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path: root/src/mesa/drivers/dri/r600/evergreen_fragprog.c
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Diffstat (limited to 'src/mesa/drivers/dri/r600/evergreen_fragprog.c')
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_fragprog.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/r600/evergreen_fragprog.c b/src/mesa/drivers/dri/r600/evergreen_fragprog.c
index 0e7edf4fbe..cfb923efdd 100644
--- a/src/mesa/drivers/dri/r600/evergreen_fragprog.c
+++ b/src/mesa/drivers/dri/r600/evergreen_fragprog.c
@@ -44,7 +44,7 @@
#include "evergreen_vertprog.h"
#include "evergreen_fragprog.h"
-void evergreen_insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog)
+void evergreen_insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
{
static const gl_state_index winstate[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FB_SIZE, 0, 0, 0};
@@ -95,7 +95,7 @@ void evergreen_insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fpro
//TODO : Validate FP input with VP output.
void evergreen_Map_Fragment_Program(r700_AssemblerBase *pAsm,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx)
+ struct gl_context *ctx)
{
unsigned int unBit;
unsigned int i;
@@ -354,7 +354,7 @@ GLboolean evergreen_Find_Instruction_Dependencies_fp(struct evergreen_fragment_p
GLboolean evergreenTranslateFragmentShader(struct evergreen_fragment_program *fp,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLuint number_of_colors_exported;
GLboolean z_enabled = GL_FALSE;
@@ -457,7 +457,7 @@ GLboolean evergreenTranslateFragmentShader(struct evergreen_fragment_program *fp
return GL_TRUE;
}
-void evergreenSelectFragmentShader(GLcontext *ctx)
+void evergreenSelectFragmentShader(struct gl_context *ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
@@ -471,7 +471,7 @@ void evergreenSelectFragmentShader(GLcontext *ctx)
evergreenTranslateFragmentShader(fp, &(fp->mesa_program), ctx);
}
-void * evergreenGetActiveFpShaderBo(GLcontext * ctx)
+void * evergreenGetActiveFpShaderBo(struct gl_context * ctx)
{
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
(ctx->FragmentProgram._Current);
@@ -479,7 +479,7 @@ void * evergreenGetActiveFpShaderBo(GLcontext * ctx)
return fp->shaderbo;
}
-void * evergreenGetActiveFpShaderConstBo(GLcontext * ctx)
+void * evergreenGetActiveFpShaderConstBo(struct gl_context * ctx)
{
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
(ctx->FragmentProgram._Current);
@@ -487,7 +487,7 @@ void * evergreenGetActiveFpShaderConstBo(GLcontext * ctx)
return fp->constbo0;
}
-GLboolean evergreenSetupFragmentProgram(GLcontext * ctx)
+GLboolean evergreenSetupFragmentProgram(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -737,7 +737,7 @@ GLboolean evergreenSetupFragmentProgram(GLcontext * ctx)
return GL_TRUE;
}
-GLboolean evergreenSetupFPconstants(GLcontext * ctx)
+GLboolean evergreenSetupFPconstants(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);