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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c93
1 files changed, 65 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index c0e3dbe994..397a26c3df 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -64,6 +64,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_fragprog_common.h"
#include "r300_fragprog.h"
#include "r500_fragprog.h"
+#include "r300_render.h"
#include "drirenderbuffer.h"
@@ -574,10 +575,26 @@ static void r300SetDepthState(GLcontext * ctx)
}
}
+static void r300CatchStencilFallback(GLcontext *ctx)
+{
+ const unsigned back = ctx->Stencil._BackFace;
+
+ if (ctx->Stencil._Enabled && (ctx->Stencil.Ref[0] != ctx->Stencil.Ref[back]
+ || ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[back]
+ || ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[back])) {
+ r300SwitchFallback(ctx, R300_FALLBACK_STENCIL_TWOSIDE, GL_TRUE);
+ } else {
+ r300SwitchFallback(ctx, R300_FALLBACK_STENCIL_TWOSIDE, GL_FALSE);
+ }
+}
+
static void r300SetStencilState(GLcontext * ctx, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLboolean hw_stencil = GL_FALSE;
+
+ r300CatchStencilFallback(ctx);
+
if (ctx->DrawBuffer) {
struct radeon_renderbuffer *rrbStencil
= radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
@@ -593,10 +610,6 @@ static void r300SetStencilState(GLcontext * ctx, GLboolean state)
r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
~R300_STENCIL_ENABLE;
}
- } else {
-#if R200_MERGED
- FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
-#endif
}
}
@@ -846,11 +859,14 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLuint refmask =
- ((ctx->Stencil.Ref[0] & 0xff) << R300_STENCILREF_SHIFT)
- | ((ctx->Stencil.ValueMask[0] & 0xff) << R300_STENCILMASK_SHIFT);
- const unsigned back = ctx->Stencil._BackFace;
+ GLuint refmask;
GLuint flag;
+ const unsigned back = ctx->Stencil._BackFace;
+
+ r300CatchStencilFallback(ctx);
+
+ refmask = ((ctx->Stencil.Ref[0] & 0xff) << R300_STENCILREF_SHIFT)
+ | ((ctx->Stencil.ValueMask[0] & 0xff) << R300_STENCILMASK_SHIFT);
R300_STATECHANGE(rmesa, zs);
rmesa->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_STENCIL_FRONT_BACK;
@@ -878,6 +894,8 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ r300CatchStencilFallback(ctx);
+
R300_STATECHANGE(rmesa, zs);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=
~(R300_STENCILREF_MASK <<
@@ -894,6 +912,8 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
r300ContextPtr rmesa = R300_CONTEXT(ctx);
const unsigned back = ctx->Stencil._BackFace;
+ r300CatchStencilFallback(ctx);
+
R300_STATECHANGE(rmesa, zs);
/* It is easier to mask what's left.. */
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &=
@@ -1934,14 +1954,31 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
case GL_CLIP_PLANE5:
r300SetClipPlaneState(ctx, cap, state);
break;
+ case GL_CULL_FACE:
+ r300UpdateCulling(ctx);
+ break;
case GL_DEPTH_TEST:
r300SetDepthState(ctx);
break;
- case GL_STENCIL_TEST:
- r300SetStencilState(ctx, state);
+ case GL_LINE_SMOOTH:
+ if (rmesa->options.conformance_mode)
+ r300SwitchFallback(ctx, R300_FALLBACK_LINE_SMOOTH, ctx->Line.SmoothFlag);
break;
- case GL_CULL_FACE:
- r300UpdateCulling(ctx);
+ case GL_LINE_STIPPLE:
+ if (rmesa->options.conformance_mode)
+ r300SwitchFallback(ctx, R300_FALLBACK_LINE_STIPPLE, ctx->Line.StippleFlag);
+ break;
+ case GL_POINT_SMOOTH:
+ if (rmesa->options.conformance_mode)
+ r300SwitchFallback(ctx, R300_FALLBACK_POINT_SMOOTH, ctx->Point.SmoothFlag);
+ break;
+ case GL_POLYGON_SMOOTH:
+ if (rmesa->options.conformance_mode)
+ r300SwitchFallback(ctx, R300_FALLBACK_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag);
+ break;
+ case GL_POLYGON_STIPPLE:
+ if (rmesa->options.conformance_mode)
+ r300SwitchFallback(ctx, R300_FALLBACK_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
break;
case GL_POLYGON_OFFSET_POINT:
case GL_POLYGON_OFFSET_LINE:
@@ -1953,6 +1990,9 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
rmesa->radeon.state.scissor.enabled = state;
radeonUpdateScissor( ctx );
break;
+ case GL_STENCIL_TEST:
+ r300SetStencilState(ctx, state);
+ break;
default:
break;
}
@@ -2180,9 +2220,11 @@ void r300UpdateShaders(r300ContextPtr rmesa)
{
GLcontext *ctx;
struct r300_vertex_program *vp;
+ struct r300_fragment_program *fp;
int i;
ctx = rmesa->radeon.glCtx;
+ fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current;
if (rmesa->radeon.NewGLState && rmesa->options.hw_tcl_enabled) {
rmesa->radeon.NewGLState = 0;
@@ -2202,20 +2244,17 @@ void r300UpdateShaders(r300ContextPtr rmesa)
}
r300SelectVertexShader(rmesa);
- vp = (struct r300_vertex_program *)
- CURRENT_VERTEX_SHADER(ctx);
- /*if (vp->translated == GL_FALSE)
- r300TranslateVertexShader(vp); */
- if (vp->translated == GL_FALSE) {
- fprintf(stderr, "Failing back to sw-tcl\n");
- rmesa->options.hw_tcl_enabled = 0;
- r300ResetHwState(rmesa);
-
- r300UpdateStateParameters(ctx, _NEW_PROGRAM |
- _NEW_PROGRAM_CONSTANTS);
- return;
- }
+ vp = (struct r300_vertex_program *) CURRENT_VERTEX_SHADER(ctx);
+ r300SwitchFallback(ctx, R300_FALLBACK_VERTEX_PROGRAM, !vp->native);
+ }
+
+ if (fp) {
+ if (!fp->translated)
+ r300TranslateFragmentShader(ctx, ctx->FragmentProgram._Current);
+
+ r300SwitchFallback(ctx, R300_FALLBACK_FRAGMENT_PROGRAM, fp->error);
}
+
r300UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
}
@@ -2457,9 +2496,7 @@ void r300InitState(r300ContextPtr r300)
static void r300RenderMode(GLcontext * ctx, GLenum mode)
{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- (void)rmesa;
- (void)mode;
+ r300SwitchFallback(ctx, R300_FALLBACK_RENDER_MODE, ctx->RenderMode != GL_RENDER);
}
/**