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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c1616
1 files changed, 573 insertions, 1043 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index a63dbac343..3060f49aaf 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -42,6 +42,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/macros.h"
#include "main/context.h"
#include "main/dd.h"
+#include "main/framebuffer.h"
#include "main/simple_list.h"
#include "main/api_arrayelt.h"
#include "main/texformat.h"
@@ -52,22 +53,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "shader/prog_statevars.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
+#include "tnl/t_vp_build.h"
-#include "radeon_ioctl.h"
-#include "radeon_state.h"
#include "r300_context.h"
#include "r300_ioctl.h"
#include "r300_state.h"
#include "r300_reg.h"
#include "r300_emit.h"
-#include "r300_fragprog.h"
#include "r300_tex.h"
+#include "r300_fragprog_common.h"
+#include "r300_render.h"
+#include "r300_vertprog.h"
#include "drirenderbuffer.h"
-extern int future_hw_tcl_on;
-extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx);
-
static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -366,12 +365,13 @@ static void r300ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
GLint *ip;
/* no VAP UCP on non-TCL chipsets */
- if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ if (!rmesa->options.hw_tcl_enabled)
return;
p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
ip = (GLint *)ctx->Transform._ClipUserPlane[p];
+ R300_STATECHANGE( rmesa, vap_flush );
R300_STATECHANGE( rmesa, vpucp[p] );
rmesa->hw.vpucp[p].cmd[R300_VPUCP_X] = ip[0];
rmesa->hw.vpucp[p].cmd[R300_VPUCP_Y] = ip[1];
@@ -385,7 +385,7 @@ static void r300SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state)
GLuint p;
/* no VAP UCP on non-TCL chipsets */
- if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ if (!r300->options.hw_tcl_enabled)
return;
p = cap - GL_CLIP_PLANE0;
@@ -433,6 +433,10 @@ static void r300UpdateCulling(GLcontext * ctx)
break;
}
+ /* Winding is inverted when rendering to FBO */
+ if (ctx->DrawBuffer && ctx->DrawBuffer->Name)
+ val ^= R300_FRONT_FACE_CW;
+
R300_STATECHANGE(r300, cul);
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
@@ -453,26 +457,22 @@ static GLboolean current_fragment_program_writes_depth(GLcontext* ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) {
- struct r300_fragment_program *fp = (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
- return (fp && fp->WritesDepth);
- } else {
- struct r500_fragment_program* fp =
- (struct r500_fragment_program*)(char*)
- ctx->FragmentProgram._Current;
- return (fp && fp->writes_depth);
- }
+ return ctx->FragmentProgram._Current && r300->selected_fp->code.writes_depth;
}
static void r300SetEarlyZState(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLuint topZ = R300_ZTOP_ENABLE;
+ GLuint w_fmt, fgdepthsrc;
if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
topZ = R300_ZTOP_DISABLE;
- if (current_fragment_program_writes_depth(ctx))
+ else if (current_fragment_program_writes_depth(ctx))
+ topZ = R300_ZTOP_DISABLE;
+ else if (ctx->FragmentProgram._Current && ctx->FragmentProgram._Current->UsesKill)
+ topZ = R300_ZTOP_DISABLE;
+ else if (r300->radeon.query.current)
topZ = R300_ZTOP_DISABLE;
if (topZ != r300->hw.zstencil_format.cmd[2]) {
@@ -483,6 +483,26 @@ static void r300SetEarlyZState(GLcontext * ctx)
R300_STATECHANGE(r300, zstencil_format);
r300->hw.zstencil_format.cmd[2] = topZ;
}
+
+ /* w_fmt value is set to get best performance
+ * see p.130 R5xx 3D acceleration guide v1.3 */
+ if (current_fragment_program_writes_depth(ctx)) {
+ fgdepthsrc = R300_FG_DEPTH_SRC_SHADER;
+ w_fmt = R300_W_FMT_W24 | R300_W_SRC_US;
+ } else {
+ fgdepthsrc = R300_FG_DEPTH_SRC_SCAN;
+ w_fmt = R300_W_FMT_W0 | R300_W_SRC_US;
+ }
+
+ if (w_fmt != r300->hw.us_out_fmt.cmd[5]) {
+ R300_STATECHANGE(r300, us_out_fmt);
+ r300->hw.us_out_fmt.cmd[5] = w_fmt;
+ }
+
+ if (fgdepthsrc != r300->hw.fg_depth_src.cmd[1]) {
+ R300_STATECHANGE(r300, fg_depth_src);
+ r300->hw.fg_depth_src.cmd[1] = fgdepthsrc;
+ }
}
static void r300SetAlphaState(GLcontext * ctx)
@@ -533,8 +553,6 @@ static void r300SetAlphaState(GLcontext * ctx)
R300_STATECHANGE(r300, at);
r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
-
- r300SetEarlyZState(ctx);
}
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
@@ -572,7 +590,9 @@ static void r300SetDepthState(GLcontext * ctx)
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, zs);
- r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_STENCIL_ENABLE|R300_STENCIL_FRONT_BACK;
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] &= (R300_STENCIL_ENABLE |
+ R300_STENCIL_FRONT_BACK |
+ R500_STENCIL_REFMASK_FRONT_BACK);
r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_Z_FUNC_SHIFT);
if (ctx->Depth.Test) {
@@ -582,15 +602,40 @@ static void r300SetDepthState(GLcontext * ctx)
r300->hw.zs.cmd[R300_ZS_CNTL_1] |=
translate_func(ctx->Depth.Func) << R300_Z_FUNC_SHIFT;
}
+}
- r300SetEarlyZState(ctx);
+static void r300CatchStencilFallback(GLcontext *ctx)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ const unsigned back = ctx->Stencil._BackFace;
+
+ if (rmesa->radeon.radeonScreen->kernel_mm &&
+ (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515)) {
+ r300SwitchFallback(ctx, R300_FALLBACK_STENCIL_TWOSIDE, GL_FALSE);
+ } else if (ctx->Stencil._Enabled &&
+ (ctx->Stencil.Ref[0] != ctx->Stencil.Ref[back]
+ || ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[back]
+ || ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[back])) {
+ r300SwitchFallback(ctx, R300_FALLBACK_STENCIL_TWOSIDE, GL_TRUE);
+ } else {
+ r300SwitchFallback(ctx, R300_FALLBACK_STENCIL_TWOSIDE, GL_FALSE);
+ }
}
static void r300SetStencilState(GLcontext * ctx, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
+ GLboolean hw_stencil = GL_FALSE;
+
+ r300CatchStencilFallback(ctx);
- if (r300->state.stencil.hw_stencil) {
+ if (ctx->DrawBuffer) {
+ struct radeon_renderbuffer *rrbStencil
+ = radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
+ hw_stencil = (rrbStencil && rrbStencil->bo);
+ }
+
+ if (hw_stencil) {
R300_STATECHANGE(r300, zs);
if (state) {
r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
@@ -599,10 +644,6 @@ static void r300SetStencilState(GLcontext * ctx, GLboolean state)
r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
~R300_STENCIL_ENABLE;
}
- } else {
-#if R200_MERGED
- FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
-#endif
}
}
@@ -730,139 +771,17 @@ static void r300ColorMask(GLcontext * ctx,
}
/* =============================================================
- * Fog
- */
-static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- union {
- int i;
- float f;
- } fogScale, fogStart;
-
- (void)param;
-
- fogScale.i = r300->hw.fogp.cmd[R300_FOGP_SCALE];
- fogStart.i = r300->hw.fogp.cmd[R300_FOGP_START];
-
- switch (pname) {
- case GL_FOG_MODE:
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- R300_STATECHANGE(r300, fogs);
- r300->hw.fogs.cmd[R300_FOGS_STATE] =
- (r300->hw.fogs.
- cmd[R300_FOGS_STATE] & ~R300_FG_FOG_BLEND_FN_MASK) |
- R300_FG_FOG_BLEND_FN_LINEAR;
-
- if (ctx->Fog.Start == ctx->Fog.End) {
- fogScale.f = -1.0;
- fogStart.f = 1.0;
- } else {
- fogScale.f =
- 1.0 / (ctx->Fog.End - ctx->Fog.Start);
- fogStart.f =
- -ctx->Fog.Start / (ctx->Fog.End -
- ctx->Fog.Start);
- }
- break;
- case GL_EXP:
- R300_STATECHANGE(r300, fogs);
- r300->hw.fogs.cmd[R300_FOGS_STATE] =
- (r300->hw.fogs.
- cmd[R300_FOGS_STATE] & ~R300_FG_FOG_BLEND_FN_MASK) |
- R300_FG_FOG_BLEND_FN_EXP;
- fogScale.f = 0.0933 * ctx->Fog.Density;
- fogStart.f = 0.0;
- break;
- case GL_EXP2:
- R300_STATECHANGE(r300, fogs);
- r300->hw.fogs.cmd[R300_FOGS_STATE] =
- (r300->hw.fogs.
- cmd[R300_FOGS_STATE] & ~R300_FG_FOG_BLEND_FN_MASK) |
- R300_FG_FOG_BLEND_FN_EXP2;
- fogScale.f = 0.3 * ctx->Fog.Density;
- fogStart.f = 0.0;
- default:
- return;
- }
- break;
- case GL_FOG_DENSITY:
- switch (ctx->Fog.Mode) {
- case GL_EXP:
- fogScale.f = 0.0933 * ctx->Fog.Density;
- fogStart.f = 0.0;
- break;
- case GL_EXP2:
- fogScale.f = 0.3 * ctx->Fog.Density;
- fogStart.f = 0.0;
- default:
- break;
- }
- break;
- case GL_FOG_START:
- case GL_FOG_END:
- if (ctx->Fog.Mode == GL_LINEAR) {
- if (ctx->Fog.Start == ctx->Fog.End) {
- fogScale.f = -1.0;
- fogStart.f = 1.0;
- } else {
- fogScale.f =
- 1.0 / (ctx->Fog.End - ctx->Fog.Start);
- fogStart.f =
- -ctx->Fog.Start / (ctx->Fog.End -
- ctx->Fog.Start);
- }
- }
- break;
- case GL_FOG_COLOR:
- R300_STATECHANGE(r300, fogc);
- r300->hw.fogc.cmd[R300_FOGC_R] =
- (GLuint) (ctx->Fog.Color[0] * 1023.0F) & 0x3FF;
- r300->hw.fogc.cmd[R300_FOGC_G] =
- (GLuint) (ctx->Fog.Color[1] * 1023.0F) & 0x3FF;
- r300->hw.fogc.cmd[R300_FOGC_B] =
- (GLuint) (ctx->Fog.Color[2] * 1023.0F) & 0x3FF;
- break;
- case GL_FOG_COORD_SRC:
- break;
- default:
- return;
- }
-
- if (fogScale.i != r300->hw.fogp.cmd[R300_FOGP_SCALE] ||
- fogStart.i != r300->hw.fogp.cmd[R300_FOGP_START]) {
- R300_STATECHANGE(r300, fogp);
- r300->hw.fogp.cmd[R300_FOGP_SCALE] = fogScale.i;
- r300->hw.fogp.cmd[R300_FOGP_START] = fogStart.i;
- }
-}
-
-static void r300SetFogState(GLcontext * ctx, GLboolean state)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- R300_STATECHANGE(r300, fogs);
- if (state) {
- r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FG_FOG_BLEND_ENABLE;
-
- r300Fogfv(ctx, GL_FOG_MODE, NULL);
- r300Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
- r300Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- r300Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
- r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- } else {
- r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FG_FOG_BLEND_ENABLE;
- }
-}
-
-/* =============================================================
* Point state
*/
static void r300PointSize(GLcontext * ctx, GLfloat size)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- /* same size limits for AA, non-AA points */
+
+ /* We need to clamp to user defined range here, because
+ * the HW clamping happens only for per vertex point size. */
+ size = CLAMP(size, ctx->Point.MinSize, ctx->Point.MaxSize);
+
+ /* same size limits for AA, non-AA points */
size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
R300_STATECHANGE(r300, ps);
@@ -955,35 +874,33 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
R300_STATECHANGE(rmesa, shade);
rmesa->hw.shade.cmd[1] = 0x00000002;
+ R300_STATECHANGE(rmesa, shade2);
switch (mode) {
case GL_FLAT:
- rmesa->hw.shade.cmd[2] = R300_RE_SHADE_MODEL_FLAT;
+ rmesa->hw.shade2.cmd[1] = R300_RE_SHADE_MODEL_FLAT;
break;
case GL_SMOOTH:
- rmesa->hw.shade.cmd[2] = R300_RE_SHADE_MODEL_SMOOTH;
+ rmesa->hw.shade2.cmd[1] = R300_RE_SHADE_MODEL_SMOOTH;
break;
default:
return;
}
- rmesa->hw.shade.cmd[3] = 0x00000000;
- rmesa->hw.shade.cmd[4] = 0x00000000;
+ rmesa->hw.shade2.cmd[2] = 0x00000000;
+ rmesa->hw.shade2.cmd[3] = 0x00000000;
}
static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLuint refmask =
- (((ctx->Stencil.
- Ref[0] & 0xff) << R300_STENCILREF_SHIFT) | ((ctx->
- Stencil.
- ValueMask
- [0] &
- 0xff)
- <<
- R300_STENCILMASK_SHIFT));
-
+ GLuint refmask;
GLuint flag;
+ const unsigned back = ctx->Stencil._BackFace;
+
+ r300CatchStencilFallback(ctx);
+
+ refmask = ((ctx->Stencil.Ref[0] & 0xff) << R300_STENCILREF_SHIFT)
+ | ((ctx->Stencil.ValueMask[0] & 0xff) << R300_STENCILMASK_SHIFT);
R300_STATECHANGE(rmesa, zs);
rmesa->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_STENCIL_FRONT_BACK;
@@ -1000,17 +917,31 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
(flag << R300_S_FRONT_FUNC_SHIFT);
- if (ctx->Stencil._TestTwoSide)
- flag = translate_func(ctx->Stencil.Function[1]);
+ flag = translate_func(ctx->Stencil.Function[back]);
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
(flag << R300_S_BACK_FUNC_SHIFT);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask;
+
+ if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_0] |= R500_STENCIL_REFMASK_FRONT_BACK;
+ R300_STATECHANGE(rmesa, zsb);
+ refmask = ((ctx->Stencil.Ref[back] & 0xff) << R300_STENCILREF_SHIFT)
+ | ((ctx->Stencil.ValueMask[back] & 0xff) << R300_STENCILMASK_SHIFT);
+
+ rmesa->hw.zsb.cmd[R300_ZSB_CNTL_0] &=
+ ~((R300_STENCILREF_MASK << R300_STENCILREF_SHIFT) |
+ (R300_STENCILREF_MASK << R300_STENCILMASK_SHIFT));
+ rmesa->hw.zsb.cmd[R300_ZSB_CNTL_0] |= refmask;
+ }
}
static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ const unsigned back = ctx->Stencil._BackFace;
+
+ r300CatchStencilFallback(ctx);
R300_STATECHANGE(rmesa, zs);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=
@@ -1020,12 +951,22 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
(ctx->Stencil.
WriteMask[0] & R300_STENCILREF_MASK) <<
R300_STENCILWRITEMASK_SHIFT;
+ if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
+ R300_STATECHANGE(rmesa, zsb);
+ rmesa->hw.zsb.cmd[R300_ZSB_CNTL_0] |=
+ (ctx->Stencil.
+ WriteMask[back] & R300_STENCILREF_MASK) <<
+ R300_STENCILWRITEMASK_SHIFT;
+ }
}
static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
GLenum fail, GLenum zfail, GLenum zpass)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ const unsigned back = ctx->Stencil._BackFace;
+
+ r300CatchStencilFallback(ctx);
R300_STATECHANGE(rmesa, zs);
/* It is easier to mask what's left.. */
@@ -1042,51 +983,45 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
| (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) <<
R300_S_FRONT_ZPASS_OP_SHIFT);
- if (ctx->Stencil._TestTwoSide) {
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
- (translate_stencil_op(ctx->Stencil.FailFunc[1]) <<
- R300_S_BACK_SFAIL_OP_SHIFT)
- | (translate_stencil_op(ctx->Stencil.ZFailFunc[1]) <<
- R300_S_BACK_ZFAIL_OP_SHIFT)
- | (translate_stencil_op(ctx->Stencil.ZPassFunc[1]) <<
- R300_S_BACK_ZPASS_OP_SHIFT);
- } else {
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
- (translate_stencil_op(ctx->Stencil.FailFunc[0]) <<
- R300_S_BACK_SFAIL_OP_SHIFT)
- | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) <<
- R300_S_BACK_ZFAIL_OP_SHIFT)
- | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) <<
- R300_S_BACK_ZPASS_OP_SHIFT);
- }
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
+ (translate_stencil_op(ctx->Stencil.FailFunc[back]) <<
+ R300_S_BACK_SFAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZFailFunc[back]) <<
+ R300_S_BACK_ZFAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZPassFunc[back]) <<
+ R300_S_BACK_ZPASS_OP_SHIFT);
}
/* =============================================================
* Window position and viewport transformation
*/
-/*
- * To correctly position primitives:
- */
-#define SUBPIXEL_X 0.125
-#define SUBPIXEL_Y 0.125
-
static void r300UpdateWindow(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
+ __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
+ GLfloat y_scale, y_bias;
+
+ if (render_to_fbo) {
+ y_scale = 1.0;
+ y_bias = 0;
+ } else {
+ y_scale = -1.0;
+ y_bias = yoffset;
+ }
GLfloat sx = v[MAT_SX];
- GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
- GLfloat sy = -v[MAT_SY];
- GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
- GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
- GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
+ GLfloat tx = v[MAT_TX] + xoffset;
+ GLfloat sy = v[MAT_SY] * y_scale;
+ GLfloat ty = (v[MAT_TY] * y_scale) + y_bias;
+ GLfloat sz = v[MAT_SZ] * depthScale;
+ GLfloat tz = v[MAT_TZ] * depthScale;
- R300_FIREVERTICES(rmesa);
R300_STATECHANGE(rmesa, vpt);
rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx);
@@ -1105,6 +1040,8 @@ static void r300Viewport(GLcontext * ctx, GLint x, GLint y,
* values, or keep the originals hanging around.
*/
r300UpdateWindow(ctx);
+
+ radeon_viewport(ctx, x, y, width, height);
}
static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
@@ -1115,13 +1052,13 @@ static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
void r300UpdateViewportOffset(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = ((radeonContextPtr) rmesa)->dri.drawable;
+ __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = (GLfloat) dPriv->x;
GLfloat yoffset = (GLfloat) dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
- GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
- GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
+ GLfloat tx = v[MAT_TX] + xoffset;
+ GLfloat ty = (-v[MAT_TY]) + yoffset;
if (rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] != r300PackFloat32(tx) ||
rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] != r300PackFloat32(ty)) {
@@ -1138,138 +1075,26 @@ void r300UpdateViewportOffset(GLcontext * ctx)
}
/**
- * Tell the card where to render (offset, pitch).
- * Effected by glDrawBuffer, etc
- */
-void r300UpdateDrawBuffer(GLcontext * ctx)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- r300ContextPtr r300 = rmesa;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- driRenderbuffer *drb;
-
- if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
- /* draw to front */
- drb =
- (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].
- Renderbuffer;
- } else if (fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) {
- /* draw to back */
- drb =
- (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].
- Renderbuffer;
- } else {
- /* drawing to multiple buffers, or none */
- return;
- }
-
- assert(drb);
- assert(drb->flippedPitch);
-
- R300_STATECHANGE(rmesa, cb);
-
- r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch; //r300->radeon.state.color.drawPitch;
-
- if (r300->radeon.radeonScreen->cpp == 4)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
- else
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565;
-
- if (r300->radeon.sarea->tiling_enabled)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE;
-#if 0
- R200_STATECHANGE(rmesa, ctx);
-
- /* Note: we used the (possibly) page-flipped values */
- rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET]
- = ((drb->flippedOffset + rmesa->r200Screen->fbLocation)
- & R200_COLOROFFSET_MASK);
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch;
-
- if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |=
- R200_COLOR_TILE_ENABLE;
- }
-#endif
-}
-
-static void
-r300FetchStateParameter(GLcontext * ctx,
- const gl_state_index state[STATE_LENGTH],
- GLfloat * value)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- switch (state[0]) {
- case STATE_INTERNAL:
- switch (state[1]) {
- case STATE_R300_WINDOW_DIMENSION:
- value[0] = r300->radeon.dri.drawable->w * 0.5f; /* width*0.5 */
- value[1] = r300->radeon.dri.drawable->h * 0.5f; /* height*0.5 */
- value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */
- value[3] = 1.0F; /* not used */
- break;
-
- case STATE_R300_TEXRECT_FACTOR:{
- struct gl_texture_object *t =
- ctx->Texture.Unit[state[2]].CurrentRect;
-
- if (t && t->Image[0][t->BaseLevel]) {
- struct gl_texture_image *image =
- t->Image[0][t->BaseLevel];
- value[0] = 1.0 / image->Width2;
- value[1] = 1.0 / image->Height2;
- } else {
- value[0] = 1.0;
- value[1] = 1.0;
- }
- value[2] = 1.0;
- value[3] = 1.0;
- break;
- }
-
- default:
- break;
- }
- break;
-
- default:
- break;
- }
-}
-
-/**
* Update R300's own internal state parameters.
