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Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_state.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c104
1 files changed, 52 insertions, 52 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 29d7bed8b6..b523edcb5d 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -63,7 +63,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Alpha blending
*/
-static void r200AlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void r200AlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
@@ -106,7 +106,7 @@ static void r200AlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
}
-static void r200BlendColor( GLcontext *ctx, const GLfloat cf[4] )
+static void r200BlendColor( struct gl_context *ctx, const GLfloat cf[4] )
{
GLubyte color[4];
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -199,7 +199,7 @@ static int blend_factor( GLenum factor, GLboolean is_src )
* and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
* unknown reasons.
*/
-static void r200_set_blend_state( GLcontext * ctx )
+static void r200_set_blend_state( struct gl_context * ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint cntl = rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &
@@ -323,13 +323,13 @@ static void r200_set_blend_state( GLcontext * ctx )
}
-static void r200BlendEquationSeparate( GLcontext *ctx,
+static void r200BlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
r200_set_blend_state( ctx );
}
-static void r200BlendFuncSeparate( GLcontext *ctx,
+static void r200BlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -341,7 +341,7 @@ static void r200BlendFuncSeparate( GLcontext *ctx,
* Depth testing
*/
-static void r200DepthFunc( GLcontext *ctx, GLenum func )
+static void r200DepthFunc( struct gl_context *ctx, GLenum func )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -376,7 +376,7 @@ static void r200DepthFunc( GLcontext *ctx, GLenum func )
}
}
-static void r200ClearDepth( GLcontext *ctx, GLclampd d )
+static void r200ClearDepth( struct gl_context *ctx, GLclampd d )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &
@@ -392,7 +392,7 @@ static void r200ClearDepth( GLcontext *ctx, GLclampd d )
}
}
-static void r200DepthMask( GLcontext *ctx, GLboolean flag )
+static void r200DepthMask( struct gl_context *ctx, GLboolean flag )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
R200_STATECHANGE( rmesa, ctx );
@@ -410,7 +410,7 @@ static void r200DepthMask( GLcontext *ctx, GLboolean flag )
*/
-static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void r200Fogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
union { int i; float f; } c, d;
@@ -526,7 +526,7 @@ static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
* Culling
*/
-static void r200CullFace( GLcontext *ctx, GLenum unused )
+static void r200CullFace( struct gl_context *ctx, GLenum unused )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
@@ -563,7 +563,7 @@ static void r200CullFace( GLcontext *ctx, GLenum unused )
}
}
-static void r200FrontFace( GLcontext *ctx, GLenum mode )
+static void r200FrontFace( struct gl_context *ctx, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -591,7 +591,7 @@ static void r200FrontFace( GLcontext *ctx, GLenum mode )
/* =============================================================
* Point state
*/
-static void r200PointSize( GLcontext *ctx, GLfloat size )
+static void r200PointSize( struct gl_context *ctx, GLfloat size )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat *fcmd = (GLfloat *)rmesa->hw.ptp.cmd;
@@ -612,7 +612,7 @@ static void r200PointSize( GLcontext *ctx, GLfloat size )
fcmd[PTP_VPORT_SCALE_PTSIZE] = ctx->Point.Size;
}
-static void r200PointParameter( GLcontext *ctx, GLenum pname, const GLfloat *params)
+static void r200PointParameter( struct gl_context *ctx, GLenum pname, const GLfloat *params)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat *fcmd = (GLfloat *)rmesa->hw.ptp.cmd;
@@ -680,7 +680,7 @@ static void r200PointParameter( GLcontext *ctx, GLenum pname, const GLfloat *par
/* =============================================================
* Line state
*/
-static void r200LineWidth( GLcontext *ctx, GLfloat widthf )
+static void r200LineWidth( struct gl_context *ctx, GLfloat widthf )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -701,7 +701,7 @@ static void r200LineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void r200LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
+static void r200LineStipple( struct gl_context *ctx, GLint factor, GLushort pattern )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -714,7 +714,7 @@ static void r200LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
/* =============================================================
* Masks
*/
-static void r200ColorMask( GLcontext *ctx,
+static void r200ColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -752,7 +752,7 @@ static void r200ColorMask( GLcontext *ctx,
* Polygon state
*/
-static void r200PolygonOffset( GLcontext *ctx,
+static void r200PolygonOffset( struct gl_context *ctx,
GLfloat factor, GLfloat units )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -770,7 +770,7 @@ static void r200PolygonOffset( GLcontext *ctx,
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
-static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
+static void r200PolygonMode( struct gl_context *ctx, GLenum face, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
@@ -797,7 +797,7 @@ static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
/* Examine lighting and texture state to determine if separate specular
* should be enabled.
