diff options
Diffstat (limited to 'src/mesa/drivers/dri/r600/r700_assembler.h')
-rw-r--r-- | src/mesa/drivers/dri/r600/r700_assembler.h | 90 |
1 files changed, 73 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_assembler.h b/src/mesa/drivers/dri/r600/r700_assembler.h index 130fc89dae..dbd9860f7d 100644 --- a/src/mesa/drivers/dri/r600/r700_assembler.h +++ b/src/mesa/drivers/dri/r600/r700_assembler.h @@ -34,6 +34,45 @@ #include "r700_shaderinst.h" #include "r700_shader.h" +typedef enum LOADABLE_SCRIPT_SIGNITURE +{ + GLSL_NOISE1 = 0x10000001, + GLSL_NOISE2 = 0x10000002, + GLSL_NOISE3 = 0x10000003, + GLSL_NOISE4 = 0x10000004 +}LOADABLE_SCRIPT_SIGNITURE; + +typedef struct COMPILED_SUB +{ + struct prog_instruction *Instructions; + GLuint NumInstructions; + GLuint NumTemporaries; + GLuint NumParameters; + GLuint MinRegIndex; + GLfloat (*ParameterValues)[4]; + GLbyte outputSwizzleX; + GLbyte outputSwizzleY; + GLbyte outputSwizzleZ; + GLbyte outputSwizzleW; + GLshort srcRegIndex[3]; + GLushort dstRegIndex; +}COMPILED_SUB; + +typedef struct PRESUB_DESCtag +{ + LOADABLE_SCRIPT_SIGNITURE sptSigniture; + GLint subIL_Shift; + struct prog_src_register InReg[3]; + struct prog_dst_register OutReg; + + GLushort maxStartReg; + GLushort number_used_registers; + + GLuint unConstantsStart; + + COMPILED_SUB * pCompiledSub; +} PRESUB_DESC; + typedef enum SHADER_PIPE_TYPE { SPT_VP = 0, @@ -114,20 +153,22 @@ typedef struct PVSDSTtag typedef struct PVSINSTtag { - BITS literal :2; + BITS literal_slots :2; BITS SaturateMode :2; + BITS index_mode :3; } PVSINST; typedef struct PVSSRCtag { - BITS rtype:4; + BITS rtype:3; BITS addrmode0:1; - BITS reg:10; //15 (8) + BITS reg:10; //14 (8) BITS swizzlex:3; BITS swizzley:3; BITS swizzlez:3; - BITS swizzlew:3; //27 + BITS swizzlew:3; //26 + BITS abs:1; BITS negx:1; BITS negy:1; BITS negz:1; @@ -294,6 +335,7 @@ typedef struct SUB_OFFSET GLint subIL_Offset; GLuint unCFoffset; GLuint unStackDepthMax; + PRESUB_DESC * pPresubDesc; TypedShaderList lstCFInstructions_local; } SUB_OFFSET; @@ -302,6 +344,9 @@ typedef struct CALLER_POINTER GLint subIL_Offset; GLint subDescIndex; R700ControlFlowGenericClause* cf_ptr; + + R700ControlFlowGenericClause* prelude_cf_ptr; + R700ControlFlowGenericClause* finale_cf_ptr; } CALLER_POINTER; #define SQ_MAX_CALL_DEPTH 0x00000020 @@ -343,8 +388,10 @@ typedef struct r700_AssemblerBase PVSDWORD D; PVSDWORD D2; PVSDWORD S[3]; + PVSDWORD C[4]; unsigned int uLastPosUpdate; + unsigned int last_cond_register; OUT_FRAGMENT_FMT_0 fp_stOutFmt0; @@ -415,6 +462,7 @@ typedef struct r700_AssemblerBase SHADER_PIPE_TYPE currentShaderType; struct prog_instruction * pILInst; GLuint uiCurInst; + GLubyte SamplerUnits[MAX_SAMPLERS]; GLboolean bR6xx; /* helper to decide which type of instruction to assemble */ GLboolean is_tex; @@ -432,6 +480,13 @@ typedef struct r700_AssemblerBase GLuint unCFflags; + PRESUB_DESC * presubs; + GLuint unPresubArraySize; + GLuint unNumPresub; + GLuint unCurNumILInsts; + + GLuint unVetTexBits; + } r700_AssemblerBase; //Internal use @@ -453,7 +508,7 @@ BITS is_depth_component_exported(OUT_FRAGMENT_FMT_0* pFPOutFmt) ; GLboolean is_reduction_opcode(PVSDWORD * dest); GLuint GetSurfaceFormat(GLenum eType, GLuint nChannels, GLuint * pClient_size); -unsigned int r700GetNumOperands(r700_AssemblerBase* pAsm); +unsigned int r700GetNumOperands(GLuint opcode, GLuint nIsOp3); GLboolean IsTex(gl_inst_opcode Opcode); GLboolean IsAlu(gl_inst_opcode Opcode); @@ -526,13 +581,6 @@ GLboolean check_vector(r700_AssemblerBase* pAsm, GLboolean