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Diffstat (limited to 'src/mesa/drivers/dri/r600/r700_chip.h')
-rw-r--r--src/mesa/drivers/dri/r600/r700_chip.h503
1 files changed, 503 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_chip.h b/src/mesa/drivers/dri/r600/r700_chip.h
new file mode 100644
index 0000000000..ae249e15fd
--- /dev/null
+++ b/src/mesa/drivers/dri/r600/r700_chip.h
@@ -0,0 +1,503 @@
+/*
+ * Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
+ */
+
+#ifndef _R700_CHIP_H_
+#define _R700_CHIP_H_
+
+#include "r600_context.h"
+
+#include "r600_reg.h"
+#include "r600_reg_auto_r6xx.h"
+#include "r600_reg_r6xx.h"
+#include "r600_reg_r7xx.h"
+
+#include "r700_chipoffset.h"
+
+#define SETfield(x, val, shift, mask) ( (x) = ((x) & ~(mask)) | ((val) << (shift)) ) /* u32All */
+#define CLEARfield(x, mask) ( (x) &= ~(mask) )
+#define SETbit(x, bit) ( (x) |= (bit) )
+#define CLEARbit(x, bit) ( (x) &= ~(bit) )
+
+#define R700_TEXTURE_NUMBERUNITS 16
+#define R700_MAX_RENDER_TARGETS 8
+#define R700_MAX_VIEWPORTS 16
+#define R700_MAX_SHADER_EXPORTS 32
+#define R700_MAX_UCP 6
+#define R700_MAX_DX9_CONSTS 256
+
+/* Enum not show in r600_*.h */
+
+#define FETCH_RESOURCE_STRIDE 7
+
+#define ASIC_CONFIG_BASE_INDEX 0x2000
+#define ASIC_CONTEXT_BASE_INDEX 0xA000
+#define ASIC_CTL_CONST_BASE_INDEX 0xF3FC
+
+
+enum
+{
+ SQ_ABSOLUTE = 0x00000000,
+ SQ_RELATIVE = 0x00000001,
+};
+
+enum
+{
+ SQ_ALU_SCL_210 = 0x00000000,
+ SQ_ALU_SCL_122 = 0x00000001,
+ SQ_ALU_SCL_212 = 0x00000002,
+ SQ_ALU_SCL_221 = 0x00000003,
+};
+
+enum
+{
+ SQ_TEX_UNNORMALIZED = 0x00000000,
+ SQ_TEX_NORMALIZED = 0x00000001,
+};
+
+enum
+{
+ SQ_CF_PIXEL_MRT0 = 0x00000000,
+ SQ_CF_PIXEL_MRT1 = 0x00000001,
+ SQ_CF_PIXEL_MRT2 = 0x00000002,
+ SQ_CF_PIXEL_MRT3 = 0x00000003,
+ SQ_CF_PIXEL_MRT4 = 0x00000004,
+ SQ_CF_PIXEL_MRT5 = 0x00000005,
+ SQ_CF_PIXEL_MRT6 = 0x00000006,
+ SQ_CF_PIXEL_MRT7 = 0x00000007,
+ SQ_CF_PIXEL_Z = 0x0000003d,
+};
+
+typedef enum ENUM_SQ_CF_ARRAY_BASE_POS {
+SQ_CF_POS_0 = 0x0000003c,
+SQ_CF_POS_1 = 0x0000003d,
+SQ_CF_POS_2 = 0x0000003e,
+SQ_CF_POS_3 = 0x0000003f,
+} ENUM_SQ_CF_ARRAY_BASE_POS;
+
+enum
+{
+ PGM_RESOURCES__PRIME_CACHE_ON_DRAW_bit = 23,
+};
+
+enum
+{
+ TEX_XYFilter_Point = 0x00000000,
+ TEX_XYFilter_Linear = 0x00000001,
+ TEX_XYFilter_Cubic = 0x00000002,
+ TEX_XYFilter_Cleartype = 0x00000003,
+
+ TEX_MipFilter_None = 0x00000000,
+ TEX_MipFilter_Point = 0x00000001,
+ TEX_MipFilter_Linear = 0x00000002,
+};
+
+enum
+{
+ SQ_EXPORT_WRITE = 0x00000000,
