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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_tex.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c216
1 files changed, 115 insertions, 101 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index 0b4acec044..5f54bcad9a 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -160,21 +160,18 @@ static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
t->filter |= hw_qwrap << R300_TX_WRAP_Q_SHIFT;
}
-static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max)
+static GLuint aniso_filter(GLfloat anisotropy)
{
-
- t->filter &= ~R300_TX_MAX_ANISO_MASK;
-
- if (max <= 1.0) {
- t->filter |= R300_TX_MAX_ANISO_1_TO_1;
- } else if (max <= 2.0) {
- t->filter |= R300_TX_MAX_ANISO_2_TO_1;
- } else if (max <= 4.0) {
- t->filter |= R300_TX_MAX_ANISO_4_TO_1;
- } else if (max <= 8.0) {
- t->filter |= R300_TX_MAX_ANISO_8_TO_1;
+ if (anisotropy >= 16.0) {
+ return R300_TX_MAX_ANISO_16_TO_1;
+ } else if (anisotropy >= 8.0) {
+ return R300_TX_MAX_ANISO_8_TO_1;
+ } else if (anisotropy >= 4.0) {
+ return R300_TX_MAX_ANISO_4_TO_1;
+ } else if (anisotropy >= 2.0) {
+ return R300_TX_MAX_ANISO_2_TO_1;
} else {
- t->filter |= R300_TX_MAX_ANISO_16_TO_1;
+ return R300_TX_MAX_ANISO_1_TO_1;
}
}
@@ -184,54 +181,47 @@ static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max)
* \param t Texture whose filter modes are to be set
* \param minf Texture minification mode
* \param magf Texture magnification mode
+ * \param anisotropy Maximum anisotropy level
*/
-
-static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf)
+static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf, GLfloat anisotropy)
{
- GLuint anisotropy = (t->filter & R300_TX_MAX_ANISO_MASK);
+ t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MIN_FILTER_MIP_MASK | R300_TX_MAG_FILTER_MASK | R300_TX_MAX_ANISO_MASK);
+ t->filter_1 &= ~R300_EDGE_ANISO_EDGE_ONLY;
- t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MAG_FILTER_MASK);
+ /* Note that EXT_texture_filter_anisotropic is extremely vague about
+ * how anisotropic filtering interacts with the "normal" filter modes.
+ * When anisotropic filtering is enabled, we override min and mag
+ * filter settings completely. This includes driconf's settings.
+ */
+ if (anisotropy >= 2.0 && (minf != GL_NEAREST) && (magf != GL_NEAREST)) {
+ t->filter |= R300_TX_MAG_FILTER_ANISO
+ | R300_TX_MIN_FILTER_ANISO
+ | R300_TX_MIN_FILTER_MIP_LINEAR
+ | aniso_filter(anisotropy);
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "Using maximum anisotropy of %f\n", anisotropy);
+ return;
+ }
- if (anisotropy == R300_TX_MAX_ANISO_1_TO_1) {
- switch (minf) {
- case GL_NEAREST:
- t->filter |= R300_TX_MIN_FILTER_NEAREST;
- break;
- case GL_LINEAR:
- t->filter |= R300_TX_MIN_FILTER_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- t->filter |= R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- t->filter |= R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- t->filter |= R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- t->filter |= R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR;
- break;
- }
- } else {
- switch (minf) {
- case GL_NEAREST:
- t->filter |= R300_TX_MIN_FILTER_ANISO_NEAREST;
- break;
- case GL_LINEAR:
- t->filter |= R300_TX_MIN_FILTER_ANISO_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- t->filter |=
- R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- t->filter |=
- R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
- break;
- }
+ switch (minf) {
+ case GL_NEAREST:
+ t->filter |= R300_TX_MIN_FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->filter |= R300_TX_MIN_FILTER_LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ t->filter |= R300_TX_MIN_FILTER_NEAREST|R300_TX_MIN_FILTER_MIP_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ t->filter |= R300_TX_MIN_FILTER_NEAREST|R300_TX_MIN_FILTER_MIP_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ t->filter |= R300_TX_MIN_FILTER_LINEAR|R300_TX_MIN_FILTER_MIP_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ t->filter |= R300_TX_MIN_FILTER_LINEAR|R300_TX_MIN_FILTER_MIP_LINEAR;
+ break;
}
/* Note we don't have 3D mipmaps so only use the mag filter setting
@@ -252,6 +242,20 @@ static void r300SetTexBorderColor(r300TexObjPtr t, GLubyte c[4])
t->pp_border_color = PACK_COLOR_8888(c[3], c[0], c[1], c[2]);
}
+static void r300SetTexLodBias(r300TexObjPtr t, GLfloat bias)
+{
+ GLuint b;
+ b = (unsigned int)fabsf(ceilf(bias*31));
+ if (signbit(bias)) {
+ b ^= 0x3ff; /* 10 bits */
+ }
+ b <<= 3;
+ b &= R300_LOD_BIAS_MASK;
+
+ t->filter_1 &= ~R300_LOD_BIAS_MASK;
+ t->filter_1 |= b;
+}
+
/**
* Allocate space for and load the mesa images into the texture memory block.
* This will happen before drawing with a new texture, or drawing with a
@@ -278,8 +282,7 @@ static r300TexObjPtr r300AllocTexObj(struct gl_texture_object *texObj)
make_empty_list(&t->base);
r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR);
- r300SetTexMaxAnisotropy(t, texObj->MaxAnisotropy);
- r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter);
+ r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter, texObj->MaxAnisotropy);
r300SetTexBorderColor(t, texObj->_BorderChan);
}
@@ -976,9 +979,38 @@ r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
t->dirty_images[0] |= (1 << level);
}
+/* This feels like a prime target for code reuse, so I'm putting it here
+ * instead of inlining it in TexEnv. */
+static GLenum r300TexUnitTarget(struct gl_texture_unit *unit) {
+ if (unit->_ReallyEnabled & (TEXTURE_RECT_BIT)) {
+ return GL_TEXTURE_RECTANGLE_NV;
+ } else if (unit->_ReallyEnabled & (TEXTURE_1D_BIT)) {
+ return GL_TEXTURE_1D;
+ } else if (unit->_ReallyEnabled & (TEXTURE_2D_BIT)) {
+ return GL_TEXTURE_2D;
+ } else if (unit->_ReallyEnabled & (TEXTURE_3D_BIT)) {
+ return GL_TEXTURE_3D;
+ } else if (unit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) {
+ return GL_TEXTURE_CUBE_MAP;
+ }
+ if (unit->Enabled & (TEXTURE_RECT_BIT)) {
+ return GL_TEXTURE_RECTANGLE_NV;
+ } else if (unit->Enabled & (TEXTURE_1D_BIT)) {
+ return GL_TEXTURE_1D;
+ } else if (unit->Enabled & (TEXTURE_2D_BIT)) {
+ return GL_TEXTURE_2D;
+ } else if (unit->Enabled & (TEXTURE_3D_BIT)) {
+ return GL_TEXTURE_3D;
+ } else if (unit->Enabled & (TEXTURE_CUBE_BIT)) {
+ return GL_TEXTURE_CUBE_MAP;
+ }
+ return 0;
+}
+
static void r300TexEnv(GLcontext * ctx, GLenum target,
GLenum pname, const GLfloat * param)
{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
if (RADEON_DEBUG & DEBUG_STATE) {
fprintf(stderr, "%s( %s )\n",
__FUNCTION__, _mesa_lookup_enum_by_nr(pname));
@@ -989,41 +1021,24 @@ static void r300TexEnv(GLcontext * ctx, GLenum target,
* between them according to _ReallyEnabled.
*/
switch (pname) {
- case GL_TEXTURE_LOD_BIAS_EXT:{
-#if 0 /* Needs to be relocated in order to make sure we got the right tmu */
- GLfloat bias, min;
- GLuint b;
-
- /* The R300's LOD bias is a signed 2's complement value with a
- * range of -16.0 <= bias < 16.0.
- *
- * NOTE: Add a small bias to the bias for conform mipsel.c test.
- */
- bias = *param + .01;
- min =
- driQueryOptionb(&rmesa->radeon.optionCache,
- "no_neg_lod_bias") ? 0.0 : -16.0;
- bias = CLAMP(bias, min, 16.0);
-
- /* 0.0 - 16.0 == 0x0 - 0x1000 */
- /* 0.0 - -16.0 == 0x1001 - 0x1fff */
- b = 0x1000 / 16.0 * bias;
- b &= R300_LOD_BIAS_MASK;
-
- if (b !=
- (rmesa->hw.tex.unknown1.
- cmd[R300_TEX_VALUE_0 +
- unit] & R300_LOD_BIAS_MASK)) {
- R300_STATECHANGE(rmesa, tex.unknown1);
- rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 +
- unit] &=
- ~R300_LOD_BIAS_MASK;
- rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 +
- unit] |= b;
- }
-#endif
- break;
- }
+ case GL_TEXTURE_LOD_BIAS_EXT: {
+ /* Needs to be relocated in order to make sure we got the right tmu */
+ GLfloat bias, min;
+
+ /* The R300's LOD bias is a signed 2's complement value with a
+ * range of -16.0 <= bias < 16.0.
+ *
+ * NOTE: Add a small bias to the bias for conform mipsel.c test.
+ */
+ bias = *param + .01;
+ min = driQueryOptionb(&rmesa->radeon.optionCache,
+ "no_neg_lod_bias") ? 0.0 : -16.0;
+ bias = CLAMP(bias, min, 16.0);
+
+ rmesa->LODBias = bias;
+
+ break;
+ }
default:
return;
@@ -1050,8 +1065,7 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- r300SetTexMaxAnisotropy(t, texObj->MaxAnisotropy);
- r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter);
+ r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter, texObj->MaxAnisotropy);
break;
case GL_TEXTURE_WRAP_S:
@@ -1077,7 +1091,7 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
break;
case GL_DEPTH_TEXTURE_MODE:
- if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
+ if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
== GL_DEPTH_COMPONENT) {
r300SetDepthTexMode(texObj);
break;
@@ -1092,10 +1106,6 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
default:
return;
}
-
- /* Mark this texobj as dirty (one bit per tex unit)
- */
- t->dirty_state = TEX_ALL;
}
static void r300BindTexture(GLcontext * ctx, GLenum target,
@@ -1157,6 +1167,10 @@ static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
return NULL;
obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
+ /* Attempt to fill LOD bias, if previously set.
+ * Should start at 0.0, which won't affect the HW. */
+ obj->LodBias = rmesa->LODBias;
+
r300AllocTexObj(obj);
return obj;
}