assemble_alu_instruction(r700_AssemblerBase *pAsm); GLboolean next_ins(r700_AssemblerBase *pAsm); -GLboolean next_ins2(r700_AssemblerBase *pAsm); -GLboolean assemble_alu_instruction2(r700_AssemblerBase *pAsm); - -/* TODO : merge next_ins/2/literal, assemble_alu_instruction/2/literal */ -GLboolean next_ins_literal(r700_AssemblerBase *pAsm, GLfloat * pLiteral); -GLboolean assemble_alu_instruction_literal(r700_AssemblerBase *pAsm, GLfloat * pLiteral); - GLboolean pops(r700_AssemblerBase *pAsm, GLuint pops); GLboolean jumpToOffest(r700_AssemblerBase *pAsm, GLuint pops, GLint offset); GLboolean setRetInLoopFlag(r700_AssemblerBase *pAsm, GLuint flagValue); @@ -546,7 +594,6 @@ GLboolean assemble_ADD(r700_AssemblerBase *pAsm); GLboolean assemble_ARL(r700_AssemblerBase *pAsm); GLboolean assemble_BAD(char *opcode_str); GLboolean assemble_CMP(r700_AssemblerBase *pAsm); -GLboolean assemble_COS(r700_AssemblerBase *pAsm); GLboolean assemble_DOT(r700_AssemblerBase *pAsm); GLboolean assemble_DST(r700_AssemblerBase *pAsm); GLboolean assemble_EX2(r700_AssemblerBase *pAsm); @@ -567,12 +614,12 @@ GLboolean assemble_MUL(r700_AssemblerBase *pAsm); GLboolean assemble_POW(r700_AssemblerBase *pAsm); GLboolean assemble_RCP(r700_AssemblerBase *pAsm); GLboolean assemble_RSQ(r700_AssemblerBase *pAsm); -GLboolean assemble_SIN(r700_AssemblerBase *pAsm); GLboolean assemble_SCS(r700_AssemblerBase *pAsm); GLboolean assemble_SGE(r700_AssemblerBase *pAsm); GLboolean assemble_LOGIC(r700_AssemblerBase *pAsm, BITS opcode); GLboolean assemble_LOGIC_PRED(r700_AssemblerBase *pAsm, BITS opcode); +GLboolean assemble_TRIG(r700_AssemblerBase *pAsm, BITS opcode); GLboolean assemble_SLT(r700_AssemblerBase *pAsm); GLboolean assemble_STP(r700_AssemblerBase *pAsm); @@ -588,13 +635,15 @@ GLboolean assemble_BRK(r700_AssemblerBase *pAsm); GLboolean assemble_COND(r700_AssemblerBase *pAsm); GLboolean assemble_ENDLOOP(r700_AssemblerBase *pAsm); -GLboolean assemble_BGNSUB(r700_AssemblerBase *pAsm, GLint nILindex); +GLboolean assemble_BGNSUB(r700_AssemblerBase *pAsm, GLint nILindex, GLuint uiIL_Shift); GLboolean assemble_ENDSUB(r700_AssemblerBase *pAsm); GLboolean assemble_RET(r700_AssemblerBase *pAsm); GLboolean assemble_CAL(r700_AssemblerBase *pAsm, GLint nILindex, + GLuint uiIL_Offest, GLuint uiNumberInsts, - struct prog_instruction *pILInst); + struct prog_instruction *pILInst, + PRESUB_DESC * pPresubDesc); GLboolean Process_Export(r700_AssemblerBase* pAsm, GLuint type, @@ -605,16 +654,23 @@ GLboolean Process_Export(r700_AssemblerBase* pAsm, GLboolean Move_Depth_Exports_To_Correct_Channels(r700_AssemblerBase *pAsm, BITS depth_channel_select); +GLboolean callPreSub(r700_AssemblerBase* pAsm, + LOADABLE_SCRIPT_SIGNITURE scriptSigniture, + /* struct prog_instruction ** pILInstParent, */ + COMPILED_SUB * pCompiledSub, + GLshort uOutReg, + GLshort uNumValidSrc); //Interface GLboolean AssembleInstr(GLuint uiFirstInst, + GLuint uiIL_Shift, GLuint uiNumberInsts, struct prog_instruction *pILInst, r700_AssemblerBase *pR700AsmCode); GLboolean Process_Fragment_Exports(r700_AssemblerBase *pR700AsmCode, GLbitfield OutputsWritten); GLboolean Process_Vertex_Exports(r700_AssemblerBase *pR700AsmCode, GLbitfield OutputsWritten); -GLboolean RelocProgram(r700_AssemblerBase * pAsm); +GLboolean RelocProgram(r700_AssemblerBase * pAsm, struct gl_program * pILProg); GLboolean InitShaderProgram(r700_AssemblerBase * pAsm); int Init_r700_AssemblerBase(SHADER_PIPE_TYPE spt, r700_AssemblerBase* pAsm, R700_Shader* pShader); |