+ SQ_EXPORT_WRITE_IND = 0x00000001,
+ SQ_EXPORT_WRITE_ACK = 0x00000002,
+ SQ_EXPORT_WRITE_IND_ACK = 0x00000003,
+};
+
+/* --------------------------------- */
+
+enum
+{
+ R700_PM4_PACKET0_NOP = 0x00000000,
+ R700_PM4_PACKET1_NOP = 0x40000000,
+ R700_PM4_PACKET2_NOP = 0x80000000,
+ R700_PM4_PACKET3_NOP = 0xC0000000,
+};
+
+#define PM4_OPCODE_SET_INDEX_TYPE (R700_PM4_PACKET3_NOP | (IT_INDEX_TYPE << 8))
+
+#define PM4_OPCODE_DRAW_INDEX_AUTO (R700_PM4_PACKET3_NOP | (IT_DRAW_INDEX_AUTO << 8))
+#define PM4_OPCODE_DRAW_INDEX_IMMD (R700_PM4_PACKET3_NOP | (IT_DRAW_INDEX_IMMD << 8))
+#define PM4_OPCODE_WAIT_REG_MEM (R700_PM4_PACKET3_NOP | (IT_WAIT_REG_MEM << 8))
+#define PM4_OPCODE_SET_CONTEXT_REG (R700_PM4_PACKET3_NOP | (IT_SET_CONTEXT_REG << 8))
+#define PM4_OPCODE_SET_CONFIG_REG (R700_PM4_PACKET3_NOP | (IT_SET_CONFIG_REG << 8))
+#define PM4_OPCODE_SET_ALU_CONST (R700_PM4_PACKET3_NOP | (IT_SET_ALU_CONST << 8))
+#define PM4_OPCODE_SET_RESOURCE (R700_PM4_PACKET3_NOP | (IT_SET_RESOURCE << 8))
+#define PM4_OPCODE_SET_SAMPLER (R700_PM4_PACKET3_NOP | (IT_SET_SAMPLER << 8))
+#define PM4_OPCODE_CONTEXT_CONTROL (R700_PM4_PACKET3_NOP | (IT_CONTEXT_CONTROL << 8))
+
+union UINT_FLOAT
+{
+ unsigned int u32All;
+ float f32All;
+};
+
+#if 0
+typedef struct _TEXTURE_STATE_STRUCT
+{
+ union UINT_FLOAT SQ_TEX_RESOURCE0;
+ union UINT_FLOAT SQ_TEX_RESOURCE1;
+ union UINT_FLOAT SQ_TEX_RESOURCE2;
+ union UINT_FLOAT SQ_TEX_RESOURCE3;
+ union UINT_FLOAT SQ_TEX_RESOURCE4;
+ union UINT_FLOAT SQ_TEX_RESOURCE5;
+ union UINT_FLOAT SQ_TEX_RESOURCE6;
+ GLboolean enabled;
+} TEXTURE_STATE_STRUCT;
+
+typedef struct _SAMPLER_STATE_STRUCT
+{
+ union UINT_FLOAT SQ_TEX_SAMPLER0;
+ union UINT_FLOAT SQ_TEX_SAMPLER1;
+ union UINT_FLOAT SQ_TEX_SAMPLER2;
+ GLboolean enabled;
+} SAMPLER_STATE_STRUCT;
+
+typedef struct _R700_TEXTURE_STATES
+{
+ TEXTURE_STATE_STRUCT *textures[R700_TEXTURE_NUMBERUNITS];
+ SAMPLER_STATE_STRUCT *samplers[R700_TEXTURE_NUMBERUNITS];
+} R700_TEXTURE_STATES;
+#endif
+
+typedef struct _RENDER_TARGET_STATE_STRUCT
+{
+ union UINT_FLOAT CB_COLOR0_BASE; /* 0xA010 */
+ union UINT_FLOAT CB_COLOR0_SIZE; /* 0xA018 */
+ union UINT_FLOAT CB_COLOR0_VIEW; /* 0xA020 */
+ union UINT_FLOAT CB_COLOR0_INFO; /* 0xA028 */
+ union UINT_FLOAT CB_COLOR0_TILE; /* 0xA030 */
+ union UINT_FLOAT CB_COLOR0_FRAG; /* 0xA038 */
+ union UINT_FLOAT CB_COLOR0_MASK; /* 0xA040 */
+ union UINT_FLOAT CB_BLEND0_CONTROL; /* 0xA1E0 */
+ GLboolean enabled;
+ GLboolean dirty;
