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path: root/src/mesa/drivers/dri/r300/r300_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c223
1 files changed, 62 insertions, 161 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 8095538ff9..f423029ee6 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -53,8 +53,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "vbo/vbo.h"
#include "tnl/tnl.h"
-#include "radeon_ioctl.h"
-#include "radeon_state.h"
#include "r300_context.h"
#include "r300_ioctl.h"
#include "r300_state.h"
@@ -590,7 +588,7 @@ static void r300SetStencilState(GLcontext * ctx, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- if (r300->state.stencil.hw_stencil) {
+ if (r300->radeon.state.stencil.hwBuffer) {
R300_STATECHANGE(r300, zs);
if (state) {
r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
@@ -940,10 +938,9 @@ static void r300UpdateWindow(GLcontext * ctx)
GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
GLfloat sy = -v[MAT_SY];
GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
- GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
- GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
+ GLfloat sz = v[MAT_SZ] * rmesa->radeon.state.depth.scale;
+ GLfloat tz = v[MAT_TZ] * rmesa->radeon.state.depth.scale;
- R300_FIREVERTICES(rmesa);
R300_STATECHANGE(rmesa, vpt);
rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx);
@@ -962,6 +959,8 @@ static void r300Viewport(GLcontext * ctx, GLint x, GLint y,
* values, or keep the originals hanging around.
*/
r300UpdateWindow(ctx);
+
+ radeon_viewport(ctx, x, y, width, height);
}
static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
@@ -994,64 +993,6 @@ void r300UpdateViewportOffset(GLcontext * ctx)
radeonUpdateScissor(ctx);
}
-/**
- * Tell the card where to render (offset, pitch).
- * Effected by glDrawBuffer, etc
- */
-void r300UpdateDrawBuffer(GLcontext * ctx)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- r300ContextPtr r300 = rmesa;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- driRenderbuffer *drb;
-
- if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
- /* draw to front */
- drb =
- (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].
- Renderbuffer;
- } else if (fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) {
- /* draw to back */
- drb =
- (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].
- Renderbuffer;
- } else {
- /* drawing to multiple buffers, or none */
- return;
- }
-
- assert(drb);
- assert(drb->flippedPitch);
-
- R300_STATECHANGE(rmesa, cb);
-
- r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch; //r300->radeon.state.color.drawPitch;
-
- if (r300->radeon.radeonScreen->cpp == 4)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
- else
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565;
-
- if (r300->radeon.sarea->tiling_enabled)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE;
-#if 0
- R200_STATECHANGE(rmesa, ctx);
-
- /* Note: we used the (possibly) page-flipped values */
- rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET]
- = ((drb->flippedOffset + rmesa->r200Screen->fbLocation)
- & R200_COLOROFFSET_MASK);
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch;
-
- if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |=
- R200_COLOR_TILE_ENABLE;
- }
-#endif
-}
-
static void
r300FetchStateParameter(GLcontext * ctx,
const gl_state_index state[STATE_LENGTH],
@@ -1269,7 +1210,8 @@ static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
}
r300->hw.fpt.cmd[R300_FPT_CMD_0] =
- cmdpacket0(R300_US_TEX_INST_0, code->tex.length);
+ cmdpacket0(r300->radeon.radeonScreen,
+ R300_US_TEX_INST_0, code->tex.length);
}
static void r500SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
@@ -1320,7 +1262,7 @@ static GLuint translate_lod_bias(GLfloat bias)
static void r300SetupTextures(GLcontext * ctx)
{
int i, mtu;
- struct r300_tex_obj *t;
+ struct radeon_tex_obj *t;
r300ContextPtr r300 = R300_CONTEXT(ctx);
int hw_tmu = 0;
int last_hw_tmu = -1; /* -1 translates into no setup costs for fields */
@@ -1354,21 +1296,16 @@ static void r300SetupTextures(GLcontext * ctx)
/* We cannot let disabled tmu offsets pass DRM */
for (i = 0; i < mtu; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
-
-#if 0 /* Enables old behaviour */
- hw_tmu = i;
-#endif
tmu_mappings[i] = hw_tmu;
- t = r300->state.texture.unit[i].texobj;
- /* XXX questionable fix for bug 9170: */
+ t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
if (!t)
continue;
- if ((t->format & 0xffffff00) == 0xffffff00) {
+ if ((t->pp_txformat & 0xffffff00) == 0xffffff00) {
WARN_ONCE
("unknown texture format (entry %x) encountered. Help me !\n",
- t->format & 0xff);
+ t->pp_txformat & 0xff);
}
if (RADEON_DEBUG & DEBUG_STATE)
@@ -1379,29 +1316,28 @@ static void r300SetupTextures(GLcontext * ctx)
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 +
hw_tmu] =
- gen_fixed_filter(t->filter) | (hw_tmu << 28);
+ gen_fixed_filter(t->pp_txfilter) | (hw_tmu << 28);
/* Note: There is a LOD bias per texture unit and a LOD bias
* per texture object. We add them here to get the correct behaviour.
