diff options
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_tex.c')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_tex.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c index 6723b12bf4..5207c2901a 100644 --- a/src/mesa/drivers/dri/r200/r200_tex.c +++ b/src/mesa/drivers/dri/r200/r200_tex.c @@ -294,7 +294,7 @@ static void r200SetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] ) t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] ); } -static void r200TexEnv( GLcontext *ctx, GLenum target, +static void r200TexEnv( struct gl_context *ctx, GLenum target, GLenum pname, const GLfloat *param ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); @@ -366,7 +366,7 @@ static void r200TexEnv( GLcontext *ctx, GLenum target, * next UpdateTextureState */ -static void r200TexParameter( GLcontext *ctx, GLenum target, +static void r200TexParameter( struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, GLenum pname, const GLfloat *params ) { @@ -409,7 +409,7 @@ static void r200TexParameter( GLcontext *ctx, GLenum target, } -static void r200DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj) +static void r200DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj) { r200ContextPtr rmesa = R200_CONTEXT(ctx); radeonTexObj* t = radeon_tex_obj(texObj); @@ -446,7 +446,7 @@ static void r200DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj) * Basically impossible to do this on the fly - just collect some * basic info & do the checks from ValidateState(). */ -static void r200TexGen( GLcontext *ctx, +static void r200TexGen( struct gl_context *ctx, GLenum coord, GLenum pname, const GLfloat *params ) @@ -464,7 +464,7 @@ static void r200TexGen( GLcontext *ctx, * allocate the default texture objects. * Fixup MaxAnisotropy according to user preference. */ -static struct gl_texture_object *r200NewTextureObject(GLcontext * ctx, +static struct gl_texture_object *r200NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) { |