+} RENDER_TARGET_STATE_STRUCT;
+
+typedef struct _VIEWPORT_STATE_STRUCT
+{
+ union UINT_FLOAT PA_SC_VPORT_SCISSOR_0_TL; /* 0xA094 */
+ union UINT_FLOAT PA_SC_VPORT_SCISSOR_0_BR; /* 0xA095 */
+ union UINT_FLOAT PA_SC_VPORT_ZMIN_0; /* 0xA0B4 */
+ union UINT_FLOAT PA_SC_VPORT_ZMAX_0; /* 0xA0B5 */
+ union UINT_FLOAT PA_CL_VPORT_XSCALE; /* 0xA10F */
+ union UINT_FLOAT PA_CL_VPORT_XOFFSET; /* 0xA110 */
+ union UINT_FLOAT PA_CL_VPORT_YSCALE; /* 0xA111 */
+ union UINT_FLOAT PA_CL_VPORT_YOFFSET; /* 0xA112 */
+ union UINT_FLOAT PA_CL_VPORT_ZSCALE; /* 0xA113 */
+ union UINT_FLOAT PA_CL_VPORT_ZOFFSET; /* 0xA114 */
+ GLboolean enabled;
+ GLboolean dirty;
+} VIEWPORT_STATE_STRUCT;
+
+typedef struct _UCP_STATE_STRUCT
+{
+ union UINT_FLOAT PA_CL_UCP_0_X;
+ union UINT_FLOAT PA_CL_UCP_0_Y;
+ union UINT_FLOAT PA_CL_UCP_0_Z;
+ union UINT_FLOAT PA_CL_UCP_0_W;
+ GLboolean enabled;
+ GLboolean dirty;
+} UCP_STATE_STRUCT;
+
+typedef struct _PS_STATE_STRUCT
+{
+ union UINT_FLOAT SQ_PGM_START_PS ; /* 0xA210 */
+ union UINT_FLOAT SQ_PGM_RESOURCES_PS ; /* 0xA214 */
+ union UINT_FLOAT SQ_PGM_EXPORTS_PS ; /* 0xA215 */
+ union UINT_FLOAT SQ_PGM_CF_OFFSET_PS ; /* 0xA233 */
+ GLboolean dirty;
+ int num_consts;
+ union UINT_FLOAT consts[R700_MAX_DX9_CONSTS][4];
+} PS_STATE_STRUCT;
+
+typedef struct _VS_STATE_STRUCT
+{
+ union UINT_FLOAT SQ_PGM_START_VS ; /* 0xA216 */
+ union UINT_FLOAT SQ_PGM_RESOURCES_VS ; /* 0xA21A */
+ union UINT_FLOAT SQ_PGM_CF_OFFSET_VS ; /* 0xA234 */
+ GLboolean dirty;
+ int num_consts;
+ union UINT_FLOAT consts[R700_MAX_DX9_CONSTS][4];
+} VS_STATE_STRUCT;
+
+typedef struct _GS_STATE_STRUCT
+{
+ union UINT_FLOAT SQ_PGM_START_GS ; /* 0xA21B */
+ union UINT_FLOAT SQ_PGM_RESOURCES_GS ; /* 0xA21F */
+ union UINT_FLOAT SQ_PGM_CF_OFFSET_GS ; /* 0xA235 */
+ GLboolean dirty;
+} GS_STATE_STRUCT;
+
+typedef struct _ES_STATE_STRUCT
+{
+ union UINT_FLOAT SQ_PGM_START_ES ; /* 0xA220 */
+ union UINT_FLOAT SQ_PGM_RESOURCES_ES ; /* 0xA224 */
+ union UINT_FLOAT SQ_PGM_CF_OFFSET_ES ; /* 0xA236 */
+ GLboolean dirty;
+} ES_STATE_STRUCT;
+
+typedef struct _FS_STATE_STRUCT
+{
+ union UINT_FLOAT SQ_PGM_START_FS ; /* 0xA225 */
+ union UINT_FLOAT SQ_PGM_RESOURCES_FS ; /* 0xA229 */
+ union UINT_FLOAT SQ_PGM_CF_OFFSET_FS ; /* 0xA237 */
+ GLboolean dirty;
+} FS_STATE_STRUCT;
+
+typedef struct _SQ_CONFIG_STRUCT
+{
+ union UINT_FLOAT SQ_CONFIG ; /* 0x2300 */
+ union UINT_FLOAT SQ_GPR_RESOURCE_MGMT_1 ; /* 0x2301 */
+ union UINT_FLOAT SQ_GPR_RESOURCE_MGMT_2 ; /* 0x2302 */
