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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_texstate.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c360
1 files changed, 227 insertions, 133 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 1d2909fd21..e2329f04ec 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -35,14 +35,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* \todo Enable R300 texture tiling code?
*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/enums.h"
#include "r300_context.h"
#include "r300_state.h"
@@ -115,11 +115,186 @@ static const struct tx_table {
_ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
_ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
_ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
+ _ASSIGN(Z16, R300_EASY_TX_FORMAT(X, X, X, X, X16)),
+ _ASSIGN(Z24_S8, R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8)),
+ _ASSIGN(Z32, R300_EASY_TX_FORMAT(X, X, X, X, X32)),
/* *INDENT-ON* */
};
#undef _ASSIGN
+void r300SetDepthTexMode(struct gl_texture_object *tObj)
+{
+ static const GLuint formats[3][3] = {
+ {
+ R300_EASY_TX_FORMAT(X, X, X, ONE, X16),
+ R300_EASY_TX_FORMAT(X, X, X, X, X16),
+ R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16),
+ },
+ {
+ R300_EASY_TX_FORMAT(X, X, X, ONE, X24_Y8),
+ R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8),
+ R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X24_Y8),
+ },
+ {
+ R300_EASY_TX_FORMAT(X, X, X, ONE, X32),
+ R300_EASY_TX_FORMAT(X, X, X, X, X32),
+ R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X32),
+ },
+ };
+ const GLuint *format;
+ r300TexObjPtr t;
+
+ if (!tObj)
+ return;
+
+ t = (r300TexObjPtr) tObj->DriverData;
+
+
+ switch (tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat) {
+ case MESA_FORMAT_Z16:
+ format = formats[0];
+ break;
+ case MESA_FORMAT_Z24_S8:
+ format = formats[1];
+ break;
+ case MESA_FORMAT_Z32:
+ format = formats[2];
+ break;
+ default:
+ /* Error...which should have already been caught by higher
+ * levels of Mesa.
+ */
+ ASSERT(0);
+ return;
+ }
+
+ switch (tObj->DepthMode) {
+ case GL_LUMINANCE:
+ t->format = format[0];
+ break;
+ case GL_INTENSITY:
+ t->format = format[1];
+ break;
+ case GL_ALPHA:
+ t->format = format[2];
+ break;
+ default:
+ /* Error...which should have already been caught by higher
+ * levels of Mesa.
+ */
+ ASSERT(0);
+ return;
+ }
+}
+
+
+/**
+ * Compute sizes and fill in offset and blit information for the given
+ * image (determined by \p face and \p level).
+ *
+ * \param curOffset points to the offset at which the image is to be stored
+ * and is updated by this function according to the size of the image.
+ */
+static void compute_tex_image_offset(
+ struct gl_texture_object *tObj,
+ GLuint face,
+ GLint level,
+ GLint* curOffset)
+{
+ r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
+ const struct gl_texture_image* texImage;
+ GLuint blitWidth = R300_BLIT_WIDTH_BYTES;
+ GLuint texelBytes;
+ GLuint size;
+
+ texImage = tObj->Image[0][level + t->base.firstLevel];
+ if (!texImage)
+ return;
+
+ texelBytes = texImage->TexFormat->TexelBytes;
+
+ /* find image size in bytes */
+ if (texImage->IsCompressed) {
+ if ((t->format & R300_TX_FORMAT_DXT1) ==
+ R300_TX_FORMAT_DXT1) {
+ // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format);
+ if ((texImage->Width + 3) < 8) /* width one block */
+ size = texImage->CompressedSize * 4;
+ else if ((texImage->Width + 3) < 16)
+ size = texImage->CompressedSize * 2;
