diff options
Diffstat (limited to 'src/mesa/drivers/dri/r300')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_maos.c | 50 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 31 |
3 files changed, 49 insertions, 34 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 449459b5b1..7504bd894a 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -776,7 +776,7 @@ struct r300_state { GLuint *Elts; struct r300_dma_region elt_dma; - GLuint render_inputs; /* actual render inputs that R300 was configured for. + DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for. They are the same as tnl->render_inputs for fixed pipeline */ struct { diff --git a/src/mesa/drivers/dri/r300/r300_maos.c b/src/mesa/drivers/dri/r300/r300_maos.c index 1aa005c720..290ffb44ea 100644 --- a/src/mesa/drivers/dri/r300/r300_maos.c +++ b/src/mesa/drivers/dri/r300/r300_maos.c @@ -268,8 +268,10 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) GLuint vic_1 = 0; /* R300_VAP_INPUT_CNTL_1 */ GLuint aa_vap_reg = 0; /* VAP register assignment */ GLuint i; - GLuint inputs = 0; - + DECLARE_RENDERINPUTS(inputs_bitset); + + RENDERINPUTS_ZERO( inputs_bitset ); + #define CONFIGURE_AOS(r, f, v, sz, cn) { \ if (RADEON_DEBUG & DEBUG_STATE) \ fprintf(stderr, "Enabling "#v "\n"); \ @@ -300,23 +302,23 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) GLuint InputsRead = CURRENT_VERTEX_SHADER(ctx)->Base.InputsRead; struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); if (InputsRead & (1<<VERT_ATTRIB_POS)) { - inputs |= _TNL_BIT_POS; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_POS ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_POS]; } if (InputsRead & (1<<VERT_ATTRIB_NORMAL)) { - inputs |= _TNL_BIT_NORMAL; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_NORMAL ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_NORMAL]; } if (InputsRead & (1<<VERT_ATTRIB_COLOR0)) { - inputs |= _TNL_BIT_COLOR0; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_COLOR0 ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_COLOR0]; } if (InputsRead & (1<<VERT_ATTRIB_COLOR1)) { - inputs |= _TNL_BIT_COLOR1; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_COLOR1 ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_COLOR1]; } if (InputsRead & (1<<VERT_ATTRIB_FOG)) { - inputs |= _TNL_BIT_FOG; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_FOG ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_FOG]; } if(ctx->Const.MaxTextureUnits > 8) { /* Not sure if this can even happen... */ @@ -325,17 +327,17 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) } for (i=0;i<ctx->Const.MaxTextureUnits;i++) { if (InputsRead & (1<<(VERT_ATTRIB_TEX0+i))) { - inputs |= _TNL_BIT_TEX0<<i; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_TEX(i) ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_TEX0+i]; } } nr = 0; } else { - inputs = TNL_CONTEXT(ctx)->render_inputs; + RENDERINPUTS_COPY( inputs_bitset, TNL_CONTEXT(ctx)->render_inputs_bitset ); } - rmesa->state.render_inputs = inputs; + RENDERINPUTS_COPY( rmesa->state.render_inputs_bitset, inputs_bitset ); - if (inputs & _TNL_BIT_POS) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_POS )) { CONFIGURE_AOS(i_coords, AOS_FORMAT_FLOAT, VB->AttribPtr[VERT_ATTRIB_POS], immd ? 4 : VB->AttribPtr[VERT_ATTRIB_POS].size, @@ -344,7 +346,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) vic_1 |= R300_INPUT_CNTL_POS; } - if (inputs & _TNL_BIT_NORMAL) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_NORMAL )) { CONFIGURE_AOS(i_normal, AOS_FORMAT_FLOAT, VB->AttribPtr[VERT_ATTRIB_NORMAL], immd ? 4 : VB->AttribPtr[VERT_ATTRIB_NORMAL].size, @@ -353,7 +355,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) vic_1 |= R300_INPUT_CNTL_NORMAL; } - if (inputs & _TNL_BIT_COLOR0) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR0 )) { int emitsize=4; if (!immd) { @@ -376,7 +378,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) vic_1 |= R300_INPUT_CNTL_COLOR; } - if (inputs & _TNL_BIT_COLOR1) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR1 )) { int emitsize=4; if (!immd) { @@ -398,7 +400,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) } #if 0 - if (inputs & _TNL_BIT_FOG) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_FOG )) { CONFIGURE_AOS( AOS_FORMAT_FLOAT, VB->FogCoordPtr, immd ? 4 : VB->FogCoordPtr->size, @@ -408,7 +410,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) r300->state.texture.tc_count = 0; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (inputs & (_TNL_BIT_TEX0 << i)) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_TEX(i) )) { CONFIGURE_AOS(i_tex[i], AOS_FORMAT_FLOAT, VB->AttribPtr[VERT_ATTRIB_TEX0+i], immd ? 