diff options
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 1800 |
1 files changed, 822 insertions, 978 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 870d683f00..b5cf21d644 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -29,9 +29,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* - * Authors: - * Nicolai Haehnle <prefect_@gmx.net> +/** + * \file + * + * \author Nicolai Haehnle <prefect_@gmx.net> */ #include "glheader.h" @@ -58,14 +59,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_ioctl.h" #include "r300_state.h" #include "r300_reg.h" -#include "r300_program.h" #include "r300_emit.h" #include "r300_fragprog.h" #include "r300_tex.h" -#include "r300_maos.h" #include "drirenderbuffer.h" +extern int future_hw_tcl_on; +extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx); + static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4]) { GLubyte color[4]; @@ -78,8 +80,8 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4]) CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]); CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]); - rmesa->hw.blend_color.cmd[1] = r300PackColor(4, color[3], color[0], - color[1], color[2]); + rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0], + color[1], color[2]); } /** @@ -98,60 +100,58 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4]) */ static int blend_factor(GLenum factor, GLboolean is_src) { - int func; - switch (factor) { case GL_ZERO: - func = R300_BLEND_GL_ZERO; + return R300_BLEND_GL_ZERO; break; case GL_ONE: - func = R300_BLEND_GL_ONE; + return R300_BLEND_GL_ONE; break; case GL_DST_COLOR: - func = R300_BLEND_GL_DST_COLOR; + return R300_BLEND_GL_DST_COLOR; break; case GL_ONE_MINUS_DST_COLOR: - func = R300_BLEND_GL_ONE_MINUS_DST_COLOR; + return R300_BLEND_GL_ONE_MINUS_DST_COLOR; break; case GL_SRC_COLOR: - func = R300_BLEND_GL_SRC_COLOR; + return R300_BLEND_GL_SRC_COLOR; break; case GL_ONE_MINUS_SRC_COLOR: - func = R300_BLEND_GL_ONE_MINUS_SRC_COLOR; + return R300_BLEND_GL_ONE_MINUS_SRC_COLOR; break; case GL_SRC_ALPHA: - func = R300_BLEND_GL_SRC_ALPHA; + return R300_BLEND_GL_SRC_ALPHA; break; case GL_ONE_MINUS_SRC_ALPHA: - func = R300_BLEND_GL_ONE_MINUS_SRC_ALPHA; + return R300_BLEND_GL_ONE_MINUS_SRC_ALPHA; break; case GL_DST_ALPHA: - func = R300_BLEND_GL_DST_ALPHA; + return R300_BLEND_GL_DST_ALPHA; break; case GL_ONE_MINUS_DST_ALPHA: - func = R300_BLEND_GL_ONE_MINUS_DST_ALPHA; + return R300_BLEND_GL_ONE_MINUS_DST_ALPHA; break; case GL_SRC_ALPHA_SATURATE: - func = (is_src) ? R300_BLEND_GL_SRC_ALPHA_SATURATE : - R300_BLEND_GL_ZERO; + return (is_src) ? R300_BLEND_GL_SRC_ALPHA_SATURATE : + R300_BLEND_GL_ZERO; break; case GL_CONSTANT_COLOR: - func = R300_BLEND_GL_CONST_COLOR; + return R300_BLEND_GL_CONST_COLOR; break; case GL_ONE_MINUS_CONSTANT_COLOR: - func = R300_BLEND_GL_ONE_MINUS_CONST_COLOR; + return R300_BLEND_GL_ONE_MINUS_CONST_COLOR; break; case GL_CONSTANT_ALPHA: - func = R300_BLEND_GL_CONST_ALPHA; + return R300_BLEND_GL_CONST_ALPHA; break; case GL_ONE_MINUS_CONSTANT_ALPHA: - func = R300_BLEND_GL_ONE_MINUS_CONST_ALPHA; + return R300_BLEND_GL_ONE_MINUS_CONST_ALPHA; break; default: fprintf(stderr, "unknown blend factor %x\n", factor); - func = (is_src) ? R300_BLEND_GL_ONE : R300_BLEND_GL_ZERO; + return (is_src) ? R300_BLEND_GL_ONE : R300_BLEND_GL_ZERO; + break; } - return func; } /** @@ -166,12 +166,15 @@ static int blend_factor(GLenum factor, GLboolean is_src) */ /* helper function */ -static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn, int cbits, int funcA, int eqnA) +static void r300SetBlendCntl(r300ContextPtr r300, int func, int eqn, + int cbits, int funcA, int eqnA) { GLuint new_ablend, new_cblend; #if 0 - fprintf(stderr, "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", eqnA, funcA, eqn, func, cbits); + fprintf(stderr, + "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", + eqnA, funcA, eqn, func, cbits); #endif new_ablend = eqnA | funcA; new_cblend = eqn | func; @@ -184,21 +187,20 @@ static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn, int cbit */ #if 0 if (new_ablend == new_cblend) { - new_cblend |= R300_BLEND_NO_SEPARATE; + new_cblend |= R300_BLEND_NO_SEPARATE; } #endif new_cblend |= cbits; - if((new_ablend != r300->hw.bld.cmd[R300_BLD_ABLEND]) || - (new_cblend != r300->hw.bld.cmd[R300_BLD_CBLEND])) { + if ((new_ablend != r300->hw.bld.cmd[R300_BLD_ABLEND]) || + (new_cblend != r300->hw.bld.cmd[R300_BLD_CBLEND])) { R300_STATECHANGE(r300, bld); - r300->hw.bld.cmd[R300_BLD_ABLEND]=new_ablend; - r300->hw.bld.cmd[R300_BLD_CBLEND]=new_cblend; + r300->hw.bld.cmd[R300_BLD_ABLEND] = new_ablend; + r300->hw.bld.cmd[R300_BLD_CBLEND] = new_cblend; } } - -static void r300_set_blend_state(GLcontext * ctx) +static void r300SetBlendState(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); int func = (R300_BLEND_GL_ONE << R300_SRC_BLEND_SHIFT) | @@ -209,14 +211,15 @@ static void r300_set_blend_state(GLcontext * ctx) int eqnA = R300_COMB_FCN_ADD_CLAMP; if (RGBA_LOGICOP_ENABLED(ctx) || !ctx->Color.BlendEnabled) { - r300_set_blend_cntl(r300, - func, eqn, 0, - func, eqn); + r300SetBlendCntl(r300, func, eqn, 0, func, eqn); return; } - func = (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) << R300_SRC_BLEND_SHIFT) | - (blend_factor(ctx->Color.BlendDstRGB, GL_FALSE) << R300_DST_BLEND_SHIFT); + func = + (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) << + R300_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstRGB, + GL_FALSE) << + R300_DST_BLEND_SHIFT); switch (ctx->Color.BlendEquationRGB) { case GL_FUNC_ADD: @@ -246,13 +249,15 @@ static void r300_set_blend_state(GLcontext * ctx) default: fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", - __func__, __LINE__, ctx->Color.BlendEquationRGB); + __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB); return; } - - funcA = (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) << R300_SRC_BLEND_SHIFT) | - (blend_factor(ctx->Color.BlendDstA, GL_FALSE) << R300_DST_BLEND_SHIFT); + funcA = + (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) << + R300_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstA, + GL_FALSE) << + R300_DST_BLEND_SHIFT); switch (ctx->Color.BlendEquationA) { case GL_FUNC_ADD: @@ -280,33 +285,34 @@ static void r300_set_blend_state(GLcontext * ctx) break; default: - fprintf(stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n", - __func__, __LINE__, ctx->Color.BlendEquationA); + fprintf(stderr, + "[%s:%u] Invalid A blend equation (0x%04x).\n", + __FUNCTION__, __LINE__, ctx->Color.BlendEquationA); return; } - r300_set_blend_cntl(r300, - func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE, - funcA, eqnA); + r300SetBlendCntl(r300, + func, eqn, + R300_BLEND_UNKNOWN | R300_BLEND_ENABLE, funcA, eqnA); } static void r300BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) { - r300_set_blend_state(ctx); + r300SetBlendState(ctx); } static void r300BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { - r300_set_blend_state(ctx); + r300SetBlendState(ctx); } /** * Update our tracked culling state based on Mesa's state. */ -static void r300UpdateCulling(GLcontext* ctx) +static void r300UpdateCulling(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); uint32_t val = 0; @@ -314,7 +320,7 @@ static void r300UpdateCulling(GLcontext* ctx) R300_STATECHANGE(r300, cul); if (ctx->Polygon.CullFlag) { if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - val = R300_CULL_FRONT|R300_CULL_BACK; + val = R300_CULL_FRONT | R300_CULL_BACK; else if (ctx->Polygon.CullFaceMode == GL_FRONT) val = R300_CULL_FRONT; else @@ -328,13 +334,13 @@ static void r300UpdateCulling(GLcontext* ctx) r300->hw.cul.cmd[R300_CUL_CULL] = val; } -static void update_early_z(GLcontext *ctx) +static void r300SetEarlyZState(GLcontext * ctx) { /* updates register R300_RB3D_EARLY_Z (0x4F14) if depth test is not enabled it should be R300_EARLY_Z_DISABLE if depth is enabled and alpha not it should be R300_EARLY_Z_ENABLE if depth and alpha is enabled it should be R300_EARLY_Z_DISABLE - */ + */ r300ContextPtr r300 = R300_CONTEXT(ctx); R300_STATECHANGE(r300, zstencil_format); @@ -351,7 +357,7 @@ static void update_early_z(GLcontext *ctx) } } -static void update_alpha(GLcontext *ctx) +static void r300SetAlphaState(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); GLubyte refByte; @@ -383,7 +389,7 @@ static void update_alpha(GLcontext *ctx) pp_misc |= R300_ALPHA_TEST_GEQUAL; break; case GL_ALWAYS: - /*pp_misc |= R300_ALPHA_TEST_PASS;*/ + /*pp_misc |= R300_ALPHA_TEST_PASS; */ really_enabled = GL_FALSE; break; } @@ -395,17 +401,17 @@ static void update_alpha(GLcontext *ctx) pp_misc = 0x0; } - R300_STATECHANGE(r300, at); r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc; - update_early_z(ctx); + + r300SetEarlyZState(ctx); } static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) { - (void) func; - (void) ref; - update_alpha(ctx); + (void)func; + (void)ref; + r300SetAlphaState(ctx); } static int translate_func(int func) @@ -431,126 +437,38 @@ static int translate_func(int func) return 0; } -static void update_depth(GLcontext* ctx) +static void r300SetDepthState(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); R300_STATECHANGE(r300, zs); r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE; - r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT); + r300->hw.zs.cmd[R300_ZS_CNTL_1] &= + ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT); if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) { if (ctx->Depth.Mask) - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST_AND_WRITE; + r300->hw.zs.cmd[R300_ZS_CNTL_0] |= + R300_RB3D_Z_TEST_AND_WRITE; else r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST; - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(ctx->Depth.Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= + translate_func(ctx->Depth. + Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; } else { r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1; - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= + translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; } - update_early_z(ctx); -} - -/** - * Handle glEnable()/glDisable(). - * - * \note Mesa already filters redundant calls to glEnable/glDisable. - */ -static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(cap), - state ? "GL_TRUE" : "GL_FALSE"); - - switch (cap) { - /* Fast track this one... - */ - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - break; - - case GL_FOG: - R300_STATECHANGE(r300, fogs); - if (state) { - r300->hw.fogs.cmd[R300_FOGS_STATE] |= - R300_FOG_ENABLE; - - ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL ); - ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); - ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); - ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End ); - ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color ); - } else { - r300->hw.fogs.cmd[R300_FOGS_STATE] &= - ~R300_FOG_ENABLE; - } - - break; - - case GL_ALPHA_TEST: - update_alpha(ctx); - break; - - case GL_BLEND: - case GL_COLOR_LOGIC_OP: - r300_set_blend_state(ctx); - break; - - case GL_DEPTH_TEST: - update_depth(ctx); - break; - - case GL_STENCIL_TEST: - if (r300->state.stencil.hw_stencil) { - R300_STATECHANGE(r300, zs); - if (state) { - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= - R300_RB3D_STENCIL_ENABLE; - } else { - r300->hw.zs.cmd[R300_ZS_CNTL_0] &= - ~R300_RB3D_STENCIL_ENABLE; - } - } else { -#if R200_MERGED - FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state); -#endif - } - break; - - case GL_CULL_FACE: - r300UpdateCulling(ctx); - break; - - case GL_POLYGON_OFFSET_POINT: - case GL_POLYGON_OFFSET_LINE: - break; - - case GL_POLYGON_OFFSET_FILL: - R300_STATECHANGE(r300, occlusion_cntl); - if(state){ - r300->hw.occlusion_cntl.cmd[1] |= (3<<0); - } else { - r300->hw.occlusion_cntl.cmd[1] &= ~(3<<0); - } - break; - default: - radeonEnable(ctx, cap, state); - return; - } + r300SetEarlyZState(ctx); } - -static void r300UpdatePolygonMode(GLcontext *ctx) +static void r300UpdatePolygonMode(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); - uint32_t hw_mode=0; + uint32_t hw_mode = 0; if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { @@ -569,25 +487,25 @@ static void r300UpdatePolygonMode(GLcontext *ctx) switch (f) { case GL_LINE: hw_mode |= R300_PM_FRONT_LINE; - break; - case GL_POINT: /* noop */ + break; + case GL_POINT: /* noop */ hw_mode |= R300_PM_FRONT_POINT; - break; + break; case GL_FILL: hw_mode |= R300_PM_FRONT_FILL; - break; + break; } switch (b) { case GL_LINE: hw_mode |= R300_PM_BACK_LINE; - break; - case GL_POINT: /* noop */ + break; + case GL_POINT: /* noop */ hw_mode |= R300_PM_BACK_POINT; - break; + break; case GL_FILL: hw_mode |= R300_PM_BACK_FILL; - break; + break; } } @@ -602,20 +520,19 @@ static void r300UpdatePolygonMode(GLcontext *ctx) * * \note Mesa already filters redundant calls to this function. */ -static void r300CullFace(GLcontext* ctx, GLenum mode) +static void r300CullFace(GLcontext * ctx, GLenum mode) { (void)mode; r300UpdateCulling(ctx); } - /** * Change the polygon orientation. * * \note Mesa already filters redundant calls to this function. */ -static void r300FrontFace(GLcontext* ctx, GLenum mode) +static void r300FrontFace(GLcontext * ctx, GLenum mode) { (void)mode; @@ -623,42 +540,38 @@ static void r300FrontFace(GLcontext* ctx, GLenum mode) r300UpdatePolygonMode(ctx); } - /** * Change the depth testing function. * * \note Mesa already filters redundant calls to this function. */ -static void r300DepthFunc(GLcontext* ctx, GLenum func) +static void r300DepthFunc(GLcontext * ctx, GLenum func) { - (void) func; - update_depth(ctx); + (void)func; + r300SetDepthState(ctx); } - /** * Enable/Disable depth writing. * * \note Mesa already filters redundant calls to this function. */ -static void r300DepthMask(GLcontext* ctx, GLboolean mask) +static void r300DepthMask(GLcontext * ctx, GLboolean mask) { - (void) mask; - update_depth(ctx); + (void)mask; + r300SetDepthState(ctx); } - /** * Handle glColorMask() */ -static void r300ColorMask(GLcontext* ctx, +static void r300ColorMask(GLcontext * ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { r300ContextPtr r300 = R300_CONTEXT(ctx); int mask = (r ? R300_COLORMASK0_R : 0) | - (g ? R300_COLORMASK0_G : 0) | - (b ? R300_COLORMASK0_B : 0) | - (a ? R300_COLORMASK0_A : 0); + (g ? R300_COLORMASK0_G : 0) | + (b ? R300_COLORMASK0_B : 0) | (a ? R300_COLORMASK0_A : 0); if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) { R300_STATECHANGE(r300, cmk); @@ -669,12 +582,15 @@ static void r300ColorMask(GLcontext* ctx, /* ============================================================= * Fog */ -static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) +static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { r300ContextPtr r300 = R300_CONTEXT(ctx); - union { int i; float f; } fogScale, fogStart; + union { + int i; + float f; + } fogScale, fogStart; - (void) param; + (void)param; fogScale.i = r300->hw.fogp.cmd[R300_FOGP_SCALE]; fogStart.i = r300->hw.fogp.cmd[R300_FOGP_START]; @@ -687,29 +603,37 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) case GL_LINEAR: R300_STATECHANGE(r300, fogs); r300->hw.fogs.cmd[R300_FOGS_STATE] = - (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_LINEAR; + (r300->hw.fogs. + cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | + R300_FOG_MODE_LINEAR; if (ctx->Fog.Start == ctx->Fog.End) { fogScale.f = -1.0; fogStart.f = 1.0; - } - else { - fogScale.f = 1.0 / (ctx->Fog.End-ctx->Fog.Start); - fogStart.f = -ctx->Fog.Start / (ctx->Fog.End-ctx->Fog.Start); + } else { + fogScale.f = + 1.0 / (ctx->Fog.End - ctx->Fog.Start); + fogStart.f = + -ctx->Fog.Start / (ctx->Fog.End - + ctx->Fog.Start); } break; case GL_EXP: R300_STATECHANGE(r300, fogs); r300->hw.fogs.cmd[R300_FOGS_STATE] = - (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_EXP; - fogScale.f = 0.0933*ctx->Fog.Density; + (r300->hw.fogs. + cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | + R300_FOG_MODE_EXP; + fogScale.f = 0.0933 * ctx->Fog.Density; fogStart.f = 0.0; break; case GL_EXP2: R300_STATECHANGE(r300, fogs); r300->hw.fogs.cmd[R300_FOGS_STATE] = - (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_EXP2; - fogScale.f = 0.3*ctx->Fog.Density; + (r300->hw.fogs. + cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | + R300_FOG_MODE_EXP2; + fogScale.f = 0.3 * ctx->Fog.Density; fogStart.f = 0.0; default: return; @@ -718,11 +642,11 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) case GL_FOG_DENSITY: switch (ctx->Fog.Mode) { case GL_EXP: - fogScale.f = 0.0933*ctx->Fog.Density; + fogScale.f = 0.0933 * ctx->Fog.Density; fogStart.f = 0.0; break; case GL_EXP2: - fogScale.f = 0.3*ctx->Fog.Density; + fogScale.f = 0.3 * ctx->Fog.Density; fogStart.f = 0.0; default: break; @@ -734,18 +658,23 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) if (ctx->Fog.Start == ctx->Fog.End) { fogScale.f = -1.0; fogStart.f = 1.0; - } - else { - fogScale.f = 1.0 / (ctx->Fog.End-ctx->Fog.Start); - fogStart.f = -ctx->Fog.Start / (ctx->Fog.End-ctx->Fog.Start); + } else { + fogScale.f = + 1.0 / (ctx->Fog.End - ctx->Fog.Start); + fogStart.f = + -ctx->Fog.Start / (ctx->Fog.End - + ctx->Fog.Start); } } break; case GL_FOG_COLOR: R300_STATECHANGE(r300, fogc); - r300->hw.fogc.cmd[R300_FOGC_R] = (GLuint) (ctx->Fog.Color[0]*1023.0F) & 0x3FF; - r300->hw.fogc.cmd[R300_FOGC_G] = (GLuint) (ctx->Fog.Color[1]*1023.0F) & 0x3FF; - r300->hw.fogc.cmd[R300_FOGC_B] = (GLuint) (ctx->Fog.Color[2]*1023.0F) & 0x3FF; + r300->hw.fogc.cmd[R300_FOGC_R] = + (GLuint) (ctx->Fog.Color[0] * 1023.0F) & 0x3FF; + r300->hw.fogc.cmd[R300_FOGC_G] = + (GLuint) (ctx->Fog.Color[1] * 1023.0F) & 0x3FF; + r300->hw.fogc.cmd[R300_FOGC_B] = + (GLuint) (ctx->Fog.Color[2] * 1023.0F) & 0x3FF; break; case GL_FOG_COORD_SRC: break; @@ -772,25 +701,25 @@ static void r300PointSize(GLcontext * ctx, GLfloat size) R300_STATECHANGE(r300, ps); r300->hw.ps.cmd[R300_PS_POINTSIZE] = - ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) | - ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT); + ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) | + ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT); } /* ============================================================= * Line state */ -static void r300LineWidth(GLcontext *ctx, GLfloat widthf) +static void r300LineWidth(GLcontext * ctx, GLfloat widthf) { r300ContextPtr r300 = R300_CONTEXT(ctx); widthf = ctx->Line._Width; R300_STATECHANGE(r300, lcntl); - r300->hw.lcntl.cmd[1] = (int)(widthf * 6.0); - r300->hw.lcntl.cmd[1] |= R300_LINE_CNT_VE; + r300->hw.lcntl.cmd[1] = + R300_LINE_CNT_HO | R300_LINE_CNT_VE | (int)(widthf * 6.0); } -static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) +static void r300PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) { (void)face; (void)mode; @@ -846,30 +775,42 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode) } static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face, - GLenum func, GLint ref, GLuint mask) + GLenum func, GLint ref, GLuint mask) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | - ((ctx->Stencil.ValueMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); + GLuint refmask = + (((ctx->Stencil. + Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | ((ctx-> + Stencil. + ValueMask + [0] & + 0xff) + << + R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); GLuint flag; R300_STATECHANGE(rmesa, zs); - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~( - (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) - | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT)); + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~((R300_ZS_MASK << + R300_RB3D_ZS1_FRONT_FUNC_SHIFT) + | (R300_ZS_MASK << + R300_RB3D_ZS1_BACK_FUNC_SHIFT)); - rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~((R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | - (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); + rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= + ~((R300_RB3D_ZS2_STENCIL_MASK << + R300_RB3D_ZS2_STENCIL_REF_SHIFT) | + (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); flag = translate_func(ctx->Stencil.Function[0]); - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT); + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= + (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT); if (ctx->Stencil._TestTwoSide) flag = translate_func(ctx->Stencil.Function[1]); - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT); + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= + (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT); rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask; } @@ -878,38 +819,50 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) r300ContextPtr rmesa = R300_CONTEXT(ctx); R300_STATECHANGE(rmesa, zs); - rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~(R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT); - rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= (ctx->Stencil.WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT; + rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= + ~(R300_RB3D_ZS2_STENCIL_MASK << + R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT); + rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= + (ctx->Stencil. + WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT; } - -static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) +static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, + GLenum fail, GLenum zfail, GLenum zpass) { r300ContextPtr rmesa = R300_CONTEXT(ctx); R300_STATECHANGE(rmesa, zs); - /* It is easier to mask what's left.. */ + /* It is easier to mask what's left.. */ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) | (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT); rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= - (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT); + (translate_stencil_op(ctx->Stencil.FailFunc[0]) << + R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << + R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << + R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT); if (ctx->Stencil._TestTwoSide) { rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= - (translate_stencil_op(ctx->Stencil.FailFunc[1]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZFailFunc[1]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZPassFunc[1]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); + (translate_stencil_op(ctx->Stencil.FailFunc[1]) << + R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZFailFunc[1]) << + R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZPassFunc[1]) << + R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); } else { rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= - (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); + (translate_stencil_op(ctx->Stencil.FailFunc[0]) << + R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << + R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << + R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); } } @@ -919,8 +872,10 @@ static void r300ClearStencil(GLcontext * ctx, GLint s) rmesa->state.stencil.clear = ((GLuint) (ctx->Stencil.Clear & 0xff) | - (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT) | - ((ctx->Stencil.WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT)); + (R300_RB3D_ZS2_STENCIL_MASK << + R300_RB3D_ZS2_STENCIL_MASK_SHIFT) | ((ctx->Stencil. + WriteMask[0] & 0xff) << + R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT)); } /* ============================================================= @@ -933,7 +888,7 @@ static void r300ClearStencil(GLcontext * ctx, GLint s) #define SUBPIXEL_X 0.125 #define SUBPIXEL_Y 0.125 -void r300UpdateWindow(GLcontext * ctx) +static void r300UpdateWindow(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; @@ -951,11 +906,11 @@ void r300UpdateWindow(GLcontext * ctx) R300_FIREVERTICES(rmesa); R300_STATECHANGE(rmesa, vpt); - rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx); + rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx); rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx); - rmesa->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(sy); + rmesa->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(sy); rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty); - rmesa->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(sz); + rmesa->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(sz); rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz); } @@ -974,38 +929,36 @@ static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) r300UpdateWindow(ctx); } -void r300UpdateViewportOffset( GLcontext *ctx ) +void r300UpdateViewportOffset(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = ((radeonContextPtr)rmesa)->dri.drawable; - GLfloat xoffset = (GLfloat)dPriv->x; - GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h; + __DRIdrawablePrivate *dPriv = ((radeonContextPtr) rmesa)->dri.drawable; + GLfloat xoffset = (GLfloat) dPriv->x; + GLfloat yoffset = (GLfloat) dPriv->y + dPriv->h; const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X; - GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y; + GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; - if ( rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] != r300PackFloat32(tx) || - rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] != r300PackFloat32(ty)) - { - /* Note: this should also modify whatever data the context reset - * code uses... - */ - R300_STATECHANGE( rmesa, vpt ); - rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx); - rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty); + if (rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] != r300PackFloat32(tx) || + rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] != r300PackFloat32(ty)) { + /* Note: this should also modify whatever data the context reset + * code uses... + */ + R300_STATECHANGE(rmesa, vpt); + rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx); + rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty); } - radeonUpdateScissor( ctx ); + radeonUpdateScissor(ctx); } /** * Tell the card where to render (offset, pitch). * Effected by glDrawBuffer, etc */ -void -r300UpdateDrawBuffer(GLcontext *ctx) +void r300UpdateDrawBuffer(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); r300ContextPtr r300 = rmesa; @@ -1014,13 +967,15 @@ r300UpdateDrawBuffer(GLcontext *ctx) if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { /* draw to front */ - drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - } - else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) { + drb = + (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT]. + Renderbuffer; + } else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) { /* draw to back */ - drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; - } - else { + drb = + (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT]. + Renderbuffer; + } else { /* drawing to multiple buffers, or none */ return; } @@ -1028,12 +983,11 @@ r300UpdateDrawBuffer(GLcontext *ctx) assert(drb); assert(drb->flippedPitch); + R300_STATECHANGE(rmesa, cb); - R300_STATECHANGE( rmesa, cb ); - - r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset + - r300->radeon.radeonScreen->fbLocation; - r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch;//r300->radeon.state.color.drawPitch; + r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset + + r300->radeon.radeonScreen->fbLocation; + r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch; //r300->radeon.state.color.drawPitch; if (r300->radeon.radeonScreen->cpp == 4) r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888; @@ -1043,51 +997,55 @@ r300UpdateDrawBuffer(GLcontext *ctx) if (r300->radeon.sarea->tiling_enabled) r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE; #if 0 - R200_STATECHANGE( rmesa, ctx ); + R200_STATECHANGE(rmesa, ctx); /* Note: we used the (possibly) page-flipped values */ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] - = ((drb->flippedOffset + rmesa->r200Screen->fbLocation) - & R200_COLOROFFSET_MASK); + = ((drb->flippedOffset + rmesa->r200Screen->fbLocation) + & R200_COLOROFFSET_MASK); rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch; if (rmesa->sarea->tiling_enabled) { - rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE; + rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= + R200_COLOR_TILE_ENABLE; } #endif } static void -r300FetchStateParameter(GLcontext *ctx, - const gl_state_index state[STATE_LENGTH], - GLfloat *value) +r300FetchStateParameter(GLcontext * ctx, + const gl_state_index state[STATE_LENGTH], + GLfloat * value) { r300ContextPtr r300 = R300_CONTEXT(ctx); - switch(state[0]) { + switch (state[0]) { case STATE_INTERNAL: - switch(state[1]) { + switch (state[1]) { case STATE_R300_WINDOW_DIMENSION: - value[0] = r300->radeon.dri.drawable->w*0.5f;/* width*0.5 */ - value[1] = r300->radeon.dri.drawable->h*0.5f;/* height*0.5 */ - value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */ - value[3] = 1.0F; /* not used */ + value[0] = r300->radeon.dri.drawable->w * 0.5f; /* width*0.5 */ + value[1] = r300->radeon.dri.drawable->h * 0.5f; /* height*0.5 */ + value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */ + value[3] = 1.0F; /* not used */ break; - case STATE_R300_TEXRECT_FACTOR: { - struct gl_texture_object* t = ctx->Texture.Unit[state[2]].CurrentRect; - - if (t && t->Image[0][t->BaseLevel]) { - struct gl_texture_image* image = t->Image[0][t->BaseLevel]; - value[0] = 1.0 / image->Width2; - value[1] = 1.0 / image->Height2; - } else { - value[0] = 1.0; - value[1] = 1.0; + case STATE_R300_TEXRECT_FACTOR:{ + struct gl_texture_object *t = + ctx->Texture.Unit[state[2]].CurrentRect; + + if (t && t->Image[0][t->BaseLevel]) { + struct gl_texture_image *image = + t->Image[0][t->BaseLevel]; + value[0] = 1.0 / image->Width2; + value[1] = 1.0 / image->Height2; + } else { + value[0] = 1.0; + value[1] = 1.0; + } + value[2] = 1.0; + value[3] = 1.0; + break; } - value[2] = 1.0; - value[3] = 1.0; - break; } default: break; @@ -1109,23 +1067,24 @@ void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state) struct gl_program_parameter_list *paramList; GLuint i; - if(!(new_state & (_NEW_BUFFERS|_NEW_PROGRAM))) - return; + if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM))) + return; fp = (struct r300_fragment_program *)ctx->FragmentProgram._Current; if (!fp) - return; + return; paramList = fp->mesa_program.Base.Parameters; if (!paramList) - return; + return; for (i = 0; i < paramList->NumParameters; i++) { - if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR){ + if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { r300FetchStateParameter(ctx, - paramList->Parameters[i].StateIndexes, - paramList->ParameterValues[i]); + paramList->Parameters[i]. + StateIndexes, + paramList->ParameterValues[i]); } } } @@ -1141,10 +1100,10 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) switch (ctx->Visual.depthBits) { case 16: constant *= 4.0; - break; + break; case 24: constant *= 2.0; - break; + break; } factor *= 12.0; @@ -1160,7 +1119,6 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) /* Routing and texture-related */ - /* r300 doesnt handle GL_CLAMP and GL_MIRROR_CLAMP_EXT correctly when filter is NEAREST. * Since texwrap produces same results for GL_CLAMP and GL_CLAMP_TO_EDGE we use them instead. * We need to recalculate wrap modes whenever filter mode is changed because someone might do: @@ -1172,70 +1130,75 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) */ static unsigned long gen_fixed_filter(unsigned long f) { - unsigned long mag, min, needs_fixing=0; + unsigned long mag, min, needs_fixing = 0; //return f; /* We ignore MIRROR bit so we dont have to do everything twice */ - if((f & ((7-1) << R300_TX_WRAP_S_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)){ + if ((f & ((7 - 1) << R300_TX_WRAP_S_SHIFT)) == + (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)) { needs_fixing |= 1; } - if((f & ((7-1) << R300_TX_WRAP_T_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)){ + if ((f & ((7 - 1) << R300_TX_WRAP_T_SHIFT)) == + (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)) { needs_fixing |= 2; } - if((f & ((7-1) << R300_TX_WRAP_Q_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)){ + if ((f & ((7 - 1) << R300_TX_WRAP_Q_SHIFT)) == + (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)) { needs_fixing |= 4; } - if(!needs_fixing) + if (!needs_fixing) return f; - mag=f & R300_TX_MAG_FILTER_MASK; - min=f & R300_TX_MIN_FILTER_MASK; + mag = f & R300_TX_MAG_FILTER_MASK; + min = f & R300_TX_MIN_FILTER_MASK; /* TODO: Check for anisto filters too */ - if((mag != R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)) + if ((mag != R300_TX_MAG_FILTER_NEAREST) + && (min != R300_TX_MIN_FILTER_NEAREST)) return f; /* r300 cant handle these modes hence we force nearest to linear */ - if((mag == R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)){ + if ((mag == R300_TX_MAG_FILTER_NEAREST) + && (min != R300_TX_MIN_FILTER_NEAREST)) { f &= ~R300_TX_MAG_FILTER_NEAREST; f |= R300_TX_MAG_FILTER_LINEAR; return f; } - if((min == R300_TX_MIN_FILTER_NEAREST) && (mag != R300_TX_MAG_FILTER_NEAREST)){ + if ((min == R300_TX_MIN_FILTER_NEAREST) + && (mag != R300_TX_MAG_FILTER_NEAREST)) { f &= ~R300_TX_MIN_FILTER_NEAREST; f |= R300_TX_MIN_FILTER_LINEAR; return f; } /* Both are nearest */ - if(needs_fixing & 1){ - f &= ~((7-1) << R300_TX_WRAP_S_SHIFT); + if (needs_fixing & 1) { + f &= ~((7 - 1) << R300_TX_WRAP_S_SHIFT); f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_S_SHIFT; } - if(needs_fixing & 2){ - f &= ~((7-1) << R300_TX_WRAP_T_SHIFT); + if (needs_fixing & 2) { + f &= ~((7 - 1) << R300_TX_WRAP_T_SHIFT); f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT; } - if(needs_fixing & 4){ - f &= ~((7-1) << R300_TX_WRAP_Q_SHIFT); + if (needs_fixing & 4) { + f &= ~((7 - 1) << R300_TX_WRAP_Q_SHIFT); f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT; } return f; } -void r300_setup_textures(GLcontext *ctx) +static void r300SetupTextures(GLcontext * ctx) { int i, mtu; struct r300_tex_obj *t; r300ContextPtr r300 = R300_CONTEXT(ctx); - int hw_tmu=0; - int last_hw_tmu=-1; /* -1 translates into no setup costs for fields */ + int hw_tmu = 0; + int last_hw_tmu = -1; /* -1 translates into no setup costs for fields */ int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1, }; - struct r300_fragment_program *rp = - (struct r300_fragment_program *) - (char *)ctx->FragmentProgram._Current; + struct r300_fragment_program *fp = (struct r300_fragment_program *) + (char *)ctx->FragmentProgram._Current; R300_STATECHANGE(r300, txe); R300_STATECHANGE(r300, tex.filter); @@ -1247,56 +1210,72 @@ void r300_setup_textures(GLcontext *ctx) R300_STATECHANGE(r300, tex.chroma_key); R300_STATECHANGE(r300, tex.border_color); - r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0; + r300->hw.txe.cmd[R300_TXE_ENABLE] = 0x0; mtu = r300->radeon.glCtx->Const.MaxTextureUnits; if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "mtu=%d\n", mtu); - if(mtu > R300_MAX_TEXTURE_UNITS) { - fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n", + if (mtu > R300_MAX_TEXTURE_UNITS) { + fprintf(stderr, + "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n", mtu, R300_MAX_TEXTURE_UNITS); - exit(-1); + _mesa_exit(-1); } /* We cannot let disabled tmu offsets pass DRM */ - for(i=0; i < mtu; i++) { + for (i = 0; i < mtu; i++) { if (ctx->Texture.Unit[i]._ReallyEnabled) { -#if 0 /* Enables old behaviour */ +#if 0 /* Enables old behaviour */ hw_tmu = i; #endif tmu_mappings[i] = hw_tmu; - t=r300->state.texture.unit[i].texobj; + t = r300->state.texture.unit[i].texobj; + /* XXX questionable fix for bug 9170: */ + if (!t) + continue; - if((t->format & 0xffffff00)==0xffffff00) { - WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff); + if ((t->format & 0xffffff00) == 0xffffff00) { + WARN_ONCE + ("unknown texture format (entry %x) encountered. Help me !\n", + t->format & 0xff); } if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "Activating texture unit %d\n", i); + fprintf(stderr, + "Activating texture unit %d\n", i); r300->hw.txe.cmd[R300_TXE_ENABLE] |= (1 << hw_tmu); - r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28); + r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + + hw_tmu] = + gen_fixed_filter(t->filter) | (hw_tmu << 28); /* Currently disabled! */ - r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80; - r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size; - r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->format; - r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pitch_reg; - r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->offset; - - if(t->offset & R300_TXO_MACRO_TILE) { + r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80; + r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = + t->size; + r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + + hw_tmu] = t->format; + r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = + t->pitch_reg; + r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + + hw_tmu] = t->offset; + + if (t->offset & R300_TXO_MACRO_TILE) { WARN_ONCE("macro tiling enabled!\n"); } - if(t->offset & R300_TXO_MICRO_TILE) { + if (t->offset & R300_TXO_MICRO_TILE) { WARN_ONCE("micro tiling enabled!\n"); } - r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; - r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pp_border_color; + r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 + + hw_tmu] = 0x0; + r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + + hw_tmu] = + t->pp_border_color; last_hw_tmu = hw_tmu; @@ -1304,71 +1283,83 @@ void r300_setup_textures(GLcontext *ctx) } } - r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1); - r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1); - r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1); - r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1); - r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1); - r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1); - r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1); - r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1); - - - if (!rp) /* should only happenen once, just after context is created */ + r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1); + r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1); + r300->hw.tex.size.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1); + r300->hw.tex.format.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1); + r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1); + r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1); + r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1); + r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1); + + if (!fp) /* should only happenen once, just after context is created */ return; R300_STATECHANGE(r300, fpt); - for(i = 0; i < rp->tex.length; i++){ + for (i = 0; i < fp->tex.length; i++) { int unit; int opcode; unsigned long val; - unit = rp->tex.inst[i] >> R300_FPITX_IMAGE_SHIFT; + unit = fp->tex.inst[i] >> R300_FPITX_IMAGE_SHIFT; unit &= 15; - val = rp->tex.inst[i]; + val = fp->tex.inst[i]; val &= ~R300_FPITX_IMAGE_MASK; - opcode = (val & R300_FPITX_OPCODE_MASK) >> R300_FPITX_OPCODE_SHIFT; + opcode = + (val & R300_FPITX_OPCODE_MASK) >> R300_FPITX_OPCODE_SHIFT; if (opcode == R300_FPITX_OP_KIL) { - r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val; } else { if (tmu_mappings[unit] >= 0) { - val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT; - r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + val |= + tmu_mappings[unit] << + R300_FPITX_IMAGE_SHIFT; + r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val; } else { // We get here when the corresponding texture image is incomplete // (e.g. incomplete mipmaps etc.) - r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val; } } } - r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, rp->tex.length); + r300->hw.fpt.cmd[R300_FPT_CMD_0] = + cmdpacket0(R300_PFS_TEXI_0, fp->tex.length); if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu); + fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", + r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu); } union r300_outputs_written { - GLuint vp_outputs; /* hw_tcl_on */ - DECLARE_RENDERINPUTS(index_bitset); /* !hw_tcl_on */ + GLuint vp_outputs; /* hw_tcl_on */ + DECLARE_RENDERINPUTS(index_bitset); /* !hw_tcl_on */ }; #define R300_OUTPUTS_WRITTEN_TEST(ow, vp_result, tnl_attrib) \ ((hw_tcl_on) ? (ow).vp_outputs & (1 << (vp_result)) : \ RENDERINPUTS_TEST( (ow.index_bitset), (tnl_attrib) )) -void r300_setup_rs_unit(GLcontext *ctx) +static void r300SetupRSUnit(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); /* I'm still unsure if these are needed */ GLuint interp_magic[8] = { 0x00, - 0x40, - 0x80, - 0xC0, + R300_RS_INTERP_1_UNKNOWN, + R300_RS_INTERP_2_UNKNOWN, + R300_RS_INTERP_3_UNKNOWN, 0x00, 0x00, 0x00, @@ -1380,16 +1371,16 @@ void r300_setup_rs_unit(GLcontext *ctx) int in_texcoords, col_interp_nr; int i; - if(hw_tcl_on) + if (hw_tcl_on) OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; else - RENDERINPUTS_COPY( OutputsWritten.index_bitset, r300->state.render_inputs_bitset ); + RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->state.render_inputs_bitset); if (ctx->FragmentProgram._Current) InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; else { fprintf(stderr, "No ctx->FragmentProgram._Current!!\n"); - return; /* This should only ever happen once.. */ + return; /* This should only ever happen once.. */ } R300_STATECHANGE(r300, ri); @@ -1400,102 +1391,85 @@ void r300_setup_rs_unit(GLcontext *ctx) r300->hw.rr.cmd[R300_RR_ROUTE_1] = 0; - if (InputsRead & FRAG_BIT_WPOS){ + if (InputsRead & FRAG_BIT_WPOS) { for (i = 0; i < ctx->Const.MaxTextureUnits; i++) if (!