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Diffstat (limited to 'src/mesa/drivers/dri/r300/compiler/radeon_compiler.h')
-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_compiler.h31
1 files changed, 3 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_compiler.h b/src/mesa/drivers/dri/r300/compiler/radeon_compiler.h
index fbe7c37dd1..018f9bba06 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_compiler.h
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_compiler.h
@@ -23,36 +23,11 @@
#ifndef RADEON_COMPILER_H
#define RADEON_COMPILER_H
-#include "main/mtypes.h"
-#include "shader/prog_instruction.h"
-
#include "memory_pool.h"
#include "radeon_code.h"
+#include "radeon_program.h"
-struct rc_instruction {
- struct rc_instruction * Prev;
- struct rc_instruction * Next;
- struct prog_instruction I;
-};
-
-struct rc_program {
- /**
- * Instructions.Next points to the first instruction,
- * Instructions.Prev points to the last instruction.
- */
- struct rc_instruction Instructions;
-
- /* Long term, we should probably remove InputsRead & OutputsWritten,
- * since updating dependent state can be fragile, and they aren't
- * actually used very often. */
- uint32_t InputsRead;
- uint32_t OutputsWritten;
- uint32_t ShadowSamplers; /**< Texture units used for shadow sampling. */
-
- struct rc_constant_list Constants;
-};
-
struct radeon_compiler {
struct memory_pool Pool;
struct rc_program Program;
@@ -69,7 +44,7 @@ void rc_error(struct radeon_compiler * c, const char * fmt, ...);
void rc_calculate_inputs_outputs(struct radeon_compiler * c);
-void rc_move_input(struct radeon_compiler * c, unsigned input, struct prog_src_register new_input);
+void rc_move_input(struct radeon_compiler * c, unsigned input, struct rc_src_register new_input);
void rc_move_output(struct radeon_compiler * c, unsigned output, unsigned new_output, unsigned writemask);
void rc_copy_output(struct radeon_compiler * c, unsigned output, unsigned dup_output);
void rc_transform_fragment_wpos(struct radeon_compiler * c, unsigned wpos, unsigned new_input);
@@ -95,7 +70,7 @@ void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c);
struct r300_vertex_program_compiler {
struct radeon_compiler Base;
struct r300_vertex_program_code *code;
- GLbitfield RequiredOutputs;
+ uint32_t RequiredOutputs;
void * UserData;
void (*SetHwInputOutput)(struct r300_vertex_program_compiler * c);