4 : VB->AttribPtr[VERT_ATTRIB_TEX0+i].size, @@ -531,17 +533,17 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) #if 0 r300->hw.vic.cmd[R300_VIC_CNTL_1]=0; - if(r300->state.render_inputs & _TNL_BIT_POS) + if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_POS )) r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_POS; - if(r300->state.render_inputs & _TNL_BIT_NORMAL) + if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_NORMAL )) r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_NORMAL; - if(r300->state.render_inputs & _TNL_BIT_COLOR0) + if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_COLOR0 )) r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_COLOR; for(i=0;i < ctx->Const.MaxTextureUnits;i++) - if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) + if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_TEX(i) )) r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<<i); #endif @@ -573,15 +575,15 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) if(OutputsWritten & (1<<(VERT_RESULT_TEX0+i))) r300->hw.vof.cmd[R300_VOF_CNTL_1] |= (4<<(3*i)); } else { - if(inputs & _TNL_BIT_POS) + if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_POS )) r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; - if(inputs & _TNL_BIT_COLOR0) + if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR0 )) r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; - if(inputs & _TNL_BIT_COLOR1) + if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR1 )) r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT; for(i=0;i < ctx->Const.MaxTextureUnits;i++) - if(inputs & (_TNL_BIT_TEX0<<i)) + if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_TEX(i) )) r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i)); } diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 56052d64d2..bb0cb78382 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1270,6 +1270,19 @@ void r300_setup_textures(GLcontext *ctx) fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu); } +union r300_outputs_written { + GLuint vp_outputs; /* hw_tcl_on */ + DECLARE_RENDERINPUTS(index_bitset); /* !hw_tcl_on */ +}; + +static GLboolean r300_outputs_written_test (r300_outputs_written *ow, GLuint vp_result, + GLuint tnl_attrib) +{ + if (hw_tcl_on) + return ow->vp_outputs & (1 << vp_result); + return RENDERINPUTS_TEST( ow->index_bitset, tnl_attrib ); +} + void r300_setup_rs_unit(GLcontext *ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); @@ -1284,16 +1297,16 @@ void r300_setup_rs_unit(GLcontext *ctx) 0x00, 0x00 }; - GLuint OutputsWritten; + union r300_outputs_written OutputsWritten; GLuint InputsRead; int fp_reg, high_rr; int in_texcoords, col_interp_nr; int i; if(hw_tcl_on) - OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten; + OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten; else - OutputsWritten = r300->state.render_inputs; + RENDERINPUTS_COPY( OutputsWritten.index_bitset, r300->state.render_inputs_bitset ); if (ctx->FragmentProgram._Current) InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; @@ -1324,7 +1337,7 @@ void r300_setup_rs_unit(GLcontext *ctx) | (fp_reg << R300_RS_ROUTE_DEST_SHIFT); high_rr = fp_reg; - if (!(OutputsWritten & (hw_tcl_on ? (1 << (VERT_RESULT_TEX0+i)) : (_TNL_BIT_TEX0<<i)))) { + if (!r300_outputs_written_test( &OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) )) { /* Passing invalid data here can lock the GPU. */ WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i); //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base); @@ -1334,12 +1347,12 @@ void r300_setup_rs_unit(GLcontext *ctx) fp_reg++; } /* Need to count all coords enabled at vof */ - if (OutputsWritten & (hw_tcl_on ? (1 << (VERT_RESULT_TEX0+i)) : (_TNL_BIT_TEX0<<i))) + if (r300_outputs_written_test( &OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) )) in_texcoords++; } if (InputsRead & FRAG_BIT_COL0) { - if (!(OutputsWritten & (hw_tcl_on ? (1<<VERT_RESULT_COL0) : _TNL_BIT_COLOR0))) { + if (!r300_outputs_written_test( &OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0 )) { WARN_ONCE("fragprog wants col0, vp doesn't provide it\n"); goto out; /* FIXME */ //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base); @@ -1355,7 +1368,7 @@ void r300_setup_rs_unit(GLcontext *ctx) out: if (InputsRead & FRAG_BIT_COL1) { - if (!(OutputsWritten & (hw_tcl_on ? (1<<VERT_RESULT_COL1) : _TNL_BIT_COLOR1))) { + if (!r300_outputs_written_test( &OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1 )) { WARN_ONCE("fragprog wants col1, vp doesn't provide it\n"); //exit(-1); } @@ -1515,7 +1528,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) ) o_reg += 2; - if (r300->state.render_inputs & _TNL_BIT_COLOR1) { + if (RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_COLOR1 )) { WRITE_OP( EASY_VSF_OP(MUL, o_reg++, ALL, RESULT), VSF_REG(r300->state.vap_reg.i_color[1]), @@ -1526,7 +1539,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) /* Pass through texture coordinates, if any */ for(i=0;i < r300->radeon.glCtx->Const.MaxTextureUnits;i++) - if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i)){ + if (RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_TEX(i) )){ // fprintf(stderr, "i_tex[%d]=%d\n", i, r300->state.vap_reg.i_tex[i]); WRITE_OP( EASY_VSF_OP(MUL, o_reg++ /* 2+i */, ALL, RESULT), |