(InputsRead & (FRAG_BIT_TEX0 << i))) break; - if(i == ctx->Const.MaxTextureUnits){ + if (i == ctx->Const.MaxTextureUnits) { fprintf(stderr, "\tno free texcoord found...\n"); - exit(0); + _mesa_exit(-1); } InputsRead |= (FRAG_BIT_TEX0 << i); InputsRead &= ~FRAG_BIT_WPOS; } - for (i=0;i<ctx->Const.MaxTextureUnits;i++) { - r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0 - | R300_RS_INTERP_USED - | (in_texcoords << R300_RS_INTERP_SRC_SHIFT) - | interp_magic[i]; + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0 | R300_RS_INTERP_USED | (in_texcoords << R300_RS_INTERP_SRC_SHIFT) + | interp_magic[i]; r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0; - if (InputsRead & (FRAG_BIT_TEX0<<i)) { + if (InputsRead & (FRAG_BIT_TEX0 << i)) { //assert(r300->state.texture.tc_count != 0); - r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] |= - R300_RS_ROUTE_ENABLE - | i /* source INTERP */ - | (fp_reg << R300_RS_ROUTE_DEST_SHIFT); + r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] |= R300_RS_ROUTE_ENABLE | i /* source INTERP */ + | (fp_reg << R300_RS_ROUTE_DEST_SHIFT); high_rr = fp_reg; - if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) )) { - /* Passing invalid data here can lock the GPU. */ + /* Passing invalid data here can lock the GPU. */ + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) { + InputsRead &= ~(FRAG_BIT_TEX0 << i); + fp_reg++; + } else { WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i); - //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base); - //exit(-1); } - InputsRead &= ~(FRAG_BIT_TEX0<<i); - fp_reg++; } /* Need to count all coords enabled at vof */ - if (R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) )) + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) { in_texcoords++; + } } if (InputsRead & FRAG_BIT_COL0) { - if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0 )) { + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) { + r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); + InputsRead &= ~FRAG_BIT_COL0; + col_interp_nr++; + } else { WARN_ONCE("fragprog wants col0, vp doesn't provide it\n"); - goto out; /* FIXME */ - //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base); - //exit(-1); } - - r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 - | R300_RS_ROUTE_0_COLOR - | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); - InputsRead &= ~FRAG_BIT_COL0; - col_interp_nr++; } - out: if (InputsRead & FRAG_BIT_COL1) { - if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1 )) { + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) { + r300->hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT); + InputsRead &= ~FRAG_BIT_COL1; + if (high_rr < 1) + high_rr = 1; + col_interp_nr++; + } else { WARN_ONCE("fragprog wants col1, vp doesn't provide it\n"); - //exit(-1); } - - r300->hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11 - | R300_RS_ROUTE_1_COLOR1 - | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT); - InputsRead &= ~FRAG_BIT_COL1; - if (high_rr < 1) high_rr = 1; - col_interp_nr++; } /* Need at least one. This might still lock as the values are undefined... */ if (in_texcoords == 0 && col_interp_nr == 0) { - r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 - | R300_RS_ROUTE_0_COLOR - | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); + r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); col_interp_nr++; } - r300->hw.rc.cmd[1] = 0 - | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT) - | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT) - | R300_RS_CNTL_0_UNKNOWN_18; + r300->hw.rc.cmd[1] = 0 | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT) + | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT) + | R300_RS_CNTL_0_UNKNOWN_18; assert(high_rr >= 0); - r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr+1); + r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr + 1); r300->hw.rc.cmd[2] = 0xC0 | high_rr; if (InputsRead) WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead); } -#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count) - #define bump_vpu_count(ptr, new_count) do{\ drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\ int _nc=(new_count)/4; \ @@ -1503,472 +1477,252 @@ void r300_setup_rs_unit(GLcontext *ctx) if(_nc>_p->vpu.count)_p->vpu.count=_nc;\ }while(0) -void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf) +static inline void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf) { int i; - if(vsf->length==0)return; + if (vsf->length == 0) + return; - if(vsf->length & 0x3){ - fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n"); - exit(-1); - } + if (vsf->length & 0x3) { + fprintf(stderr, "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n"); + _mesa_exit(-1); + } - switch((dest>>8) & 0xf){ + switch ((dest >> 8) & 0xf) { case 0: R300_STATECHANGE(r300, vpi); - for(i=0;i<vsf->length;i++) - r300->hw.vpi.cmd[R300_VPI_INSTR_0+i+4*(dest & 0xff)]=(vsf->body.d[i]); - bump_vpu_count(r300->hw.vpi.cmd, vsf->length+4*(dest & 0xff)); + for (i = 0; i < vsf->length; i++) + r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]); + bump_vpu_count(r300->hw.vpi.cmd, vsf->length + 4 * (dest & 0xff)); break; case 2: R300_STATECHANGE(r300, vpp); - for(i=0;i<vsf->length;i++) - r300->hw.vpp.cmd[R300_VPP_PARAM_0+i+4*(dest & 0xff)]=(vsf->body.d[i]); - bump_vpu_count(r300->hw.vpp.cmd, vsf->length+4*(dest & 0xff)); + for (i = 0; i < vsf->length; i++) + r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]); + bump_vpu_count(r300->hw.vpp.cmd, vsf->length + 4 * (dest & 0xff)); break; case 4: R300_STATECHANGE(r300, vps); - for(i=0;i<vsf->length;i++) - r300->hw.vps.cmd[1+i+4*(dest & 0xff)]=(vsf->body.d[i]); - bump_vpu_count(r300->hw.vps.cmd, vsf->length+4*(dest & 0xff)); + for (i = 0; i < vsf->length; i++) + r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]); + bump_vpu_count(r300->hw.vps.cmd, vsf->length + 4 * (dest & 0xff)); break; default: fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest); - exit(-1); + _mesa_exit(-1); } } -void r300SetupVertexProgram(r300ContextPtr rmesa); - -/* just a skeleton for now.. */ - -/* Generate a vertex shader that simply transforms vertex and texture coordinates, - while leaving colors intact. Nothing fancy (like lights) - - If implementing lights make a copy first, so it is easy to switch between the two versions */ -static void r300GenerateSimpleVertexShader(r300ContextPtr r300) +static void r300SetupDefaultVertexProgram(r300ContextPtr rmesa) { - int i; + struct r300_vertex_shader_state *prog = &(rmesa->state.vertex_shader); GLuint o_reg = 0; - - /* Allocate parameters */ - r300->state.vap_param.transform_offset=0x0; /* transform matrix */ - r300->state.vertex_shader.param_offset=0x0; - r300->state.vertex_shader.param_count=0x4; /* 4 vector values - 4x4 matrix */ - - r300->state.vertex_shader.program_start=0x0; - r300->state.vertex_shader.unknown_ptr1=0x4; /* magic value ? */ - r300->state.vertex_shader.program_end=0x0; - - r300->state.vertex_shader.unknown_ptr2=0x0; /* magic value */ - r300->state.vertex_shader.unknown_ptr3=0x4; /* magic value */ - - /* Initialize matrix and vector parameters.. these should really be restructured */ - /* TODO: fix vertex_shader structure */ - r300->state.vertex_shader.matrix[0].length=16; - r300->state.vertex_shader.matrix[1].length=0; - r300->state.vertex_shader.matrix[2].length=0; - r300->state.vertex_shader.vector[0].length=0; - r300->state.vertex_shader.vector[1].length=0; - r300->state.vertex_shader.unknown1.length=0; - r300->state.vertex_shader.unknown2.length=0; - -#define WRITE_OP(oper,source1,source2,source3) {\ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src1=(source1); \ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src2=(source2); \ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src3=(source3); \ - r300->state.vertex_shader.program_end++; \ - } - - /* Multiply vertex coordinates with transform matrix */ - - WRITE_OP( - EASY_VSF_OP(MUL, 0, ALL, TMP), - VSF_PARAM(3), - VSF_ATTR_W(0), - EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE) - ) - - WRITE_OP( - EASY_VSF_OP(MUL, 1, ALL, RESULT), - VSF_REG(1), - VSF_ATTR_UNITY(1), - VSF_UNITY(1) - ) - - WRITE_OP( - EASY_VSF_OP(MAD, 0, ALL, TMP), - VSF_PARAM(2), - VSF_ATTR_Z(0), - VSF_TMP(0) - ) - - WRITE_OP( - EASY_VSF_OP(MAD, 0, ALL, TMP), - VSF_PARAM(1), - VSF_ATTR_Y(0), - VSF_TMP(0) - ) - - WRITE_OP( - EASY_VSF_OP(MAD, 0, ALL, RESULT), - VSF_PARAM(0), - VSF_ATTR_X(0), - VSF_TMP(0) - ) - o_reg += 2; - - for (i = VERT_ATTRIB_COLOR1; i < VERT_ATTRIB_MAX; i++) - if (r300->state.sw_tcl_inputs[i] != -1) { - WRITE_OP( - EASY_VSF_OP(MUL, o_reg++ /* 2+i */, ALL, RESULT), - VSF_REG(r300->state.sw_tcl_inputs[i]), - VSF_ATTR_UNITY(r300->state.sw_tcl_inputs[i]), - VSF_UNITY(r300->state.sw_tcl_inputs[i]) - ) - + int i; + int inst_count = 0; + int param_count = 0; + int program_end = 0; + + for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++) { + if (rmesa->state.sw_tcl_inputs[i] != -1) { + prog->program.body.i[program_end].op = EASY_VSF_OP(MUL, o_reg++, ALL, RESULT); + prog->program.body.i[program_end].src[0] = VSF_REG(rmesa->state.sw_tcl_inputs[i]); + prog->program.body.i[program_end].src[1] = VSF_ATTR_UNITY(rmesa->state.sw_tcl_inputs[i]); + prog->program.body.i[program_end].src[2] = VSF_UNITY(rmesa->state.sw_tcl_inputs[i]); + program_end++; } - - r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */ - r300->state.vertex_shader.program.length=(r300->state.vertex_shader.program_end+1)*4; - - r300->state.vertex_shader.unknown_ptr1=r300->state.vertex_shader.program_end; /* magic value ? */ - r300->state.vertex_shader.unknown_ptr2=r300->state.vertex_shader.program_end; /* magic value ? */ - r300->state.vertex_shader.unknown_ptr3=r300->state.vertex_shader.program_end; /* magic value ? */ - -} - - -void r300SetupVertexShader(r300ContextPtr rmesa) -{ - GLcontext* ctx = rmesa->radeon.glCtx; - - /* Reset state, in case we don't use something */ - ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0; - - /* Not sure why this doesnt work... - 0x400 area might have something to do with pixel shaders as it appears right after pfs programming. - 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */ - //setup_vertex_shader_fragment(rmesa, 0x406, &unk4); - if(hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated){ - r300SetupVertexProgram(rmesa); - return ; } -/* This needs to be replaced by vertex shader generation code */ - - -#if 0 - /* textures enabled ? */ - if(rmesa->state.texture.tc_count>0){ - rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER; - } else { - rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER; - } -#endif - - r300GenerateSimpleVertexShader(rmesa); - - rmesa->state.vertex_shader.matrix[0].length=16; - memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4); - - setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program)); - - setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0])); -#if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0])); - setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0])); - - setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0])); - setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1])); -#endif + prog->program.length = program_end * 4; -#if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1)); - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2)); -#endif + r300SetupVertexProgramFragment(rmesa, VSF_DEST_PROGRAM, &(prog->program)); + inst_count = (prog->program.length / 4) - 1; R300_STATECHANGE(rmesa, pvs); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) - | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT) - | (rmesa->state.vertex_shader.program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(rmesa->state.vertex_shader.param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) - | (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) - | (rmesa->state.vertex_shader.unknown_ptr3 << 0); - - /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, - so I leave it as a reminder */ -#if 0 - reg_start(R300_VAP_PVS_WAITIDLE,0); - e32(0x00000000); -#endif + rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = + (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) | + (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) | + (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = + (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) | + (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = + (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) | + (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT); } -void r300SetupVertexProgram(r300ContextPtr rmesa) +static void r300SetupRealVertexProgram(r300ContextPtr rmesa) { - GLcontext* ctx = rmesa->radeon.glCtx; - int inst_count; - int param_count; - struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); - + GLcontext *ctx = rmesa->radeon.glCtx; + struct r300_vertex_program *prog = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); + int inst_count = 0; + int param_count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0; + /* FIXME: r300SetupVertexProgramFragment */ R300_STATECHANGE(rmesa, vpp); - param_count = r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)ctx->VertexProgram._Current/*prog*/, (float *)&rmesa->hw.vpp.cmd[R300_VPP_PARAM_0]); + param_count = + r300VertexProgUpdateParams(ctx, + (struct r300_vertex_program_cont *) + ctx->VertexProgram._Current, + (float *)&rmesa->hw.vpp. + cmd[R300_VPP_PARAM_0]); bump_vpu_count(rmesa->hw.vpp.cmd, param_count); param_count /= 4; - /* Reset state, in case we don't use something */ - ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0; - - setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program)); - -#if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1)); - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2)); -#endif - - inst_count=prog->program.length/4 - 1; + r300SetupVertexProgramFragment(rmesa, VSF_DEST_PROGRAM, &(prog->program)); + inst_count = (prog->program.length / 4) - 1; R300_STATECHANGE(rmesa, pvs); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) - | (inst_count/*pos_end*/ << R300_PVS_CNTL_1_POS_END_SHIFT) - | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) - | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) - | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0); - - /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, - so I leave it as a reminder */ -#if 0 - reg_start(R300_VAP_PVS_WAITIDLE,0); - e32(0x00000000); -#endif + rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = + (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) | + (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) | + (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = + (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) | + (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = + (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) | + (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT); } -extern void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx ); - -extern int future_hw_tcl_on; -void r300UpdateShaders(r300ContextPtr rmesa) +static void r300SetupVertexProgram(r300ContextPtr rmesa) { - GLcontext *ctx; - struct r300_vertex_program *vp; - int i; - - ctx = rmesa->radeon.glCtx; - - if (rmesa->NewGLState && hw_tcl_on) { - rmesa->NewGLState = 0; - - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i]; - TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &rmesa->dummy_attrib[i]; - } - - _tnl_UpdateFixedFunctionProgram(ctx); - - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - TNL_CONTEXT(ctx)->vb.AttribPtr[i] = rmesa->temp_attrib[i]; - } + GLcontext *ctx = rmesa->radeon.glCtx; - r300_select_vertex_shader(rmesa); - vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); - /*if (vp->translated == GL_FALSE) - r300_translate_vertex_shader(vp);*/ - if (vp->translated == GL_FALSE) { - fprintf(stderr, "Failing back to sw-tcl\n"); - hw_tcl_on = future_hw_tcl_on = 0; - r300ResetHwState(rmesa); + /* Reset state, in case we don't use something */ + ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0; - return ; - } - r300UpdateStateParameters(ctx, _NEW_PROGRAM); + /* Not sure why this doesnt work... + 0x400 area might have something to do with pixel shaders as it appears right after pfs programming. + 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */ + //setup_vertex_shader_fragment(rmesa, 0x406, &unk4); + if (hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated) { + r300SetupRealVertexProgram(rmesa); + } else { + /* FIXME: This needs to be replaced by vertex shader generation code. */ + r300SetupDefaultVertexProgram(rmesa); } -} -void r300UpdateShaderStates(r300ContextPtr rmesa) -{ - GLcontext *ctx; - ctx = rmesa->radeon.glCtx; - - r300UpdateTextureState(ctx); - - r300SetupPixelShader(rmesa); - r300_setup_textures(ctx); - - r300SetupVertexShader(rmesa); - r300_setup_rs_unit(ctx); + /* FIXME: This is done for vertex shader fragments, but also needs to be + * done for vap_pvs, so I leave it as a reminder. */ +#if 0 + reg_start(R300_VAP_PVS_WAITIDLE, 0); + e32(0x00000000); +#endif } -/* This is probably wrong for some values, I need to test this - * some more. Range checking would be a good idea also.. +/** + * Enable/Disable states. * - * But it works for most things. I'll fix it later if someone - * else with a better clue doesn't + * \note Mesa already filters redundant calls to this function. */ -static unsigned int r300PackFloat24(float f) +static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state) { - float mantissa; - int exponent; - unsigned int float24 = 0; - - if (f == 0.0) return 0; + r300ContextPtr r300 = R300_CONTEXT(ctx); - mantissa = frexpf(f, &exponent); + if (RADEON_DEBUG & DEBUG_STATE) + fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(cap), + state ? "GL_TRUE" : "GL_FALSE"); - /* Handle -ve */ - if (mantissa < 0) { - float24 |= (1<<23); - mantissa = mantissa * -1.0; - } - /* Handle exponent, bias of 63 */ - exponent += 62; - float24 |= (exponent << 16); - /* Kill 7 LSB of mantissa */ - float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7; + switch (cap) { + /* Fast track this one... + */ + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + break; - return float24; -} + case GL_FOG: + R300_STATECHANGE(r300, fogs); + if (state) { + r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FOG_ENABLE; -void r300SetupPixelShader(r300ContextPtr rmesa) -{ - GLcontext *ctx = rmesa->radeon.glCtx; - struct r300_fragment_program *rp = - (struct r300_fragment_program *) - (char *)ctx->FragmentProgram._Current; - int i,k; + r300Fogfv(ctx, GL_FOG_MODE, NULL); + r300Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); + r300Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); + r300Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); + r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); + } else { + r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FOG_ENABLE; + } - if (!rp) /* should only happenen once, just after context is created */ - return; + break; - r300_translate_fragment_shader(rmesa, rp); - if (!rp->translated) { - fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__); - return; - } + case GL_ALPHA_TEST: + r300SetAlphaState(ctx); + break; -#define OUTPUT_FIELD(st, reg, field) \ - R300_STATECHANGE(rmesa, st); \ - for(i=0;i<=rp->alu_end;i++) \ - rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rp->alu.inst[i].field;\ - rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, rp->alu_end+1); + case GL_BLEND: + case GL_COLOR_LOGIC_OP: + r300SetBlendState(ctx); + break; - OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0); - OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1); - OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2); - OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3); -#undef OUTPUT_FIELD + case GL_DEPTH_TEST: + r300SetDepthState(ctx); + break; - R300_STATECHANGE(rmesa, fp); - /* I just want to say, the way these nodes are stored.. weird.. */ - for (i=0,k=(4-(rp->cur_node+1));i<4;i++,k++) { - if (i<(rp->cur_node+1)) { - rmesa->hw.fp.cmd[R300_FP_NODE0+k]= - (rp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) - | (rp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) - | (rp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) - | (rp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) - | rp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */ + case GL_STENCIL_TEST: + if (r300->state.stencil.hw_stencil) { + R300_STATECHANGE(r300, zs); + if (state) { + r300->hw.zs.cmd[R300_ZS_CNTL_0] |= + R300_RB3D_STENCIL_ENABLE; + } else { + r300->hw.zs.cmd[R300_ZS_CNTL_0] &= + ~R300_RB3D_STENCIL_ENABLE; + } } else { - rmesa->hw.fp.cmd[R300_FP_NODE0+(3-i)] = 0; +#if R200_MERGED + FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state); +#endif } - } - - /* PFS_CNTL_0 */ - rmesa->hw.fp.cmd[R300_FP_CNTL0]= - rp->cur_node - | (rp->first_node_has_tex<<3); - /* PFS_CNTL_1 */ - rmesa->hw.fp.cmd[R300_FP_CNTL1]=rp->max_temp_idx; - /* PFS_CNTL_2 */ - rmesa->hw.fp.cmd[R300_FP_CNTL2]= - (rp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) - | (rp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) - | (rp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) - | (rp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); - - R300_STATECHANGE(rmesa, fpp); - for(i=0;i<rp->const_nr;i++){ - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat24(rp->constant[i][0]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat24(rp->constant[i][1]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat24(rp->constant[i][2]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat24(rp->constant[i][3]); - } - rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr*4); -} - -/** - * Called by Mesa after an internal state update. - */ -static void r300InvalidateState(GLcontext * ctx, GLuint new_state) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); + break; - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - _ae_invalidate_state(ctx, new_state); + case GL_CULL_FACE: + r300UpdateCulling(ctx); + break; - if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { - r300UpdateDrawBuffer(ctx); + case GL_POLYGON_OFFSET_POINT: + case GL_POLYGON_OFFSET_LINE: + case GL_POLYGON_OFFSET_FILL: + R300_STATECHANGE(r300, occlusion_cntl); + if (state) { + r300->hw.occlusion_cntl.cmd[1] |= (3 << 0); + } else { + r300->hw.occlusion_cntl.cmd[1] &= ~(3 << 0); + } + break; + default: + radeonEnable(ctx, cap, state); + return; } - - r300UpdateStateParameters(ctx, new_state); - -#ifdef HW_VBOS - if(new_state & _NEW_ARRAY) - r300->state.VB.lock_uptodate = GL_FALSE; -#endif - r300->NewGLState |= new_state; } /** * Completely recalculates hardware state based on the Mesa state. */ -void r300ResetHwState(r300ContextPtr r300) +static void r300ResetHwState(r300ContextPtr r300) { - GLcontext* ctx = r300->radeon.glCtx; + GLcontext *ctx = r300->radeon.glCtx; + int has_tcl = 1; + + if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + has_tcl = 0; if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "%s\n", __FUNCTION__); - /* This is a place to initialize registers which - have bitfields accessed by different functions - and not all bits are used */ -#if 0 - /* initialize similiar to r200 */ - r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0; - r300->hw.zs.cmd[R300_ZS_CNTL_1] = - (R300_ZS_ALWAYS << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) | - (R300_ZS_ALWAYS << R300_RB3D_ZS1_BACK_FUNC_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT); - r300->hw.zs.cmd[R300_ZS_CNTL_2] = 0x00ffff00; -#endif - - /* go and compute register values from GL state */ - r300UpdateWindow(ctx); r300ColorMask(ctx, - ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP]); + ctx->Color.ColorMask[RCOMP], + ctx->Color.ColorMask[GCOMP], + ctx->Color.ColorMask[BCOMP], ctx->Color.ColorMask[ACOMP]); r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); r300DepthMask(ctx, ctx->Depth.Mask); @@ -1977,123 +1731,103 @@ void r300ResetHwState(r300ContextPtr r300) /* stencil */ r300Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); r300StencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]); - r300StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0], ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]); - r300StencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0], ctx->Stencil.ZFailFunc[0], ctx->Stencil.ZPassFunc[0]); + r300StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0], + ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]); + r300StencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0], + ctx->Stencil.ZFailFunc[0], + ctx->Stencil.ZPassFunc[0]); r300UpdateCulling(ctx); r300UpdateTextureState(ctx); -// r300_setup_routing(ctx, GL_TRUE); - -#if 0 /* Done in prior to rendering */ - if(hw_tcl_on == GL_FALSE){ - r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */ - r300_setup_textures(ctx); - r300_setup_rs_unit(ctx); - - r300SetupVertexShader(r300); - r300SetupPixelShader(r300); - } -#endif - - r300_set_blend_state(ctx); + r300SetBlendState(ctx); r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); - /* Initialize magic registers - TODO : learn what they really do, or get rid of - those we don't have to touch */ - if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + if (!has_tcl) r300->hw.vap_cntl.cmd[1] = 0x0014045a; else - r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */ + r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */ + r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA - | R300_VPORT_X_OFFSET_ENA - | R300_VPORT_Y_SCALE_ENA - | R300_VPORT_Y_OFFSET_ENA - | R300_VPORT_Z_SCALE_ENA - | R300_VPORT_Z_OFFSET_ENA - | R300_VTX_W0_FMT; + | R300_VPORT_X_OFFSET_ENA + | R300_VPORT_Y_SCALE_ENA + | R300_VPORT_Y_OFFSET_ENA + | R300_VPORT_Z_SCALE_ENA + | R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT; r300->hw.vte.cmd[2] = 0x00000008; r300->hw.unk2134.cmd[1] = 0x00FFFFFF; r300->hw.unk2134.cmd[2] = 0x00000000; - if (_mesa_little_endian()) - r300->hw.vap_cntl_status.cmd[1] = 0x00000000; - else - r300->hw.vap_cntl_status.cmd[1] = 0x00000002; + +#ifdef MESA_LITTLE_ENDIAN + r300->hw.vap_cntl_status.cmd[1] = R300_VC_NO_SWAP; +#else + r300->hw.vap_cntl_status.cmd[1] = R300_VC_32BIT_SWAP; +#endif /* disable VAP/TCL on non-TCL capable chips */ - if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + if (!has_tcl) r300->hw.vap_cntl_status.cmd[1] |= R300_VAP_TCL_BYPASS; -#if 0 /* Done in setup routing */ - ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->packet0.count = 1; - r300->hw.vir[0].cmd[1] = 0x21030003; - - ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->packet0.count = 1; - r300->hw.vir[1].cmd[1] = 0xF688F688; - - r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001; - r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405; -#endif - r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA; r300->hw.unk221C.cmd[1] = R300_221C_NORMAL; - r300->hw.unk2220.cmd[1] = r300PackFloat32(1.0); - r300->hw.unk2220.cmd[2] = r300PackFloat32(1.0); - r300->hw.unk2220.cmd[3] = r300PackFloat32(1.0); - r300->hw.unk2220.cmd[4] = r300PackFloat32(1.0); + r300->hw.vap_clip.cmd[1] = r300PackFloat32(1.0); /* X */ + r300->hw.vap_clip.cmd[2] = r300PackFloat32(1.0); /* X */ + r300->hw.vap_clip.cmd[3] = r300PackFloat32(1.0); /* Y */ + r300->hw.vap_clip.cmd[4] = r300PackFloat32(1.0); /* Y */ - /* what about other chips than r300 or rv350??? */ - if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) - r300->hw.unk2288.cmd[1] = R300_2288_R300; - else - r300->hw.unk2288.cmd[1] = R300_2288_RV350; - -#if 0 - r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT - | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; - r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */ - - - r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0; - r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0; - r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0; -#endif + /* XXX: Other families? */ + if (has_tcl) { + switch (r300->radeon.radeonScreen->chip_family) { + case CHIP_FAMILY_R300: + r300->hw.unk2288.cmd[1] = R300_2288_R300; + break; + default: + r300->hw.unk2288.cmd[1] = R300_2288_RV350; + break; + } + } r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE - | R300_GB_LINE_STUFF_ENABLE - | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK31*/; + | R300_GB_LINE_STUFF_ENABLE + | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK31 */ ; r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666; r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666; - if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) || - (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350)) - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_R300 - | R300_GB_TILE_SIZE_16; - else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410) - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_RV410 - | R300_GB_TILE_SIZE_16; - else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420) - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_R420 - | R300_GB_TILE_SIZE_16; - else - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_RV300 - | R300_GB_TILE_SIZE_16; - /* set to 0 when fog is disabled? */ + + /* XXX: Other families? */ + r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = + R300_GB_TILE_ENABLE | R300_GB_TILE_SIZE_16; + switch (r300->radeon.radeonScreen->chip_family) { + case CHIP_FAMILY_R300: + case CHIP_FAMILY_R350: + r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |= + R300_GB_TILE_PIPE_COUNT_R300; + break; + case CHIP_FAMILY_RV410: + r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |= + R300_GB_TILE_PIPE_COUNT_RV410; + break; + case CHIP_FAMILY_R420: + r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |= + R300_GB_TILE_PIPE_COUNT_R420; + break; + default: + r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |= + R300_GB_TILE_PIPE_COUNT_RV300; + break; + } + + /* XXX: set to 0 when fog is disabled? */ r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = R300_GB_FOG_SELECT_1_1_W; - r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = 0x00000000; /* No antialiasing */ - //r300->hw.txe.cmd[R300_TXE_ENABLE] = 0; + /* XXX: Enable anti-aliasing? */ + r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE; r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0); r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0); @@ -2102,17 +1836,13 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.unk4214.cmd[1] = 0x00050005; - r300PointSize(ctx, 0.0); -#if 0 - r300->hw.ps.cmd[R300_PS_POINTSIZE] = (6 << R300_POINTSIZE_X_SHIFT) | - (6 << R300_POINTSIZE_Y_SHIFT); -#endif + r300PointSize(ctx, 1.0); r300->hw.unk4230.cmd[1] = 0x18000006; r300->hw.unk4230.cmd[2] = 0x00020006; r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0); - r300LineWidth(ctx, 0.0); + r300LineWidth(ctx, 1.0); r300->hw.unk4260.cmd[1] = 0; r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0); @@ -2129,68 +1859,47 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.polygon_mode.cmd[3] = 0x00000000; r300->hw.zbias_cntl.cmd[1] = 0x00000000; - r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits); + r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, + ctx->Polygon.OffsetUnits); + r300Enable(ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint); + r300Enable(ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine); r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF; r300->hw.unk42C0.cmd[2] = 