*/
-static void r200UpdateSpecular( GLcontext *ctx )
+static void r200UpdateSpecular( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
@@ -871,7 +871,7 @@ static void r200UpdateSpecular( GLcontext *ctx )
/* Update on colormaterial, material emmissive/ambient,
* lightmodel.globalambient
*/
-static void update_global_ambient( GLcontext *ctx )
+static void update_global_ambient( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
float *fcmd = (float *)R200_DB_STATE( glt );
@@ -902,7 +902,7 @@ static void update_global_ambient( GLcontext *ctx )
* - light[p].colors
* - light[p].enabled
*/
-static void update_light_colors( GLcontext *ctx, GLuint p )
+static void update_light_colors( struct gl_context *ctx, GLuint p )
{
struct gl_light *l = &ctx->Light.Light[p];
@@ -920,7 +920,7 @@ static void update_light_colors( GLcontext *ctx, GLuint p )
}
}
-static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+static void r200ColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1];
@@ -1022,7 +1022,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
}
-void r200UpdateMaterial( GLcontext *ctx )
+void r200UpdateMaterial( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
@@ -1117,7 +1117,7 @@ void r200UpdateMaterial( GLcontext *ctx )
* lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
* and _MESA_NEW_NEED_EYE_COORDS.
*/
-static void update_light( GLcontext *ctx )
+static void update_light( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1177,7 +1177,7 @@ static void update_light( GLcontext *ctx )
}
}
-static void r200Lightfv( GLcontext *ctx, GLenum light,
+static void r200Lightfv( struct gl_context *ctx, GLenum light,
GLenum pname, const GLfloat *params )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1288,7 +1288,7 @@ static void r200Lightfv( GLcontext *ctx, GLenum light,
}
}
-static void r200UpdateLocalViewer ( GLcontext *ctx )
+static void r200UpdateLocalViewer ( struct gl_context *ctx )
{
/* It looks like for the texgen modes GL_SPHERE_MAP, GL_NORMAL_MAP and
GL_REFLECTION_MAP we need R200_LOCAL_VIEWER set (fglrx does exactly that
@@ -1308,7 +1308,7 @@ static void r200UpdateLocalViewer ( GLcontext *ctx )
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_LOCAL_VIEWER;
}
-static void r200LightModelfv( GLcontext *ctx, GLenum pname,
+static void r200LightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1343,7 +1343,7 @@ static void r200LightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void r200ShadeModel( GLcontext *ctx, GLenum mode )
+static void r200ShadeModel( struct gl_context *ctx, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
@@ -1384,7 +1384,7 @@ static void r200ShadeModel( GLcontext *ctx, GLenum mode )
* User clip planes
*/
-static void r200ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+static void r200ClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
{
GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1397,7 +1397,7 @@ static void r200ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
}
-static void r200UpdateClipPlanes( GLcontext *ctx )
+static void r200UpdateClipPlanes( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint p;
@@ -1421,7 +1421,7 @@ static void r200UpdateClipPlanes( GLcontext *ctx )
*/
static void
-r200StencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
+r200StencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1466,7 +1466,7 @@ r200StencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
}
static void
-r200StencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
+r200StencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1477,7 +1477,7 @@ r200StencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
}
static void
-r200StencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
+r200StencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1569,7 +1569,7 @@ r200StencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
}
}
-static void r200ClearStencil( GLcontext *ctx, GLint s )
+static void r200ClearStencil( struct gl_context *ctx, GLint s )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1588,7 +1588,7 @@ static void r200ClearStencil( GLcontext *ctx, GLint s )
* Called when window size or position changes or viewport or depth range
* state is changed. We update the hardware viewport state here.
*/
-void r200UpdateWindow( GLcontext *ctx )
+void r200UpdateWindow( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1624,7 +1624,7 @@ void r200UpdateWindow( GLcontext *ctx )
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = tz.ui32;
}
-void r200_vtbl_update_scissor( GLcontext *ctx )
+void r200_vtbl_update_scissor( struct gl_context *ctx )
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
unsigned x1, y1, x2, y2;
@@ -1650,7 +1650,7 @@ void r200_vtbl_update_scissor( GLcontext *ctx )
}
-static void r200Viewport( GLcontext *ctx, GLint x, GLint y,
+static void r200Viewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
/* Don't pipeline viewport changes, conflict with window offset
@@ -1662,13 +1662,13 @@ static void r200Viewport( GLcontext *ctx, GLint x, GLint y,
radeon_viewport(ctx, x, y, width, height);
}
-static void r200DepthRange( GLcontext *ctx, GLclampd nearval,
+static void r200DepthRange( struct gl_context *ctx, GLclampd nearval,
GLclampd farval )
{
r200UpdateWindow( ctx );
}
-void r200UpdateViewportOffset( GLcontext *ctx )
+void r200UpdateViewportOffset( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1724,7 +1724,7 @@ void r200UpdateViewportOffset( GLcontext *ctx )
* Miscellaneous
*/
-static void r200ClearColor( GLcontext *ctx, const GLfloat c[4] )
+static void r200ClearColor( struct gl_context *ctx, const GLfloat c[4] )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLubyte color[4];
@@ -1743,7 +1743,7 @@ static void r200ClearColor( GLcontext *ctx, const GLfloat c[4] )
}
-static void r200RenderMode( GLcontext *ctx, GLenum mode )
+static void r200RenderMode( struct gl_context *ctx, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
FALLBACK( rmesa, R200_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -1769,7 +1769,7 @@ static GLuint r200_rop_tab[] = {
R200_ROP_SET,
};
-static void r200LogicOpCode( GLcontext *ctx, GLenum opcode )
+static void r200LogicOpCode( struct gl_context *ctx, GLenum opcode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint rop = (GLuint)opcode - GL_CLEAR;
@@ -1784,7 +1784,7 @@ static void r200LogicOpCode( GLcontext *ctx, GLenum opcode )
* State enable/disable
*/
-static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void r200Enable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint p, flag;
@@ -2168,7 +2168,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
-void r200LightingSpaceChange( GLcontext *ctx )
+void r200LightingSpaceChange( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean tmp;
@@ -2225,7 +2225,7 @@ static void upload_matrix_t( r200ContextPtr rmesa, const GLfloat *src, int idx )
}
-static void update_texturematrix( GLcontext *ctx )
+static void update_texturematrix( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
GLuint tpc = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0];
@@ -2283,7 +2283,7 @@ static void update_texturematrix( GLcontext *ctx )
}
}
-static GLboolean r200ValidateBuffers(GLcontext *ctx)
+static GLboolean r200ValidateBuffers(struct gl_context *ctx)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -2333,7 +2333,7 @@ static GLboolean r200ValidateBuffers(GLcontext *ctx)
return GL_TRUE;
}
-GLboolean r200ValidateState( GLcontext *ctx )
+GLboolean r200ValidateState( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint new_state = rmesa->radeon.NewGLState;
@@ -2405,7 +2405,7 @@ GLboolean r200ValidateState( GLcontext *ctx )
}
-static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
+static void r200InvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -2420,7 +2420,7 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
* Should map to inputs just like the generic vertex arrays for vertex progs.
* In theory there could still be too many and we'd still need a fallback.
*/
-static GLboolean check_material( GLcontext *ctx )
+static GLboolean check_material( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLint i;
@@ -2435,7 +2435,7 @@ static GLboolean check_material( GLcontext *ctx )
return GL_FALSE;
}
-static void r200WrapRunPipeline( GLcontext *ctx )
+static void r200WrapRunPipeline( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean has_material;
@@ -2465,7 +2465,7 @@ static void r200WrapRunPipeline( GLcontext *ctx )
}
-static void r200PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void r200PolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
GLint i;
@@ -2538,7 +2538,7 @@ void r200InitStateFuncs( radeonContextPtr radeon, struct dd_function_table *func
}
-void r200InitTnlFuncs( GLcontext *ctx )
+void r200InitTnlFuncs( struct gl_context *ctx )
{
TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange = r200UpdateMaterial;
TNL_CONTEXT(ctx)->Driver.RunPipeline = r200WrapRunPipeline;