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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_context.h')
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h39
1 files changed, 29 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 026c33c67c..f7af7d4e57 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -405,12 +405,13 @@ struct r300_hw_state {
#undef TAG
struct r300_vertex_program {
+ struct gl_vertex_program *Base;
struct r300_vertex_program *next;
struct r300_vertex_program_key {
- GLuint InputsRead;
- GLuint OutputsWritten;
- GLuint OutputsAdded;
+ GLuint FpReads;
+ GLuint FogAttr;
+ GLuint WPosAttr;
} key;
struct r300_vertex_shader_hw_code {
@@ -426,13 +427,17 @@ struct r300_vertex_program {
int pos_end;
int num_temporaries; /* Number of temp vars used by program */
- int wpos_idx;
int inputs[VERT_ATTRIB_MAX];
int outputs[VERT_RESULT_MAX];
};
struct r300_vertex_program_cont {
- struct gl_vertex_program mesa_program; /* Must be first */
+ /* This is the unmodified vertex program mesa provided us with.
+ * We need to keep it unchanged because we may need to create another
+ * hw specific vertex program based on this.
+ */
+ struct gl_vertex_program mesa_program;
+ /* This is the list of hw specific vertex programs derived from mesa_program */
struct r300_vertex_program *progs;
};
@@ -546,7 +551,7 @@ struct r500_fragment_program_code {
* to render with that program.
*/
struct r300_fragment_program {
- struct gl_fragment_program Base;
+ struct gl_program *Base;
GLboolean translated;
GLboolean error;
@@ -559,6 +564,23 @@ struct r300_fragment_program {
GLboolean writes_depth;
GLuint optimization;
+
+ struct r300_fragment_program *next;
+
+ /* attribute that we are sending the WPOS in */
+ gl_frag_attrib wpos_attr;
+ /* attribute that we are sending the fog coordinate in */
+ gl_frag_attrib fog_attr;
+};
+
+struct r300_fragment_program_cont {
+ /* This is the unmodified fragment program mesa provided us with.
+ * We need to keep it unchanged because we may need to create another
+ * hw specific fragment program based on this.
+ */
+ struct gl_fragment_program Base;
+ /* This is the list of hw specific fragment programs derived from Base */
+ struct r300_fragment_program *progs;
};
struct r300_fragment_program_compiler {
@@ -633,6 +655,7 @@ struct r300_context {
struct r300_hw_state hw;
struct r300_vertex_program *selected_vp;
+ struct r300_fragment_program *selected_fp;
/* Vertex buffers
*/
@@ -664,11 +687,7 @@ extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
__DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate);
-extern void r300SelectVertexShader(r300ContextPtr r300);
extern void r300InitShaderFuncs(struct dd_function_table *functions);
-extern int r300VertexProgUpdateParams(GLcontext * ctx,
- struct r300_vertex_program_cont *vp,
- float *dst);
extern void r300InitShaderFunctions(r300ContextPtr r300);