summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/r200/r200_texstate.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_texstate.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_texstate.c159
1 files changed, 103 insertions, 56 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index ae02ec4b63..0ad5651cd4 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -32,12 +32,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "texformat.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "main/texobj.h"
+#include "main/enums.h"
#include "r200_context.h"
#include "r200_state.h"
@@ -70,12 +71,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define _INVALID(f) \
[ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
- && (tx_table_le[f].format != 0xffffffff) )
+ && (tx_table_be[f].format != 0xffffffff) )
-static const struct {
+struct tx_table {
GLuint format, filter;
-}
-tx_table_be[] =
+};
+
+static const struct tx_table tx_table_be[] =
{
[ MESA_FORMAT_RGBA8888 ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
_ALPHA_REV(RGBA8888),
@@ -104,16 +106,13 @@ tx_table_be[] =
_ALPHA(RGBA_DXT5),
};
-static const struct {
- GLuint format, filter;
-}
-tx_table_le[] =
+static const struct tx_table tx_table_le[] =
{
_ALPHA(RGBA8888),
[ MESA_FORMAT_RGBA8888_REV ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
_ALPHA(ARGB8888),
_ALPHA_REV(ARGB8888),
- _INVALID(RGB888),
+ [ MESA_FORMAT_RGB888 ] = { R200_TXFORMAT_ARGB8888, 0 },
_COLOR(RGB565),
_COLOR_REV(RGB565),
_ALPHA(ARGB4444),
@@ -160,30 +159,26 @@ static void r200SetTexImages( r200ContextPtr rmesa,
GLint i, texelBytes;
GLint numLevels;
GLint log2Width, log2Height, log2Depth;
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
/* Set the hardware texture format
*/
+ if ( !t->image_override ) {
+ if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) {
+ const struct tx_table *table = _mesa_little_endian() ? tx_table_le :
+ tx_table_be;
- t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK |
- R200_TXFORMAT_ALPHA_IN_MAP);
- t->pp_txfilter &= ~R200_YUV_TO_RGB;
+ t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK |
+ R200_TXFORMAT_ALPHA_IN_MAP);
+ t->pp_txfilter &= ~R200_YUV_TO_RGB;
- if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) {
- if (littleEndian) {
- t->pp_txformat |= tx_table_le[ baseImage->TexFormat->MesaFormat ].format;
- t->pp_txfilter |= tx_table_le[ baseImage->TexFormat->MesaFormat ].filter;
+ t->pp_txformat |= table[ baseImage->TexFormat->MesaFormat ].format;
+ t->pp_txfilter |= table[ baseImage->TexFormat->MesaFormat ].filter;
}
else {
- t->pp_txformat |= tx_table_be[ baseImage->TexFormat->MesaFormat ].format;
- t->pp_txfilter |= tx_table_be[ baseImage->TexFormat->MesaFormat ].filter;
+ _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__);
+ return;
}
}
- else {
- _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__);
- return;
- }
texelBytes = baseImage->TexFormat->TexelBytes;
@@ -380,11 +375,13 @@ static void r200SetTexImages( r200ContextPtr rmesa,
* requires 64-byte aligned pitches, and we may/may not need the
* blitter. NPOT only!
*/
- if (baseImage->IsCompressed)
- t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
- else
- t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63);
- t->pp_txpitch -= 32;
+ if ( !t->image_override ) {
+ if (baseImage->IsCompressed)
+ t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
+ else
+ t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63);
+ t->pp_txpitch -= 32;
+ }
t->dirty_state = TEX_ALL;
@@ -979,6 +976,44 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit, int slot, GLuin
return GL_TRUE;
}
+void r200SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth, GLuint pitch)
+{
+ r200ContextPtr rmesa = pDRICtx->driverPrivate;
+ struct gl_texture_object *tObj =
+ _mesa_lookup_texture(rmesa->glCtx, texname);
+ r200TexObjPtr t;
+
+ if (!tObj)
+ return;
+
+ t = (r200TexObjPtr) tObj->DriverData;
+
+ t->image_override = GL_TRUE;
+
+ if (!offset)
+ return;
+
+ t->pp_txoffset = offset;
+ t->pp_txpitch = pitch - 32;
+
+ switch (depth) {
+ case 32:
+ t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
+ t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
+ break;
+ case 24:
+ default:
+ t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
+ t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
+ break;
+ case 16:
+ t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
+ t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
+ break;
+ }
+}
+
#define REF_COLOR 1
#define REF_ALPHA 2
@@ -1331,27 +1366,27 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
if (texUnit->TexGenEnabled & S_BIT) {
- mode = texUnit->GenModeS;
+ mode = texUnit->GenS.Mode;
} else {