+ else
+ size = texImage->CompressedSize;
+ } else {
+ /* DXT3/5, 16 bytes per block */
+ WARN_ONCE
+ ("DXT 3/5 suffers from multitexturing problems!\n");
+ // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width);
+ if ((texImage->Width + 3) < 8)
+ size = texImage->CompressedSize * 2;
+ else
+ size = texImage->CompressedSize;
+ }
+ } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
+ size =
+ ((texImage->Width * texelBytes +
+ 63) & ~63) * texImage->Height;
+ blitWidth = 64 / texelBytes;
+ } else if (t->tile_bits & R300_TXO_MICRO_TILE) {
+ /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
+ though the actual offset may be different (if texture is less than
+ 32 bytes width) to the untiled case */
+ int w = (texImage->Width * texelBytes * 2 + 31) & ~31;
+ size =
+ (w * ((texImage->Height + 1) / 2)) *
+ texImage->Depth;
+ blitWidth = MAX2(texImage->Width, 64 / texelBytes);
+ } else {
+ int w = (texImage->Width * texelBytes + 31) & ~31;
+ size = w * texImage->Height * texImage->Depth;
+ blitWidth = MAX2(texImage->Width, 64 / texelBytes);
+ }
+ assert(size > 0);
+
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n",
+ texImage->Width, texImage->Height,
+ texImage->Depth,
+ texImage->TexFormat->TexelBytes,
+ texImage->InternalFormat);
+
+ /* All images are aligned to a 32-byte offset */
+ *curOffset = (*curOffset + 0x1f) & ~0x1f;
+
+ if (texelBytes) {
+ /* fix x and y coords up later together with offset */
+ t->image[face][level].x = *curOffset;
+ t->image[face][level].y = 0;
+ t->image[face][level].width =
+ MIN2(size / texelBytes, blitWidth);
+ t->image[face][level].height =
+ (size / texelBytes) / t->image[face][level].width;
+ } else {
+ t->image[face][level].x = *curOffset % R300_BLIT_WIDTH_BYTES;
+ t->image[face][level].y = *curOffset / R300_BLIT_WIDTH_BYTES;
+ t->image[face][level].width =
+ MIN2(size, R300_BLIT_WIDTH_BYTES);
+ t->image[face][level].height = size / t->image[face][level].width;
+ }
+
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr,
+ "level %d, face %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
+ level, face, texImage->Width, texImage->Height,
+ t->image[face][level].x, t->image[face][level].y,
+ t->image[face][level].width, t->image[face][level].height,
+ size, *curOffset);
+
+ *curOffset += size;
+}
+
+
+
/**
* This function computes the number of bytes of storage needed for
* the given texture object (all mipmap levels, all cube faces).
@@ -137,7 +312,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
const struct gl_texture_image *baseImage =
tObj->Image[0][tObj->BaseLevel];
- GLint curOffset, blitWidth;
+ GLint curOffset;
GLint i, texelBytes;
GLint numLevels;
GLint log2Width, log2Height, log2Depth;
@@ -146,7 +321,12 @@ static void r300SetTexImages(r300ContextPtr rmesa,
*/
if (!t->image_override
&& VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
- t->format = tx_table[baseImage->TexFormat->MesaFormat].format;
+ if (baseImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
+ r300SetDepthTexMode(tObj);
+ } else {
+ t->format = tx_table[baseImage->TexFormat->MesaFormat].format;
+ }
+
t->filter |= tx_table[baseImage->TexFormat->MesaFormat].filter;
} else if (!t->image_override) {
_mesa_problem(NULL, "unexpected texture format in %s",
@@ -171,8 +351,6 @@ static void r300SetTexImages(r300ContextPtr rmesa,
* The idea is that we lay out the mipmap levels within a block of
* memory organized as a rectangle of width BLIT_WIDTH_BYTES.