* For now just STATE_R300_WINDOW_DIMENSION
*/
-void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state)
+static void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state)
{
- struct r300_fragment_program *fp;
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_program_parameter_list *paramList;
- GLuint i;
- if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM)))
+ if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)))
return;
- fp = (struct r300_fragment_program *)ctx->FragmentProgram._Current;
- if (!fp)
+ if (!ctx->FragmentProgram._Current || !rmesa->selected_fp)
return;
- paramList = fp->mesa_program.Base.Parameters;
+ paramList = ctx->FragmentProgram._Current->Base.Parameters;
if (!paramList)
return;
- for (i = 0; i < paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
- r300FetchStateParameter(ctx,
- paramList->Parameters[i].
- StateIndexes,
- paramList->ParameterValues[i]);
- }
- }
+ _mesa_load_state_parameters(ctx, paramList);
}
/* =============================================================
@@ -1376,9 +1201,7 @@ static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int i;
- struct r300_fragment_program *fp = (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
- struct r300_fragment_program_code *code = &fp->code;
+ struct r300_fragment_program_code *code = &r300->selected_fp->code.code.r300;
R300_STATECHANGE(r300, fpt);
@@ -1412,15 +1235,15 @@ static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
}
r300->hw.fpt.cmd[R300_FPT_CMD_0] =
- cmdpacket0(R300_US_TEX_INST_0, code->tex.length);
+ cmdpacket0(r300->radeon.radeonScreen,
+ R300_US_TEX_INST_0, code->tex.length);
}
static void r500SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
int i;
- struct r500_fragment_program *fp = (struct r500_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
- struct r500_fragment_program_code *code = &fp->code;
+ struct r500_fragment_program_code *code = &r300->selected_fp->code.code.r500;
/* find all the texture instructions and relocate the texture units */
for (i = 0; i < code->inst_end + 1; i++) {
@@ -1460,16 +1283,15 @@ static GLuint translate_lod_bias(GLfloat bias)
return (((GLuint)b) << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
}
+
static void r300SetupTextures(GLcontext * ctx)
{
int i, mtu;
- struct r300_tex_obj *t;
+ struct radeon_tex_obj *t;
r300ContextPtr r300 = R300_CONTEXT(ctx);
int hw_tmu = 0;
int last_hw_tmu = -1; /* -1 translates into no setup costs for fields */
int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1, };
- struct r300_fragment_program *fp = (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
R300_STATECHANGE(r300, txe);
R300_STATECHANGE(r300, tex.filter);
@@ -1484,7 +1306,7 @@ static void r300SetupTextures(GLcontext * ctx)
r300->hw.txe.cmd[R300_TXE_ENABLE] = 0x0;
mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
- if (RADEON_DEBUG & DEBUG_STATE)
+ if (RADEON_DEBUG & RADEON_STATE)
fprintf(stderr, "mtu=%d\n", mtu);
if (mtu > R300_MAX_TEXTURE_UNITS) {
@@ -1497,24 +1319,19 @@ static void r300SetupTextures(GLcontext * ctx)
/* We cannot let disabled tmu offsets pass DRM */
for (i = 0; i < mtu; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
-
-#if 0 /* Enables old behaviour */
- hw_tmu = i;
-#endif
tmu_mappings[i] = hw_tmu;
- t = r300->state.texture.unit[i].texobj;
- /* XXX questionable fix for bug 9170: */
+ t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
if (!t)
continue;
- if ((t->format & 0xffffff00) == 0xffffff00) {
+ if ((t->pp_txformat & 0xffffff00) == 0xffffff00) {
WARN_ONCE
("unknown texture format (entry %x) encountered. Help me !\n",
- t->format & 0xff);
+ t->pp_txformat & 0xff);
}
- if (RADEON_DEBUG & DEBUG_STATE)
+ if (RADEON_DEBUG & RADEON_STATE)
fprintf(stderr,
"Activating texture unit %d\n", i);
@@ -1522,29 +1339,28 @@ static void r300SetupTextures(GLcontext * ctx)
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 +
hw_tmu] =
- gen_fixed_filter(t->filter) | (hw_tmu << 28);
+ gen_fixed_filter(t->pp_txfilter) | (hw_tmu << 28);
/* Note: There is a LOD bias per texture unit and a LOD bias
* per texture object. We add them here to get the correct behaviour.
* (The per-texture object LOD bias was introduced in OpenGL 1.4
* and is not present in the EXT_texture_object extension).
*/
r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] =
- t->filter_1 |
- translate_lod_bias(ctx->Texture.Unit[i].LodBias + t->base.tObj->LodBias);
+ t->pp_txfilter_1 |
+ translate_lod_bias(ctx->Texture.Unit[i].LodBias + t->base.LodBias);
r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] =
- t->size;
+ t->pp_txsize;
r300->hw.tex.format.cmd[R300_TEX_VALUE_0 +
- hw_tmu] = t->format;
+ hw_tmu] = t->pp_txformat;
r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] =
- t->pitch_reg;
- r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 +
- hw_tmu] = t->offset;
+ t->pp_txpitch;
+ r300->hw.textures[hw_tmu] = t;
- if (t->offset & R300_TXO_MACRO_TILE) {
+ if (t->tile_bits & R300_TXO_MACRO_TILE) {
WARN_ONCE("macro tiling enabled!\n");
}
- if (t->offset & R300_TXO_MICRO_TILE) {
+ if (t->tile_bits & R300_TXO_MICRO_TILE) {
WARN_ONCE("micro tiling enabled!\n");
}
@@ -1560,40 +1376,48 @@ static void r300SetupTextures(GLcontext * ctx)
}
}
+ /* R3xx and R4xx chips require that the texture unit corresponding to
+ * KIL instructions is really enabled.
+ *
+ * We do some fakery here and in the state atom emit logic to enable
+ * the texture without tripping up the CS checker in the kernel.
+ */
+ if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) {
+ if (ctx->FragmentProgram._Current->UsesKill && last_hw_tmu < 0) {
+ last_hw_tmu++;
+
+ r300->hw.txe.cmd[R300_TXE_ENABLE] |= 1;
+
+ r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0] = 0;
+ r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0] = 0;
+ r300->hw.tex.filter.cmd[R300_TEX_VALUE_0] = 0;
+ r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0] = 0;
+ r300->hw.tex.size.cmd[R300_TEX_VALUE_0] = 0; /* 1x1 texture */
+ r300->hw.tex.format.cmd[R300_TEX_VALUE_0] = 0; /* A8 format */
+ r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0] = 0;
+ }
+ }
+
r300->hw.tex.filter.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_FILTER0_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_FILTER0_0, last_hw_tmu + 1);
r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_FILTER1_0, last_hw_tmu + 1);
r300->hw.tex.size.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_SIZE_0, last_hw_tmu + 1);
r300->hw.tex.format.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_FORMAT_0, last_hw_tmu + 1);
r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_FORMAT2_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_FORMAT2_0, last_hw_tmu + 1);
r300->hw.tex.offset.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_OFFSET_0, last_hw_tmu + 1);
r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
- if (!fp) /* should only happenen once, just after context is created */
- return;
-
- if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) {
- if (fp->mesa_program.UsesKill && last_hw_tmu < 0) {
- // The KILL operation requires the first texture unit
- // to be enabled.
- r300->hw.txe.cmd[R300_TXE_ENABLE] |= 1;
- r300->hw.tex.filter.cmd[R300_TEX_VALUE_0] = 0;
- r300->hw.tex.filter.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_FILTER0_0, 1);
- }
- r300SetupFragmentShaderTextures(ctx, tmu_mappings);
- } else
- r500SetupFragmentShaderTextures(ctx, tmu_mappings);
+ r300->vtbl.SetupFragmentShaderTextures(ctx, tmu_mappings);
- if (RADEON_DEBUG & DEBUG_STATE)
+ if (RADEON_DEBUG & RADEON_STATE)
fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n",
r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu);
}
@@ -1610,124 +1434,44 @@ union r300_outputs_written {
static void r300SetupRSUnit(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- /* I'm still unsure if these are needed */
- GLuint interp_col[8];
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
union r300_outputs_written OutputsWritten;
GLuint InputsRead;
int fp_reg, high_rr;
- int col_interp_nr;
- int rs_tex_count = 0, rs_col_count = 0;
- int i, count;
+ int col_ip, tex_ip;
+ int rs_tex_count = 0;
+ int i, col_fmt, hw_tcl_on;
- memset(interp_col, 0, sizeof(interp_col));
+ hw_tcl_on = r300->options.hw_tcl_enabled;
if (hw_tcl_on)
- OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
+ OutputsWritten.vp_outputs = r300->selected_vp->code.OutputsWritten;
else
- RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->state.render_inputs_bitset);
+ RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->render_inputs_bitset);
- if (ctx->FragmentProgram._Current)
- InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
- else {
- fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
- return; /* This should only ever happen once.. */
- }
+ InputsRead = r300->selected_fp->InputsRead;
R300_STATECHANGE(r300, ri);
R300_STATECHANGE(r300, rc);
R300_STATECHANGE(r300, rr);
- fp_reg = col_interp_nr = high_rr = 0;
-
- r300->hw.rr.cmd[R300_RR_INST_1] = 0;
-
- if (InputsRead & FRAG_BIT_WPOS) {
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- if (!(InputsRead & (FRAG_BIT_TEX0 << i)))
- break;
-
- if (i == ctx->Const.MaxTextureUnits) {
- fprintf(stderr, "\tno free texcoord found...\n");
- _mesa_exit(-1);
- }
-
- InputsRead |= (FRAG_BIT_TEX0 << i);
- InputsRead &= ~FRAG_BIT_WPOS;
- }
-
- if (InputsRead & FRAG_BIT_COL0) {
- count = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size;
- interp_col[0] |= R300_RS_COL_PTR(rs_col_count);
- if (count == 3)
- interp_col[0] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGB1);
- rs_col_count += count;
- }
- else
- interp_col[0] = R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
-
- if (InputsRead & FRAG_BIT_COL1) {
- count = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->size;
- if (count == 3)
- interp_col[1] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGB0);
- interp_col[1] |= R300_RS_COL_PTR(1);
- rs_col_count += count;
- }
-
- if (InputsRead & FRAG_BIT_FOGC) {
- /* XXX FIX THIS
- * Just turn off the bit for now.
- * Need to do something similar to the color/texcoord inputs.
- */
- InputsRead &= ~FRAG_BIT_FOGC;
- }
+ fp_reg = col_ip = tex_ip = col_fmt = 0;
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- int swiz;
+ r300->hw.rc.cmd[1] = 0;
+ r300->hw.rc.cmd[2] = 0;
+ for (i=0; i<R300_RR_CMDSIZE-1; ++i)
+ r300->hw.rr.cmd[R300_RR_INST_0 + i] = 0;
- /* with TCL we always seem to route 4 components */
- if (hw_tcl_on)
- count = 4;
- else
- count = VB->AttribPtr[_TNL_ATTRIB_TEX(i)]->size;
+ for (i=0; i<R300_RI_CMDSIZE-1; ++i)
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0;
- r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = interp_col[i] | rs_tex_count;
- switch(count) {
- case 4: swiz = R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(2) | R300_RS_SEL_Q(3); break;
- case 3: swiz = R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(2) | R300_RS_SEL_Q(R300_RS_SEL_K1); break;
- default:
- case 1:
- case 2: swiz = R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1); break;
- };
-
- r300->hw.ri.cmd[R300_RI_INTERP_0 + i] |= swiz;
-
- r300->hw.rr.cmd[R300_RR_INST_0 + fp_reg] = 0;
- if (InputsRead & (FRAG_BIT_TEX0 << i)) {
-
- rs_tex_count += count;
-
- //assert(r300->state.texture.tc_count != 0);
- r300->hw.rr.cmd[R300_RR_INST_0 + fp_reg] |= R300_RS_INST_TEX_CN_WRITE | i /* source INTERP */
- | (fp_reg << R300_RS_INST_TEX_ADDR_SHIFT);
- high_rr = fp_reg;
-
- /* Passing invalid data here can lock the GPU. */
- if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) {
- InputsRead &= ~(FRAG_BIT_TEX0 << i);
- fp_reg++;
- } else {
- WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
- }
- }
- }
if (InputsRead & FRAG_BIT_COL0) {
if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) {
- r300->hw.rr.cmd[R300_RR_INST_0] |= R300_RS_INST_COL_ID(0) | R300_RS_INST_COL_CN_WRITE | (fp_reg++ << R300_RS_INST_COL_ADDR_SHIFT);
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R300_RS_COL_PTR(col_ip) | R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
+ r300->hw.rr.cmd[R300_RR_INST_0 + col_ip] = R300_RS_INST_COL_ID(col_ip) | R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(fp_reg);
InputsRead &= ~FRAG_BIT_COL0;
- col_interp_nr++;
+ ++col_ip;
+ ++fp_reg;
} else {
WARN_ONCE("fragprog wants col0, vp doesn't provide it\n");
}
@@ -1735,29 +1479,47 @@ static void r300SetupRSUnit(GLcontext * ctx)
if (InputsRead & FRAG_BIT_COL1) {
if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) {
- r300->hw.rr.cmd[R300_RR_INST_1] |= R300_RS_INST_COL_ID(1) | R300_RS_INST_COL_CN_WRITE | (fp_reg++ << R300_RS_INST_COL_ADDR_SHIFT);
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R300_RS_COL_PTR(col_ip) | R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
+ r300->hw.rr.cmd[R300_RR_INST_0 + col_ip] = R300_RS_INST_COL_ID(col_ip) | R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(fp_reg);
InputsRead &= ~FRAG_BIT_COL1;
- if (high_rr < 1)
- high_rr = 1;
- col_interp_nr++;
+ ++col_ip;
+ ++fp_reg;
} else {
WARN_ONCE("fragprog wants col1, vp doesn't provide it\n");
}
}
- /* Need at least one. This might still lock as the values are undefined... */
- if (rs_tex_count == 0 && col_interp_nr == 0) {
- r300->hw.rr.cmd[R300_RR_INST_0] |= R300_RS_INST_COL_ID(0) | R300_RS_INST_COL_CN_WRITE | (fp_reg++ << R300_RS_INST_COL_ADDR_SHIFT);
- col_interp_nr++;
+ /* We always route 4 texcoord components */
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (! ( InputsRead & FRAG_BIT_TEX(i) ) )
+ continue;
+
+ if (!R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) {
+ WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
+ continue;
+ }
+
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(2) | R300_RS_SEL_Q(3) | R300_RS_TEX_PTR(rs_tex_count);
+ r300->hw.rr.cmd[R300_RR_INST_0 + tex_ip] |= R300_RS_INST_TEX_ID(tex_ip) | R300_RS_INST_TEX_CN_WRITE | R300_RS_INST_TEX_ADDR(fp_reg);
+ InputsRead &= ~(FRAG_BIT_TEX0 << i);
+ rs_tex_count += 4;
+ ++tex_ip;
+ ++fp_reg;
}
- r300->hw.rc.cmd[1] = 0 | (rs_tex_count << R300_IT_COUNT_SHIFT)
- | (col_interp_nr << R300_IC_COUNT_SHIFT)
- | R300_HIRES_EN;
+ /* Setup default color if no color or tex was set */
+ if (rs_tex_count == 0 && col_ip == 0) {
+ r300->hw.rr.cmd[R300_RR_INST_0] = R300_RS_INST_COL_ID(0) | R300_RS_INST_COL_ADDR(0);
+ r300->hw.ri.cmd[R300_RI_INTERP_0] = R300_RS_COL_PTR(0) | R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
+ ++col_ip;
+ }
+
+ high_rr = (col_ip > tex_ip) ? col_ip : tex_ip;
+ r300->hw.rc.cmd[1] |= (rs_tex_count << R300_IT_COUNT_SHIFT) | (col_ip << R300_IC_COUNT_SHIFT) | R300_HIRES_EN;
+ r300->hw.rc.cmd[2] |= high_rr - 1;
- assert(high_rr >= 0);
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_INST_0, high_rr + 1);
- r300->hw.rc.cmd[2] = high_rr;
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_RS_INST_0, high_rr);
+ r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_RS_IP_0, high_rr);
if (InputsRead)
WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
@@ -1766,128 +1528,44 @@ static void r300SetupRSUnit(GLcontext * ctx)
static void r500SetupRSUnit(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- /* I'm still unsure if these are needed */
- GLuint interp_col[8];
union r300_outputs_written OutputsWritten;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
GLuint InputsRead;
int fp_reg, high_rr;
- int rs_col_count = 0;
- int in_texcoords, col_interp_nr;
- int i, count;
+ int col_ip, tex_ip;
+ int rs_tex_count = 0;
+ int i, col_fmt, hw_tcl_on;
+
+ hw_tcl_on = r300->options.hw_tcl_enabled;
- memset(interp_col, 0, sizeof(interp_col));
if (hw_tcl_on)
- OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
+ OutputsWritten.vp_outputs = r300->selected_vp->code.OutputsWritten;
else
- RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->state.render_inputs_bitset);
+ RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->render_inputs_bitset);
- if (ctx->FragmentProgram._Current)
- InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
- else {
- fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
- return; /* This should only ever happen once.. */
- }
+ InputsRead = r300->selected_fp->InputsRead;
R300_STATECHANGE(r300, ri);
R300_STATECHANGE(r300, rc);
R300_STATECHANGE(r300, rr);
- fp_reg = col_interp_nr = high_rr = in_texcoords = 0;
-
- r300->hw.rr.cmd[R300_RR_INST_1] = 0;
+ fp_reg = col_ip = tex_ip = col_fmt = 0;
- if (InputsRead & FRAG_BIT_WPOS) {
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- if (!(InputsRead & (FRAG_BIT_TEX0 << i)))
- break;
+ r300->hw.rc.cmd[1] = 0;
+ r300->hw.rc.cmd[2] = 0;
+ for (i=0; i<R300_RR_CMDSIZE-1; ++i)
+ r300->hw.rr.cmd[R300_RR_INST_0 + i] = 0;
- if (i == ctx->Const.MaxTextureUnits) {
- fprintf(stderr, "\tno free texcoord found...\n");
- _mesa_exit(-1);
- }
+ for (i=0; i<R500_RI_CMDSIZE-1; ++i)
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0;
- InputsRead |= (FRAG_BIT_TEX0 << i);
- InputsRead &= ~FRAG_BIT_WPOS;
- }
-
- if (InputsRead & FRAG_BIT_COL0) {
- count = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size;
- interp_col[0] |= R500_RS_COL_PTR(rs_col_count);
- if (count == 3)
- interp_col[0] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGB1);
- rs_col_count += count;
- }
- else
- interp_col[0] = R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
-
- if (InputsRead & FRAG_BIT_COL1) {
- count = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->size;
- interp_col[1] |= R500_RS_COL_PTR(1);
- if (count == 3)
- interp_col[1] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGB0);
- rs_col_count += count;
- }
-
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- GLuint swiz = 0;
-
- /* with TCL we always seem to route 4 components */
- if (InputsRead & (FRAG_BIT_TEX0 << i)) {
-
- if (hw_tcl_on)
- count = 4;
- else
- count = VB->AttribPtr[_TNL_ATTRIB_TEX(i)]->size;
-
- /* always have on texcoord */
- swiz |= in_texcoords++ << R500_RS_IP_TEX_PTR_S_SHIFT;
- if (count >= 2)
- swiz |= in_texcoords++ << R500_RS_IP_TEX_PTR_T_SHIFT;
- else
- swiz |= R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT;
-
- if (count >= 3)
- swiz |= in_texcoords++ << R500_RS_IP_TEX_PTR_R_SHIFT;
- else
- swiz |= R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT;
-
- if (count == 4)
- swiz |= in_texcoords++ << R500_RS_IP_TEX_PTR_Q_SHIFT;
- else
- swiz |= R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT;
-
- } else
- swiz = (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) |
- (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) |
- (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) |
- (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT);
-
- r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = interp_col[i] | swiz;
-
- r300->hw.rr.cmd[R300_RR_INST_0 + fp_reg] = 0;
- if (InputsRead & (FRAG_BIT_TEX0 << i)) {
- //assert(r300->state.texture.tc_count != 0);
- r300->hw.rr.cmd[R300_RR_INST_0 + fp_reg] |= R500_RS_INST_TEX_CN_WRITE | i /* source INTERP */
- | (fp_reg << R500_RS_INST_TEX_ADDR_SHIFT);
- high_rr = fp_reg;
-
- /* Passing invalid data here can lock the GPU. */
- if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) {
- InputsRead &= ~(FRAG_BIT_TEX0 << i);
- fp_reg++;
- } else {
- WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
- }
- }
- }
if (InputsRead & FRAG_BIT_COL0) {
if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) {
- r300->hw.rr.cmd[R300_RR_INST_0] |= R500_RS_INST_COL_CN_WRITE | (fp_reg++ << R500_RS_INST_COL_ADDR_SHIFT);
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R500_RS_COL_PTR(col_ip) | R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
+ r300->hw.rr.cmd[R300_RR_INST_0 + col_ip] = R500_RS_INST_COL_ID(col_ip) | R500_RS_INST_COL_CN_WRITE | R500_RS_INST_COL_ADDR(fp_reg);
InputsRead &= ~FRAG_BIT_COL0;
- col_interp_nr++;
+ ++col_ip;
+ ++fp_reg;
} else {
WARN_ONCE("fragprog wants col0, vp doesn't provide it\n");
}
@@ -1895,86 +1573,59 @@ static void r500SetupRSUnit(GLcontext * ctx)
if (InputsRead & FRAG_BIT_COL1) {
if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) {
- r300->hw.rr.cmd[R300_RR_INST_1] |= (1 << 12) | R500_RS_INST_COL_CN_WRITE | (fp_reg++ << R500_RS_INST_COL_ADDR_SHIFT);
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R500_RS_COL_PTR(col_ip) | R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
+ r300->hw.rr.cmd[R300_RR_INST_0 + col_ip] = R500_RS_INST_COL_ID(col_ip) | R500_RS_INST_COL_CN_WRITE | R500_RS_INST_COL_ADDR(fp_reg);
InputsRead &= ~FRAG_BIT_COL1;
- if (high_rr < 1)
- high_rr = 1;
- col_interp_nr++;
+ ++col_ip;
+ ++fp_reg;
} else {
WARN_ONCE("fragprog wants col1, vp doesn't provide it\n");
}
}
- /* Need at least one. This might still lock as the values are undefined... */
- if (in_texcoords == 0 && col_interp_nr == 0) {
- r300->hw.rr.cmd[R300_RR_INST_0] |= 0 | R500_RS_INST_COL_CN_WRITE | (fp_reg++ << R500_RS_INST_COL_ADDR_SHIFT);
- col_interp_nr++;
- }
-
- r300->hw.rc.cmd[1] = 0 | (in_texcoords << R300_IT_COUNT_SHIFT)
- | (col_interp_nr << R300_IC_COUNT_SHIFT)
- | R300_HIRES_EN;
-
- assert(high_rr >= 0);
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R500_RS_INST_0, high_rr + 1);
- r300->hw.rc.cmd[2] = 0xC0 | high_rr;
-
- if (InputsRead)
- WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
-}
-
-
-
+ /* We always route 4 texcoord components */
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (! ( InputsRead & FRAG_BIT_TEX(i) ) )
+ continue;
-#define bump_vpu_count(ptr, new_count) do{\
- drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\
- int _nc=(new_count)/4; \
- assert(_nc < 256); \
- if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
- }while(0)
+ if (!R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) {
+ WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
+ continue;
+ }
-static INLINE void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
-{
- int i;
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= ((rs_tex_count + 0) << R500_RS_IP_TEX_PTR_S_SHIFT) |
+ ((rs_tex_count + 1) << R500_RS_IP_TEX_PTR_T_SHIFT) |
+ ((rs_tex_count + 2) << R500_RS_IP_TEX_PTR_R_SHIFT) |
+ ((rs_tex_count + 3) << R500_RS_IP_TEX_PTR_Q_SHIFT);
- if (vsf->length == 0)
- return;
+ r300->hw.rr.cmd[R300_RR_INST_0 + tex_ip] |= R500_RS_INST_TEX_ID(tex_ip) | R500_RS_INST_TEX_CN_WRITE | R500_RS_INST_TEX_ADDR(fp_reg);
+ InputsRead &= ~(FRAG_BIT_TEX0 << i);
+ rs_tex_count += 4;
+ ++tex_ip;
+ ++fp_reg;
+ }
- if (vsf->length & 0x3) {
- fprintf(stderr, "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
- _mesa_exit(-1);
+ /* Setup default color if no color or tex was set */
+ if (rs_tex_count == 0 && col_ip == 0) {
+ r300->hw.rr.cmd[R300_RR_INST_0] = R500_RS_INST_COL_ID(0) | R500_RS_INST_COL_ADDR(0);
+ r300->hw.ri.cmd[R300_RI_INTERP_0] = R500_RS_COL_PTR(0) | R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
+ ++col_ip;
}
- switch ((dest >> 8) & 0xf) {
- case 0:
- R300_STATECHANGE(r300, vpi);
- for (i = 0; i < vsf->length; i++)
- r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpi.cmd, vsf->length + 4 * (dest & 0xff));
- break;
+ high_rr = (col_ip > tex_ip) ? col_ip : tex_ip;
+ r300->hw.rc.cmd[1] = (rs_tex_count << R300_IT_COUNT_SHIFT) | (col_ip << R300_IC_COUNT_SHIFT) | R300_HIRES_EN;
+ r300->hw.rc.cmd[2] = 0xC0 | (high_rr - 1);
- case 2:
- R300_STATECHANGE(r300, vpp);
- for (i = 0; i < vsf->length; i++)
- r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpp.cmd, vsf->length + 4 * (dest & 0xff));
- break;
- case 4:
- R300_STATECHANGE(r300, vps);
- for (i = 0; i < vsf->length; i++)
- r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
- bump_vpu_count(r300->hw.vps.cmd, vsf->length + 4 * (dest & 0xff));
- break;
- default:
- fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest);
- _mesa_exit(-1);
- }
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R500_RS_INST_0, high_rr);
+ r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R500_RS_IP_0, high_rr);
+
+ if (InputsRead)
+ WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
}
#define MIN3(a, b, c) ((a) < (b) ? MIN2(a, c) : MIN2(b, c))
-
-static void r300VapCntl(r300ContextPtr rmesa, GLuint input_count,
+void r300VapCntl(r300ContextPtr rmesa, GLuint input_count,
GLuint output_count, GLuint temp_count)
{
int vtx_mem_size;
@@ -1998,7 +1649,7 @@ static void r300VapCntl(r300ContextPtr rmesa, GLuint input_count,
pvs_num_cntrls = MIN2(6, vtx_mem_size/temp_count);
R300_STATECHANGE(rmesa, vap_cntl);
- if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
+ if (rmesa->options.hw_tcl_enabled) {
rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] =
(pvs_num_slots << R300_PVS_NUM_SLOTS_SHIFT) |
(pvs_num_cntrls << R300_PVS_NUM_CNTLRS_SHIFT) |
@@ -2028,114 +1679,6 @@ static void r300VapCntl(r300ContextPtr rmesa, GLuint input_count,
}
-static void r300SetupDefaultVertexProgram(r300ContextPtr rmesa)
-{
- struct r300_vertex_shader_state *prog = &(rmesa->state.vertex_shader);
- GLuint o_reg = 0;
- GLuint i_reg = 0;
- int i;
- int inst_count = 0;
- int param_count = 0;
- int program_end = 0;
-
- for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++) {
- if (rmesa->state.sw_tcl_inputs[i] != -1) {
- prog->program.body.i[program_end + 0] = PVS_OP_DST_OPERAND(VE_MULTIPLY, GL_FALSE, GL_FALSE, o_reg++, VSF_FLAG_ALL, PVS_DST_REG_OUT);
- prog->program.body.i[program_end + 1] = PVS_SRC_OPERAND(rmesa->state.sw_tcl_inputs[i], PVS_SRC_SELECT_X, PVS_SRC_SELECT_Y, PVS_SRC_SELECT_Z, PVS_SRC_SELECT_W, PVS_SRC_REG_INPUT, VSF_FLAG_NONE);
- prog->program.body.i[program_end + 2] = PVS_SRC_OPERAND(rmesa->state.sw_tcl_inputs[i], PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_REG_INPUT, VSF_FLAG_NONE);
- prog->program.body.i[program_end + 3] = PVS_SRC_OPERAND(rmesa->state.sw_tcl_inputs[i], PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_REG_INPUT, VSF_FLAG_NONE);
- program_end += 4;
- i_reg++;
- }
- }
-
- prog->program.length = program_end;
-
- r300SetupVertexProgramFragment(rmesa, R300_PVS_CODE_START,
- &(prog->program));
- inst_count = (prog->program.length / 4) - 1;
-
- r300VapCntl(rmesa, i_reg, o_reg, 0);
-
- R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
- (0 << R300_PVS_FIRST_INST_SHIFT) |
- (inst_count << R300_PVS_XYZW_VALID_INST_SHIFT) |
- (inst_count << R300_PVS_LAST_INST_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
- (0 << R300_PVS_CONST_BASE_OFFSET_SHIFT) |
- (param_count << R300_PVS_MAX_CONST_ADDR_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
- (inst_count << R300_PVS_LAST_VTX_SRC_INST_SHIFT);
-}
-
-static int bit_count (int x)
-{
- x = ((x & 0xaaaaaaaaU) >> 1) + (x & 0x55555555U);
- x = ((x & 0xccccccccU) >> 2) + (x & 0x33333333U);
- x = (x >> 16) + (x & 0xffff);
- x = ((x & 0xf0f0) >> 4) + (x & 0x0f0f);
- return (x >> 8) + (x & 0x00ff);
-}
-
-static void r300SetupRealVertexProgram(r300ContextPtr rmesa)
-{
- GLcontext *ctx = rmesa->radeon.glCtx;
- struct r300_vertex_program *prog = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
- int inst_count = 0;
- int param_count = 0;
-
- /* FIXME: r300SetupVertexProgramFragment */
- R300_STATECHANGE(rmesa, vpp);
- param_count =
- r300VertexProgUpdateParams(ctx,
- (struct r300_vertex_program_cont *)
- ctx->VertexProgram._Current,
- (float *)&rmesa->hw.vpp.