* (The per-texture object LOD bias was introduced in OpenGL 1.4
* and is not present in the EXT_texture_object extension).
*/
r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] =
- t->filter_1 |
- translate_lod_bias(ctx->Texture.Unit[i].LodBias + t->base.tObj->LodBias);
+ t->pp_txfilter_1 |
+ translate_lod_bias(ctx->Texture.Unit[i].LodBias + t->base.LodBias);
r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] =
- t->size;
+ t->pp_txsize;
r300->hw.tex.format.cmd[R300_TEX_VALUE_0 +
- hw_tmu] = t->format;
+ hw_tmu] = t->pp_txformat;
r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] =
- t->pitch_reg;
- r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 +
- hw_tmu] = t->offset;
+ t->pp_txpitch;
+ r300->hw.textures[hw_tmu] = t;
- if (t->offset & R300_TXO_MACRO_TILE) {
+ if (t->tile_bits & R300_TXO_MACRO_TILE) {
WARN_ONCE("macro tiling enabled!\n");
}
- if (t->offset & R300_TXO_MICRO_TILE) {
+ if (t->tile_bits & R300_TXO_MICRO_TILE) {
WARN_ONCE("micro tiling enabled!\n");
}
@@ -1418,21 +1354,21 @@ static void r300SetupTextures(GLcontext * ctx)
}
r300->hw.tex.filter.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_FILTER0_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_FILTER0_0, last_hw_tmu + 1);
r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_FILTER1_0, last_hw_tmu + 1);
r300->hw.tex.size.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_SIZE_0, last_hw_tmu + 1);
r300->hw.tex.format.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_FORMAT_0, last_hw_tmu + 1);
r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_FORMAT2_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_FORMAT2_0, last_hw_tmu + 1);
r300->hw.tex.offset.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_OFFSET_0, last_hw_tmu + 1);
r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
if (!fp) /* should only happenen once, just after context is created */
return;
@@ -1444,7 +1380,7 @@ static void r300SetupTextures(GLcontext * ctx)
r300->hw.txe.cmd[R300_TXE_ENABLE] |= 1;
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0] = 0;
r300->hw.tex.filter.cmd[R300_TEX_CMD_0] =
- cmdpacket0(R300_TX_FILTER0_0, 1);
+ cmdpacket0(r300->radeon.radeonScreen, R300_TX_FILTER0_0, 1);
}
r300SetupFragmentShaderTextures(ctx, tmu_mappings);
} else
@@ -1609,7 +1545,7 @@ static void r300SetupRSUnit(GLcontext * ctx)
r300->hw.rc.cmd[1] |= (rs_tex_count << R300_IT_COUNT_SHIFT) | (col_ip << R300_IC_COUNT_SHIFT) | R300_HIRES_EN;
r300->hw.rc.cmd[2] |= high_rr - 1;
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_INST_0, high_rr);
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_RS_INST_0, high_rr);
if (InputsRead)
WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
@@ -1787,7 +1723,7 @@ static void r500SetupRSUnit(GLcontext * ctx)
r300->hw.rc.cmd[1] |= (rs_tex_count << R300_IT_COUNT_SHIFT) | (col_ip << R300_IC_COUNT_SHIFT) | R300_HIRES_EN;
r300->hw.rc.cmd[2] |= 0xC0 | (high_rr - 1);
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R500_RS_INST_0, high_rr);
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R500_RS_INST_0, high_rr);
if (InputsRead)
WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
@@ -1984,6 +1920,7 @@ static void r300SetupRealVertexProgram(r300ContextPtr rmesa)
(inst_count << R300_PVS_LAST_VTX_SRC_INST_SHIFT);
}
+
static void r300SetupVertexProgram(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
@@ -2013,6 +1950,7 @@ static void r300SetupVertexProgram(r300ContextPtr rmesa)
*/
static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(cap),
@@ -2058,8 +1996,12 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
case GL_POLYGON_OFFSET_FILL:
r300SetPolygonOffsetState(ctx, state);
break;
+ case GL_SCISSOR_TEST:
+ radeon_firevertices(&rmesa->radeon);
+ rmesa->radeon.state.scissor.enabled = state;
+ radeonUpdateScissor( ctx );
+ break;
default:
- radeonEnable(ctx, cap, state);
break;
}
}
@@ -2070,6 +2012,7 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
static void r300ResetHwState(r300ContextPtr r300)
{
GLcontext *ctx = r300->radeon.glCtx;
+ struct radeon_renderbuffer *rrb;
int has_tcl = 1;
if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
@@ -2078,6 +2021,7 @@ static void r300ResetHwState(r300ContextPtr r300)
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
+ radeon_firevertices(&r300->radeon);
r300UpdateWindow(ctx);
r300ColorMask(ctx,
@@ -2100,8 +2044,6 @@ static void r300ResetHwState(r300ContextPtr r300)
r300UpdateCulling(ctx);
- r300UpdateTextureState(ctx);
-
r300SetBlendState(ctx);
r300SetLogicOpState(ctx);
@@ -2240,20 +2182,6 @@ static void r300ResetHwState(r300ContextPtr r300)
r300BlendColor(ctx, ctx->Color.BlendColor);
- /* Again, r300ClearBuffer uses this */
- r300->hw.cb.cmd[R300_CB_OFFSET] =
- r300->radeon.state.color.drawOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.state.color.drawPitch;
-
- if (r300->radeon.radeonScreen->cpp == 4)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
- else
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565;
-
- if (r300->radeon.sarea->tiling_enabled)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE;
-
r300->hw.rb3d_dither_ctl.cmd[1] = 0;
r300->hw.rb3d_dither_ctl.cmd[2] = 0;
r300->hw.rb3d_dither_ctl.cmd[3] = 0;
@@ -2269,12 +2197,8 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[1] = 0x00000000;
r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[2] = 0xffffffff;
- r300->hw.zb.cmd[R300_ZB_OFFSET] =
- r300->radeon.radeonScreen->depthOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
-
- if (r300->radeon.sarea->tiling_enabled) {
+ rrb = r300->radeon.state.depth.rrb;
+ if (rrb && rrb->bo && (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)) {
/* XXX: Turn off when clearing buffers ? */
r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTHMACROTILE_ENABLE;
@@ -2285,18 +2209,6 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.zb_depthclearvalue.cmd[1] = 0;
- switch (ctx->Visual.depthBits) {
- case 16:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTHFORMAT_16BIT_INT_Z;
- break;
- case 24:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL;
- break;
- default:
- fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits);
- _mesa_exit(-1);
- }
-
r300->hw.zstencil_format.cmd[2] = R300_ZTOP_DISABLE;
r300->hw.zstencil_format.cmd[3] = 0x00000003;
r300->hw.zstencil_format.cmd[4] = 0x00000000;
@@ -2317,7 +2229,7 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
}
- r300->hw.all_dirty = GL_TRUE;
+ r300->radeon.hw.all_dirty = GL_TRUE;
}
void r300UpdateShaders(r300ContextPtr rmesa)
@@ -2328,8 +2240,8 @@ void r300UpdateShaders(r300ContextPtr rmesa)
ctx = rmesa->radeon.glCtx;
- if (rmesa->NewGLState && hw_tcl_on) {
- rmesa->NewGLState = 0;
+ if (rmesa->radeon.NewGLState && hw_tcl_on) {
+ rmesa->radeon.NewGLState = 0;
for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
rmesa->temp_attrib[i] =
@@ -2408,10 +2320,10 @@ static void r300SetupPixelShader(r300ContextPtr rmesa)
R300_STATECHANGE(rmesa, fpi[1]);
R300_STATECHANGE(rmesa, fpi[2]);
R300_STATECHANGE(rmesa, fpi[3]);
- rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_INST_0, code->alu.length);
- rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_ADDR_0, code->alu.length);
- rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_INST_0, code->alu.length);
- rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
+ rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_US_ALU_RGB_INST_0, code->alu.length);
+ rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_US_ALU_RGB_ADDR_0, code->alu.length);
+ rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_US_ALU_ALPHA_INST_0, code->alu.length);
+ rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
for (i = 0; i < code->alu.length; i++) {
rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst0;
rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst1;
@@ -2442,7 +2354,7 @@ static void r300SetupPixelShader(r300ContextPtr rmesa)
}
R300_STATECHANGE(rmesa, fpp);
- rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, code->const_nr * 4);
+ rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_PFS_PARAM_0_X, code->const_nr * 4);
for (i = 0; i < code->const_nr; i++) {
const GLfloat *constant = get_fragmentprogram_constant(ctx,
&fp->mesa_program.Base, code->constant[i]);
@@ -2534,7 +2446,6 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
GLcontext *ctx;
ctx = rmesa->radeon.glCtx;
- r300UpdateTextureState(ctx);
r300SetEarlyZState(ctx);
/* w_fmt value is set to get best performance
@@ -2587,12 +2498,16 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
_ae_invalidate_state(ctx, new_state);
if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
- r300UpdateDrawBuffer(ctx);
+ _mesa_update_framebuffer(ctx);
+ /* this updates the DrawBuffer's Width/Height if it's a FBO */
+ _mesa_update_draw_buffer_bounds(ctx);
+
+ R300_STATECHANGE(r300, cb);
}
r300UpdateStateParameters(ctx, new_state);
- r300->NewGLState |= new_state;
+ r300->radeon.NewGLState |= new_state;
}
/**
@@ -2605,26 +2520,9 @@ void r300InitState(r300ContextPtr r300)
GLcontext *ctx = r300->radeon.glCtx;
GLuint depth_fmt;
- radeonInitState(&r300->radeon);
-
- switch (ctx->Visual.depthBits) {
- case 16:
- r300->state.depth.scale = 1.0 / (GLfloat) 0xffff;
- depth_fmt = R300_DEPTHFORMAT_16BIT_INT_Z;
- break;
- case 24:
- r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff;
- depth_fmt = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL;
- break;
- default:
- fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
- ctx->Visual.depthBits);
- _mesa_exit(-1);
- }
-
/* Only have hw stencil when depth buffer is 24 bits deep */
- r300->state.stencil.hw_stencil = (ctx->Visual.stencilBits > 0 &&
- ctx->Visual.depthBits == 24);
+ r300->radeon.state.stencil.hwBuffer = (ctx->Visual.stencilBits > 0 &&
+ ctx->Visual.depthBits == 24);
memset(&(r300->state.texture), 0, sizeof(r300->state.texture));
@@ -2661,7 +2559,6 @@ void r300UpdateClipPlanes( GLcontext *ctx )
*/
void r300InitStateFuncs(struct dd_function_table *functions)
{
- radeonInitStateFuncs(functions);
functions->UpdateState = r300InvalidateState;
functions->AlphaFunc = r300AlphaFunc;
@@ -2697,4 +2594,8 @@ void r300InitStateFuncs(struct dd_function_table *functions)
functions->RenderMode = r300RenderMode;
functions->ClipPlane = r300ClipPlane;
+ functions->Scissor = radeonScissor;
+
+ functions->DrawBuffer = radeonDrawBuffer;
+ functions->ReadBuffer = radeonReadBuffer;
}