*/
- curOffset = 0;
- blitWidth = R300_BLIT_WIDTH_BYTES;
t->tile_bits = 0;
/* figure out if this texture is suitable for tiling. */
@@ -202,94 +380,23 @@ static void r300SetTexImages(r300ContextPtr rmesa,
}
#endif
- for (i = 0; i < numLevels; i++) {
- const struct gl_texture_image *texImage;
- GLuint size;
-
- texImage = tObj->Image[0][i + t->base.firstLevel];
- if (!texImage)
- break;
-
- /* find image size in bytes */
- if (texImage->IsCompressed) {
- if ((t->format & R300_TX_FORMAT_DXT1) ==
- R300_TX_FORMAT_DXT1) {
- // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format);
- if ((texImage->Width + 3) < 8) /* width one block */
- size = texImage->CompressedSize * 4;
- else if ((texImage->Width + 3) < 16)
- size = texImage->CompressedSize * 2;
- else
- size = texImage->CompressedSize;
- } else {
- /* DXT3/5, 16 bytes per block */
- WARN_ONCE
- ("DXT 3/5 suffers from multitexturing problems!\n");
- // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width);
- if ((texImage->Width + 3) < 8)
- size = texImage->CompressedSize * 2;
- else
- size = texImage->CompressedSize;
- }
- } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
- size =
- ((texImage->Width * texelBytes +
- 63) & ~63) * texImage->Height;
- blitWidth = 64 / texelBytes;
- } else if (t->tile_bits & R300_TXO_MICRO_TILE) {
- /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
- though the actual offset may be different (if texture is less than
- 32 bytes width) to the untiled case */
- int w = (texImage->Width * texelBytes * 2 + 31) & ~31;
- size =
- (w * ((texImage->Height + 1) / 2)) *
- texImage->Depth;
- blitWidth = MAX2(texImage->Width, 64 / texelBytes);
- } else {
- int w = (texImage->Width * texelBytes + 31) & ~31;
- size = w * texImage->Height * texImage->Depth;
- blitWidth = MAX2(texImage->Width, 64 / texelBytes);
- }
- assert(size > 0);
-
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n",
- texImage->Width, texImage->Height,
- texImage->Depth,
- texImage->TexFormat->TexelBytes,
- texImage->InternalFormat);
-
- /* Align to 32-byte offset. It is faster to do this unconditionally
- * (no branch penalty).
- */
+ curOffset = 0;
- curOffset = (curOffset + 0x1f) & ~0x1f;
+ if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ ASSERT(log2Width == log2Height);
+ t->format |= R300_TX_FORMAT_CUBIC_MAP;
- if (texelBytes) {
- /* fix x and y coords up later together with offset */
- t->image[0][i].x = curOffset;
- t->image[0][i].y = 0;
- t->image[0][i].width =
- MIN2(size / texelBytes, blitWidth);
- t->image[0][i].height =
- (size / texelBytes) / t->image[0][i].width;
- } else {
- t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES;
- t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES;
- t->image[0][i].width =
- MIN2(size, R300_BLIT_WIDTH_BYTES);
- t->image[0][i].height = size / t->image[0][i].width;
+ for(i = 0; i < numLevels; i++) {
+ GLuint face;
+ for(face = 0; face < 6; face++)
+ compute_tex_image_offset(tObj, face, i, &curOffset);
}
+ } else {
+ if (tObj->Target == GL_TEXTURE_3D)
+ t->format |= R300_TX_FORMAT_3D;
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr,
- "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
- i, texImage->Width, texImage->Height,
- t->image[0][i].x, t->image[0][i].y,
- t->image[0][i].width, t->image[0][i].height,
- size, curOffset);
-
- curOffset += size;
+ for (i = 0; i < numLevels; i++)
+ compute_tex_image_offset(tObj, 0, i, &curOffset);
}
/* Align the total size of texture memory block.
@@ -297,43 +404,27 @@ static void r300SetTexImages(r300ContextPtr rmesa,
t->base.totalSize =
(curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
- /* Setup remaining cube face blits, if needed */
- if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
- GLuint face;
- for (face = 1; face < 6; face++) {
- for (i = 0; i < numLevels; i++) {
- t->image[face][i].x = t->image[0][i].x;
- t->image[face][i].y = t->image[0][i].y;
- t->image[face][i].width = t->image[0][i].width;
- t->image[face][i].height =
- t->image[0][i].height;
- }
- }
- t->base.totalSize *= 6; /* total texmem needed */
- }
-
- if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
- ASSERT(log2Width == log2Height);
- t->format |= R300_TX_FORMAT_CUBIC_MAP;
- }
-
t->size =
(((tObj->Image[0][t->base.firstLevel]->Width -
1) << R300_TX_WIDTHMASK_SHIFT)
| ((tObj->Image[0][t->base.firstLevel]->Height - 1) <<
- R300_TX_HEIGHTMASK_SHIFT))
+ R300_TX_HEIGHTMASK_SHIFT)
+ | ((tObj->Image[0][t->base.firstLevel]->DepthLog2) <<
+ R300_TX_DEPTHMASK_SHIFT))
| ((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT);
+ t->pitch = 0;
+
/* Only need to round to nearest 32 for textures, but the blitter
* requires 64-byte aligned pitches, and we may/may not need the
* blitter. NPOT only!
*/
if (baseImage->IsCompressed) {
- t->pitch =
+ t->pitch |=
(tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
} else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
- unsigned int align = blitWidth - 1;
- t->pitch = ((tObj->Image[0][t->base.firstLevel]->Width *
+ unsigned int align = (64 / texelBytes) - 1;
+ t->pitch |= ((tObj->Image[0][t->base.firstLevel]->Width *
texelBytes) + 63) & ~(63);
t->size |= R300_TX_SIZE_TXPITCH_EN;
if (!t->image_override)
@@ -341,14 +432,17 @@ static void r300SetTexImages(r300ContextPtr rmesa,
(((tObj->Image[0][t->base.firstLevel]->Width) +
align) & ~align) - 1;
} else {
- t->pitch =
+ t->pitch |=
((tObj->Image[0][t->base.firstLevel]->Width *
texelBytes) + 63) & ~(63);
}
- t->dirty_state = TEX_ALL;
-
- /* FYI: r300UploadTexImages( rmesa, t ) used to be called here */
+ if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
+ if (tObj->Image[0][t->base.firstLevel]->Width > 2048)
+ t->pitch_reg |= R500_TXWIDTH_BIT11;
+ if (tObj->Image[0][t->base.firstLevel]->Height > 2048)
+ t->pitch_reg |= R500_TXHEIGHT_BIT11;
+ }
}
/* ================================================================
@@ -485,7 +579,6 @@ static GLboolean r300UpdateTexture(GLcontext * ctx, int unit)
rmesa->state.texture.unit[unit].texobj = t;
t->base.bound |= (1 << unit);
- t->dirty_state |= 1 << unit;
driUpdateTextureLRU((driTextureObject *) t); /* XXX: should be locked! */
}
@@ -495,12 +588,11 @@ static GLboolean r300UpdateTexture(GLcontext * ctx, int unit)
void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch)
{
- r300ContextPtr rmesa =
- (r300ContextPtr) ((__DRIcontextPrivate *) pDRICtx->private)->
- driverPrivate;
+ r300ContextPtr rmesa = pDRICtx->driverPrivate;
struct gl_texture_object *tObj =
_mesa_lookup_texture(rmesa->radeon.glCtx, texname);
r300TexObjPtr t;
+ uint32_t pitch_val;
if (!tObj)
return;
@@ -513,28 +605,30 @@ void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
return;
t->offset = offset;
- t->pitch_reg = pitch;
+ t->pitch_reg &= (1 << 13) -1;
+ pitch_val = pitch;
switch (depth) {
case 32:
t->format = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
t->filter |= tx_table[2].filter;
- t->pitch_reg /= 4;
+ pitch_val /= 4;
break;
case 24:
default:
t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
t->filter |= tx_table[4].filter;
- t->pitch_reg /= 4;
+ pitch_val /= 4;
break;
case 16:
t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
t->filter |= tx_table[5].filter;
- t->pitch_reg /= 2;
+ pitch_val /= 2;
break;
}
+ pitch_val--;
- t->pitch_reg--;
+ t->pitch_reg |= pitch_val;
}
static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit)