diff options
Diffstat (limited to 'src/mesa/drivers/dri/r600/r600_reg.h')
-rw-r--r-- | src/mesa/drivers/dri/r600/r600_reg.h | 2464 |
1 files changed, 2464 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r600/r600_reg.h b/src/mesa/drivers/dri/r600/r600_reg.h new file mode 100644 index 0000000000..73ce069e4f --- /dev/null +++ b/src/mesa/drivers/dri/r600/r600_reg.h @@ -0,0 +1,2464 @@ +/************************************************************************** + +Copyright (C) 2004-2005 Nicolai Haehnle et al. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* *INDENT-OFF* */ + +#ifndef _R600_REG_H +#define _R600_REG_H + +#define R600_MC_INIT_MISC_LAT_TIMER 0x180 +# define R600_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0 +# define R600_MC_MISC__MC_VF_INIT_LAT_SHIFT 4 +# define R600_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8 +# define R600_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12 +# define R600_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16 +# define R600_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20 +# define R600_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24 +# define R600_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28 + + +#define R600_MC_INIT_GFX_LAT_TIMER 0x154 +# define R600_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0 +# define R600_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4 +# define R600_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8 +# define R600_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12 +# define R600_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16 +# define R600_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20 +# define R600_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24 +# define R600_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28 + +/* + * This file contains registers and constants for the R600. They have been + * found mostly by examining command buffers captured using glxtest, as well + * as by extrapolating some known registers and constants from the R200. + * I am fairly certain that they are correct unless stated otherwise + * in comments. + */ + +#define R600_SE_VPORT_XSCALE 0x1D98 +#define R600_SE_VPORT_XOFFSET 0x1D9C +#define R600_SE_VPORT_YSCALE 0x1DA0 +#define R600_SE_VPORT_YOFFSET 0x1DA4 +#define R600_SE_VPORT_ZSCALE 0x1DA8 +#define R600_SE_VPORT_ZOFFSET 0x1DAC + +#define R600_VAP_PORT_IDX0 0x2040 +/* + * Vertex Array Processing (VAP) Control + */ +#define R600_VAP_CNTL 0x2080 +# define R600_PVS_NUM_SLOTS_SHIFT 0 +# define R600_PVS_NUM_CNTLRS_SHIFT 4 +# define R600_PVS_NUM_FPUS_SHIFT 8 +# define R600_VF_MAX_VTX_NUM_SHIFT 18 +# define R600_GL_CLIP_SPACE_DEF (0 << 22) +# define R600_DX_CLIP_SPACE_DEF (1 << 22) + +/* This register is written directly and also starts data section + * in many 3d CP_PACKET3's + */ +#define R600_VAP_VF_CNTL 0x2084 +# define R600_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0 +# define R600_VAP_VF_CNTL__PRIM_NONE (0<<0) +# define R600_VAP_VF_CNTL__PRIM_POINTS (1<<0) +# define R600_VAP_VF_CNTL__PRIM_LINES (2<<0) +# define R600_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0) +# define R600_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0) +# define R600_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0) +# define R600_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0) +# define R600_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0) +# define R600_VAP_VF_CNTL__PRIM_QUADS (13<<0) +# define R600_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0) +# define R600_VAP_VF_CNTL__PRIM_POLYGON (15<<0) + +# define R600_VAP_VF_CNTL__PRIM_WALK__SHIFT 4 + /* State based - direct writes to registers trigger vertex + generation */ +# define R600_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4) +# define R600_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4) +# define R600_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4) +# define R600_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4) + + /* I don't think I saw these three used.. */ +# define R600_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6 +# define R600_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9 +# define R600_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10 + + /* index size - when not set the indices are assumed to be 16 bit */ +# define R600_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11) + /* number of vertices */ +# define R600_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16 + + +#define R600_VAP_OUTPUT_VTX_FMT_0 0x2090 +# define R600_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0) +# define R600_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1) +# define R600_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) +# define R600_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) +# define R600_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) +# define R600_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) + +#define R600_VAP_OUTPUT_VTX_FMT_1 0x2094 + /* each of the following is 3 bits wide, specifies number + of components */ +# define R600_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 +# define R600_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 +# define R600_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 +# define R600_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 +# define R600_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 +# define R600_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 +# define R600_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 +# define R600_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 +# define R600_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT 0 +# define R600_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT 1 +# define R600_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS 2 +# define R600_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS 3 +# define R600_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS 4 + +#define R600_SE_VTE_CNTL 0x20b0 +# define R600_VPORT_X_SCALE_ENA (1 << 0) +# define R600_VPORT_X_OFFSET_ENA (1 << 1) +# define R600_VPORT_Y_SCALE_ENA (1 << 2) +# define R600_VPORT_Y_OFFSET_ENA (1 << 3) +# define R600_VPORT_Z_SCALE_ENA (1 << 4) +# define R600_VPORT_Z_OFFSET_ENA (1 << 5) +# define R600_VTX_XY_FMT (1 << 8) +# define R600_VTX_Z_FMT (1 << 9) +# define R600_VTX_W0_FMT (1 << 10) +# define R600_SERIAL_PROC_ENA (1 << 11) + +/* BEGIN: Vertex data assembly - lots of uncertainties */ + +/* gap */ + +/* Maximum Vertex Indx Clamp */ +#define R600_VAP_VF_MAX_VTX_INDX 0x2134 +/* Minimum Vertex Indx Clamp */ +#define R600_VAP_VF_MIN_VTX_INDX 0x2138 + +/** Vertex assembler/processor control status */ +#define R600_VAP_CNTL_STATUS 0x2140 +/* No swap at all (default) */ +# define R600_VC_NO_SWAP (0 << 0) +/* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */ +# define R600_VC_16BIT_SWAP (1 << 0) +/* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */ +# define R600_VC_32BIT_SWAP (2 << 0) +/* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */ +# define R600_VC_HALF_DWORD_SWAP (3 << 0) +/* The TCL engine will not be used (as it is logically or even physically removed) */ +# define R600_VAP_TCL_BYPASS (1 << 8) +/* Read only flag if TCL engine is busy. */ +# define R600_VAP_PVS_BUSY (1 << 11) +/* TODO: gap for MAX_MPS */ +/* Read only flag if the vertex store is busy. */ +# define R600_VAP_VS_BUSY (1 << 24) +/* Read only flag if the reciprocal engine is busy. */ +# define R600_VAP_RCP_BUSY (1 << 25) +/* Read only flag if the viewport transform engine is busy. */ +# define R600_VAP_VTE_BUSY (1 << 26) +/* Read only flag if the memory interface unit is busy. */ +# define R600_VAP_MUI_BUSY (1 << 27) +/* Read only flag if the vertex cache is busy. */ +# define R600_VAP_VC_BUSY (1 << 28) +/* Read only flag if the vertex fetcher is busy. */ +# define R600_VAP_VF_BUSY (1 << 29) +/* Read only flag if the register pipeline is busy. */ +# define R600_VAP_REGPIPE_BUSY (1 << 30) +/* Read only flag if the VAP engine is busy. */ +# define R600_VAP_VAP_BUSY (1 << 31) + +/* gap */ + +/* Where do we get our vertex data? + * + * Vertex data either comes either from immediate mode registers or from + * vertex arrays. + * There appears to be no mixed mode (though we can force the pitch of + * vertex arrays to 0, effectively reusing the same element over and over + * again). + * + * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure + * if these registers influence vertex array processing. + * + * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3. + * + * In both cases, vertex attributes are then passed through INPUT_ROUTE. + * + * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data + * into the vertex processor's input registers. + * The first word routes the first input, the second word the second, etc. + * The corresponding input is routed into the register with the given index. + * The list is ended by a word with INPUT_ROUTE_END set. + * + * Always set COMPONENTS_4 in immediate mode. + */ + +#define R600_VAP_PROG_STREAM_CNTL_0 0x2150 +# define R600_DATA_TYPE_0_SHIFT 0 +# define R600_DATA_TYPE_FLOAT_1 0 +# define R600_DATA_TYPE_FLOAT_2 1 +# define R600_DATA_TYPE_FLOAT_3 2 +# define R600_DATA_TYPE_FLOAT_4 3 +# define R600_DATA_TYPE_BYTE 4 +# define R600_DATA_TYPE_D3DCOLOR 5 +# define R600_DATA_TYPE_SHORT_2 6 +# define R600_DATA_TYPE_SHORT_4 7 +# define R600_DATA_TYPE_VECTOR_3_TTT 8 +# define R600_DATA_TYPE_VECTOR_3_EET 9 +# define R600_SKIP_DWORDS_SHIFT 4 +# define R600_DST_VEC_LOC_SHIFT 8 +# define R600_LAST_VEC (1 << 13) +# define R600_SIGNED (1 << 14) +# define R600_NORMALIZE (1 << 15) +# define R600_DATA_TYPE_1_SHIFT 16 +#define R600_VAP_PROG_STREAM_CNTL_1 0x2154 +#define R600_VAP_PROG_STREAM_CNTL_2 0x2158 +#define R600_VAP_PROG_STREAM_CNTL_3 0x215C +#define R600_VAP_PROG_STREAM_CNTL_4 0x2160 +#define R600_VAP_PROG_STREAM_CNTL_5 0x2164 +#define R600_VAP_PROG_STREAM_CNTL_6 0x2168 +#define R600_VAP_PROG_STREAM_CNTL_7 0x216C +/* gap */ + +/* Notes: + * - always set up to produce at least two attributes: + * if vertex program uses only position, fglrx will set normal, too + * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal. + */ +#define R600_VAP_VTX_STATE_CNTL 0x2180 +# define R600_COLOR_0_ASSEMBLY_SHIFT 0 +# define R600_SEL_COLOR 0 +# define R600_SEL_USER_COLOR_0 1 +# define R600_SEL_USER_COLOR_1 2 +# define R600_COLOR_1_ASSEMBLY_SHIFT 2 +# define R600_COLOR_2_ASSEMBLY_SHIFT 4 +# define R600_COLOR_3_ASSEMBLY_SHIFT 6 +# define R600_COLOR_4_ASSEMBLY_SHIFT 8 +# define R600_COLOR_5_ASSEMBLY_SHIFT 10 +# define R600_COLOR_6_ASSEMBLY_SHIFT 12 +# define R600_COLOR_7_ASSEMBLY_SHIFT 14 +# define R600_UPDATE_USER_COLOR_0_ENA (1 << 16) + +/* + * Each bit in this field applies to the corresponding vector in the VSM + * memory (i.e. Bit 0 applies to VECTOR_0 (POSITION), etc.). If the bit + * is set, then the corresponding 4-Dword Vector is output into the Vertex Stream. + */ +#define R600_VAP_VSM_VTX_ASSM 0x2184 +# define R600_INPUT_CNTL_POS 0x00000001 +# define R600_INPUT_CNTL_NORMAL 0x00000002 +# define R600_INPUT_CNTL_COLOR 0x00000004 +# define R600_INPUT_CNTL_TC0 0x00000400 +# define R600_INPUT_CNTL_TC1 0x00000800 +# define R600_INPUT_CNTL_TC2 0x00001000 /* GUESS */ +# define R600_INPUT_CNTL_TC3 0x00002000 /* GUESS */ +# define R600_INPUT_CNTL_TC4 0x00004000 /* GUESS */ +# define R600_INPUT_CNTL_TC5 0x00008000 /* GUESS */ +# define R600_INPUT_CNTL_TC6 0x00010000 /* GUESS */ +# define R600_INPUT_CNTL_TC7 0x00020000 /* GUESS */ + +/* Programmable Stream Control Signed Normalize Control */ +#define R600_VAP_PSC_SGN_NORM_CNTL 0x21dc +# define SGN_NORM_ZERO 0 +# define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1 +# define SGN_NORM_NO_ZERO 2 + +/* gap */ + +/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0 + * are set to a swizzling bit pattern, other words are 0. + * + * In immediate mode, the pattern is always set to xyzw. In vertex array + * mode, the swizzling pattern is e.g. used to set zw components in texture + * coordinates with only tweo components. + */ +#define R600_VAP_PROG_STREAM_CNTL_EXT_0 0x21e0 +# define R600_SWIZZLE0_SHIFT 0 +# define R600_SWIZZLE_SELECT_X_SHIFT 0 +# define R600_SWIZZLE_SELECT_Y_SHIFT 3 +# define R600_SWIZZLE_SELECT_Z_SHIFT 6 +# define R600_SWIZZLE_SELECT_W_SHIFT 9 + +# define R600_SWIZZLE_SELECT_X 0 +# define R600_SWIZZLE_SELECT_Y 1 +# define R600_SWIZZLE_SELECT_Z 2 +# define R600_SWIZZLE_SELECT_W 3 +# define R600_SWIZZLE_SELECT_FP_ZERO 4 +# define R600_SWIZZLE_SELECT_FP_ONE 5 +/* alternate forms for r600_emit.c */ +# define R600_INPUT_ROUTE_SELECT_X 0 +# define R600_INPUT_ROUTE_SELECT_Y 1 +# define R600_INPUT_ROUTE_SELECT_Z 2 +# define R600_INPUT_ROUTE_SELECT_W 3 +# define R600_INPUT_ROUTE_SELECT_ZERO 4 +# define R600_INPUT_ROUTE_SELECT_ONE 5 + +# define R600_WRITE_ENA_SHIFT 12 +# define R600_WRITE_ENA_X 1 +# define R600_WRITE_ENA_Y 2 +# define R600_WRITE_ENA_Z 4 +# define R600_WRITE_ENA_W 8 +# define R600_SWIZZLE1_SHIFT 16 +#define R600_VAP_PROG_STREAM_CNTL_EXT_1 0x21e4 +#define R600_VAP_PROG_STREAM_CNTL_EXT_2 0x21e8 +#define R600_VAP_PROG_STREAM_CNTL_EXT_3 0x21ec +#define R600_VAP_PROG_STREAM_CNTL_EXT_4 0x21f0 +#define R600_VAP_PROG_STREAM_CNTL_EXT_5 0x21f4 +#define R600_VAP_PROG_STREAM_CNTL_EXT_6 0x21f8 +#define R600_VAP_PROG_STREAM_CNTL_EXT_7 0x21fc + +/* END: Vertex data assembly */ + +/* gap */ + +/* BEGIN: Upload vertex program and data */ + +/* + * The programmable vertex shader unit has a memory bank of unknown size + * that can be written to in 16 byte units by writing the address into + * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs). + * + * Pointers into the memory bank are always in multiples of 16 bytes. + * + * The memory bank is divided into areas with fixed meaning. + * + * Starting at address UPLOAD_PROGRAM: Vertex program instructions. + * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB), + * whereas the difference between known addresses suggests size 512. + * + * Starting at address UPLOAD_PARAMETERS: Vertex program parameters. + * Native reported limits and the VPI layout suggest size 256, whereas + * difference between known addresses suggests size 512. + * + * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the + * floating point pointsize. The exact purpose of this state is uncertain, + * as there is also the R600_RE_POINTSIZE register. + * + * Multiple vertex programs and parameter sets can be loaded at once, + * which could explain the size discrepancy. + */ +#define R600_VAP_PVS_VECTOR_INDX_REG 0x2200 +# define R600_PVS_CODE_START 0 +# define R600_MAX_PVS_CODE_LINES 256 +# define R600_PVS_CONST_START 512 +# define R600_MAX_PVS_CONST_VECS 256 +# define R600_PVS_UCP_START 1024 +# define R600_POINT_VPORT_SCALE_OFFSET 1030 +# define R600_POINT_GEN_TEX_OFFSET 1031 + +/* + * These are obsolete defines form r600_context.h, but they might give some + * clues when investigating the addresses further... + */ +#if 0 +#define VSF_DEST_PROGRAM 0x0 +#define VSF_DEST_MATRIX0 0x200 +#define VSF_DEST_MATRIX1 0x204 +#define VSF_DEST_MATRIX2 0x208 +#define VSF_DEST_VECTOR0 0x20c +#define VSF_DEST_VECTOR1 0x20d +#define VSF_DEST_UNKNOWN1 0x400 +#define VSF_DEST_UNKNOWN2 0x406 +#endif + +/* gap */ + +#define R600_VAP_PVS_UPLOAD_DATA 0x2208 + +/* END: Upload vertex program and data */ + +/* gap */ + +/* I do not know the purpose of this register. However, I do know that + * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL + * for normal rendering. + * + * 2007-11-05: This register is the user clip plane control register, but there + * also seems to be a rendering mode control; the NORMAL/CLEAR defines. + * + * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view + */ +#define R600_VAP_CLIP_CNTL 0x221C +# define R600_VAP_UCP_ENABLE_0 (1 << 0) +# define R600_VAP_UCP_ENABLE_1 (1 << 1) +# define R600_VAP_UCP_ENABLE_2 (1 << 2) +# define R600_VAP_UCP_ENABLE_3 (1 << 3) +# define R600_VAP_UCP_ENABLE_4 (1 << 4) +# define R600_VAP_UCP_ENABLE_5 (1 << 5) +# define R600_PS_UCP_MODE_DIST_COP (0 << 14) +# define R600_PS_UCP_MODE_RADIUS_COP (1 << 14) +# define R600_PS_UCP_MODE_RADIUS_COP_CLIP (2 << 14) +# define R600_PS_UCP_MODE_CLIP_AS_TRIFAN (3 << 14) +# define R600_CLIP_DISABLE (1 << 16) +# define R600_UCP_CULL_ONLY_ENABLE (1 << 17) +# define R600_BOUNDARY_EDGE_FLAG_ENABLE (1 << 18) + +/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first + * plane is per-pixel and the second plane is per-vertex. + * + * This was determined by experimentation alone but I believe it is correct. + * + * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest. + */ +#define R600_VAP_GB_VERT_CLIP_ADJ 0x2220 +#define R600_VAP_GB_VERT_DISC_ADJ 0x2224 +#define R600_VAP_GB_HORZ_CLIP_ADJ 0x2228 +#define R600_VAP_GB_HORZ_DISC_ADJ 0x222c + +/* gap */ + +/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between + * rendering commands and overwriting vertex program parameters. + * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and + * avoids bugs caused by still running shaders reading bad data from memory. + */ +#define R600_VAP_PVS_STATE_FLUSH_REG 0x2284 + +/* This register is used to define the number of core clocks to wait for a + * vertex to be received by the VAP input controller (while the primitive + * path is backed up) before forcing any accumulated vertices to be submitted + * to the vertex processing path. + */ +#define VAP_PVS_VTX_TIMEOUT_REG 0x2288 +# define R600_2288_R600 0x00750000 /* -- nh */ +# define R600_2288_RV350 0x0000FFFF /* -- Vladimir */ + +/* gap */ + +/* Addresses are relative to the vertex program instruction area of the + * memory bank. PROGRAM_END points to the last instruction of the active + * program + * + * The meaning of the two UNKNOWN fields is obviously not known. However, + * experiments so far have shown that both *must* point to an instruction + * inside the vertex program, otherwise the GPU locks up. + * + * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and + * R600_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to + * position takes place. + * + * Most likely this is used to ignore rest of the program in cases + * where group of verts arent visible. For some reason this "section" + * is sometimes accepted other instruction that have no relationship with + * position calculations. + */ +#define R600_VAP_PVS_CODE_CNTL_0 0x22D0 +# define R600_PVS_FIRST_INST_SHIFT 0 +# define R600_PVS_XYZW_VALID_INST_SHIFT 10 +# define R600_PVS_LAST_INST_SHIFT 20 +/* Addresses are relative the the vertex program parameters area. */ +#define R600_VAP_PVS_CONST_CNTL 0x22D4 +# define R600_PVS_CONST_BASE_OFFSET_SHIFT 0 +# define R600_PVS_MAX_CONST_ADDR_SHIFT 16 +#define R600_VAP_PVS_CODE_CNTL_1 0x22D8 +# define R600_PVS_LAST_VTX_SRC_INST_SHIFT 0 +#define R600_VAP_PVS_FLOW_CNTL_OPC 0x22DC + +/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for + * immediate vertices + */ +#define R600_VAP_VTX_COLOR_R 0x2464 +#define R600_VAP_VTX_COLOR_G 0x2468 +#define R600_VAP_VTX_COLOR_B 0x246C +#define R600_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */ +#define R600_VAP_VTX_POS_0_Y_1 0x2494 +#define R600_VAP_VTX_COLOR_PKD 0x249C /* RGBA */ +#define R600_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */ +#define R600_VAP_VTX_POS_0_Y_2 0x24A4 +#define R600_VAP_VTX_POS_0_Z_2 0x24A8 +/* write 0 to indicate end of packet? */ +#define R600_VAP_VTX_END_OF_PKT 0x24AC + +/* gap */ + +/* These are values from r600_reg/r600_reg.h - they are known to be correct + * and are here so we can use one register file instead of several + * - Vladimir + */ +#define R600_GB_VAP_RASTER_VTX_FMT_0 0x4000 +# define R600_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0) +# define R600_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1) +# define R600_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2) +# define R600_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3) +# define R600_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4) +# define R600_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5) +# define R600_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16) + +#define R600_GB_VAP_RASTER_VTX_FMT_1 0x4004 + /* each of the following is 3 bits wide, specifies number + of components */ +# define R600_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 +# define R600_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 +# define R600_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 +# define R600_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 +# define R600_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 +# define R600_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 +# define R600_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 +# define R600_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 + +/* UNK30 seems to enables point to quad transformation on textures + * (or something closely related to that). + * This bit is rather fatal at the time being due to lackings at pixel + * shader side + * Specifies top of Raster pipe specific enable controls. + */ +#define R600_GB_ENABLE 0x4008 +# define R600_GB_POINT_STUFF_DISABLE (0 << 0) +# define R600_GB_POINT_STUFF_ENABLE (1 << 0) /* Specifies if points will have stuffed texture coordinates. */ +# define R600_GB_LINE_STUFF_DISABLE (0 << 1) +# define R600_GB_LINE_STUFF_ENABLE (1 << 1) /* Specifies if lines will have stuffed texture coordinates. */ +# define R600_GB_TRIANGLE_STUFF_DISABLE (0 << 2) +# define R600_GB_TRIANGLE_STUFF_ENABLE (1 << 2) /* Specifies if triangles will have stuffed texture coordinates. */ +# define R600_GB_STENCIL_AUTO_DISABLE (0 << 4) +# define R600_GB_STENCIL_AUTO_ENABLE (1 << 4) /* Enable stencil auto inc/dec based on triangle cw/ccw, force into dzy low bit. */ +# define R600_GB_STENCIL_AUTO_FORCE (2 << 4) /* Force 0 into dzy low bit. */ + + /* each of the following is 2 bits wide */ +#define R600_GB_TEX_REPLICATE 0 /* Replicate VAP source texture coordinates (S,T,[R,Q]). */ +#define R600_GB_TEX_ST 1 /* Stuff with source texture coordinates (S,T). */ +#define R600_GB_TEX_STR 2 /* Stuff with source texture coordinates (S,T,R). */ +# define R600_GB_TEX0_SOURCE_SHIFT 16 +# define R600_GB_TEX1_SOURCE_SHIFT 18 +# define R600_GB_TEX2_SOURCE_SHIFT 20 +# define R600_GB_TEX3_SOURCE_SHIFT 22 +# define R600_GB_TEX4_SOURCE_SHIFT 24 +# define R600_GB_TEX5_SOURCE_SHIFT 26 +# define R600_GB_TEX6_SOURCE_SHIFT 28 +# define R600_GB_TEX7_SOURCE_SHIFT 30 + +/* MSPOS - positions for multisample antialiasing (?) */ +#define R600_GB_MSPOS0 0x4010 + /* shifts - each of the fields is 4 bits */ +# define R600_GB_MSPOS0__MS_X0_SHIFT 0 +# define R600_GB_MSPOS0__MS_Y0_SHIFT 4 +# define R600_GB_MSPOS0__MS_X1_SHIFT 8 +# define R600_GB_MSPOS0__MS_Y1_SHIFT 12 +# define R600_GB_MSPOS0__MS_X2_SHIFT 16 +# define R600_GB_MSPOS0__MS_Y2_SHIFT 20 +# define R600_GB_MSPOS0__MSBD0_Y 24 +# define R600_GB_MSPOS0__MSBD0_X 28 + +#define R600_GB_MSPOS1 0x4014 +# define R600_GB_MSPOS1__MS_X3_SHIFT 0 +# define R600_GB_MSPOS1__MS_Y3_SHIFT 4 +# define R600_GB_MSPOS1__MS_X4_SHIFT 8 +# define R600_GB_MSPOS1__MS_Y4_SHIFT 12 +# define R600_GB_MSPOS1__MS_X5_SHIFT 16 +# define R600_GB_MSPOS1__MS_Y5_SHIFT 20 +# define R600_GB_MSPOS1__MSBD1 24 + +/* Specifies the graphics pipeline configuration for rasterization. */ +#define R600_GB_TILE_CONFIG 0x4018 +# define R600_GB_TILE_DISABLE (0 << 0) +# define R600_GB_TILE_ENABLE (1 << 0) +# define R600_GB_TILE_PIPE_COUNT_RV300 (0 << 1) /* RV350 (1 pipe, 1 ctx) */ +# define R600_GB_TILE_PIPE_COUNT_R600 (3 << 1) /* R600 (2 pipes, 1 ctx) */ +# define R600_GB_TILE_PIPE_COUNT_R420_3P (6 << 1) /* R420-3P (3 pipes, 1 ctx) */ +# define R600_GB_TILE_PIPE_COUNT_R420 (7 << 1) /* R420 (4 pipes, 1 ctx) */ +# define R600_GB_TILE_SIZE_8 (0 << 4) +# define R600_GB_TILE_SIZE_16 (1 << 4) +# define R600_GB_TILE_SIZE_32 (2 << 4) +# define R600_GB_SUPER_SIZE_1 (0 << 6) +# define R600_GB_SUPER_SIZE_2 (1 << 6) +# define R600_GB_SUPER_SIZE_4 (2 << 6) +# define R600_GB_SUPER_SIZE_8 (3 << 6) +# define R600_GB_SUPER_SIZE_16 (4 << 6) +# define R600_GB_SUPER_SIZE_32 (5 << 6) +# define R600_GB_SUPER_SIZE_64 (6 << 6) +# define R600_GB_SUPER_SIZE_128 (7 << 6) +# define R600_GB_SUPER_X_SHIFT 9 /* 3 bits wide */ +# define R600_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */ +# define R600_GB_SUPER_TILE_A (0 << 15) +# define R600_GB_SUPER_TILE_B (1 << 15) +# define R600_GB_SUBPIXEL_1_12 (0 << 16) +# define R600_GB_SUBPIXEL_1_16 (1 << 16) +# define GB_TILE_CONFIG_QUADS_PER_RAS_4 (0 << 17) +# define GB_TILE_CONFIG_QUADS_PER_RAS_8 (1 << 17) +# define GB_TILE_CONFIG_QUADS_PER_RAS_16 (2 << 17) +# define GB_TILE_CONFIG_QUADS_PER_RAS_32 (3 << 17) +# define GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19) +# define GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19) +# define GB_TILE_CONFIG_ALT_SCAN_EN_LR (0 << 20) +# define GB_TILE_CONFIG_ALT_SCAN_EN_LRL (1 << 20) +# define GB_TILE_CONFIG_ALT_OFFSET (0 << 21) +# define GB_TILE_CONFIG_SUBPRECISION (0 << 22) +# define GB_TILE_CONFIG_ALT_TILING_DEF (0 << 23) +# define GB_TILE_CONFIG_ALT_TILING_3_2 (1 << 23) +# define GB_TILE_CONFIG_Z_EXTENDED_24_1 (0 << 24) +# define GB_TILE_CONFIG_Z_EXTENDED_S25_1 (1 << 24) + +/* Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written */ +#define R600_GB_FIFO_SIZE 0x4024 + /* each of the following is 2 bits wide */ +#define R600_GB_FIFO_SIZE_32 0 +#define R600_GB_FIFO_SIZE_64 1 +#define R600_GB_FIFO_SIZE_128 2 +#define R600_GB_FIFO_SIZE_256 3 +# define R600_SC_IFIFO_SIZE_SHIFT 0 +# define R600_SC_TZFIFO_SIZE_SHIFT 2 +# define R600_SC_BFIFO_SIZE_SHIFT 4 + +# define R600_US_OFIFO_SIZE_SHIFT 12 +# define R600_US_WFIFO_SIZE_SHIFT 14 + /* the following use the same constants as above, but meaning is + is times 2 (i.e. instead of 32 words it means 64 */ +# define R600_RS_TFIFO_SIZE_SHIFT 6 +# define R600_RS_CFIFO_SIZE_SHIFT 8 +# define R600_US_RAM_SIZE_SHIFT 10 + /* watermarks, 3 bits wide */ +# define R600_RS_HIGHWATER_COL_SHIFT 16 +# define R600_RS_HIGHWATER_TEX_SHIFT 19 +# define R600_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */ +# define R600_CUBE_FIFO_HIGHWATER_COL_SHIFT 24 + +#define GB_Z_PEQ_CONFIG 0x4028 +# define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4 (0 << 0) +# define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8 (1 << 0) + +/* Specifies various polygon specific selects (fog, depth, perspective). */ +#define R600_GB_SELECT 0x401c +# define R600_GB_FOG_SELECT_C0A (0 << 0) +# define R600_GB_FOG_SELECT_C1A (1 << 0) +# define R600_GB_FOG_SELECT_C2A (2 << 0) +# define R600_GB_FOG_SELECT_C3A (3 << 0) +# define R600_GB_FOG_SELECT_1_1_W (4 << 0) +# define R600_GB_FOG_SELECT_Z (5 << 0) +# define R600_GB_DEPTH_SELECT_Z (0 << 3) +# define R600_GB_DEPTH_SELECT_1_1_W (1 << 3) +# define R600_GB_W_SELECT_1_W (0 << 4) +# define R600_GB_W_SELECT_1 (1 << 4) +# define R600_GB_FOG_STUFF_DISABLE (0 << 5) +# define R600_GB_FOG_STUFF_ENABLE (1 << 5) +# define R600_GB_FOG_STUFF_TEX_SHIFT 6 +# define R600_GB_FOG_STUFF_TEX_MASK 0x000003c0 +# define R600_GB_FOG_STUFF_COMP_SHIFT 10 +# define R600_GB_FOG_STUFF_COMP_MASK 0x00000c00 + +/* Specifies the graphics pipeline configuration for antialiasing. */ +#define GB_AA_CONFIG 0x4020 +# define GB_AA_CONFIG_AA_DISABLE (0 << 0) +# define GB_AA_CONFIG_AA_ENABLE (1 << 0) +# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2 (0 << 1) +# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3 (1 << 1) +# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4 (2 << 1) +# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6 (3 << 1) + +/* Selects which of 4 pipes are active. */ +#define GB_PIPE_SELECT 0x402c +# define GB_PIPE_SELECT_PIPE0_ID_SHIFT 0 +# define GB_PIPE_SELECT_PIPE1_ID_SHIFT 2 +# define GB_PIPE_SELECT_PIPE2_ID_SHIFT 4 +# define GB_PIPE_SELECT_PIPE3_ID_SHIFT 6 +# define GB_PIPE_SELECT_PIPE_MASK_SHIFT 8 +# define GB_PIPE_SELECT_MAX_PIPE 12 +# define GB_PIPE_SELECT_BAD_PIPES 14 +# define GB_PIPE_SELECT_CONFIG_PIPES 18 + + +/* Specifies the sizes of the various FIFO`s in the sc/rs. */ +#define GB_FIFO_SIZE1 0x4070 +/* High water mark for SC input fifo */ +# define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0 +# define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK 0x0000003f +/* High water mark for SC input fifo (B) */ +# define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6 +# define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK 0x00000fc0 +/* High water mark for RS colors' fifo */ +# define GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT 12 +# define GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK 0x0003f000 +/* High water mark for RS textures' fifo */ +# define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT 18 +# define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK 0x00fc0000 + +/* gap */ + +/* Zero to flush caches. */ +#define R600_TX_INVALTAGS 0x4100 +#define R600_TX_FLUSH 0x0 + +/* The upper enable bits are guessed, based on fglrx reported limits. */ +#define R600_TX_ENABLE 0x4104 +# define R600_TX_ENABLE_0 (1 << 0) +# define R600_TX_ENABLE_1 (1 << 1) +# define R600_TX_ENABLE_2 (1 << 2) +# define R600_TX_ENABLE_3 (1 << 3) +# define R600_TX_ENABLE_4 (1 << 4) +# define R600_TX_ENABLE_5 (1 << 5) +# define R600_TX_ENABLE_6 (1 << 6) +# define R600_TX_ENABLE_7 (1 << 7) +# define R600_TX_ENABLE_8 (1 << 8) +# define R600_TX_ENABLE_9 (1 << 9) +# define R600_TX_ENABLE_10 (1 << 10) +# define R600_TX_ENABLE_11 (1 << 11) +# define R600_TX_ENABLE_12 (1 << 12) +# define R600_TX_ENABLE_13 (1 << 13) +# define R600_TX_ENABLE_14 (1 << 14) +# define R600_TX_ENABLE_15 (1 << 15) + +/* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */ +#define R600_GA_POINT_S0 0x4200 + +/* T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */ +#define R600_GA_POINT_T0 0x4204 + +/* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */ +#define R600_GA_POINT_S1 0x4208 + +/* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */ +#define R600_GA_POINT_T1 0x420c + +/* Specifies amount to shift integer position of vertex (screen space) before + * converting to float for triangle stipple. + */ +#define R600_GA_TRIANGLE_STIPPLE 0x4214 +# define R600_GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0 +# define R600_GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f +# define R600_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16 +# define R600_GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000 + +/* The pointsize is given in multiples of 6. The pointsize can be enormous: + * Clear() renders a single point that fills the entire framebuffer. + * 1/2 Height of point; fixed (16.0), subpixel format (1/12 or 1/16, even if in + * 8b precision). + */ +#define R600_GA_POINT_SIZE 0x421C +# define R600_POINTSIZE_Y_SHIFT 0 +# define R600_POINTSIZE_Y_MASK 0x0000ffff +# define R600_POINTSIZE_X_SHIFT 16 +# define R600_POINTSIZE_X_MASK 0xffff0000 +# define R600_POINTSIZE_MAX (R600_POINTSIZE_Y_MASK / 6) + + +/* Specifies maximum and minimum point & sprite sizes for per vertex size + * specification. The lower part (15:0) is MIN and (31:16) is max. + */ +#define R600_GA_POINT_MINMAX 0x4230 +# define R600_GA_POINT_MINMAX_MIN_SHIFT 0 +# define R600_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0) +# define R600_GA_POINT_MINMAX_MAX_SHIFT 16 +# define R600_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16) + +/* 1/2 width of line, in subpixels (1/12 or 1/16 only, even in 8b + * subprecision); (16.0) fixed format. + * + * The line width is given in multiples of 6. + * In default mode lines are classified as vertical lines. + * HO: horizontal + * VE: vertical or horizontal + * HO & VE: no classification + */ +#define R600_GA_LINE_CNTL 0x4234 +# define R600_GA_LINE_CNTL_WIDTH_SHIFT 0 +# define R600_GA_LINE_CNTL_WIDTH_MASK 0x0000ffff +# define R600_GA_LINE_CNTL_END_TYPE_HOR (0 << 16) +# define R600_GA_LINE_CNTL_END_TYPE_VER (1 << 16) +# define R600_GA_LINE_CNTL_END_TYPE_SQR (2 << 16) /* horizontal or vertical depending upon slope */ +# define R600_GA_LINE_CNTL_END_TYPE_COMP (3 << 16) /* Computed (perpendicular to slope) */ +/** TODO: looks wrong */ +# define R600_LINESIZE_MAX (R600_GA_LINE_CNTL_WIDTH_MASK / 6) +/** TODO: looks wrong */ +# define R600_LINE_CNT_HO (1 << 16) +/** TODO: looks wrong */ +# define R600_LINE_CNT_VE (1 << 17) + +/* Line Stipple configuration information. */ +#define R600_GA_LINE_STIPPLE_CONFIG 0x4238 +# define R600_GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO (0 << 0) +# define R600_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE (1 << 0) +# define R600_GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0) +# define R600_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2 +# define R600_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK 0xfffffffc + +/* Current value of stipple accumulator. */ +#define R600_GA_LINE_STIPPLE_VALUE 0x4260 + +/* S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) */ +#define R600_GA_LINE_S0 0x4264 +/* S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) */ +#define R600_GA_LINE_S1 0x4268 + +/* GA enhance/tweaks */ +#define R600_GA_ENHANCE 0x4274 +# define R600_GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT (0 << 0) +# define R600_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */ +# define R600_GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT (0 << 1) +# define R600_GA_ENHANCE_FASTSYNC_CNTL_ENABLE (1 << 1) /* Enables high-performance register/primitive switching. */ + +#define R600_GA_COLOR_CONTROL 0x4278 +# define R600_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0) +# define R600_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0) +# define R600_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0) +# define R600_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2) +# define R600_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2) +# define R600_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2) +# define R600_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4) +# define R600_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4) +# define R600_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4) +# define R600_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6) +# define R600_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6) +# define R600_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6) +# define R600_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8) +# define R600_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8) +# define R600_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8) +# define R600_GA_COLOR_CONTROL_ALPHA2_SHADING_SOLID (0 << 10) +# define R600_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT (1 << 10) +# define R600_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD (2 << 10) +# define R600_GA_COLOR_CONTROL_RGB3_SHADING_SOLID (0 << 12) +# define R600_GA_COLOR_CONTROL_RGB3_SHADING_FLAT (1 << 12) +# define R600_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD (2 << 12) +# define R600_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 14) +# define R600_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 14) +# define R600_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 14) +# define R600_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16) +# define R600_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16) +# define R600_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16) +# define R600_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16) + +/** TODO: might be candidate for removal */ +# define R600_RE_SHADE_MODEL_SMOOTH ( \ + R600_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD | R600_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD | \ + R600_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD | R600_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \ + R600_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD | R600_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD | \ + R600_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | R600_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \ + R600_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST ) +/** TODO: might be candidate for removal, the GOURAUD stuff also looks buggy to me */ +# define R600_RE_SHADE_MODEL_FLAT ( \ + R600_GA_COLOR_CONTROL_RGB0_SHADING_FLAT | R600_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT | \ + R600_GA_COLOR_CONTROL_RGB1_SHADING_FLAT | R600_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \ + R600_GA_COLOR_CONTROL_RGB2_SHADING_FLAT | R600_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT | \ + R600_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | R600_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \ + R600_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST ) + +/* Specifies red & green components of fill color -- S312 format -- Backwards comp. */ +#define R600_GA_SOLID_RG 0x427c +# define GA_SOLID_RG_COLOR_GREEN_SHIFT 0 +# define GA_SOLID_RG_COLOR_GREEN_MASK 0x0000ffff +# define GA_SOLID_RG_COLOR_RED_SHIFT 16 +# define GA_SOLID_RG_COLOR_RED_MASK 0xffff0000 +/* Specifies blue & alpha components of fill color -- S312 format -- Backwards comp. */ +#define R600_GA_SOLID_BA 0x4280 +# define GA_SOLID_BA_COLOR_ALPHA_SHIFT 0 +# define GA_SOLID_BA_COLOR_ALPHA_MASK 0x0000ffff +# define GA_SOLID_BA_COLOR_BLUE_SHIFT 16 +# define GA_SOLID_BA_COLOR_BLUE_MASK 0xffff0000 + +/* Polygon Mode + * Dangerous + */ +#define R600_GA_POLY_MODE 0x4288 +# define R600_GA_POLY_MODE_DISABLE (0 << 0) +# define R600_GA_POLY_MODE_DUAL (1 << 0) /* send 2 sets of 3 polys with specified poly type */ +/* reserved */ +# define R600_GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4) +# define R600_GA_POLY_MODE_FRONT_PTYPE_LINE (1 << 4) +# define R600_GA_POLY_MODE_FRONT_PTYPE_TRI (2 << 4) +/* reserved */ +# define R600_GA_POLY_MODE_BACK_PTYPE_POINT (0 << 7) +# define R600_GA_POLY_MODE_BACK_PTYPE_LINE (1 << 7) +# define R600_GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7) +/* reserved */ + +/* Specifies the rouding mode for geometry & color SPFP to FP conversions. */ +#define R600_GA_ROUND_MODE 0x428c +# define R600_GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0) +# define R600_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0) +# define R600_GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2) +# define R600_GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2) +# define R600_GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4) +# define R600_GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4) +# define R600_GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5) +# define R600_GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5) + +/* Specifies x & y offsets for vertex data after conversion to FP. + * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b + * subprecision). + */ +#define R600_GA_OFFSET 0x4290 +# define R600_GA_OFFSET_X_OFFSET_SHIFT 0 +# define R600_GA_OFFSET_X_OFFSET_MASK 0x0000ffff +# define R600_GA_OFFSET_Y_OFFSET_SHIFT 16 +# define R600_GA_OFFSET_Y_OFFSET_MASK 0xffff0000 + +/* Specifies the scale to apply to fog. */ +#define R600_GA_FOG_SCALE 0x4294 +/* Specifies the offset to apply to fog. */ +#define R600_GA_FOG_OFFSET 0x4298 +/* Specifies number of cycles to assert reset, and also causes RB3D soft reset to assert. */ +#define R600_GA_SOFT_RESET 0x429c + +/* Not sure why there are duplicate of factor and constant values. + * My best guess so far is that there are seperate zbiases for test and write. + * Ordering might be wrong. + * Some of the tests indicate that fgl has a fallback implementation of zbias + * via pixel shaders. + */ +#define R600_SU_TEX_WRAP 0x42A0 +#define R600_SU_POLY_OFFSET_FRONT_SCALE 0x42A4 +#define R600_SU_POLY_OFFSET_FRONT_OFFSET 0x42A8 +#define R600_SU_POLY_OFFSET_BACK_SCALE 0x42AC +#define R600_SU_POLY_OFFSET_BACK_OFFSET 0x42B0 + +/* This register needs to be set to (1<<1) for RV350 to correctly + * perform depth test (see --vb-triangles in r600_demo) + * Don't know about other chips. - Vladimir + * This is set to 3 when GL_POLYGON_OFFSET_FILL is on. + * My guess is that there are two bits for each zbias primitive + * (FILL, LINE, POINT). + * One to enable depth test and one for depth write. + * Yet this doesnt explain why depth writes work ... + */ +#define R600_SU_POLY_OFFSET_ENABLE 0x42B4 +# define R600_FRONT_ENABLE (1 << 0) +# define R600_BACK_ENABLE (1 << 1) +# define R600_PARA_ENABLE (1 << 2) + +#define R600_SU_CULL_MODE 0x42B8 +# define R600_CULL_FRONT (1 << 0) +# define R600_CULL_BACK (1 << 1) +# define R600_FRONT_FACE_CCW (0 << 2) +# define R600_FRONT_FACE_CW (1 << 2) + +/* SU Depth Scale value */ +#define R600_SU_DEPTH_SCALE 0x42c0 +/* SU Depth Offset value */ +#define R600_SU_DEPTH_OFFSET 0x42c4 + + +/* BEGIN: Rasterization / Interpolators - many guesses */ + +/* + * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends + * on the vertex program, *not* the fragment program) + */ +#define R600_RS_COUNT 0x4300 +# define R600_IT_COUNT_SHIFT 0 +# define R600_IT_COUNT_MASK 0x0000007f +# define R600_IC_COUNT_SHIFT 7 +# define R600_IC_COUNT_MASK 0x00000780 +# define R600_W_ADDR_SHIFT 12 +# define R600_W_ADDR_MASK 0x0003f000 +# define R600_HIRES_DIS (0 << 18) +# define R600_HIRES_EN (1 << 18) + +#define R600_RS_INST_COUNT 0x4304 +# define R600_RS_INST_COUNT_SHIFT 0 +# define R600_RS_INST_COUNT_MASK 0x0000000f +# define R600_RS_TX_OFFSET_SHIFT 5 +# define R600_RS_TX_OFFSET_MASK 0x000000e0 + +/* gap */ + +/* Only used for texture coordinates. + * Use the source field to route texture coordinate input from the + * vertex program to the desired interpolator. Note that the source + * field is relative to the outputs the vertex program *actually* + * writes. If a vertex program only writes texcoord[1], this will + * be source index 0. + * Set INTERP_USED on all interpolators that produce data used by + * the fragment program. INTERP_USED looks like a swizzling mask, + * but I haven't seen it used that way. + * + * Note: The _UNKNOWN constants are always set in their respective + * register. I don't know if this is necessary. + */ +#define R600_RS_IP_0 0x4310 +#define R600_RS_IP_1 0x4314 +#define R600_RS_IP_2 0x4318 +#define R600_RS_IP_3 0x431C +# define R600_RS_INTERP_SRC_SHIFT 2 /* TODO: check for removal */ +# define R600_RS_INTERP_SRC_MASK (7 << 2) /* TODO: check for removal */ +# define R600_RS_TEX_PTR(x) ((x) << 0) +# define R600_RS_COL_PTR(x) ((x) << 6) +# define R600_RS_COL_FMT(x) ((x) << 9) +# define R600_RS_COL_FMT_RGBA 0 +# define R600_RS_COL_FMT_RGB0 1 +# define R600_RS_COL_FMT_RGB1 2 +# define R600_RS_COL_FMT_000A 4 +# define R600_RS_COL_FMT_0000 5 +# define R600_RS_COL_FMT_0001 6 +# define R600_RS_COL_FMT_111A 8 +# define R600_RS_COL_FMT_1110 9 +# define R600_RS_COL_FMT_1111 10 +# define R600_RS_SEL_S(x) ((x) << 13) +# define R600_RS_SEL_T(x) ((x) << 16) +# define R600_RS_SEL_R(x) ((x) << 19) +# define R600_RS_SEL_Q(x) ((x) << 22) +# define R600_RS_SEL_C0 0 +# define R600_RS_SEL_C1 1 +# define R600_RS_SEL_C2 2 +# define R600_RS_SEL_C3 3 +# define R600_RS_SEL_K0 4 +# define R600_RS_SEL_K1 5 + +/* These DWORDs control how vertex data is routed into fragment program + * registers, after interpolators. + */ +#define R600_RS_INST_0 0x4330 +#define R600_RS_INST_1 0x4334 +#define R600_RS_INST_2 0x4338 +#define R600_RS_INST_3 0x433C /* GUESS */ +#define R600_RS_INST_4 0x4340 /* GUESS */ +#define R600_RS_INST_5 0x4344 /* GUESS */ +#define R600_RS_INST_6 0x4348 /* GUESS */ +#define R600_RS_INST_7 0x434C /* GUESS */ +# define R600_RS_INST_TEX_ID(x) ((x) << 0) +# define R600_RS_INST_TEX_CN_WRITE (1 << 3) +# define R600_RS_INST_TEX_ADDR_SHIFT 6 +# define R600_RS_INST_TEX_ADDR(x) ((x) << R600_RS_INST_TEX_ADDR_SHIFT) +# define R600_RS_INST_COL_ID(x) ((x) << 11) +# define R600_RS_INST_COL_CN_WRITE (1 << 14) +# define R600_RS_INST_COL_ADDR_SHIFT 17 +# define R600_RS_INST_COL_ADDR(x) ((x) << R600_RS_INST_COL_ADDR_SHIFT) +# define R600_RS_INST_TEX_ADJ (1 << 22) +# define R600_RS_COL_BIAS_UNUSED_SHIFT 23 + +/* END: Rasterization / Interpolators - many guesses */ + +/* Hierarchical Z Enable */ +#define R600_SC_HYPERZ 0x43a4 +# define R600_SC_HYPERZ_DISABLE (0 << 0) +# define R600_SC_HYPERZ_ENABLE (1 << 0) +# define R600_SC_HYPERZ_MIN (0 << 1) +# define R600_SC_HYPERZ_MAX (1 << 1) +# define R600_SC_HYPERZ_ADJ_256 (0 << 2) +# define R600_SC_HYPERZ_ADJ_128 (1 << 2) +# define R600_SC_HYPERZ_ADJ_64 (2 << 2) +# define R600_SC_HYPERZ_ADJ_32 (3 << 2) +# define R600_SC_HYPERZ_ADJ_16 (4 << 2) +# define R600_SC_HYPERZ_ADJ_8 (5 << 2) +# define R600_SC_HYPERZ_ADJ_4 (6 << 2) +# define R600_SC_HYPERZ_ADJ_2 (7 << 2) +# define R600_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5) +# define R600_SC_HYPERZ_HZ_Z0MIN (1 << 5) +# define R600_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6) +# define R600_SC_HYPERZ_HZ_Z0MAX (1 << 6) + +#define R600_SC_EDGERULE 0x43a8 + +/* BEGIN: Scissors and cliprects */ + +/* There are four clipping rectangles. Their corner coordinates are inclusive. + * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending + * on whether the pixel is inside cliprects 0-3, respectively. For example, + * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned + * the number 3 (binary 0011). + * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set, + * the pixel is rasterized. + * + * In addition to this, there is a scissors rectangle. Only pixels inside the + * scissors rectangle are drawn. (coordinates are inclusive) + * + * For some reason, the top-left corner of the framebuffer is at (1440, 1440) + * for the purpose of clipping and scissors. + */ +#define R600_SC_CLIPRECT_TL_0 0x43B0 +#define R600_SC_CLIPRECT_BR_0 0x43B4 +#define R600_SC_CLIPRECT_TL_1 0x43B8 +#define R600_SC_CLIPRECT_BR_1 0x43BC +#define R600_SC_CLIPRECT_TL_2 0x43C0 +#define R600_SC_CLIPRECT_BR_2 0x43C4 +#define R600_SC_CLIPRECT_TL_3 0x43C8 +#define R600_SC_CLIPRECT_BR_3 0x43CC +# define R600_CLIPRECT_OFFSET 1440 +# define R600_CLIPRECT_MASK 0x1FFF +# define R600_CLIPRECT_X_SHIFT 0 +# define R600_CLIPRECT_X_MASK (0x1FFF << 0) +# define R600_CLIPRECT_Y_SHIFT 13 +# define R600_CLIPRECT_Y_MASK (0x1FFF << 13) +#define R600_SC_CLIP_RULE 0x43D0 +# define R600_CLIP_OUT (1 << 0) +# define R600_CLIP_0 (1 << 1) +# define R600_CLIP_1 (1 << 2) +# define R600_CLIP_10 (1 << 3) +# define R600_CLIP_2 (1 << 4) +# define R600_CLIP_20 (1 << 5) +# define R600_CLIP_21 (1 << 6) +# define R600_CLIP_210 (1 << 7) +# define R600_CLIP_3 (1 << 8) +# define R600_CLIP_30 (1 << 9) +# define R600_CLIP_31 (1 << 10) +# define R600_CLIP_310 (1 << 11) +# define R600_CLIP_32 (1 << 12) +# define R600_CLIP_320 (1 << 13) +# define R600_CLIP_321 (1 << 14) +# define R600_CLIP_3210 (1 << 15) + +/* gap */ + +#define R600_SC_SCISSORS_TL 0x43E0 +#define R600_SC_SCISSORS_BR 0x43E4 +# define R600_SCISSORS_OFFSET 1440 +# define R600_SCISSORS_X_SHIFT 0 +# define R600_SCISSORS_X_MASK (0x1FFF << 0) +# define R600_SCISSORS_Y_SHIFT 13 +# define R600_SCISSORS_Y_MASK (0x1FFF << 13) + +/* Screen door sample mask */ +#define R600_SC_SCREENDOOR 0x43e8 + +/* END: Scissors and cliprects */ + +/* BEGIN: Texture specification */ + +/* + * The texture specification dwords are grouped by meaning and not by texture + * unit. This means that e.g. the offset for texture image unit N is found in + * register TX_OFFSET_0 + (4*N) + */ +#define R600_TX_FILTER0_0 0x4400 +#define R600_TX_FILTER0_1 0x4404 +#define R600_TX_FILTER0_2 0x4408 +#define R600_TX_FILTER0_3 0x440c +#define R600_TX_FILTER0_4 0x4410 +#define R600_TX_FILTER0_5 0x4414 +#define R600_TX_FILTER0_6 0x4418 +#define R600_TX_FILTER0_7 0x441c +#define R600_TX_FILTER0_8 0x4420 +#define R600_TX_FILTER0_9 0x4424 +#define R600_TX_FILTER0_10 0x4428 +#define R600_TX_FILTER0_11 0x442c +#define R600_TX_FILTER0_12 0x4430 +#define R600_TX_FILTER0_13 0x4434 +#define R600_TX_FILTER0_14 0x4438 +#define R600_TX_FILTER0_15 0x443c +# define R600_TX_REPEAT 0 +# define R600_TX_MIRRORED 1 +# define R600_TX_CLAMP_TO_EDGE 2 +# define R600_TX_MIRROR_ONCE_TO_EDGE 3 +# define R600_TX_CLAMP 4 +# define R600_TX_MIRROR_ONCE 5 +# define R600_TX_CLAMP_TO_BORDER 6 +# define R600_TX_MIRROR_ONCE_TO_BORDER 7 +# define R600_TX_WRAP_S_SHIFT 0 +# define R600_TX_WRAP_S_MASK (7 << 0) +# define R600_TX_WRAP_T_SHIFT 3 +# define R600_TX_WRAP_T_MASK (7 << 3) +# define R600_TX_WRAP_R_SHIFT 6 +# define R600_TX_WRAP_R_MASK (7 << 6) +# define R600_TX_MAG_FILTER_4 (0 << 9) +# define R600_TX_MAG_FILTER_NEAREST (1 << 9) +# define R600_TX_MAG_FILTER_LINEAR (2 << 9) +# define R600_TX_MAG_FILTER_ANISO (3 << 9) +# define R600_TX_MAG_FILTER_MASK (3 << 9) +# define R600_TX_MIN_FILTER_NEAREST (1 << 11) +# define R600_TX_MIN_FILTER_LINEAR (2 << 11) +# define R600_TX_MIN_FILTER_ANISO (3 << 11) +# define R600_TX_MIN_FILTER_MASK (3 << 11) +# define R600_TX_MIN_FILTER_MIP_NONE (0 << 13) +# define R600_TX_MIN_FILTER_MIP_NEAREST (1 << 13) +# define R600_TX_MIN_FILTER_MIP_LINEAR (2 << 13) +# define R600_TX_MIN_FILTER_MIP_MASK (3 << 13) +# define R600_TX_MAX_ANISO_1_TO_1 (0 << 21) +# define R600_TX_MAX_ANISO_2_TO_1 (1 << 21) +# define R600_TX_MAX_ANISO_4_TO_1 (2 << 21) +# define R600_TX_MAX_ANISO_8_TO_1 (3 << 21) +# define R600_TX_MAX_ANISO_16_TO_1 (4 << 21) +# define R600_TX_MAX_ANISO_MASK (7 << 21) + +#define R600_TX_FILTER1_0 0x4440 +# define R600_CHROMA_KEY_MODE_DISABLE 0 +# define R600_CHROMA_KEY_FORCE 1 +# define R600_CHROMA_KEY_BLEND 2 +# define R600_MC_ROUND_NORMAL (0<<2) +# define R600_MC_ROUND_MPEG4 (1<<2) +# define R600_LOD_BIAS_SHIFT 3 +# define R600_LOD_BIAS_MASK 0x1ff8 +# define R600_EDGE_ANISO_EDGE_DIAG (0<<13) +# define R600_EDGE_ANISO_EDGE_ONLY (1<<13) +# define R600_MC_COORD_TRUNCATE_DISABLE (0<<14) +# define R600_MC_COORD_TRUNCATE_MPEG (1<<14) +# define R600_TX_TRI_PERF_0_8 (0<<15) +# define R600_TX_TRI_PERF_1_8 (1<<15) +# define R600_TX_TRI_PERF_1_4 (2<<15) +# define R600_TX_TRI_PERF_3_8 (3<<15) +# define R600_ANISO_THRESHOLD_MASK (7<<17) + +#define R600_TX_SIZE_0 0x4480 +# define R600_TX_WIDTHMASK_SHIFT 0 +# define R600_TX_WIDTHMASK_MASK (2047 << 0) +# define R600_TX_HEIGHTMASK_SHIFT 11 +# define R600_TX_HEIGHTMASK_MASK (2047 << 11) +# define R600_TX_DEPTHMASK_SHIFT 22 +# define R600_TX_DEPTHMASK_MASK (0xf << 22) +# define R600_TX_MAX_MIP_LEVEL_SHIFT 26 +# define R600_TX_MAX_MIP_LEVEL_MASK (0xf << 26) +# define R600_TX_SIZE_PROJECTED (1<<30) +# define R600_TX_SIZE_TXPITCH_EN (1<<31) +#define R600_TX_FORMAT_0 0x44C0 + /* The interpretation of the format word by Wladimir van der Laan */ + /* The X, Y, Z and W refer to the layout of the components. + They are given meanings as R, G, B and Alpha by the swizzle + specification */ +# define R600_TX_FORMAT_X8 0x0 +# define R600_TX_FORMAT_X16 0x1 +# define R600_TX_FORMAT_Y4X4 0x2 +# define R600_TX_FORMAT_Y8X8 0x3 +# define R600_TX_FORMAT_Y16X16 0x4 +# define R600_TX_FORMAT_Z3Y3X2 0x5 +# define R600_TX_FORMAT_Z5Y6X5 0x6 +# define R600_TX_FORMAT_Z6Y5X5 0x7 +# define R600_TX_FORMAT_Z11Y11X10 0x8 +# define R600_TX_FORMAT_Z10Y11X11 0x9 +# define R600_TX_FORMAT_W4Z4Y4X4 0xA +# define R600_TX_FORMAT_W1Z5Y5X5 0xB +# define R600_TX_FORMAT_W8Z8Y8X8 0xC +# define R600_TX_FORMAT_W2Z10Y10X10 0xD +# define R600_TX_FORMAT_W16Z16Y16X16 0xE +# define R600_TX_FORMAT_DXT1 0xF +# define R600_TX_FORMAT_DXT3 0x10 +# define R600_TX_FORMAT_DXT5 0x11 +# define R600_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */ +# define R600_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */ +# define R600_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */ +# define R600_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */ + + /* These two values are wrong, but they're the only values that + * produce any even vaguely correct results. Can r600 only do 16-bit + * depth textures? + */ +# define R600_TX_FORMAT_X24_Y8 0x1e +# define R600_TX_FORMAT_X32 0x1e + + /* 0x16 - some 16 bit green format.. ?? */ +# define R600_TX_FORMAT_3D (1 << 25) +# define R600_TX_FORMAT_CUBIC_MAP (2 << 25) + + /* gap */ + /* Floating point formats */ + /* Note - hardware supports both 16 and 32 bit floating point */ +# define R600_TX_FORMAT_FL_I16 0x18 +# define R600_TX_FORMAT_FL_I16A16 0x19 +# define R600_TX_FORMAT_FL_R16G16B16A16 0x1A +# define R600_TX_FORMAT_FL_I32 0x1B +# define R600_TX_FORMAT_FL_I32A32 0x1C +# define R600_TX_FORMAT_FL_R32G32B32A32 0x1D + /* alpha modes, convenience mostly */ + /* if you have alpha, pick constant appropriate to the + number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */ +# define R600_TX_FORMAT_ALPHA_1CH 0x000 +# define R600_TX_FORMAT_ALPHA_2CH 0x200 +# define R600_TX_FORMAT_ALPHA_4CH 0x600 +# define R600_TX_FORMAT_ALPHA_NONE 0xA00 + /* Swizzling */ + /* constants */ +# define R600_TX_FORMAT_X 0 +# define R600_TX_FORMAT_Y 1 +# define R600_TX_FORMAT_Z 2 +# define R600_TX_FORMAT_W 3 +# define R600_TX_FORMAT_ZERO 4 +# define R600_TX_FORMAT_ONE 5 + /* 2.0*Z, everything above 1.0 is set to 0.0 */ +# define R600_TX_FORMAT_CUT_Z 6 + /* 2.0*W, everything above 1.0 is set to 0.0 */ +# define R600_TX_FORMAT_CUT_W 7 + +# define R600_TX_FORMAT_B_SHIFT 18 +# define R600_TX_FORMAT_G_SHIFT 15 +# define R600_TX_FORMAT_R_SHIFT 12 +# define R600_TX_FORMAT_A_SHIFT 9 + /* Convenience macro to take care of layout and swizzling */ +# define R600_EASY_TX_FORMAT(B, G, R, A, FMT) ( \ + ((R600_TX_FORMAT_##B)<<R600_TX_FORMAT_B_SHIFT) \ + | ((R600_TX_FORMAT_##G)<<R600_TX_FORMAT_G_SHIFT) \ + | ((R600_TX_FORMAT_##R)<<R600_TX_FORMAT_R_SHIFT) \ + | ((R600_TX_FORMAT_##A)<<R600_TX_FORMAT_A_SHIFT) \ + | (R600_TX_FORMAT_##FMT) \ + ) + /* These can be ORed with result of R600_EASY_TX_FORMAT() + We don't really know what they do. Take values from a + constant color ? */ +# define R600_TX_FORMAT_CONST_X (1<<5) +# define R600_TX_FORMAT_CONST_Y (2<<5) +# define R600_TX_FORMAT_CONST_Z (4<<5) +# define R600_TX_FORMAT_CONST_W (8<<5) + +# define R600_TX_FORMAT_YUV_MODE 0x00800000 + +#define R600_TX_FORMAT2_0 0x4500 /* obvious missing in gap */ +# define R600_TX_PITCHMASK_SHIFT 0 +# define R600_TX_PITCHMASK_MASK (2047 << 0) + +#define R600_TX_OFFSET_0 0x4540 +#define R600_TX_OFFSET_1 0x4544 +#define R600_TX_OFFSET_2 0x4548 +#define R600_TX_OFFSET_3 0x454C +#define R600_TX_OFFSET_4 0x4550 +#define R600_TX_OFFSET_5 0x4554 +#define R600_TX_OFFSET_6 0x4558 +#define R600_TX_OFFSET_7 0x455C + /* BEGIN: Guess from R200 */ +# define R600_TXO_ENDIAN_NO_SWAP (0 << 0) +# define R600_TXO_ENDIAN_BYTE_SWAP (1 << 0) +# define R600_TXO_ENDIAN_WORD_SWAP (2 << 0) +# define R600_TXO_ENDIAN_HALFDW_SWAP (3 << 0) +# define R600_TXO_MACRO_TILE (1 << 2) +# define R600_TXO_MICRO_TILE_LINEAR (0 << 3) +# define R600_TXO_MICRO_TILE (1 << 3) +# define R600_TXO_MICRO_TILE_SQUARE (2 << 3) +# define R600_TXO_OFFSET_MASK 0xffffffe0 +# define R600_TXO_OFFSET_SHIFT 5 + /* END: Guess from R200 */ + +/* 32 bit chroma key */ +#define R600_TX_CHROMA_KEY_0 0x4580 +#define R600_TX_CHROMA_KEY_1 0x4584 +#define R600_TX_CHROMA_KEY_2 0x4588 +#define R600_TX_CHROMA_KEY_3 0x458c +#define R600_TX_CHROMA_KEY_4 0x4590 +#define R600_TX_CHROMA_KEY_5 0x4594 +#define R600_TX_CHROMA_KEY_6 0x4598 +#define R600_TX_CHROMA_KEY_7 0x459c +#define R600_TX_CHROMA_KEY_8 0x45a0 +#define R600_TX_CHROMA_KEY_9 0x45a4 +#define R600_TX_CHROMA_KEY_10 0x45a8 +#define R600_TX_CHROMA_KEY_11 0x45ac +#define R600_TX_CHROMA_KEY_12 0x45b0 +#define R600_TX_CHROMA_KEY_13 0x45b4 +#define R600_TX_CHROMA_KEY_14 0x45b8 +#define R600_TX_CHROMA_KEY_15 0x45bc +/* ff00ff00 == { 0, 1.0, 0, 1.0 } */ + +/* Border Color */ +#define R600_TX_BORDER_COLOR_0 0x45c0 +#define R600_TX_BORDER_COLOR_1 0x45c4 +#define R600_TX_BORDER_COLOR_2 0x45c8 +#define R600_TX_BORDER_COLOR_3 0x45cc +#define R600_TX_BORDER_COLOR_4 0x45d0 +#define R600_TX_BORDER_COLOR_5 0x45d4 +#define R600_TX_BORDER_COLOR_6 0x45d8 +#define R600_TX_BORDER_COLOR_7 0x45dc +#define R600_TX_BORDER_COLOR_8 0x45e0 +#define R600_TX_BORDER_COLOR_9 0x45e4 +#define R600_TX_BORDER_COLOR_10 0x45e8 +#define R600_TX_BORDER_COLOR_11 0x45ec +#define R600_TX_BORDER_COLOR_12 0x45f0 +#define R600_TX_BORDER_COLOR_13 0x45f4 +#define R600_TX_BORDER_COLOR_14 0x45f8 +#define R600_TX_BORDER_COLOR_15 0x45fc + + +/* END: Texture specification */ + +/* BEGIN: Fragment program instruction set */ + +/* Fragment programs are written directly into register space. + * There are separate instruction streams for texture instructions and ALU + * instructions. + * In order to synchronize these streams, the program is divided into up + * to 4 nodes. Each node begins with a number of TEX operations, followed + * by a number of ALU operations. + * The first node can have zero TEX ops, all subsequent nodes must have at + * least + * one TEX ops. + * All nodes must have at least one ALU op. + * + * The index of the last node is stored in PFS_CNTL_0: A value of 0 means + * 1 node, a value of 3 means 4 nodes. + * The total amount of instructions is defined in PFS_CNTL_2. The offsets are + * offsets into the respective instruction streams, while *_END points to the + * last instruction relative to this offset. + */ +#define R600_US_CONFIG 0x4600 +# define R600_PFS_CNTL_LAST_NODES_SHIFT 0 +# define R600_PFS_CNTL_LAST_NODES_MASK (3 << 0) +# define R600_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3) +#define R600_US_PIXSIZE 0x4604 +/* There is an unshifted value here which has so far always been equal to the + * index of the highest used temporary register. + */ +#define R600_US_CODE_OFFSET 0x4608 +# define R600_PFS_CNTL_ALU_OFFSET_SHIFT 0 +# define R600_PFS_CNTL_ALU_OFFSET_MASK (63 << 0) +# define R600_PFS_CNTL_ALU_END_SHIFT 6 +# define R600_PFS_CNTL_ALU_END_MASK (63 << 6) +# define R600_PFS_CNTL_TEX_OFFSET_SHIFT 13 +# define R600_PFS_CNTL_TEX_OFFSET_MASK (31 << 13) +# define R600_PFS_CNTL_TEX_END_SHIFT 18 +# define R600_PFS_CNTL_TEX_END_MASK (31 << 18) + +/* gap */ + +/* Nodes are stored backwards. The last active node is always stored in + * PFS_NODE_3. + * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The + * first node is stored in NODE_2, the second node is stored in NODE_3. + * + * Offsets are relative to the master offset from PFS_CNTL_2. + */ +#define R600_US_CODE_ADDR_0 0x4610 +#define R600_US_CODE_ADDR_1 0x4614 +#define R600_US_CODE_ADDR_2 0x4618 +#define R600_US_CODE_ADDR_3 0x461C +# define R600_ALU_START_SHIFT 0 +# define R600_ALU_START_MASK (63 << 0) +# define R600_ALU_SIZE_SHIFT 6 +# define R600_ALU_SIZE_MASK (63 << 6) +# define R600_TEX_START_SHIFT 12 +# define R600_TEX_START_MASK (31 << 12) +# define R600_TEX_SIZE_SHIFT 17 +# define R600_TEX_SIZE_MASK (31 << 17) +# define R600_RGBA_OUT (1 << 22) +# define R600_W_OUT (1 << 23) + +/* TEX + * As far as I can tell, texture instructions cannot write into output + * registers directly. A subsequent ALU instruction is always necessary, + * even if it's just MAD o0, r0, 1, 0 + */ +#define R600_US_TEX_INST_0 0x4620 +# define R600_SRC_ADDR_SHIFT 0 +# define R600_SRC_ADDR_MASK (31 << 0) +# define R600_DST_ADDR_SHIFT 6 +# define R600_DST_ADDR_MASK (31 << 6) +# define R600_TEX_ID_SHIFT 11 +# define R600_TEX_ID_MASK (15 << 11) +# define R600_TEX_INST_SHIFT 15 +# define R600_TEX_OP_NOP 0 +# define R600_TEX_OP_LD 1 +# define R600_TEX_OP_KIL 2 +# define R600_TEX_OP_TXP 3 +# define R600_TEX_OP_TXB 4 +# define R600_TEX_INST_MASK (7 << 15) + +/* Output format from the unfied shader */ +#define R600_US_OUT_FMT 0x46A4 +# define R600_US_OUT_FMT_C4_8 (0 << 0) +# define R600_US_OUT_FMT_C4_10 (1 << 0) +# define R600_US_OUT_FMT_C4_10_GAMMA (2 << 0) +# define R600_US_OUT_FMT_C_16 (3 << 0) +# define R600_US_OUT_FMT_C2_16 (4 << 0) +# define R600_US_OUT_FMT_C4_16 (5 << 0) +# define R600_US_OUT_FMT_C_16_MPEG (6 << 0) +# define R600_US_OUT_FMT_C2_16_MPEG (7 << 0) +# define R600_US_OUT_FMT_C2_4 (8 << 0) +# define R600_US_OUT_FMT_C_3_3_2 (9 << 0) +# define R600_US_OUT_FMT_C_6_5_6 (10 << 0) +# define R600_US_OUT_FMT_C_11_11_10 (11 << 0) +# define R600_US_OUT_FMT_C_10_11_11 (12 << 0) +# define R600_US_OUT_FMT_C_2_10_10_10 (13 << 0) +/* reserved */ +# define R600_US_OUT_FMT_UNUSED (15 << 0) +# define R600_US_OUT_FMT_C_16_FP (16 << 0) +# define R600_US_OUT_FMT_C2_16_FP (17 << 0) +# define R600_US_OUT_FMT_C4_16_FP (18 << 0) +# define R600_US_OUT_FMT_C_32_FP (19 << 0) +# define R600_US_OUT_FMT_C2_32_FP (20 << 0) +# define R600_US_OUT_FMT_C4_32_FP (20 << 0) + +/* ALU + * The ALU instructions register blocks are enumerated according to the order + * in which fglrx. I assume there is space for 64 instructions, since + * each block has space for a maximum of 64 DWORDs, and this matches reported + * native limits. + * + * The basic functional block seems to be one MAD for each color and alpha, + * and an adder that adds all components after the MUL. + * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands + * - DP4: Use OUTC_DP4, OUTA_DP4 + * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands + * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands + * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1 + * - CMP: If ARG2 < 0, return ARG1, else return ARG0 + * - FLR: use FRC+MAD + * - XPD: use MAD+MAD + * - SGE, SLT: use MAD+CMP + * - RSQ: use ABS modifier for argument + * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation + * (e.g. RCP) into color register + * - apparently, there's no quick DST operation + * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2" + * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0" + * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1" + * + * Operand selection + * First stage selects three sources from the available registers and + * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha). + * fglrx sorts the three source fields: Registers before constants, + * lower indices before higher indices; I do not know whether this is + * necessary. + * + * fglrx fills unused sources with "read constant 0" + * According to specs, you cannot select more than two different constants. + * + * Second stage selects the operands from the sources. This is defined in + * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants + * zero and one. + * Swizzling and negation happens in this stage, as well. + * + * Important: Color and alpha seem to be mostly separate, i.e. their sources + * selection appears to be fully independent (the register storage is probably + * physically split into a color and an alpha section). + * However (because of the apparent physical split), there is some interaction + * WRT swizzling. If, for example, you want to load an R component into an + * Alpha operand, this R component is taken from a *color* source, not from + * an alpha source. The corresponding register doesn't even have to appear in + * the alpha sources list. (I hope this all makes sense to you) + * + * Destination selection + * The destination register index is in FPI1 (color) and FPI3 (alpha) + * together with enable bits. + * There are separate enable bits for writing into temporary registers + * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* + * /DSTA_OUTPUT). You can write to both at once, or not write at all (the + * same index must be used for both). + * + * Note: There is a special form for LRP + * - Argument order is the same as in ARB_fragment_program. + * - Operation is MAD + * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP + * - Set FPI0/FPI2_SPECIAL_LRP + * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD + */ +#define R600_US_ALU_RGB_ADDR_0 0x46C0 +# define R600_ALU_SRC0C_SHIFT 0 +# define R600_ALU_SRC0C_MASK (31 << 0) +# define R600_ALU_SRC0C_CONST (1 << 5) +# define R600_ALU_SRC1C_SHIFT 6 +# define R600_ALU_SRC1C_MASK (31 << 6) +# define R600_ALU_SRC1C_CONST (1 << 11) +# define R600_ALU_SRC2C_SHIFT 12 +# define R600_ALU_SRC2C_MASK (31 << 12) +# define R600_ALU_SRC2C_CONST (1 << 17) +# define R600_ALU_SRC_MASK 0x0003ffff +# define R600_ALU_DSTC_SHIFT 18 +# define R600_ALU_DSTC_MASK (31 << 18) +# define R600_ALU_DSTC_REG_MASK_SHIFT 23 +# define R600_ALU_DSTC_REG_X (1 << 23) +# define R600_ALU_DSTC_REG_Y (1 << 24) +# define R600_ALU_DSTC_REG_Z (1 << 25) +# define R600_ALU_DSTC_OUTPUT_MASK_SHIFT 26 +# define R600_ALU_DSTC_OUTPUT_X (1 << 26) +# define R600_ALU_DSTC_OUTPUT_Y (1 << 27) +# define R600_ALU_DSTC_OUTPUT_Z (1 << 28) + +#define R600_US_ALU_ALPHA_ADDR_0 0x47C0 +# define R600_ALU_SRC0A_SHIFT 0 +# define R600_ALU_SRC0A_MASK (31 << 0) +# define R600_ALU_SRC0A_CONST (1 << 5) +# define R600_ALU_SRC1A_SHIFT 6 +# define R600_ALU_SRC1A_MASK (31 << 6) +# define R600_ALU_SRC1A_CONST (1 << 11) +# define R600_ALU_SRC2A_SHIFT 12 +# define R600_ALU_SRC2A_MASK (31 << 12) +# define R600_ALU_SRC2A_CONST (1 << 17) +# define R600_ALU_SRC_MASK 0x0003ffff +# define R600_ALU_DSTA_SHIFT 18 +# define R600_ALU_DSTA_MASK (31 << 18) +# define R600_ALU_DSTA_REG (1 << 23) +# define R600_ALU_DSTA_OUTPUT (1 << 24) +# define R600_ALU_DSTA_DEPTH (1 << 27) + +#define R600_US_ALU_RGB_INST_0 0x48C0 +# define R600_ALU_ARGC_SRC0C_XYZ 0 +# define R600_ALU_ARGC_SRC0C_XXX 1 +# define R600_ALU_ARGC_SRC0C_YYY 2 +# define R600_ALU_ARGC_SRC0C_ZZZ 3 +# define R600_ALU_ARGC_SRC1C_XYZ 4 +# define R600_ALU_ARGC_SRC1C_XXX 5 +# define R600_ALU_ARGC_SRC1C_YYY 6 +# define R600_ALU_ARGC_SRC1C_ZZZ 7 +# define R600_ALU_ARGC_SRC2C_XYZ 8 +# define R600_ALU_ARGC_SRC2C_XXX 9 +# define R600_ALU_ARGC_SRC2C_YYY 10 +# define R600_ALU_ARGC_SRC2C_ZZZ 11 +# define R600_ALU_ARGC_SRC0A 12 +# define R600_ALU_ARGC_SRC1A 13 +# define R600_ALU_ARGC_SRC2A 14 +# define R600_ALU_ARGC_SRCP_XYZ 15 +# define R600_ALU_ARGC_SRCP_XXX 16 +# define R600_ALU_ARGC_SRCP_YYY 17 +# define R600_ALU_ARGC_SRCP_ZZZ 18 +# define R600_ALU_ARGC_SRCP_WWW 19 +# define R600_ALU_ARGC_ZERO 20 +# define R600_ALU_ARGC_ONE 21 +# define R600_ALU_ARGC_HALF 22 +# define R600_ALU_ARGC_SRC0C_YZX 23 +# define R600_ALU_ARGC_SRC1C_YZX 24 +# define R600_ALU_ARGC_SRC2C_YZX 25 +# define R600_ALU_ARGC_SRC0C_ZXY 26 +# define R600_ALU_ARGC_SRC1C_ZXY 27 +# define R600_ALU_ARGC_SRC2C_ZXY 28 +# define R600_ALU_ARGC_SRC0CA_WZY 29 +# define R600_ALU_ARGC_SRC1CA_WZY 30 +# define R600_ALU_ARGC_SRC2CA_WZY 31 + +# define R600_ALU_ARG0C_SHIFT 0 +# define R600_ALU_ARG0C_MASK (31 << 0) +# define R600_ALU_ARG0C_NOP (0 << 5) +# define R600_ALU_ARG0C_NEG (1 << 5) +# define R600_ALU_ARG0C_ABS (2 << 5) +# define R600_ALU_ARG0C_NAB (3 << 5) +# define R600_ALU_ARG1C_SHIFT 7 +# define R600_ALU_ARG1C_MASK (31 << 7) +# define R600_ALU_ARG1C_NOP (0 << 12) +# define R600_ALU_ARG1C_NEG (1 << 12) +# define R600_ALU_ARG1C_ABS (2 << 12) +# define R600_ALU_ARG1C_NAB (3 << 12) +# define R600_ALU_ARG2C_SHIFT 14 +# define R600_ALU_ARG2C_MASK (31 << 14) +# define R600_ALU_ARG2C_NOP (0 << 19) +# define R600_ALU_ARG2C_NEG (1 << 19) +# define R600_ALU_ARG2C_ABS (2 << 19) +# define R600_ALU_ARG2C_NAB (3 << 19) +# define R600_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21) +# define R600_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21) +# define R600_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21) +# define R600_ALU_SRCP_1_MINUS_SRC0 (3 << 21) + +# define R600_ALU_OUTC_MAD (0 << 23) +# define R600_ALU_OUTC_DP3 (1 << 23) +# define R600_ALU_OUTC_DP4 (2 << 23) +# define R600_ALU_OUTC_D2A (3 << 23) +# define R600_ALU_OUTC_MIN (4 << 23) +# define R600_ALU_OUTC_MAX (5 << 23) +# define R600_ALU_OUTC_CMPH (7 << 23) +# define R600_ALU_OUTC_CMP (8 << 23) +# define R600_ALU_OUTC_FRC (9 << 23) +# define R600_ALU_OUTC_REPL_ALPHA (10 << 23) + +# define R600_ALU_OUTC_MOD_NOP (0 << 27) +# define R600_ALU_OUTC_MOD_MUL2 (1 << 27) +# define R600_ALU_OUTC_MOD_MUL4 (2 << 27) +# define R600_ALU_OUTC_MOD_MUL8 (3 << 27) +# define R600_ALU_OUTC_MOD_DIV2 (4 << 27) +# define R600_ALU_OUTC_MOD_DIV4 (5 << 27) +# define R600_ALU_OUTC_MOD_DIV8 (6 << 27) + +# define R600_ALU_OUTC_CLAMP (1 << 30) +# define R600_ALU_INSERT_NOP (1 << 31) + +#define R600_US_ALU_ALPHA_INST_0 0x49C0 +# define R600_ALU_ARGA_SRC0C_X 0 +# define R600_ALU_ARGA_SRC0C_Y 1 +# define R600_ALU_ARGA_SRC0C_Z 2 +# define R600_ALU_ARGA_SRC1C_X 3 +# define R600_ALU_ARGA_SRC1C_Y 4 +# define R600_ALU_ARGA_SRC1C_Z 5 +# define R600_ALU_ARGA_SRC2C_X 6 +# define R600_ALU_ARGA_SRC2C_Y 7 +# define R600_ALU_ARGA_SRC2C_Z 8 +# define R600_ALU_ARGA_SRC0A 9 +# define R600_ALU_ARGA_SRC1A 10 +# define R600_ALU_ARGA_SRC2A 11 +# define R600_ALU_ARGA_SRCP_X 12 +# define R600_ALU_ARGA_SRCP_Y 13 +# define R600_ALU_ARGA_SRCP_Z 14 +# define R600_ALU_ARGA_SRCP_W 15 + +# define R600_ALU_ARGA_ZERO 16 +# define R600_ALU_ARGA_ONE 17 +# define R600_ALU_ARGA_HALF 18 +# define R600_ALU_ARG0A_SHIFT 0 +# define R600_ALU_ARG0A_MASK (31 << 0) +# define R600_ALU_ARG0A_NOP (0 << 5) +# define R600_ALU_ARG0A_NEG (1 << 5) +# define R600_ALU_ARG0A_ABS (2 << 5) +# define R600_ALU_ARG0A_NAB (3 << 5) +# define R600_ALU_ARG1A_SHIFT 7 +# define R600_ALU_ARG1A_MASK (31 << 7) +# define R600_ALU_ARG1A_NOP (0 << 12) +# define R600_ALU_ARG1A_NEG (1 << 12) +# define R600_ALU_ARG1A_ABS (2 << 12) +# define R600_ALU_ARG1A_NAB (3 << 12) +# define R600_ALU_ARG2A_SHIFT 14 +# define R600_ALU_ARG2A_MASK (31 << 14) +# define R600_ALU_ARG2A_NOP (0 << 19) +# define R600_ALU_ARG2A_NEG (1 << 19) +# define R600_ALU_ARG2A_ABS (2 << 19) +# define R600_ALU_ARG2A_NAB (3 << 19) +# define R600_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21) +# define R600_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21) +# define R600_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21) +# define R600_ALU_SRCP_1_MINUS_SRC0 (3 << 21) + +# define R600_ALU_OUTA_MAD (0 << 23) +# define R600_ALU_OUTA_DP4 (1 << 23) +# define R600_ALU_OUTA_MIN (2 << 23) +# define R600_ALU_OUTA_MAX (3 << 23) +# define R600_ALU_OUTA_CND (5 << 23) +# define R600_ALU_OUTA_CMP (6 << 23) +# define R600_ALU_OUTA_FRC (7 << 23) +# define R600_ALU_OUTA_EX2 (8 << 23) +# define R600_ALU_OUTA_LG2 (9 << 23) +# define R600_ALU_OUTA_RCP (10 << 23) +# define R600_ALU_OUTA_RSQ (11 << 23) + +# define R600_ALU_OUTA_MOD_NOP (0 << 27) +# define R600_ALU_OUTA_MOD_MUL2 (1 << 27) +# define R600_ALU_OUTA_MOD_MUL4 (2 << 27) +# define R600_ALU_OUTA_MOD_MUL8 (3 << 27) +# define R600_ALU_OUTA_MOD_DIV2 (4 << 27) +# define R600_ALU_OUTA_MOD_DIV4 (5 << 27) +# define R600_ALU_OUTA_MOD_DIV8 (6 << 27) + +# define R600_ALU_OUTA_CLAMP (1 << 30) +/* END: Fragment program instruction set */ + +/* Fog: Fog Blending Enable */ +#define R600_FG_FOG_BLEND 0x4bc0 +# define R600_FG_FOG_BLEND_DISABLE (0 << 0) +# define R600_FG_FOG_BLEND_ENABLE (1 << 0) +# define R600_FG_FOG_BLEND_FN_LINEAR (0 << 1) +# define R600_FG_FOG_BLEND_FN_EXP (1 << 1) +# define R600_FG_FOG_BLEND_FN_EXP2 (2 << 1) +# define R600_FG_FOG_BLEND_FN_CONSTANT (3 << 1) +# define R600_FG_FOG_BLEND_FN_MASK (3 << 1) + +/* Fog: Red Component of Fog Color */ +#define R600_FG_FOG_COLOR_R 0x4bc8 +/* Fog: Green Component of Fog Color */ +#define R600_FG_FOG_COLOR_G 0x4bcc +/* Fog: Blue Component of Fog Color */ +#define R600_FG_FOG_COLOR_B 0x4bd0 +# define R600_FG_FOG_COLOR_MASK 0x000003ff + +/* Fog: Constant Factor for Fog Blending */ +#define R600_FG_FOG_FACTOR 0x4bc4 +# define FG_FOG_FACTOR_MASK 0x000003ff + +/* Fog: Alpha function */ +#define R600_FG_ALPHA_FUNC 0x4bd4 +# define R600_FG_ALPHA_FUNC_VAL_MASK 0x000000ff +# define R600_FG_ALPHA_FUNC_NEVER (0 << 8) +# define R600_FG_ALPHA_FUNC_LESS (1 << 8) +# define R600_FG_ALPHA_FUNC_EQUAL (2 << 8) +# define R600_FG_ALPHA_FUNC_LE (3 << 8) +# define R600_FG_ALPHA_FUNC_GREATER (4 << 8) +# define R600_FG_ALPHA_FUNC_NOTEQUAL (5 << 8) +# define R600_FG_ALPHA_FUNC_GE (6 << 8) +# define R600_FG_ALPHA_FUNC_ALWAYS (7 << 8) +# define R600_ALPHA_TEST_OP_MASK (7 << 8) +# define R600_FG_ALPHA_FUNC_DISABLE (0 << 11) +# define R600_FG_ALPHA_FUNC_ENABLE (1 << 11) + +# define R600_FG_ALPHA_FUNC_MASK_DISABLE (0 << 16) +# define R600_FG_ALPHA_FUNC_MASK_ENABLE (1 << 16) +# define R600_FG_ALPHA_FUNC_CFG_2_OF_4 (0 << 17) +# define R600_FG_ALPHA_FUNC_CFG_3_OF_6 (1 << 17) + +# define R600_FG_ALPHA_FUNC_DITH_DISABLE (0 << 20) +# define R600_FG_ALPHA_FUNC_DITH_ENABLE (1 << 20) + +/* Fog: Where does the depth come from? */ +#define R600_FG_DEPTH_SRC 0x4bd8 +# define R600_FG_DEPTH_SRC_SCAN (0 << 0) +# define R600_FG_DEPTH_SRC_SHADER (1 << 0) + +/* gap */ + +/* Fragment program parameters in 7.16 floating point */ +#define R600_PFS_PARAM_0_X 0x4C00 +#define R600_PFS_PARAM_0_Y 0x4C04 +#define R600_PFS_PARAM_0_Z 0x4C08 +#define R600_PFS_PARAM_0_W 0x4C0C +/* last consts */ +#define R600_PFS_PARAM_31_X 0x4DF0 +#define R600_PFS_PARAM_31_Y 0x4DF4 +#define R600_PFS_PARAM_31_Z 0x4DF8 +#define R600_PFS_PARAM_31_W 0x4DFC + +/* Unpipelined. */ +#define R600_RB3D_CCTL 0x4e00 +# define R600_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5) +# define R600_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5) +# define R600_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5) +# define R600_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5) +# define R600_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7) +# define R600_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7) +# define R600_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9) +# define R600_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9) +# define R600_RB3D_CCTL_CMASK_DISABLE (0 << 10) +# define R600_RB3D_CCTL_CMASK_ENABLE (1 << 10) +/* reserved */ +# define R600_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12) +# define R600_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12) +# define R600_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13) +# define R600_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13) +# define R600_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14) +# define R600_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14) + + +/* Notes: + * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in + * the application + * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND + * are set to the same + * function (both registers are always set up completely in any case) + * - Most blend flags are simply copied from R200 and not tested yet + */ +#define R600_RB3D_CBLEND 0x4E04 +#define R600_RB3D_ABLEND 0x4E08 +/* the following only appear in CBLEND */ +# define R600_ALPHA_BLEND_ENABLE (1 << 0) +# define R600_SEPARATE_ALPHA_ENABLE (1 << 1) +# define R600_READ_ENABLE (1 << 2) +# define R600_DISCARD_SRC_PIXELS_DIS (0 << 3) +# define R600_DISCARD_SRC_PIXELS_SRC_ALPHA_0 (1 << 3) +# define R600_DISCARD_SRC_PIXELS_SRC_COLOR_0 (2 << 3) +# define R600_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0 (3 << 3) +# define R600_DISCARD_SRC_PIXELS_SRC_ALPHA_1 (4 << 3) +# define R600_DISCARD_SRC_PIXELS_SRC_COLOR_1 (5 << 3) +# define R600_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1 (6 << 3) + +/* the following are shared between CBLEND and ABLEND */ +# define R600_FCN_MASK (3 << 12) +# define R600_COMB_FCN_ADD_CLAMP (0 << 12) +# define R600_COMB_FCN_ADD_NOCLAMP (1 << 12) +# define R600_COMB_FCN_SUB_CLAMP (2 << 12) +# define R600_COMB_FCN_SUB_NOCLAMP (3 << 12) +# define R600_COMB_FCN_MIN (4 << 12) +# define R600_COMB_FCN_MAX (5 << 12) +# define R600_COMB_FCN_RSUB_CLAMP (6 << 12) +# define R600_COMB_FCN_RSUB_NOCLAMP (7 << 12) +# define R600_BLEND_GL_ZERO (32) +# define R600_BLEND_GL_ONE (33) +# define R600_BLEND_GL_SRC_COLOR (34) +# define R600_BLEND_GL_ONE_MINUS_SRC_COLOR (35) +# define R600_BLEND_GL_DST_COLOR (36) +# define R600_BLEND_GL_ONE_MINUS_DST_COLOR (37) +# define R600_BLEND_GL_SRC_ALPHA (38) +# define R600_BLEND_GL_ONE_MINUS_SRC_ALPHA (39) +# define R600_BLEND_GL_DST_ALPHA (40) +# define R600_BLEND_GL_ONE_MINUS_DST_ALPHA (41) +# define R600_BLEND_GL_SRC_ALPHA_SATURATE (42) +# define R600_BLEND_GL_CONST_COLOR (43) +# define R600_BLEND_GL_ONE_MINUS_CONST_COLOR (44) +# define R600_BLEND_GL_CONST_ALPHA (45) +# define R600_BLEND_GL_ONE_MINUS_CONST_ALPHA (46) +# define R600_BLEND_MASK (63) +# define R600_SRC_BLEND_SHIFT (16) +# define R600_DST_BLEND_SHIFT (24) + +/* Constant color used by the blender. Pipelined through the blender. + * Note: For R520, this field is ignored, use RB3D_CONSTANT_COLOR_GB__BLUE, + * RB3D_CONSTANT_COLOR_GB__GREEN, etc. instead. + */ +#define R600_RB3D_BLEND_COLOR 0x4E10 + + +/* 3D Color Channel Mask. If all the channels used in the current color format + * are disabled, then the cb will discard all the incoming quads. Pipelined + * through the blender. + */ +#define RB3D_COLOR_CHANNEL_MASK 0x4E0C +# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0 (1 << 0) +# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 (1 << 1) +# define RB3D_COLOR_CHANNEL_MASK_RED_MASK0 (1 << 2) +# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 (1 << 3) +# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK1 (1 << 4) +# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK1 (1 << 5) +# define RB3D_COLOR_CHANNEL_MASK_RED_MASK1 (1 << 6) +# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK1 (1 << 7) +# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK2 (1 << 8) +# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK2 (1 << 9) +# define RB3D_COLOR_CHANNEL_MASK_RED_MASK2 (1 << 10) +# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK2 (1 << 11) +# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK3 (1 << 12) +# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK3 (1 << 13) +# define RB3D_COLOR_CHANNEL_MASK_RED_MASK3 (1 << 14) +# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK3 (1 << 15) + +/* Clear color that is used when the color mask is set to 00. Unpipelined. + * Program this register with a 32-bit value in ARGB8888 or ARGB2101010 + * formats, ignoring the fields. + */ +#define RB3D_COLOR_CLEAR_VALUE 0x4e14 + +/* gap */ + +/* Color Compare Color. Stalls the 2d/3d datapath until it is idle. */ +#define RB3D_CLRCMP_CLR 0x4e20 + +/* Color Compare Mask. Stalls the 2d/3d datapath until it is idle. */ +#define RB3D_CLRCMP_MSK 0x4e24 + +/* Color Buffer Address Offset of multibuffer 0. Unpipelined. */ +#define R600_RB3D_COLOROFFSET0 0x4E28 +# define R600_COLOROFFSET_MASK 0xFFFFFFE0 +/* Color Buffer Address Offset of multibuffer 1. Unpipelined. */ +#define R600_RB3D_COLOROFFSET1 0x4E2C +/* Color Buffer Address Offset of multibuffer 2. Unpipelined. */ +#define R600_RB3D_COLOROFFSET2 0x4E30 +/* Color Buffer Address Offset of multibuffer 3. Unpipelined. */ +#define R600_RB3D_COLOROFFSET3 0x4E34 + +/* Color buffer format and tiling control for all the multibuffers and the + * pitch of multibuffer 0 to 3. Unpipelined. The cache must be empty before any + * of the registers are changed. + * + * Bit 16: Larger tiles + * Bit 17: 4x2 tiles + * Bit 18: Extremely weird tile like, but some pixels duplicated? + */ +#define R600_RB3D_COLORPITCH0 0x4E38 +# define R600_COLORPITCH_MASK 0x00003FFE +# define R600_COLOR_TILE_DISABLE (0 << 16) +# define R600_COLOR_TILE_ENABLE (1 << 16) +# define R600_COLOR_MICROTILE_DISABLE (0 << 17) +# define R600_COLOR_MICROTILE_ENABLE (1 << 17) +# define R600_COLOR_MICROTILE_ENABLE_SQUARE (2 << 17) /* Only available in 16-bit */ +# define R600_COLOR_ENDIAN_NO_SWAP (0 << 19) +# define R600_COLOR_ENDIAN_WORD_SWAP (1 << 19) +# define R600_COLOR_ENDIAN_DWORD_SWAP (2 << 19) +# define R600_COLOR_ENDIAN_HALF_DWORD_SWAP (3 << 19) +# define R600_COLOR_FORMAT_ARGB1555 (3 << 21) +# define R600_COLOR_FORMAT_RGB565 (4 << 21) +# define R600_COLOR_FORMAT_ARGB8888 (6 << 21) +# define R600_COLOR_FORMAT_ARGB32323232 (7 << 21) +/* reserved */ +# define R600_COLOR_FORMAT_I8 (9 << 21) +# define R600_COLOR_FORMAT_ARGB16161616 (10 << 21) +# define R600_COLOR_FORMAT_VYUY (11 << 21) +# define R600_COLOR_FORMAT_YVYU (12 << 21) +# define R600_COLOR_FORMAT_UV88 (13 << 21) +# define R600_COLOR_FORMAT_ARGB4444 (15 << 21) +#define R600_RB3D_COLORPITCH1 0x4E3C +#define R600_RB3D_COLORPITCH2 0x4E40 +#define R600_RB3D_COLORPITCH3 0x4E44 + +/* gap */ + +/* Destination Color Buffer Cache Control/Status. If the cb is in e2 mode, then + * a flush or free will not occur upon a write to this register, but a sync + * will be immediately sent if one is requested. If both DC_FLUSH and DC_FREE + * are zero but DC_FINISH is one, then a sync will be sent immediately -- the + * cb will not wait for all the previous operations to complete before sending + * the sync. Unpipelined except when DC_FINISH and DC_FREE are both set to + * zero. + * + * Set to 0A before 3D operations, set to 02 afterwards. + */ +#define R600_RB3D_DSTCACHE_CTLSTAT 0x4e4c +# define R600_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT (0 << 0) +# define R600_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT_1 (1 << 0) +# define R600_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D (2 << 0) +# define R600_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D_1 (3 << 0) +# define R600_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT (0 << 2) +# define R600_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT_1 (1 << 2) +# define R600_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS (2 << 2) +# define R600_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS_1 (3 << 2) +# define R600_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_NO_SIGNAL (0 << 4) +# define R600_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL (1 << 4) + +#define R600_RB3D_DITHER_CTL 0x4E50 +# define R600_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0) +# define R600_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0) +# define R600_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0) +/* reserved */ +# define R600_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2) +# define R600_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2) +# define R600_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2) +/* reserved */ + +/* Resolve buffer destination address. The cache must be empty before changing + * this register if the cb is in resolve mode. Unpipelined + */ +#define R600_RB3D_AARESOLVE_OFFSET 0x4e80 +# define R600_RB3D_AARESOLVE_OFFSET_SHIFT 5 +# define R600_RB3D_AARESOLVE_OFFSET_MASK 0xffffffe0 /* At least according to the calculations of Christoph Brill */ + +/* Resolve Buffer Pitch and Tiling Control. The cache must be empty before + * changing this register if the cb is in resolve mode. Unpipelined + */ +#define R600_RB3D_AARESOLVE_PITCH 0x4e84 +# define R600_RB3D_AARESOLVE_PITCH_SHIFT 1 +# define R600_RB3D_AARESOLVE_PITCH_MASK 0x00003ffe /* At least according to the calculations of Christoph Brill */ + +/* Resolve Buffer Control. Unpipelined */ +#define R600_RB3D_AARESOLVE_CTL 0x4e88 +# define R600_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0) +# define R600_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0) +# define R600_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1) +# define R600_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1) +# define R600_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2) +# define R600_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2) + +/* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */ +#define R600_RB3D_ROPCNTL 0x4e18 +# define R600_RB3D_ROPCNTL_ROP_ENABLE 0x00000004 +# define R600_RB3D_ROPCNTL_ROP_MASK (15 << 8) +# define R600_RB3D_ROPCNTL_ROP_SHIFT 8 + +/* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */ +#define R600_RB3D_CLRCMP_FLIPE 0x4e1c + +/* gap */ +/* There seems to be no "write only" setting, so use Z-test = ALWAYS + * for this. + * Bit (1<<8) is the "test" bit. so plain write is 6 - vd + */ +#define R600_ZB_CNTL 0x4F00 +# define R600_STENCIL_ENABLE (1 << 0) +# define R600_Z_ENABLE (1 << 1) +# define R600_Z_WRITE_ENABLE (1 << 2) +# define R600_Z_SIGNED_COMPARE (1 << 3) +# define R600_STENCIL_FRONT_BACK (1 << 4) + +#define R600_ZB_ZSTENCILCNTL 0x4f04 + /* functions */ +# define R600_ZS_NEVER 0 +# define R600_ZS_LESS 1 +# define R600_ZS_LEQUAL 2 +# define R600_ZS_EQUAL 3 +# define R600_ZS_GEQUAL 4 +# define R600_ZS_GREATER 5 +# define R600_ZS_NOTEQUAL 6 +# define R600_ZS_ALWAYS 7 +# define R600_ZS_MASK 7 + /* operations */ +# define R600_ZS_KEEP 0 +# define R600_ZS_ZERO 1 +# define R600_ZS_REPLACE 2 +# define R600_ZS_INCR 3 +# define R600_ZS_DECR 4 +# define R600_ZS_INVERT 5 +# define R600_ZS_INCR_WRAP 6 +# define R600_ZS_DECR_WRAP 7 +# define R600_Z_FUNC_SHIFT 0 + /* front and back refer to operations done for front + and back faces, i.e. separate stencil function support */ +# define R600_S_FRONT_FUNC_SHIFT 3 +# define R600_S_FRONT_SFAIL_OP_SHIFT 6 +# define R600_S_FRONT_ZPASS_OP_SHIFT 9 +# define R600_S_FRONT_ZFAIL_OP_SHIFT 12 +# define R600_S_BACK_FUNC_SHIFT 15 +# define R600_S_BACK_SFAIL_OP_SHIFT 18 +# define R600_S_BACK_ZPASS_OP_SHIFT 21 +# define R600_S_BACK_ZFAIL_OP_SHIFT 24 + +#define R600_ZB_STENCILREFMASK 0x4f08 +# define R600_STENCILREF_SHIFT 0 +# define R600_STENCILREF_MASK 0x000000ff +# define R600_STENCILMASK_SHIFT 8 +# define R600_STENCILMASK_MASK 0x0000ff00 +# define R600_STENCILWRITEMASK_SHIFT 16 +# define R600_STENCILWRITEMASK_MASK 0x00ff0000 + +/* gap */ + +#define R600_ZB_FORMAT 0x4f10 +# define R600_DEPTHFORMAT_16BIT_INT_Z (0 << 0) +# define R600_DEPTHFORMAT_16BIT_13E3 (1 << 0) +# define R600_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0) +/* reserved up to (15 << 0) */ +# define R600_INVERT_13E3_LEADING_ONES (0 << 4) +# define R600_INVERT_13E3_LEADING_ZEROS (1 << 4) + +#define R600_ZB_ZTOP 0x4F14 +# define R600_ZTOP_DISABLE (0 << 0) +# define R600_ZTOP_ENABLE (1 << 0) + +/* gap */ + +#define R600_ZB_ZCACHE_CTLSTAT 0x4f18 +# define R600_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0) +# define R600_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0) +# define R600_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1) +# define R600_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1) +# define R600_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31) +# define R600_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31) + +#define R600_ZB_BW_CNTL 0x4f1c +# define R600_HIZ_DISABLE (0 << 0) +# define R600_HIZ_ENABLE (1 << 0) +# define R600_HIZ_MIN (0 << 1) +# define R600_HIZ_MAX (1 << 1) +# define R600_FAST_FILL_DISABLE (0 << 2) +# define R600_FAST_FILL_ENABLE (1 << 2) +# define R600_RD_COMP_DISABLE (0 << 3) +# define R600_RD_COMP_ENABLE (1 << 3) +# define R600_WR_COMP_DISABLE (0 << 4) +# define R600_WR_COMP_ENABLE (1 << 4) +# define R600_ZB_CB_CLEAR_RMW (0 << 5) +# define R600_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5) +# define R600_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6) +# define R600_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6) + +/* gap */ + +/* Z Buffer Address Offset. + * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles. + */ +#define R600_ZB_DEPTHOFFSET 0x4f20 + +/* Z Buffer Pitch and Endian Control */ +#define R600_ZB_DEPTHPITCH 0x4f24 +# define R600_DEPTHPITCH_MASK 0x00003FFC +# define R600_DEPTHMACROTILE_DISABLE (0 << 16) +# define R600_DEPTHMACROTILE_ENABLE (1 << 16) +# define R600_DEPTHMICROTILE_LINEAR (0 << 17) +# define R600_DEPTHMICROTILE_TILED (1 << 17) +# define R600_DEPTHMICROTILE_TILED_SQUARE (2 << 17) +# define R600_DEPTHENDIAN_NO_SWAP (0 << 18) +# define R600_DEPTHENDIAN_WORD_SWAP (1 << 18) +# define R600_DEPTHENDIAN_DWORD_SWAP (2 << 18) +# define R600_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18) + +/* Z Buffer Clear Value */ +#define R600_ZB_DEPTHCLEARVALUE 0x4f28 + +/* Hierarchical Z Memory Offset */ +#define R600_ZB_HIZ_OFFSET 0x4f44 + +/* Hierarchical Z Write Index */ +#define R600_ZB_HIZ_WRINDEX 0x4f48 + +/* Hierarchical Z Data */ +#define R600_ZB_HIZ_DWORD 0x4f4c + +/* Hierarchical Z Read Index */ +#define R600_ZB_HIZ_RDINDEX 0x4f50 + +/* Hierarchical Z Pitch */ +#define R600_ZB_HIZ_PITCH 0x4f54 + +/* Z Buffer Z Pass Counter Data */ +#define R600_ZB_ZPASS_DATA 0x4f58 + +/* Z Buffer Z Pass Counter Address */ +#define R600_ZB_ZPASS_ADDR 0x4f5c + +/* Depth buffer X and Y coordinate offset */ +#define R600_ZB_DEPTHXY_OFFSET 0x4f60 +# define R600_DEPTHX_OFFSET_SHIFT 1 +# define R600_DEPTHX_OFFSET_MASK 0x000007FE +# define R600_DEPTHY_OFFSET_SHIFT 17 +# define R600_DEPTHY_OFFSET_MASK 0x07FE0000 + +/** + * \defgroup R3XX_R5XX_PROGRAMMABLE_VERTEX_SHADER_DESCRIPTION R3XX-R5XX PROGRAMMABLE VERTEX SHADER DESCRIPTION + * + * The PVS_DST_MATH_INST is used to identify whether the instruction is a Vector + * Engine instruction or a Math Engine instruction. + */ + +/*\{*/ + +enum { + /* R3XX */ + VECTOR_NO_OP = 0, + VE_DOT_PRODUCT = 1, + VE_MULTIPLY = 2, + VE_ADD = 3, + VE_MULTIPLY_ADD = 4, + VE_DISTANCE_VECTOR = 5, + VE_FRACTION = 6, + VE_MAXIMUM = 7, + VE_MINIMUM = 8, + VE_SET_GREATER_THAN_EQUAL = 9, + VE_SET_LESS_THAN = 10, + VE_MULTIPLYX2_ADD = 11, + VE_MULTIPLY_CLAMP = 12, + VE_FLT2FIX_DX = 13, + VE_FLT2FIX_DX_RND = 14, + /* R5XX */ + VE_PRED_SET_EQ_PUSH = 15, + VE_PRED_SET_GT_PUSH = 16, + VE_PRED_SET_GTE_PUSH = 17, + VE_PRED_SET_NEQ_PUSH = 18, + VE_COND_WRITE_EQ = 19, + VE_COND_WRITE_GT = 20, + VE_COND_WRITE_GTE = 21, + VE_COND_WRITE_NEQ = 22, + VE_COND_MUX_EQ = 23, + VE_COND_MUX_GT = 24, + VE_COND_MUX_GTE = 25, + VE_SET_GREATER_THAN = 26, + VE_SET_EQUAL = 27, + VE_SET_NOT_EQUAL = 28, +}; + +enum { + /* R3XX */ + MATH_NO_OP = 0, + ME_EXP_BASE2_DX = 1, + ME_LOG_BASE2_DX = 2, + ME_EXP_BASEE_FF = 3, + ME_LIGHT_COEFF_DX = 4, + ME_POWER_FUNC_FF = 5, + ME_RECIP_DX = 6, + ME_RECIP_FF = 7, + ME_RECIP_SQRT_DX = 8, + ME_RECIP_SQRT_FF = 9, + ME_MULTIPLY = 10, + ME_EXP_BASE2_FULL_DX = 11, + ME_LOG_BASE2_FULL_DX = 12, + ME_POWER_FUNC_FF_CLAMP_B = 13, + ME_POWER_FUNC_FF_CLAMP_B1 = 14, + ME_POWER_FUNC_FF_CLAMP_01 = 15, + ME_SIN = 16, + ME_COS = 17, + /* R5XX */ + ME_LOG_BASE2_IEEE = 18, + ME_RECIP_IEEE = 19, + ME_RECIP_SQRT_IEEE = 20, + ME_PRED_SET_EQ = 21, + ME_PRED_SET_GT = 22, + ME_PRED_SET_GTE = 23, + ME_PRED_SET_NEQ = 24, + ME_PRED_SET_CLR = 25, + ME_PRED_SET_INV = 26, + ME_PRED_SET_POP = 27, + ME_PRED_SET_RESTORE = 28, +}; + +enum { + /* R3XX */ + PVS_MACRO_OP_2CLK_MADD = 0, + PVS_MACRO_OP_2CLK_M2X_ADD = 1, +}; + +enum { + PVS_SRC_REG_TEMPORARY = 0, /* Intermediate Storage */ + PVS_SRC_REG_INPUT = 1, /* Input Vertex Storage */ + PVS_SRC_REG_CONSTANT = 2, /* Constant State Storage */ + PVS_SRC_REG_ALT_TEMPORARY = 3, /* Alternate Intermediate Storage */ +}; + +enum { + PVS_DST_REG_TEMPORARY = 0, /* Intermediate Storage */ + PVS_DST_REG_A0 = 1, /* Address Register Storage */ + PVS_DST_REG_OUT = 2, /* Output Memory. Used for all outputs */ + PVS_DST_REG_OUT_REPL_X = 3, /* Output Memory & Replicate X to all channels */ + PVS_DST_REG_ALT_TEMPORARY = 4, /* Alternate Intermediate Storage */ + PVS_DST_REG_INPUT = 5, /* Output Memory & Replicate X to all channels */ +}; + +enum { + PVS_SRC_SELECT_X = 0, /* Select X Component */ + PVS_SRC_SELECT_Y = 1, /* Select Y Component */ + PVS_SRC_SELECT_Z = 2, /* Select Z Component */ + PVS_SRC_SELECT_W = 3, /* Select W Component */ + PVS_SRC_SELECT_FORCE_0 = 4, /* Force Component to 0.0 */ + PVS_SRC_SELECT_FORCE_1 = 5, /* Force Component to 1.0 */ +}; + +/* PVS Opcode & Destination Operand Description */ + +enum { + PVS_DST_OPCODE_MASK = 0x3f, + PVS_DST_OPCODE_SHIFT = 0, + PVS_DST_MATH_INST_MASK = 0x1, + PVS_DST_MATH_INST_SHIFT = 6, + PVS_DST_MACRO_INST_MASK = 0x1, + PVS_DST_MACRO_INST_SHIFT = 7, + PVS_DST_REG_TYPE_MASK = 0xf, + PVS_DST_REG_TYPE_SHIFT = 8, + PVS_DST_ADDR_MODE_1_MASK = 0x1, + PVS_DST_ADDR_MODE_1_SHIFT = 12, + PVS_DST_OFFSET_MASK = 0x7f, + PVS_DST_OFFSET_SHIFT = 13, + PVS_DST_WE_X_MASK = 0x1, + PVS_DST_WE_X_SHIFT = 20, + PVS_DST_WE_Y_MASK = 0x1, + PVS_DST_WE_Y_SHIFT = 21, + PVS_DST_WE_Z_MASK = 0x1, + PVS_DST_WE_Z_SHIFT = 22, + PVS_DST_WE_W_MASK = 0x1, + PVS_DST_WE_W_SHIFT = 23, + PVS_DST_VE_SAT_MASK = 0x1, + PVS_DST_VE_SAT_SHIFT = 24, + PVS_DST_ME_SAT_MASK = 0x1, + PVS_DST_ME_SAT_SHIFT = 25, + PVS_DST_PRED_ENABLE_MASK = 0x1, + PVS_DST_PRED_ENABLE_SHIFT = 26, + PVS_DST_PRED_SENSE_MASK = 0x1, + PVS_DST_PRED_SENSE_SHIFT = 27, + PVS_DST_DUAL_MATH_OP_MASK = 0x3, + PVS_DST_DUAL_MATH_OP_SHIFT = 27, + PVS_DST_ADDR_SEL_MASK = 0x3, + PVS_DST_ADDR_SEL_SHIFT = 29, + PVS_DST_ADDR_MODE_0_MASK = 0x1, + PVS_DST_ADDR_MODE_0_SHIFT = 31, +}; + +/* PVS Source Operand Description */ + +enum { + PVS_SRC_REG_TYPE_MASK = 0x3, + PVS_SRC_REG_TYPE_SHIFT = 0, + SPARE_0_MASK = 0x1, + SPARE_0_SHIFT = 2, + PVS_SRC_ABS_XYZW_MASK = 0x1, + PVS_SRC_ABS_XYZW_SHIFT = 3, + PVS_SRC_ADDR_MODE_0_MASK = 0x1, + PVS_SRC_ADDR_MODE_0_SHIFT = 4, + PVS_SRC_OFFSET_MASK = 0xff, + PVS_SRC_OFFSET_SHIFT = 5, + PVS_SRC_SWIZZLE_X_MASK = 0x7, + PVS_SRC_SWIZZLE_X_SHIFT = 13, + PVS_SRC_SWIZZLE_Y_MASK = 0x7, + PVS_SRC_SWIZZLE_Y_SHIFT = 16, + PVS_SRC_SWIZZLE_Z_MASK = 0x7, + PVS_SRC_SWIZZLE_Z_SHIFT = 19, + PVS_SRC_SWIZZLE_W_MASK = 0x7, + PVS_SRC_SWIZZLE_W_SHIFT = 22, + PVS_SRC_MODIFIER_X_MASK = 0x1, + PVS_SRC_MODIFIER_X_SHIFT = 25, + PVS_SRC_MODIFIER_Y_MASK = 0x1, + PVS_SRC_MODIFIER_Y_SHIFT = 26, + PVS_SRC_MODIFIER_Z_MASK = 0x1, + PVS_SRC_MODIFIER_Z_SHIFT = 27, + PVS_SRC_MODIFIER_W_MASK = 0x1, + PVS_SRC_MODIFIER_W_SHIFT = 28, + PVS_SRC_ADDR_SEL_MASK = 0x3, + PVS_SRC_ADDR_SEL_SHIFT = 29, + PVS_SRC_ADDR_MODE_1_MASK = 0x0, + PVS_SRC_ADDR_MODE_1_SHIFT = 32, +}; + +/*\}*/ + +/* BEGIN: Packet 3 commands */ + +/* A primitive emission dword. */ +#define R600_PRIM_TYPE_NONE (0 << 0) +#define R600_PRIM_TYPE_POINT (1 << 0) +#define R600_PRIM_TYPE_LINE (2 << 0) +#define R600_PRIM_TYPE_LINE_STRIP (3 << 0) +#define R600_PRIM_TYPE_TRI_LIST (4 << 0) +#define R600_PRIM_TYPE_TRI_FAN (5 << 0) +#define R600_PRIM_TYPE_TRI_STRIP (6 << 0) +#define R600_PRIM_TYPE_TRI_TYPE2 (7 << 0) +#define R600_PRIM_TYPE_RECT_LIST (8 << 0) +#define R600_PRIM_TYPE_3VRT_POINT_LIST (9 << 0) +#define R600_PRIM_TYPE_3VRT_LINE_LIST (10 << 0) + /* GUESS (based on r200) */ +#define R600_PRIM_TYPE_POINT_SPRITES (11 << 0) +#define R600_PRIM_TYPE_LINE_LOOP (12 << 0) +#define R600_PRIM_TYPE_QUADS (13 << 0) +#define R600_PRIM_TYPE_QUAD_STRIP (14 << 0) +#define R600_PRIM_TYPE_POLYGON (15 << 0) +#define R600_PRIM_TYPE_MASK 0xF +#define R600_PRIM_WALK_IND (1 << 4) +#define R600_PRIM_WALK_LIST (2 << 4) +#define R600_PRIM_WALK_RING (3 << 4) +#define R600_PRIM_WALK_MASK (3 << 4) + /* GUESS (based on r200) */ +#define R600_PRIM_COLOR_ORDER_BGRA (0 << 6) +#define R600_PRIM_COLOR_ORDER_RGBA (1 << 6) +#define R600_PRIM_NUM_VERTICES_SHIFT 16 +#define R600_PRIM_NUM_VERTICES_MASK 0xffff + +#define R600_US_W_FMT 0x46b4 +# define R600_W_FMT_W0 (0 << 0) +# define R600_W_FMT_W24 (1 << 0) +# define R600_W_FMT_W24FP (2 << 0) +# define R600_W_SRC_US (0 << 2) +# define R600_W_SRC_RAS (1 << 2) + + +/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR. + * Two parameter dwords: + * 0. VAP_VTX_FMT: The first parameter is not written to hardware + * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword. + */ +#define R600_PACKET3_3D_DRAW_VBUF 0x00002800 + +/* Draw a primitive from immediate vertices in this packet + * Up to 16382 dwords: + * 0. VAP_VTX_FMT: The first parameter is not written to hardware + * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword. + * 2 to end: Up to 16380 dwords of vertex data. + */ +#define R600_PACKET3_3D_DRAW_IMMD 0x00002900 + +/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and + * immediate vertices in this packet + * Up to 16382 dwords: + * 0. VAP_VTX_FMT: The first parameter is not written to hardware + * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword. + * 2 to end: Up to 16380 dwords of vertex data. + */ +#define R600_PACKET3_3D_DRAW_INDX 0x00002A00 + + +/* Specify the full set of vertex arrays as (address, stride). + * The first parameter is the number of vertex arrays specified. + * The rest of the command is a variable length list of blocks, where + * each block is three dwords long and specifies two arrays. + * The first dword of a block is split into two words, the lower significant + * word refers to the first array, the more significant word to the second + * array in the block. + * The low byte of each word contains the size of an array entry in dwords, + * the high byte contains the stride of the array. + * The second dword of a block contains the pointer to the first array, + * the third dword of a block contains the pointer to the second array. + * Note that if the total number of arrays is odd, the third dword of + * the last block is omitted. + */ +#define R600_PACKET3_3D_LOAD_VBPNTR 0x00002F00 + +#define R600_PACKET3_INDX_BUFFER 0x00003300 +# define R600_INDX_BUFFER_DST_SHIFT 0 +# define R600_INDX_BUFFER_SKIP_SHIFT 16 +# define R600_INDX_BUFFER_ONE_REG_WR (1<<31) + +/* Same as R600_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */ +#define R600_PACKET3_3D_DRAW_VBUF_2 0x00003400 +/* Same as R600_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */ +#define R600_PACKET3_3D_DRAW_IMMD_2 0x00003500 +/* Same as R600_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */ +#define R600_PACKET3_3D_DRAW_INDX_2 0x00003600 + +/* Clears a portion of hierachical Z RAM + * 3 dword parameters + * 0. START + * 1. COUNT: 13:0 (max is 0x3FFF) + * 2. CLEAR_VALUE: Value to write into HIZ RAM. + */ +#define R600_PACKET3_3D_CLEAR_HIZ 0x00003700 + +/* Draws a set of primitives using vertex buffers pointed by the state data. + * At least 2 Parameters: + * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword. + * 2 to end: Data or indices (see other 3D_DRAW_* packets for details) + */ +#define R600_PACKET3_3D_DRAW_128 0x00003900 + +/* END: Packet 3 commands */ + + +/* Color formats for 2d packets + */ +#define R600_CP_COLOR_FORMAT_CI8 2 +#define R600_CP_COLOR_FORMAT_ARGB1555 3 +#define R600_CP_COLOR_FORMAT_RGB565 4 +#define R600_CP_COLOR_FORMAT_ARGB8888 6 +#define R600_CP_COLOR_FORMAT_RGB332 7 +#define R600_CP_COLOR_FORMAT_RGB8 9 +#define R600_CP_COLOR_FORMAT_ARGB4444 15 + +/* + * CP type-3 packets + */ +#define R600_CP_CMD_BITBLT_MULTI 0xC0009B00 + +#endif /* _R600_REG_H */ + +/* *INDENT-ON* */ + +/* vim: set foldenable foldmarker=\\{,\\} foldmethod=marker : */ |