+ union UINT_FLOAT SQ_THREAD_RESOURCE_MGMT ; /* 0x2303 */
+ union UINT_FLOAT SQ_STACK_RESOURCE_MGMT_1 ; /* 0x2304 */
+ union UINT_FLOAT SQ_STACK_RESOURCE_MGMT_2 ; /* 0x2305 */
+} SQ_CONFIG_STRUCT;
+
+typedef struct _R700_CHIP_CONTEXT
+{
+ // DB
+ union UINT_FLOAT DB_DEPTH_SIZE ; /* 0xA000 */
+ union UINT_FLOAT DB_DEPTH_VIEW ; /* 0xA001 */
+ union UINT_FLOAT DB_DEPTH_BASE ; /* 0xA003 */
+ union UINT_FLOAT DB_DEPTH_INFO ; /* 0xA004 */
+ GLboolean db_target_dirty;
+ union UINT_FLOAT DB_HTILE_DATA_BASE ; /* 0xA005 */
+ union UINT_FLOAT DB_STENCIL_CLEAR ; /* 0xA00A */
+ union UINT_FLOAT DB_DEPTH_CLEAR ; /* 0xA00B */
+ union UINT_FLOAT DB_STENCILREFMASK ; /* 0xA10C */
+ union UINT_FLOAT DB_STENCILREFMASK_BF ; /* 0xA10D */
+ union UINT_FLOAT DB_RENDER_CONTROL ; /* 0xA343 */
+ union UINT_FLOAT DB_RENDER_OVERRIDE ; /* 0xA344 */
+ union UINT_FLOAT DB_HTILE_SURFACE ; /* 0xA349 */
+ union UINT_FLOAT DB_ALPHA_TO_MASK ; /* 0xA351 */
+ union UINT_FLOAT DB_DEPTH_CONTROL ; /* 0xA200 */
+ union UINT_FLOAT DB_SHADER_CONTROL ; /* 0xA203 */
+ GLboolean db_dirty;
+
+ // SC
+ union UINT_FLOAT PA_SC_SCREEN_SCISSOR_TL ; /* 0xA00C */
+ union UINT_FLOAT PA_SC_SCREEN_SCISSOR_BR ; /* 0xA00D */
+ union UINT_FLOAT PA_SC_WINDOW_OFFSET ; /* 0xA080 */
+ union UINT_FLOAT PA_SC_WINDOW_SCISSOR_TL ; /* 0xA081 */
+ union UINT_FLOAT PA_SC_WINDOW_SCISSOR_BR ; /* 0xA082 */
+ union UINT_FLOAT PA_SC_CLIPRECT_RULE ; /* 0xA083 */
+ union UINT_FLOAT PA_SC_CLIPRECT_0_TL ; /* 0xA084 */
+ union UINT_FLOAT PA_SC_CLIPRECT_0_BR ; /* 0xA085 */
+ union UINT_FLOAT PA_SC_CLIPRECT_1_TL ; /* 0xA086 */
+ union UINT_FLOAT PA_SC_CLIPRECT_1_BR ; /* 0xA087 */
+ union UINT_FLOAT PA_SC_CLIPRECT_2_TL ; /* 0xA088 */
+ union UINT_FLOAT PA_SC_CLIPRECT_2_BR ; /* 0xA089 */
+ union UINT_FLOAT PA_SC_CLIPRECT_3_TL ; /* 0xA08A */
+ union UINT_FLOAT PA_SC_CLIPRECT_3_BR ; /* 0xA08B */
+ union UINT_FLOAT PA_SC_EDGERULE ; /* 0xA08C */
+ union UINT_FLOAT PA_SC_GENERIC_SCISSOR_TL ; /* 0xA090 */
+ union UINT_FLOAT PA_SC_GENERIC_SCISSOR_BR ; /* 0xA091 */
+ GLboolean scissor_dirty;
+
+ union UINT_FLOAT PA_SC_LINE_STIPPLE ; /* 0xA283 */
+ union UINT_FLOAT PA_SC_LINE_CNTL ; /* 0xA300 */
+ union UINT_FLOAT PA_SC_AA_CONFIG ; /* 0xA301 */
+ union UINT_FLOAT PA_SC_MPASS_PS_CNTL ; /* 0xA292 */
+ union UINT_FLOAT PA_SC_MODE_CNTL ; /* 0xA293 */
+ union UINT_FLOAT PA_SC_AA_SAMPLE_LOCS_MCTX ; /* 0xA307 */
+ union UINT_FLOAT PA_SC_AA_SAMPLE_LOCS_8S_WD1_MCTX; /* 0xA308 */
+ union UINT_FLOAT PA_SC_AA_MASK ; /* 0xA312 */
+ GLboolean sc_dirty;
+
