DITHER_ENABLE;
- rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable;
}
break;
@@ -2031,7 +1860,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~R200_TCL_FOG_MASK;
}
r200UpdateSpecular( ctx ); /* for PK_SPEC */
- if (rmesa->TclFallback)
+ if (rmesa->radeon.TclFallback)
r200ChooseVertexState( ctx );
_mesa_allow_light_in_model( ctx, !state );
break;
@@ -2068,7 +1897,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_LIGHTING:
r200UpdateSpecular(ctx);
/* for reflection map fixup - might set recheck_texgen for all units too */
- rmesa->NewGLState |= _NEW_TEXTURE;
+ rmesa->radeon.NewGLState |= _NEW_TEXTURE;
break;
case GL_LINE_SMOOTH:
@@ -2181,21 +2010,30 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
case GL_SCISSOR_TEST:
- R200_FIREVERTICES( rmesa );
- rmesa->state.scissor.enabled = state;
- r200UpdateScissor( ctx );
+ radeon_firevertices(&rmesa->radeon);
+ rmesa->radeon.state.scissor.enabled = state;
+ radeonUpdateScissor( ctx );
break;
case GL_STENCIL_TEST:
- if ( rmesa->state.stencil.hwBuffer ) {
- R200_STATECHANGE( rmesa, ctx );
- if ( state ) {
- rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_STENCIL_ENABLE;
+ {
+ GLboolean hw_stencil = GL_FALSE;
+ if (ctx->DrawBuffer) {
+ struct radeon_renderbuffer *rrbStencil
+ = radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
+ hw_stencil = (rrbStencil && rrbStencil->bo);
+ }
+
+ if (hw_stencil) {
+ R200_STATECHANGE( rmesa, ctx );
+ if ( state ) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_STENCIL_ENABLE;
+ } else {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~R200_STENCIL_ENABLE;
+ }
} else {
- rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~R200_STENCIL_ENABLE;
+ FALLBACK( rmesa, R200_FALLBACK_STENCIL, state );
}
- } else {
- FALLBACK( rmesa, R200_FALLBACK_STENCIL, state );
}
break;
@@ -2432,64 +2270,73 @@ static void update_texturematrix( GLcontext *ctx )
}
}
-
-
-/**
- * Tell the card where to render (offset, pitch).
- * Effected by glDrawBuffer, etc
- */
-void
-r200UpdateDrawBuffer(GLcontext *ctx)
+static GLboolean r200ValidateBuffers(GLcontext *ctx)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- driRenderbuffer *drb;
+ struct radeon_renderbuffer *rrb;
+ int i;
- if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
- /* draw to front */
- drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
- }
- else if (fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) {
- /* draw to back */
- drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
- }
- else {
- /* drawing to multiple buffers, or none */
- return;
+ radeon_validate_reset_bos(&rmesa->radeon);
+
+ rrb = radeon_get_colorbuffer(&rmesa->radeon);
+ /* color buffer */
+ if (rrb && rrb->bo) {
+ radeon_validate_bo(&rmesa->radeon, rrb->bo,
+ 0, RADEON_GEM_DOMAIN_VRAM);
}
- assert(drb);
- assert(drb->flippedPitch);
+ /* depth buffer */
+ rrb = radeon_get_depthbuffer(&rmesa->radeon);
+ /* color buffer */
+ if (rrb && rrb->bo) {
+ radeon_validate_bo(&rmesa->radeon, rrb->bo,
+ 0, RADEON_GEM_DOMAIN_VRAM);
+ }
- R200_STATECHANGE( rmesa, ctx );
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
+ radeonTexObj *t;
+
+ if (!ctx->Texture.Unit[i]._ReallyEnabled)
+ continue;
- /* Note: we used the (possibly) page-flipped values */
- rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET]
- = ((drb->flippedOffset + rmesa->r200Screen->fbLocation)
- & R200_COLOROFFSET_MASK);
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch;
- if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
+ if (t->image_override && t->bo)
+ radeon_validate_bo(&rmesa->radeon, t->bo,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
+ else if (t->mt->bo)
+ radeon_validate_bo(&rmesa->radeon, t->mt->bo,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
}
-}
+ if (rmesa->radeon.dma.current)
+ radeon_validate_bo(&rmesa->radeon, rmesa->radeon.dma.current, RADEON_GEM_DOMAIN_GTT, 0);
+ return radeon_revalidate_bos(ctx);
+}
-void r200ValidateState( GLcontext *ctx )
+GLboolean r200ValidateState( GLcontext *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLuint new_state = rmesa->NewGLState;
+ GLuint new_state = rmesa->radeon.NewGLState;
- if (new_state & _NEW_BUFFERS) {
- r200UpdateDrawBuffer(ctx);
+ if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ _mesa_update_framebuffer(ctx);
+ /* this updates the DrawBuffer's Width/Height if it's a FBO */
+ _mesa_update_draw_buffer_bounds(ctx);
+
+ R200_STATECHANGE(rmesa, ctx);
}
if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) {
r200UpdateTextureState( ctx );
- new_state |= rmesa->NewGLState; /* may add TEXTURE_MATRIX */
+ new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */
r200UpdateLocalViewer( ctx );
}
+ /* we need to do a space check here */
+ if (!r200ValidateBuffers(ctx))
+ return GL_FALSE;
+
/* FIXME: don't really need most of these when vertex progs are enabled */
/* Need an event driven matrix update?
@@ -2534,7 +2381,8 @@ void r200ValidateState( GLcontext *ctx )
else TCL_FALLBACK(ctx, R200_TCL_FALLBACK_VERTEX_PROGRAM, 0);
}
- rmesa->NewGLState = 0;
+ rmesa->radeon.NewGLState = 0;
+ return GL_TRUE;
}
@@ -2545,7 +2393,7 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
_vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_ae_invalidate_state( ctx, new_state );
- R200_CONTEXT(ctx)->NewGLState |= new_state;
+ R200_CONTEXT(ctx)->radeon.NewGLState |= new_state;
}
/* A hack. The r200 can actually cope just fine with materials
@@ -2574,12 +2422,13 @@ static void r200WrapRunPipeline( GLcontext *ctx )
GLboolean has_material;
if (0)
- fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->NewGLState);
+ fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->radeon.NewGLState);
/* Validate state:
*/
- if (rmesa->NewGLState)
- r200ValidateState( ctx );
+ if (rmesa->radeon.NewGLState)
+ if (!r200ValidateState( ctx ))
+ FALLBACK(rmesa, RADEON_FALLBACK_TEXTURE, GL_TRUE);
has_material = !ctx->VertexProgram._Enabled && ctx->Light.Enabled && check_material( ctx );
@@ -2604,8 +2453,8 @@ void r200InitStateFuncs( struct dd_function_table *functions )
functions->UpdateState = r200InvalidateState;
functions->LightingSpaceChange = r200LightingSpaceChange;
- functions->DrawBuffer = r200DrawBuffer;
- functions->ReadBuffer = r200ReadBuffer;
+ functions->DrawBuffer = radeonDrawBuffer;
+ functions->ReadBuffer = radeonReadBuffer;
functions->AlphaFunc = r200AlphaFunc;
functions->BlendColor = r200BlendColor;
@@ -2637,7 +2486,7 @@ void r200InitStateFuncs( struct dd_function_table *functions )
functions->PointParameterfv = r200PointParameter;
functions->PointSize = r200PointSize;
functions->RenderMode = r200RenderMode;
- functions->Scissor = r200Scissor;
+ functions->Scissor = radeonScissor;
functions->ShadeModel = r200ShadeModel;
functions->StencilFuncSeparate = r200StencilFuncSeparate;
functions->StencilMaskSeparate = r200StencilMaskSeparate;