diff options
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_context.h')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.h | 67 |
1 files changed, 66 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 076bb49a00..5e07cbd88f 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -600,6 +600,11 @@ struct r300_vertex_shader_state { extern int hw_tcl_on; +#define COLOR_IS_RGBA +#define TAG(x) r300##x +#include "tnl_dd/t_dd_vertex.h" +#undef TAG + //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current) #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp) @@ -796,7 +801,8 @@ struct r300_state { GLuint *Elts; struct r300_dma_region elt_dma; - DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for. + struct r300_dma_region swtcl_dma; + DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for. They are the same as tnl->render_inputs for fixed pipeline */ struct { @@ -811,6 +817,62 @@ struct r300_state { #define R300_FALLBACK_TCL 1 #define R300_FALLBACK_RAST 2 +/* r300_swtcl.c + */ +struct r300_swtcl_info { + GLuint RenderIndex; + + /** + * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is + * installed in the Mesa state vector. + */ + GLuint vertex_size; + + /** + * Attributes instructing the Mesa TCL pipeline where / how to put vertex + * data in the hardware buffer. + */ + struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; + + /** + * Number of elements of \c ::vertex_attrs that are actually used. + */ + GLuint vertex_attr_count; + + /** + * Cached pointer to the buffer where Mesa will store vertex data. + */ + GLubyte *verts; + + /* Fallback rasterization functions + */ + // r200_point_func draw_point; + // r200_line_func draw_line; + // r200_tri_func draw_tri; + + GLuint hw_primitive; + GLenum render_primitive; + GLuint numverts; + + /** + * Offset of the 4UB color data within a hardware (swtcl) vertex. + */ + GLuint coloroffset; + + /** + * Offset of the 3UB specular color data within a hardware (swtcl) vertex. + */ + GLuint specoffset; + + /** + * Should Mesa project vertex data or will the hardware do it? + */ + GLboolean needproj; + + struct r300_dma_region indexed_verts; +}; + + /** * \brief R300 context structure. */ @@ -849,6 +911,9 @@ struct r300_context { GLvector4f *temp_attrib[_TNL_ATTRIB_MAX]; GLboolean disable_lowimpact_fallback; + + DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */ + struct r300_swtcl_info swtcl; }; struct r300_buffer_object { |