0x00000000; - r300->hw.unk43A4.cmd[1] = 0x0000001C; r300->hw.unk43A4.cmd[2] = 0x2DA49525; r300->hw.unk43E8.cmd[1] = 0x00FFFFFF; -#if 0 - r300->hw.fp.cmd[R300_FP_CNTL0] = 0; - r300->hw.fp.cmd[R300_FP_CNTL1] = 0; - r300->hw.fp.cmd[R300_FP_CNTL2] = 0; - r300->hw.fp.cmd[R300_FP_NODE0] = 0; - r300->hw.fp.cmd[R300_FP_NODE1] = 0; - r300->hw.fp.cmd[R300_FP_NODE2] = 0; - r300->hw.fp.cmd[R300_FP_NODE3] = 0; -#endif - r300->hw.unk46A4.cmd[1] = 0x00001B01; r300->hw.unk46A4.cmd[2] = 0x00001B0F; r300->hw.unk46A4.cmd[3] = 0x00001B0F; r300->hw.unk46A4.cmd[4] = 0x00001B0F; r300->hw.unk46A4.cmd[5] = 0x00000001; -#if 0 - for(i = 1; i <= 64; ++i) { - /* create NOP instructions */ - r300->hw.fpi[0].cmd[i] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO)); - r300->hw.fpi[1].cmd[i] = FP_SELC(0,XYZ,NO,FP_TMP(0),0,0); - r300->hw.fpi[2].cmd[i] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO)); - r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0); - } -#endif r300Enable(ctx, GL_FOG, ctx->Fog.Enabled); - ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL ); - ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); - ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); - ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End ); - ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color ); - ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL ); + r300Fogfv(ctx, GL_FOG_MODE, NULL); + r300Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); + r300Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); + r300Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); + r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); + r300Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL); r300->hw.at.cmd[R300_AT_UNKNOWN] = 0; r300->hw.unk4BD8.cmd[1] = 0; r300->hw.unk4E00.cmd[1] = 0; -#if 0 - r300->hw.bld.cmd[R300_BLD_CBLEND] = 0; - r300->hw.bld.cmd[R300_BLD_ABLEND] = 0; -#endif - r300BlendColor(ctx, ctx->Color.BlendColor); r300->hw.blend_color.cmd[2] = 0; r300->hw.blend_color.cmd[3] = 0; /* Again, r300ClearBuffer uses this */ - r300->hw.cb.cmd[R300_CB_OFFSET] = r300->radeon.state.color.drawOffset + - r300->radeon.radeonScreen->fbLocation; + r300->hw.cb.cmd[R300_CB_OFFSET] = + r300->radeon.state.color.drawOffset + + r300->radeon.radeonScreen->fbLocation; r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.state.color.drawPitch; if (r300->radeon.radeonScreen->cpp == 4) @@ -2219,14 +1928,14 @@ void r300ResetHwState(r300ContextPtr r300) switch (ctx->Visual.depthBits) { case 16: r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z; - break; + break; case 24: r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z; - break; + break; default: fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits); - exit(-1); + _mesa_exit(-1); } /* z compress? */ @@ -2236,16 +1945,17 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.zstencil_format.cmd[4] = 0x00000000; r300->hw.zb.cmd[R300_ZB_OFFSET] = - r300->radeon.radeonScreen->depthOffset + - r300->radeon.radeonScreen->fbLocation; + r300->radeon.radeonScreen->depthOffset + + r300->radeon.radeonScreen->fbLocation; r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch; - if (r300->radeon.sarea->tiling_enabled) { - /* Turn off when clearing buffers ? */ + if (r300->radeon.sarea->tiling_enabled) { + /* XXX: Turn off when clearing buffers ? */ r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE; if (ctx->Visual.depthBits == 24) - r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_MICROTILE_ENABLE; + r300->hw.zb.cmd[R300_ZB_PITCH] |= + R300_DEPTH_MICROTILE_ENABLE; } r300->hw.unk4F28.cmd[1] = 0; @@ -2257,31 +1967,166 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.unk4F54.cmd[1] = 0; -#if 0 - ((drm_r300_cmd_header_t*)r300->hw.vpi.cmd)->vpu.count = 0; - for(i = 1; i < R300_VPI_CMDSIZE; i += 4) { - /* MOV t0, t0 */ - r300->hw.vpi.cmd[i+0] = VP_OUT(ADD,TMP,0,XYZW); - r300->hw.vpi.cmd[i+1] = VP_IN(TMP,0); - r300->hw.vpi.cmd[i+2] = VP_ZERO(); - r300->hw.vpi.cmd[i+3] = VP_ZERO(); + if (has_tcl) { + r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0; + r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0; + r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0); + r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0; } - ((drm_r300_cmd_header_t*)r300->hw.vpp.cmd)->vpu.count = 0; - for(i = 1; i < R300_VPP_CMDSIZE; ++i) - r300->hw.vpp.cmd[i] = 0; -#endif + r300->hw.all_dirty = GL_TRUE; +} - r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0; - r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0; - r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0); - r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0; +void r300UpdateShaders(r300ContextPtr rmesa) +{ + GLcontext *ctx; + struct r300_vertex_program *vp; + int i; -//END: TODO - r300->hw.all_dirty = GL_TRUE; + ctx = rmesa->radeon.glCtx; + + if (rmesa->NewGLState && hw_tcl_on) { + rmesa->NewGLState = 0; + + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { + rmesa->temp_attrib[i] = + TNL_CONTEXT(ctx)->vb.AttribPtr[i]; + TNL_CONTEXT(ctx)->vb.AttribPtr[i] = + &rmesa->dummy_attrib[i]; + } + + _tnl_UpdateFixedFunctionProgram(ctx); + + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { + TNL_CONTEXT(ctx)->vb.AttribPtr[i] = + rmesa->temp_attrib[i]; + } + + r300SelectVertexShader(rmesa); + vp = (struct r300_vertex_program *) + CURRENT_VERTEX_SHADER(ctx); + /*if (vp->translated == GL_FALSE) + r300TranslateVertexShader(vp); */ + if (vp->translated == GL_FALSE) { + fprintf(stderr, "Failing back to sw-tcl\n"); + hw_tcl_on = future_hw_tcl_on = 0; + r300ResetHwState(rmesa); + + return; + } + r300UpdateStateParameters(ctx, _NEW_PROGRAM); + } } +static void r300SetupPixelShader(r300ContextPtr rmesa) +{ + GLcontext *ctx = rmesa->radeon.glCtx; + struct r300_fragment_program *fp = (struct r300_fragment_program *) + (char *)ctx->FragmentProgram._Current; + int i, k; + + if (!fp) /* should only happenen once, just after context is created */ + return; + + r300TranslateFragmentShader(rmesa, fp); + if (!fp->translated) { + fprintf(stderr, "%s: No valid fragment shader, exiting\n", + __FUNCTION__); + return; + } + + R300_STATECHANGE(rmesa, fpi[0]); + rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR0_0, fp->alu_end + 1); + for (i = 0; i <= fp->alu_end; i++) { + rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst0; + } + + R300_STATECHANGE(rmesa, fpi[1]); + rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR1_0, fp->alu_end + 1); + for (i = 0; i <= fp->alu_end; i++) { + rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst1; + } + + R300_STATECHANGE(rmesa, fpi[2]); + rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR2_0, fp->alu_end + 1); + for (i = 0; i <= fp->alu_end; i++) { + rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst2; + } + + R300_STATECHANGE(rmesa, fpi[3]); + rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR3_0, fp->alu_end + 1); + for (i = 0; i <= fp->alu_end; i++) { + rmesa->hw.fpi[3].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst3; + } + R300_STATECHANGE(rmesa, fp); + rmesa->hw.fp.cmd[R300_FP_CNTL0] = fp->cur_node | (fp->first_node_has_tex << 3); + rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx; + rmesa->hw.fp.cmd[R300_FP_CNTL2] = + (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) | + (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) | + (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) | + (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); + /* I just want to say, the way these nodes are stored.. weird.. */ + for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) { + if (i < (fp->cur_node + 1)) { + rmesa->hw.fp.cmd[R300_FP_NODE0 + k] = + (fp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) | + (fp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) | + (fp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) | + (fp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) | + fp->node[i].flags; + } else { + rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0; + } + } + + R300_STATECHANGE(rmesa, fpp); + rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4); + for (i = 0; i < fp->const_nr; i++) { + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(fp->constant[i][0]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(fp->constant[i][1]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(fp->constant[i][2]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat24(fp->constant[i][3]); + } +} + +void r300UpdateShaderStates(r300ContextPtr rmesa) +{ + GLcontext *ctx; + ctx = rmesa->radeon.glCtx; + + r300UpdateTextureState(ctx); + + r300SetupPixelShader(rmesa); + r300SetupTextures(ctx); + + if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + r300SetupVertexProgram(rmesa); + r300SetupRSUnit(ctx); +} + +/** + * Called by Mesa after an internal state update. + */ +static void r300InvalidateState(GLcontext * ctx, GLuint new_state) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + _ae_invalidate_state(ctx, new_state); + + if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { + r300UpdateDrawBuffer(ctx); + } + + r300UpdateStateParameters(ctx, new_state); + + r300->NewGLState |= new_state; +} /** * Calculate initial hardware state and register state functions. @@ -2309,19 +2154,19 @@ void r300InitState(r300ContextPtr r300) default: fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits); - exit(-1); + _mesa_exit(-1); } /* Only have hw stencil when depth buffer is 24 bits deep */ r300->state.stencil.hw_stencil = (ctx->Visual.stencilBits > 0 && - ctx->Visual.depthBits == 24); + ctx->Visual.depthBits == 24); memset(&(r300->state.texture), 0, sizeof(r300->state.texture)); r300ResetHwState(r300); } -static void r300RenderMode( GLcontext *ctx, GLenum mode ) +static void r300RenderMode(GLcontext * ctx, GLenum mode) { r300ContextPtr rmesa = R300_CONTEXT(ctx); (void)rmesa; @@ -2331,7 +2176,7 @@ static void r300RenderMode( GLcontext *ctx, GLenum mode ) /** * Initialize driver's state callback functions */ -void r300InitStateFuncs(struct dd_function_table* functions) +void r300InitStateFuncs(struct dd_function_table *functions) { radeonInitStateFuncs(functions); @@ -2364,6 +2209,5 @@ void r300InitStateFuncs(struct dd_function_table* functions) functions->PolygonOffset = r300PolygonOffset; functions->PolygonMode = r300PolygonMode; - functions->RenderMode = r300RenderMode; + functions->RenderMode = r300RenderMode; } - |