tgcm |= R200_TEXGEN_COMP_S << (unit * 4);
}
if (texUnit->TexGenEnabled & T_BIT) {
- if (texUnit->GenModeT != mode)
+ if (texUnit->GenT.Mode != mode)
mixed_fallback = GL_TRUE;
} else {
tgcm |= R200_TEXGEN_COMP_T << (unit * 4);
}
if (texUnit->TexGenEnabled & R_BIT) {
- if (texUnit->GenModeR != mode)
+ if (texUnit->GenR.Mode != mode)
mixed_fallback = GL_TRUE;
} else {
tgcm |= R200_TEXGEN_COMP_R << (unit * 4);
}
if (texUnit->TexGenEnabled & Q_BIT) {
- if (texUnit->GenModeQ != mode)
+ if (texUnit->GenQ.Mode != mode)
mixed_fallback = GL_TRUE;
} else {
tgcm |= R200_TEXGEN_COMP_Q << (unit * 4);
@@ -1360,8 +1395,8 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
if (mixed_fallback) {
if (R200_DEBUG & DEBUG_FALLBACKS)
fprintf(stderr, "fallback mixed texgen, 0x%x (0x%x 0x%x 0x%x 0x%x)\n",
- texUnit->TexGenEnabled, texUnit->GenModeS, texUnit->GenModeT,
- texUnit->GenModeR, texUnit->GenModeQ);
+ texUnit->TexGenEnabled, texUnit->GenS.Mode, texUnit->GenT.Mode,
+ texUnit->GenR.Mode, texUnit->GenQ.Mode);
return GL_FALSE;
}
@@ -1379,8 +1414,10 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
switch (mode) {
case GL_OBJECT_LINEAR: {
GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
- texUnit->ObjectPlaneS, texUnit->ObjectPlaneT,
- texUnit->ObjectPlaneR, texUnit->ObjectPlaneQ );
+ texUnit->GenS.ObjectPlane,
+ texUnit->GenT.ObjectPlane,
+ texUnit->GenR.ObjectPlane,
+ texUnit->GenQ.ObjectPlane );
if (needtgenable & (S_BIT | T_BIT)) {
if (R200_DEBUG & DEBUG_FALLBACKS)
fprintf(stderr, "fallback mixed texgen / obj plane, 0x%x\n",
@@ -1396,17 +1433,19 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
tgi |= R200_TEXGEN_INPUT_OBJ << inputshift;
set_texgen_matrix( rmesa, unit,
- (texUnit->TexGenEnabled & S_BIT) ? texUnit->ObjectPlaneS : I,
- (texUnit->TexGenEnabled & T_BIT) ? texUnit->ObjectPlaneT : I + 4,
- (texUnit->TexGenEnabled & R_BIT) ? texUnit->ObjectPlaneR : I + 8,
- (texUnit->TexGenEnabled & Q_BIT) ? texUnit->ObjectPlaneQ : I + 12);
+ (texUnit->TexGenEnabled & S_BIT) ? texUnit->GenS.ObjectPlane : I,
+ (texUnit->TexGenEnabled & T_BIT) ? texUnit->GenT.ObjectPlane : I + 4,
+ (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.ObjectPlane : I + 8,
+ (texUnit->TexGenEnabled & Q_BIT) ? texUnit->GenQ.ObjectPlane : I + 12);
}
break;
case GL_EYE_LINEAR: {
GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
- texUnit->EyePlaneS, texUnit->EyePlaneT,
- texUnit->EyePlaneR, texUnit->EyePlaneQ );
+ texUnit->GenS.EyePlane,
+ texUnit->GenT.EyePlane,
+ texUnit->GenR.EyePlane,
+ texUnit->GenQ.EyePlane );
if (needtgenable & (S_BIT | T_BIT)) {
if (R200_DEBUG & DEBUG_FALLBACKS)
fprintf(stderr, "fallback mixed texgen / eye plane, 0x%x\n",
@@ -1421,10 +1460,10 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
}
tgi |= R200_TEXGEN_INPUT_EYE << inputshift;
set_texgen_matrix( rmesa, unit,
- (texUnit->TexGenEnabled & S_BIT) ? texUnit->EyePlaneS : I,
- (texUnit->TexGenEnabled & T_BIT) ? texUnit->EyePlaneT : I + 4,
- (texUnit->TexGenEnabled & R_BIT) ? texUnit->EyePlaneR : I + 8,
- (texUnit->TexGenEnabled & Q_BIT) ? texUnit->EyePlaneQ : I + 12);
+ (texUnit->TexGenEnabled & S_BIT) ? texUnit->GenS.EyePlane : I,
+ (texUnit->TexGenEnabled & T_BIT) ? texUnit->GenT.EyePlane : I + 4,
+ (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.EyePlane : I + 8,
+ (texUnit->TexGenEnabled & Q_BIT) ? texUnit->GenQ.EyePlane : I + 12);
}
break;
@@ -1460,7 +1499,7 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
*/
if (R200_DEBUG & DEBUG_FALLBACKS)
fprintf(stderr, "fallback unsupported texgen, %d\n",
- texUnit->GenModeS);
+ texUnit->GenS.Mode);
return GL_FALSE;
}
@@ -1560,7 +1599,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
R200_FIREVERTICES( rmesa );
r200SetTexImages( rmesa, tObj );
r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, 0 );
- if ( !t->base.memBlock )
+ if ( !t->base.memBlock && !t->image_override )
return GL_FALSE;
}
@@ -1668,7 +1707,9 @@ static GLboolean enable_tex_rect( GLcontext *ctx, int unit )
R200_FIREVERTICES( rmesa );
r200SetTexImages( rmesa, tObj );
r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, 0 );
- if ( !t->base.memBlock && !rmesa->prefer_gart_client_texturing )
+ if ( !t->base.memBlock &&
+ !t->image_override &&
+ !rmesa->prefer_gart_client_texturing )
return GL_FALSE;
}
@@ -1778,6 +1819,12 @@ void r200UpdateTextureState( GLcontext *ctx )
GLboolean ok;
GLuint dbg;
+ /* NOTE: must not manipulate rmesa->state.texture.unit[].unitneeded or
+ rmesa->state.envneeded before a R200_STATECHANGE (or R200_NEWPRIM) since
+ we use these to determine if we want to emit the corresponding state
+ atoms. */
+ R200_NEWPRIM( rmesa );
+
if (ctx->ATIFragmentShader._Enabled) {
GLuint i;
for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {