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Diffstat (limited to 'src/mesa/drivers/dri/r600/r600_texstate.c')
-rw-r--r--src/mesa/drivers/dri/r600/r600_texstate.c81
1 files changed, 60 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c
index 8fdca0bab1..3289d89c92 100644
--- a/src/mesa/drivers/dri/r600/r600_texstate.c
+++ b/src/mesa/drivers/dri/r600/r600_texstate.c
@@ -662,6 +662,37 @@ static GLboolean r600GetTexFormat(struct gl_texture_object *tObj, gl_format mesa
return GL_TRUE;
}
+static GLuint r600_translate_shadow_func(GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ return SQ_TEX_DEPTH_COMPARE_NEVER;
+ case GL_LESS:
+ return SQ_TEX_DEPTH_COMPARE_LESS;
+ case GL_LEQUAL:
+ return SQ_TEX_DEPTH_COMPARE_LESSEQUAL;
+ case GL_GREATER:
+ return SQ_TEX_DEPTH_COMPARE_GREATER;
+ case GL_GEQUAL:
+ return SQ_TEX_DEPTH_COMPARE_GREATEREQUAL;
+ case GL_NOTEQUAL:
+ return SQ_TEX_DEPTH_COMPARE_NOTEQUAL;
+ case GL_EQUAL:
+ return SQ_TEX_DEPTH_COMPARE_EQUAL;
+ case GL_ALWAYS:
+ return SQ_TEX_DEPTH_COMPARE_ALWAYS;
+ default:
+ WARN_ONCE("Unknown shadow compare function! %d", func);
+ return 0;
+ }
+}
+
+static INLINE uint32_t
+S_FIXED(float value, uint32_t frac_bits)
+{
+ return value * (1 << frac_bits);
+}
+
void r600SetDepthTexMode(struct gl_texture_object *tObj)
{
radeonTexObjPtr t;
@@ -681,8 +712,9 @@ void r600SetDepthTexMode(struct gl_texture_object *tObj)
* \param rmesa Context pointer
* \param t the r300 texture object
*/
-static void setup_hardware_state(context_t *rmesa, struct gl_texture_object *texObj)
+static void setup_hardware_state(GLcontext * ctx, struct gl_texture_object *texObj, int unit)
{
+ context_t *rmesa = R700_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
const struct gl_texture_image *firstImage;
GLuint uTexelPitch, row_align;
@@ -744,11 +776,30 @@ static void setup_hardware_state(context_t *rmesa, struct gl_texture_object *tex
t->SQ_TEX_RESOURCE2 = get_base_teximage_offset(t) / 256;
- if ((t->maxLod - t->minLod) > 0) {
- t->SQ_TEX_RESOURCE3 = radeon_miptree_image_offset(t->mt, 0, t->minLod + 1) / 256;
- SETfield(t->SQ_TEX_RESOURCE4, 0, BASE_LEVEL_shift, BASE_LEVEL_mask);
- SETfield(t->SQ_TEX_RESOURCE5, t->maxLod - t->minLod, LAST_LEVEL_shift, LAST_LEVEL_mask);
+ t->SQ_TEX_RESOURCE3 = radeon_miptree_image_offset(t->mt, 0, t->minLod + 1) / 256;
+
+ SETfield(t->SQ_TEX_RESOURCE4, 0, BASE_LEVEL_shift, BASE_LEVEL_mask);
+ SETfield(t->SQ_TEX_RESOURCE5, t->maxLod - t->minLod, LAST_LEVEL_shift, LAST_LEVEL_mask);
+
+ SETfield(t->SQ_TEX_SAMPLER1,
+ S_FIXED(CLAMP(t->base.MinLod - t->minLod, 0, 15), 6),
+ MIN_LOD_shift, MIN_LOD_mask);
+ SETfield(t->SQ_TEX_SAMPLER1,
+ S_FIXED(CLAMP(t->base.MaxLod - t->minLod, 0, 15), 6),
+ MAX_LOD_shift, MAX_LOD_mask);
+ SETfield(t->SQ_TEX_SAMPLER1,
+ S_FIXED(CLAMP(ctx->Texture.Unit[unit].LodBias + t->base.LodBias, -16, 16), 6),
+ SQ_TEX_SAMPLER_WORD1_0__LOD_BIAS_shift, SQ_TEX_SAMPLER_WORD1_0__LOD_BIAS_mask);
+
+ if(texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB)
+ {
+ SETfield(t->SQ_TEX_SAMPLER0, r600_translate_shadow_func(texObj->CompareFunc), DEPTH_COMPARE_FUNCTION_shift, DEPTH_COMPARE_FUNCTION_mask);
+ }
+ else
+ {
+ CLEARfield(t->SQ_TEX_SAMPLER0, DEPTH_COMPARE_FUNCTION_mask);
}
+
}
/**
@@ -756,9 +807,8 @@ static void setup_hardware_state(context_t *rmesa, struct gl_texture_object *tex
*
* Mostly this means populating the texture object's mipmap tree.
*/
-static GLboolean r600_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj)
+static GLboolean r600_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj, int unit)
{
- context_t *rmesa = R700_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
if (!radeon_validate_texture_miptree(ctx, texObj))
@@ -766,7 +816,7 @@ static GLboolean r600_validate_texture(GLcontext * ctx, struct gl_texture_object
/* Configure the hardware registers (more precisely, the cached version
* of the hardware registers). */
- setup_hardware_state(rmesa, texObj);
+ setup_hardware_state(ctx, texObj, unit);
t->validated = GL_TRUE;
return GL_TRUE;
@@ -807,7 +857,7 @@ GLboolean r600ValidateBuffers(GLcontext * ctx)
if (!ctx->Texture.Unit[i]._ReallyEnabled)
continue;
- if (!r600_validate_texture(ctx, ctx->Texture.Unit[i]._Current)) {
+ if (!r600_validate_texture(ctx, ctx->Texture.Unit[i]._Current, i)) {
radeon_warning("failed to validate texture for unit %d.\n", i);
}
t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
@@ -955,18 +1005,7 @@ void r600SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo
return;
}
- radeon_update_renderbuffers(pDRICtx, dPriv);
- /* back & depth buffer are useless free them right away */
- rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
- if (rb && rb->bo) {
- radeon_bo_unref(rb->bo);
- rb->bo = NULL;
- }
- rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
- if (rb && rb->bo) {
- radeon_bo_unref(rb->bo);
- rb->bo = NULL;
- }
+ radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
rb = rfb->color_rb[0];
if (rb->bo == NULL) {
/* Failed to BO for the buffer */