- cmd[R300_VPP_PARAM_0]);
- bump_vpu_count(rmesa->hw.vpp.cmd, param_count);
- param_count /= 4;
-
- r300SetupVertexProgramFragment(rmesa, R300_PVS_CODE_START, &(prog->program));
- inst_count = (prog->program.length / 4) - 1;
-
- r300VapCntl(rmesa, bit_count(prog->key.InputsRead),
- bit_count(prog->key.OutputsWritten), prog->num_temporaries);
-
- R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
- (0 << R300_PVS_FIRST_INST_SHIFT) |
- (inst_count << R300_PVS_XYZW_VALID_INST_SHIFT) |
- (inst_count << R300_PVS_LAST_INST_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
- (0 << R300_PVS_CONST_BASE_OFFSET_SHIFT) |
- (param_count << R300_PVS_MAX_CONST_ADDR_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
- (inst_count << R300_PVS_LAST_VTX_SRC_INST_SHIFT);
-}
-
-static void r300SetupVertexProgram(r300ContextPtr rmesa)
-{
- GLcontext *ctx = rmesa->radeon.glCtx;
-
- /* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
-
- /* Not sure why this doesnt work...
- 0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
- 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
- //setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
- if (hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated) {
- r300SetupRealVertexProgram(rmesa);
- } else {
- /* FIXME: This needs to be replaced by vertex shader generation code. */
- r300SetupDefaultVertexProgram(rmesa);
- }
-
-}
-
/**
* Enable/Disable states.
*
@@ -2143,20 +1686,13 @@ static void r300SetupVertexProgram(r300ContextPtr rmesa)
*/
static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
{
- if (RADEON_DEBUG & DEBUG_STATE)
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ if (RADEON_DEBUG & RADEON_STATE)
fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(cap),
state ? "GL_TRUE" : "GL_FALSE");
switch (cap) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- /* empty */
- break;
- case GL_FOG:
- r300SetFogState(ctx, state);
- break;
case GL_ALPHA_TEST:
r300SetAlphaState(ctx);
break;
@@ -2174,22 +1710,46 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
case GL_CLIP_PLANE5:
r300SetClipPlaneState(ctx, cap, state);
break;
+ case GL_CULL_FACE:
+ r300UpdateCulling(ctx);
+ break;
case GL_DEPTH_TEST:
r300SetDepthState(ctx);
break;
- case GL_STENCIL_TEST:
- r300SetStencilState(ctx, state);
+ case GL_LINE_SMOOTH:
+ if (rmesa->options.conformance_mode)
+ r300SwitchFallback(ctx, R300_FALLBACK_LINE_SMOOTH, ctx->Line.SmoothFlag);
break;
- case GL_CULL_FACE:
- r300UpdateCulling(ctx);
+ case GL_LINE_STIPPLE:
+ if (rmesa->options.conformance_mode)
+ r300SwitchFallback(ctx, R300_FALLBACK_LINE_STIPPLE, ctx->Line.StippleFlag);
+ break;
+ case GL_POINT_SMOOTH:
+ if (rmesa->options.conformance_mode)
+ r300SwitchFallback(ctx, R300_FALLBACK_POINT_SMOOTH, ctx->Point.SmoothFlag);
+ break;
+ case GL_POLYGON_SMOOTH:
+ if (rmesa->options.conformance_mode)
+ r300SwitchFallback(ctx, R300_FALLBACK_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag);
+ break;
+ case GL_POLYGON_STIPPLE:
+ if (rmesa->options.conformance_mode)
+ r300SwitchFallback(ctx, R300_FALLBACK_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
break;
case GL_POLYGON_OFFSET_POINT:
case GL_POLYGON_OFFSET_LINE:
case GL_POLYGON_OFFSET_FILL:
r300SetPolygonOffsetState(ctx, state);
break;
+ case GL_SCISSOR_TEST:
+ radeon_firevertices(&rmesa->radeon);
+ rmesa->radeon.state.scissor.enabled = state;
+ radeonUpdateScissor( ctx );
+ break;
+ case GL_STENCIL_TEST:
+ r300SetStencilState(ctx, state);
+ break;
default:
- radeonEnable(ctx, cap, state);
break;
}
}
@@ -2200,15 +1760,14 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
static void r300ResetHwState(r300ContextPtr r300)
{
GLcontext *ctx = r300->radeon.glCtx;
- int has_tcl = 1;
+ int has_tcl;
- if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
- has_tcl = 0;
+ has_tcl = r300->options.hw_tcl_enabled;
- if (RADEON_DEBUG & DEBUG_STATE)
+ if (RADEON_DEBUG & RADEON_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
- r300UpdateWindow(ctx);
+ radeon_firevertices(&r300->radeon);
r300ColorMask(ctx,
ctx->Color.ColorMask[RCOMP],
@@ -2220,7 +1779,7 @@ static void r300ResetHwState(r300ContextPtr r300)
r300DepthFunc(ctx, ctx->Depth.Func);
/* stencil */
- r300Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
+ r300Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
r300StencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]);
r300StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0],
ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]);
@@ -2230,8 +1789,6 @@ static void r300ResetHwState(r300ContextPtr r300)
r300UpdateCulling(ctx);
- r300UpdateTextureState(ctx);
-
r300SetBlendState(ctx);
r300SetLogicOpState(ctx);
@@ -2309,11 +1866,9 @@ static void r300ResetHwState(r300ContextPtr r300)
break;
}
- /* XXX: set to 0 when fog is disabled? */
- r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = R300_GB_FOG_SELECT_1_1_W;
-
/* XXX: Enable anti-aliasing? */
- r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = GB_AA_CONFIG_AA_DISABLE;
+ r300->hw.gb_misc2.cmd[R300_GB_MISC2_AA_CONFIG] = GB_AA_CONFIG_AA_DISABLE;
+ r300->hw.gb_misc2.cmd[R300_GB_MISC2_SELECT] = 0;
r300->hw.ga_point_s0.cmd[1] = r300PackFloat32(0.0);
r300->hw.ga_point_s0.cmd[2] = r300PackFloat32(0.0);
@@ -2362,36 +1917,16 @@ static void r300ResetHwState(r300ContextPtr r300)
R500_C0_SEL_B | R500_C1_SEL_G | R500_C2_SEL_R | R500_C3_SEL_A;
r300->hw.us_out_fmt.cmd[4] = R500_OUT_FMT_UNUSED |
R500_C0_SEL_B | R500_C1_SEL_G | R500_C2_SEL_R | R500_C3_SEL_A;
- r300->hw.us_out_fmt.cmd[5] = R300_W_FMT_W24;
+ r300->hw.us_out_fmt.cmd[5] = R300_W_FMT_W0 | R300_W_SRC_US;
- r300Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- r300Fogfv(ctx, GL_FOG_MODE, NULL);
- r300Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
- r300Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- r300Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
- r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- r300Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL);
-
- r300->hw.fg_depth_src.cmd[1] = 0;
+ /* disable fog unit */
+ r300->hw.fogs.cmd[R300_FOGS_STATE] = 0;
+ r300->hw.fg_depth_src.cmd[1] = R300_FG_DEPTH_SRC_SCAN;
r300->hw.rb3d_cctl.cmd[1] = 0;
r300BlendColor(ctx, ctx->Color.BlendColor);
- /* Again, r300ClearBuffer uses this */
- r300->hw.cb.cmd[R300_CB_OFFSET] =
- r300->radeon.state.color.drawOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.state.color.drawPitch;
-
- if (r300->radeon.radeonScreen->cpp == 4)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
- else
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565;
-
- if (r300->radeon.sarea->tiling_enabled)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE;
-
r300->hw.rb3d_dither_ctl.cmd[1] = 0;
r300->hw.rb3d_dither_ctl.cmd[2] = 0;
r300->hw.rb3d_dither_ctl.cmd[3] = 0;
@@ -2404,44 +1939,18 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.rb3d_aaresolve_ctl.cmd[1] = 0;
- r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[1] = 0x00000000;
- r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[2] = 0xffffffff;
-
- r300->hw.zb.cmd[R300_ZB_OFFSET] =
- r300->radeon.radeonScreen->depthOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
-
- if (r300->radeon.sarea->tiling_enabled) {
- /* XXX: Turn off when clearing buffers ? */
- r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTHMACROTILE_ENABLE;
-
- if (ctx->Visual.depthBits == 24)
- r300->hw.zb.cmd[R300_ZB_PITCH] |=
- R300_DEPTHMICROTILE_TILED;
- }
+ r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[1] = 0x00000000;
+ r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[2] = 0xffffffff;
r300->hw.zb_depthclearvalue.cmd[1] = 0;
- switch (ctx->Visual.depthBits) {
- case 16:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTHFORMAT_16BIT_INT_Z;
- break;
- case 24:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL;
- break;
- default:
- fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits);
- _mesa_exit(-1);
- }
-
r300->hw.zstencil_format.cmd[2] = R300_ZTOP_DISABLE;
r300->hw.zstencil_format.cmd[3] = 0x00000003;
r300->hw.zstencil_format.cmd[4] = 0x00000000;
r300SetEarlyZState(ctx);
- r300->hw.unk4F30.cmd[1] = 0;
- r300->hw.unk4F30.cmd[2] = 0;
+ r300->hw.zb_zmask.cmd[1] = 0;
+ r300->hw.zb_zmask.cmd[2] = 0;
r300->hw.zb_hiz_offset.cmd[1] = 0;
@@ -2455,135 +1964,151 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
}
- r300->hw.all_dirty = GL_TRUE;
+ r300->radeon.hw.all_dirty = GL_TRUE;
}
void r300UpdateShaders(r300ContextPtr rmesa)
{
- GLcontext *ctx;
- struct r300_vertex_program *vp;
- int i;
+ GLcontext *ctx = rmesa->radeon.glCtx;
- ctx = rmesa->radeon.glCtx;
+ /* should only happenen once, just after context is created */
+ /* TODO: shouldn't we fallback to sw here? */
+ if (!ctx->FragmentProgram._Current) {
+ _mesa_fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
+ return;
+ }
- if (rmesa->NewGLState && hw_tcl_on) {
- rmesa->NewGLState = 0;
+ {
+ struct r300_fragment_program *fp;
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- rmesa->temp_attrib[i] =
- TNL_CONTEXT(ctx)->vb.AttribPtr[i];
- TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
- &rmesa->dummy_attrib[i];
- }
+ fp = r300SelectAndTranslateFragmentShader(ctx);
+
+ r300SwitchFallback(ctx, R300_FALLBACK_FRAGMENT_PROGRAM, fp->error);
+ }
- _tnl_UpdateFixedFunctionProgram(ctx);
+ if (rmesa->options.hw_tcl_enabled) {
+ struct r300_vertex_program *vp;
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
- rmesa->temp_attrib[i];
- }
+ if (rmesa->radeon.NewGLState) {
+ int i;
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ rmesa->temp_attrib[i] =
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i];
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
+ &rmesa->dummy_attrib[i];
+ }
- r300SelectVertexShader(rmesa);
- vp = (struct r300_vertex_program *)
- CURRENT_VERTEX_SHADER(ctx);
- /*if (vp->translated == GL_FALSE)
- r300TranslateVertexShader(vp); */
- if (vp->translated == GL_FALSE) {
- fprintf(stderr, "Failing back to sw-tcl\n");
- hw_tcl_on = future_hw_tcl_on = 0;
- r300ResetHwState(rmesa);
-
- r300UpdateStateParameters(ctx, _NEW_PROGRAM);
- return;
+ _tnl_UpdateFixedFunctionProgram(ctx);
+
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
+ rmesa->temp_attrib[i];
+ }
}
+
+ vp = r300SelectAndTranslateVertexShader(ctx);
+
+ r300SwitchFallback(ctx, R300_FALLBACK_VERTEX_PROGRAM, vp->error);
}
- r300UpdateStateParameters(ctx, _NEW_PROGRAM);
+
+ r300UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ rmesa->radeon.NewGLState = 0;
}
-static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx,
- struct gl_program *program, struct prog_src_register srcreg)
+static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx, GLuint index, GLfloat * buffer)
{
static const GLfloat dummy[4] = { 0, 0, 0, 0 };
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct rc_constant * rcc = &rmesa->selected_fp->code.constants.Constants[index];
+
+ switch(rcc->Type) {
+ case RC_CONSTANT_EXTERNAL:
+ return ctx->FragmentProgram._Current->Base.Parameters->ParameterValues[rcc->u.External];
+ case RC_CONSTANT_IMMEDIATE:
+ return rcc->u.Immediate;
+ case RC_CONSTANT_STATE:
+ switch(rcc->u.State[0]) {
+ case RC_STATE_SHADOW_AMBIENT: {
+ const int unit = (int) rcc->u.State[1];
+ const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
+ if (texObj) {
+ buffer[0] =
+ buffer[1] =
+ buffer[2] =
+ buffer[3] = texObj->CompareFailValue;
+ }
+ return buffer;
+ }
- switch(srcreg.File) {
- case PROGRAM_LOCAL_PARAM:
- return program->LocalParams[srcreg.Index];
- case PROGRAM_ENV_PARAM:
- return ctx->FragmentProgram.Parameters[srcreg.Index];
- case PROGRAM_STATE_VAR:
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_CONSTANT:
- return program->Parameters->ParameterValues[srcreg.Index];
- default:
- _mesa_problem(ctx, "get_fragmentprogram_constant: Unknown\n");
- return dummy;
+ case RC_STATE_R300_WINDOW_DIMENSION: {
+ __DRIdrawablePrivate * drawable = radeon_get_drawable(&rmesa->radeon);
+ buffer[0] = drawable->w * 0.5f; /* width*0.5 */
+ buffer[1] = drawable->h * 0.5f; /* height*0.5 */
+ buffer[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */
+ buffer[3] = 1.0F; /* not used */
+ return buffer;
+ }
+
+ case RC_STATE_R300_TEXRECT_FACTOR: {
+ struct gl_texture_object *t =
+ ctx->Texture.Unit[rcc->u.State[1]].CurrentTex[TEXTURE_RECT_INDEX];
+
+ if (t && t->Image[0][t->BaseLevel]) {
+ struct gl_texture_image *image =
+ t->Image[0][t->BaseLevel];
+ buffer[0] = 1.0 / image->Width2;
+ buffer[1] = 1.0 / image->Height2;
+ } else {
+ buffer[0] = 1.0;
+ buffer[1] = 1.0;
+ }
+ buffer[2] = 1.0;
+ buffer[3] = 1.0;
+ return buffer;
+ }
+ }
}
+
+ return dummy;
}
-static void r300SetupPixelShader(r300ContextPtr rmesa)
+static void r300SetupPixelShader(GLcontext *ctx)
{
- GLcontext *ctx = rmesa->radeon.glCtx;
- struct r300_fragment_program *fp = (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct r300_fragment_program *fp = rmesa->selected_fp;
struct r300_fragment_program_code *code;
- int i, k;
-
- if (!fp) /* should only happenen once, just after context is created */
- return;
-
- r300TranslateFragmentShader(rmesa, fp);
- if (!fp->translated) {
- fprintf(stderr, "%s: No valid fragment shader, exiting\n",
- __FUNCTION__);
- return;
- }
- code = &fp->code;
+ int i;
- r300SetupTextures(ctx);
+ code = &fp->code.code.r300;
R300_STATECHANGE(rmesa, fpi[0]);
R300_STATECHANGE(rmesa, fpi[1]);
R300_STATECHANGE(rmesa, fpi[2]);
R300_STATECHANGE(rmesa, fpi[3]);
- rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_INST_0, code->alu.length);
- rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_ADDR_0, code->alu.length);
- rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_INST_0, code->alu.length);
- rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
+ rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_US_ALU_RGB_INST_0, code->alu.length);
+ rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_US_ALU_RGB_ADDR_0, code->alu.length);
+ rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_US_ALU_ALPHA_INST_0, code->alu.length);
+ rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
for (i = 0; i < code->alu.length; i++) {
- rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst0;
- rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst1;
- rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst2;
- rmesa->hw.fpi[3].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst3;
+ rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].rgb_inst;
+ rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].rgb_addr;
+ rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].alpha_inst;
+ rmesa->hw.fpi[3].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].alpha_addr;
}
R300_STATECHANGE(rmesa, fp);
- rmesa->hw.fp.cmd[R300_FP_CNTL0] = code->cur_node | (code->first_node_has_tex << 3);
- rmesa->hw.fp.cmd[R300_FP_CNTL1] = code->max_temp_idx;
- rmesa->hw.fp.cmd[R300_FP_CNTL2] =
- (0 << R300_PFS_CNTL_ALU_OFFSET_SHIFT) |
- ((code->alu.length-1) << R300_PFS_CNTL_ALU_END_SHIFT) |
- (0 << R300_PFS_CNTL_TEX_OFFSET_SHIFT) |
- ((code->tex.length ? code->tex.length-1 : 0) << R300_PFS_CNTL_TEX_END_SHIFT);
- /* I just want to say, the way these nodes are stored.. weird.. */
- for (i = 0, k = (4 - (code->cur_node + 1)); i < 4; i++, k++) {
- if (i < (code->cur_node + 1)) {
- rmesa->hw.fp.cmd[R300_FP_NODE0 + k] =
- (code->node[i].alu_offset << R300_ALU_START_SHIFT) |
- (code->node[i].alu_end << R300_ALU_SIZE_SHIFT) |
- (code->node[i].tex_offset << R300_TEX_START_SHIFT) |
- (code->node[i].tex_end << R300_TEX_SIZE_SHIFT) |
- code->node[i].flags;
- } else {
- rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0;
- }
- }
+ rmesa->hw.fp.cmd[R300_FP_CNTL0] = code->config;
+ rmesa->hw.fp.cmd[R300_FP_CNTL1] = code->pixsize;
+ rmesa->hw.fp.cmd[R300_FP_CNTL2] = code->code_offset;
+ for (i = 0; i < 4; i++)
+ rmesa->hw.fp.cmd[R300_FP_NODE0 + i] = code->code_addr[i];
R300_STATECHANGE(rmesa, fpp);
- rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, code->const_nr * 4);
- for (i = 0; i < code->const_nr; i++) {
- const GLfloat *constant = get_fragmentprogram_constant(ctx,
- &fp->mesa_program.Base, code->constant[i]);
+ rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_PFS_PARAM_0_X, fp->code.constants.Count * 4);
+ for (i = 0; i < fp->code.constants.Count; i++) {
+ GLfloat buffer[4];
+ const GLfloat *constant = get_fragmentprogram_constant(ctx, i, buffer);
rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(constant[0]);
rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(constant[1]);
rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(constant[2]);
@@ -2605,51 +2130,29 @@ static void r300SetupPixelShader(r300ContextPtr rmesa)
if(_nc>_p->r500fp.count)_p->r500fp.count=_nc;\
} while(0)
-static void r500SetupPixelShader(r300ContextPtr rmesa)
+static void r500SetupPixelShader(GLcontext *ctx)
{
- GLcontext *ctx = rmesa->radeon.glCtx;
- struct r500_fragment_program *fp = (struct r500_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct r300_fragment_program *fp = rmesa->selected_fp;
int i;
struct r500_fragment_program_code *code;
- if (!fp) /* should only happenen once, just after context is created */
- return;
-
((drm_r300_cmd_header_t *) rmesa->hw.r500fp.cmd)->r500fp.count = 0;
((drm_r300_cmd_header_t *) rmesa->hw.r500fp_const.cmd)->r500fp.count = 0;
- r500TranslateFragmentShader(rmesa, fp);
- if (!fp->translated) {
- fprintf(stderr, "%s: No valid fragment shader, exiting\n",
- __FUNCTION__);
- return;
- }
- code = &fp->code;
-
- if (fp->mesa_program.FogOption != GL_NONE) {
- /* Enable HW fog. Try not to squish GL context.
- * (Anybody sane remembered to set glFog() opts first!) */
- r300SetFogState(ctx, GL_TRUE);
- ctx->Fog.Mode = fp->mesa_program.FogOption;
- r300Fogfv(ctx, GL_FOG_MODE, NULL);
- } else
- /* Make sure HW is matching GL context. */
- r300SetFogState(ctx, ctx->Fog.Enabled);
-
- r300SetupTextures(ctx);
+ code = &fp->code.code.r500;
R300_STATECHANGE(rmesa, fp);
rmesa->hw.fp.cmd[R500_FP_PIXSIZE] = code->max_temp_idx;
rmesa->hw.fp.cmd[R500_FP_CODE_ADDR] =
- R500_US_CODE_START_ADDR(code->inst_offset) |
+ R500_US_CODE_START_ADDR(0) |
R500_US_CODE_END_ADDR(code->inst_end);
rmesa->hw.fp.cmd[R500_FP_CODE_RANGE] =
- R500_US_CODE_RANGE_ADDR(code->inst_offset) |
+ R500_US_CODE_RANGE_ADDR(0) |
R500_US_CODE_RANGE_SIZE(code->inst_end);
rmesa->hw.fp.cmd[R500_FP_CODE_OFFSET] =
- R500_US_CODE_OFFSET_ADDR(0); /* FIXME when we add flow control */
+ R500_US_CODE_OFFSET_ADDR(0);
R300_STATECHANGE(rmesa, r500fp);
/* Emit our shader... */
@@ -2665,16 +2168,73 @@ static void r500SetupPixelShader(r300ContextPtr rmesa)
bump_r500fp_count(rmesa->hw.r500fp.cmd, (code->inst_end + 1) * 6);
R300_STATECHANGE(rmesa, r500fp_const);
- for (i = 0; i < code->const_nr; i++) {
- const GLfloat *constant = get_fragmentprogram_constant(ctx,
- &fp->mesa_program.Base, code->constant[i]);
+ for (i = 0; i < fp->code.constants.Count; i++) {
+ GLfloat buffer[4];
+ const GLfloat *constant = get_fragmentprogram_constant(ctx, i, buffer);
rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat32(constant[0]);
rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat32(constant[1]);
rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat32(constant[2]);
rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat32(constant[3]);
}
- bump_r500fp_const_count(rmesa->hw.r500fp_const.cmd, code->const_nr * 4);
+ bump_r500fp_const_count(rmesa->hw.r500fp_const.cmd, fp->code.constants.Count * 4);
+}
+
+void r300SetupVAP(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten)
+{
+ r300ContextPtr rmesa = R300_CONTEXT( ctx );
+ struct vertex_attribute *attrs = rmesa->vbuf.attribs;
+ int i, j, reg_count;
+ uint32_t *vir0 = &rmesa->hw.vir[0].cmd[1];
+ uint32_t *vir1 = &rmesa->hw.vir[1].cmd[1];
+
+ for (i = 0; i < R300_VIR_CMDSIZE-1; ++i)
+ vir0[i] = vir1[i] = 0;
+
+ for (i = 0, j = 0; i < rmesa->vbuf.num_attribs; ++i) {
+ int tmp;
+
+ tmp = attrs[i].data_type | (attrs[i].dst_loc << R300_DST_VEC_LOC_SHIFT);
+ if (attrs[i]._signed)
+ tmp |= R300_SIGNED;
+ if (attrs[i].normalize)
+ tmp |= R300_NORMALIZE;
+
+ if (i % 2 == 0) {
+ vir0[j] = tmp << R300_DATA_TYPE_0_SHIFT;
+ vir1[j] = attrs[i].swizzle | (attrs[i].write_mask << R300_WRITE_ENA_SHIFT);
+ } else {
+ vir0[j] |= tmp << R300_DATA_TYPE_1_SHIFT;
+ vir1[j] |= (attrs[i].swizzle | (attrs[i].write_mask << R300_WRITE_ENA_SHIFT)) << R300_SWIZZLE1_SHIFT;
+ ++j;
+ }
+ }
+ reg_count = (rmesa->vbuf.num_attribs + 1) >> 1;
+ if (rmesa->vbuf.num_attribs % 2 != 0) {
+ vir0[reg_count-1] |= R300_LAST_VEC << R300_DATA_TYPE_0_SHIFT;
+ } else {
+ vir0[reg_count-1] |= R300_LAST_VEC << R300_DATA_TYPE_1_SHIFT;
+ }
+
+ R300_STATECHANGE(rmesa, vir[0]);
+ R300_STATECHANGE(rmesa, vir[1]);
+ R300_STATECHANGE(rmesa, vof);
+ R300_STATECHANGE(rmesa, vic);
+
+ if (rmesa->radeon.radeonScreen->kernel_mm) {
+ rmesa->hw.vir[0].cmd[0] &= 0xC000FFFF;
+ rmesa->hw.vir[1].cmd[0] &= 0xC000FFFF;
+ rmesa->hw.vir[0].cmd[0] |= (reg_count & 0x3FFF) << 16;
+ rmesa->hw.vir[1].cmd[0] |= (reg_count & 0x3FFF) << 16;
+ } else {
+ ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count = reg_count;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count = reg_count;
+ }
+
+ rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead);
+ rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead);
+ rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten);
+ rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = r300VAPOutputCntl1(ctx, OutputsWritten);
}
void r300UpdateShaderStates(r300ContextPtr rmesa)
@@ -2682,30 +2242,21 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
GLcontext *ctx;
ctx = rmesa->radeon.glCtx;
- r300UpdateTextureState(ctx);
+ /* should only happenen once, just after context is created */
+ if (!ctx->FragmentProgram._Current)
+ return;
+
r300SetEarlyZState(ctx);
- GLuint fgdepthsrc = R300_FG_DEPTH_SRC_SCAN;
- if (current_fragment_program_writes_depth(ctx))
- fgdepthsrc = R300_FG_DEPTH_SRC_SHADER;
- if (fgdepthsrc != rmesa->hw.fg_depth_src.cmd[1]) {
- R300_STATECHANGE(rmesa, fg_depth_src);
- rmesa->hw.fg_depth_src.cmd[1] = fgdepthsrc;
- }
+ r300SetupTextures(ctx);
- if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515)
- r500SetupPixelShader(rmesa);
- else
- r300SetupPixelShader(rmesa);
+ rmesa->vtbl.SetupPixelShader(ctx);
- if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515)
- r500SetupRSUnit(ctx);
- else
- r300SetupRSUnit(ctx);
+ rmesa->vtbl.SetupRSUnit(ctx);
- if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ if (rmesa->options.hw_tcl_enabled) {
r300SetupVertexProgram(rmesa);
-
+ }
}
/**
@@ -2719,15 +2270,25 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
_swsetup_InvalidateState(ctx, new_state);
_vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
- _ae_invalidate_state(ctx, new_state);
- if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
- r300UpdateDrawBuffer(ctx);
+ if (new_state & _NEW_BUFFERS) {
+ _mesa_update_framebuffer(ctx);
+ /* this updates the DrawBuffer's Width/Height if it's a FBO */
+ _mesa_update_draw_buffer_bounds(ctx);
+
+ R300_STATECHANGE(r300, cb);
+ R300_STATECHANGE(r300, zb);
}
- r300UpdateStateParameters(ctx, new_state);
+ if (new_state & (_NEW_LIGHT)) {
+ R300_STATECHANGE(r300, shade2);
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION)
+ r300->hw.shade2.cmd[1] |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
+ else
+ r300->hw.shade2.cmd[1] &= ~R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
+ }
- r300->NewGLState |= new_state;
+ r300->radeon.NewGLState |= new_state;
}
/**
@@ -2737,58 +2298,12 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
*/
void r300InitState(r300ContextPtr r300)
{
- GLcontext *ctx = r300->radeon.glCtx;
- GLuint depth_fmt;
-
- radeonInitState(&r300->radeon);
-
- switch (ctx->Visual.depthBits) {
- case 16:
- r300->state.depth.scale = 1.0 / (GLfloat) 0xffff;
- depth_fmt = R300_DEPTHFORMAT_16BIT_INT_Z;
- break;
- case 24:
- r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff;
- depth_fmt = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL;
- break;
- default:
- fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
- ctx->Visual.depthBits);
- _mesa_exit(-1);
- }
-
- /* Only have hw stencil when depth buffer is 24 bits deep */
- r300->state.stencil.hw_stencil = (ctx->Visual.stencilBits > 0 &&
- ctx->Visual.depthBits == 24);
-
- memset(&(r300->state.texture), 0, sizeof(r300->state.texture));
-
r300ResetHwState(r300);
}
static void r300RenderMode(GLcontext * ctx, GLenum mode)
{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- (void)rmesa;
- (void)mode;
-}
-
-void r300UpdateClipPlanes( GLcontext *ctx )
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLuint p;
-
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
-
- R300_STATECHANGE( rmesa, vpucp[p] );
- rmesa->hw.vpucp[p].cmd[R300_VPUCP_X] = ip[0];
- rmesa->hw.vpucp[p].cmd[R300_VPUCP_Y] = ip[1];
- rmesa->hw.vpucp[p].cmd[R300_VPUCP_Z] = ip[2];
- rmesa->hw.vpucp[p].cmd[R300_VPUCP_W] = ip[3];
- }
- }
+ r300SwitchFallback(ctx, R300_FALLBACK_RENDER_MODE, ctx->RenderMode != GL_RENDER);
}
/**
@@ -2796,7 +2311,6 @@ void r300UpdateClipPlanes( GLcontext *ctx )
*/
void r300InitStateFuncs(struct dd_function_table *functions)
{
- radeonInitStateFuncs(functions);
functions->UpdateState = r300InvalidateState;
functions->AlphaFunc = r300AlphaFunc;
@@ -2808,7 +2322,6 @@ void r300InitStateFuncs(struct dd_function_table *functions)
functions->DepthFunc = r300DepthFunc;
functions->DepthMask = r300DepthMask;
functions->CullFace = r300CullFace;
- functions->Fogfv = r300Fogfv;
functions->FrontFace = r300FrontFace;
functions->ShadeModel = r300ShadeModel;
functions->LogicOpcode = r300LogicOpcode;
@@ -2833,4 +2346,21 @@ void r300InitStateFuncs(struct dd_function_table *functions)
functions->RenderMode = r300RenderMode;
functions->ClipPlane = r300ClipPlane;
+ functions->Scissor = radeonScissor;
+
+ functions->DrawBuffer = radeonDrawBuffer;
+ functions->ReadBuffer = radeonReadBuffer;
+}
+
+void r300InitShaderFunctions(r300ContextPtr r300)
+{
+ if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
+ r300->vtbl.SetupRSUnit = r500SetupRSUnit;
+ r300->vtbl.SetupPixelShader = r500SetupPixelShader;
+ r300->vtbl.SetupFragmentShaderTextures = r500SetupFragmentShaderTextures;
+ } else {
+ r300->vtbl.SetupRSUnit = r300SetupRSUnit;
+ r300->vtbl.SetupPixelShader = r300SetupPixelShader;
+ r300->vtbl.SetupFragmentShaderTextures = r300SetupFragmentShaderTextures;
+ }
}