+ // CL
+ union UINT_FLOAT PA_CL_CLIP_CNTL ; /* 0xA204 */
+ union UINT_FLOAT PA_CL_VTE_CNTL ; /* 0xA206 */
+ union UINT_FLOAT PA_CL_VS_OUT_CNTL ; /* 0xA207 */
+ union UINT_FLOAT PA_CL_NANINF_CNTL ; /* 0xA208 */
+ union UINT_FLOAT PA_CL_GB_VERT_CLIP_ADJ ; /* 0xA303 */
+ union UINT_FLOAT PA_CL_GB_VERT_DISC_ADJ ; /* 0xA304 */
+ union UINT_FLOAT PA_CL_GB_HORZ_CLIP_ADJ ; /* 0xA305 */
+ union UINT_FLOAT PA_CL_GB_HORZ_DISC_ADJ ; /* 0xA306 */
+ GLboolean cl_dirty;
+
+ // SU
+ union UINT_FLOAT PA_SU_SC_MODE_CNTL ; /* 0xA205 */
+ union UINT_FLOAT PA_SU_POINT_SIZE ; /* 0xA280 */
+ union UINT_FLOAT PA_SU_POINT_MINMAX ; /* 0xA281 */
+ union UINT_FLOAT PA_SU_LINE_CNTL ; /* 0xA282 */
+ union UINT_FLOAT PA_SU_VTX_CNTL ; /* 0xA302 */
+ union UINT_FLOAT PA_SU_POLY_OFFSET_DB_FMT_CNTL; /* 0xA37E */
+ union UINT_FLOAT PA_SU_POLY_OFFSET_CLAMP ; /* 0xA37F */
+ union UINT_FLOAT PA_SU_POLY_OFFSET_FRONT_SCALE; /* 0xA380 */
+ union UINT_FLOAT PA_SU_POLY_OFFSET_FRONT_OFFSET; /* 0xA381 */
+ union UINT_FLOAT PA_SU_POLY_OFFSET_BACK_SCALE; /* 0xA382 */
+ union UINT_FLOAT PA_SU_POLY_OFFSET_BACK_OFFSET; /* 0xA383 */
+ GLboolean su_dirty;
+
+ VIEWPORT_STATE_STRUCT viewport[R700_MAX_VIEWPORTS];
+ UCP_STATE_STRUCT ucp[R700_MAX_UCP];
+
+ // CB
+ union UINT_FLOAT CB_CLEAR_RED_R6XX ; /* 0xA048 */
+ union UINT_FLOAT CB_CLEAR_GREEN_R6XX ; /* 0xA049 */
+ union UINT_FLOAT CB_CLEAR_BLUE_R6XX ; /* 0xA04A */
+ union UINT_FLOAT CB_CLEAR_ALPHA_R6XX ; /* 0xA04B */
+ union UINT_FLOAT CB_TARGET_MASK ; /* 0xA08E */
+ union UINT_FLOAT CB_SHADER_MASK ; /* 0xA08F */
+ union UINT_FLOAT CB_BLEND_RED ; /* 0xA105 */
+ union UINT_FLOAT CB_BLEND_GREEN ; /* 0xA106 */
+ union UINT_FLOAT CB_BLEND_BLUE ; /* 0xA107 */
+ union UINT_FLOAT CB_BLEND_ALPHA ; /* 0xA108 */
+ union UINT_FLOAT CB_FOG_RED_R6XX ; /* 0xA109 */
+ union UINT_FLOAT CB_FOG_GREEN_R6XX ; /* 0xA10A */
+ union UINT_FLOAT CB_FOG_BLUE_R6XX ; /* 0xA10B */
+ union UINT_FLOAT CB_SHADER_CONTROL ; /* 0xA1E8 */
+ union UINT_FLOAT CB_COLOR_CONTROL ; /* 0xA202 */
+ union UINT_FLOAT CB_CLRCMP_CONTROL ; /* 0xA30C */
+ union UINT_FLOAT CB_CLRCMP_SRC ; /* 0xA30D */
+ union UINT_FLOAT CB_CLRCMP_DST ; /* 0xA30E */
+ union UINT_FLOAT CB_CLRCMP_MSK ; /* 0xA30F */
+ union UINT_FLOAT CB_BLEND_CONTROL ; /* 0xABD0 */
+ GLboolean cb_dirty;
+ RENDER_TARGET_STATE_STRUCT render_target[R700_MAX_RENDER_TARGETS];
+
+ // SX
+ union UINT_FLOAT SX_MISC ; /* 0xA0D4 */
+ union UINT_FLOAT SX_ALPHA_TEST_CONTROL ; /* 0xA104 */
+ union UINT_FLOAT SX_ALPHA_REF ; /* 0xA10E */
+ GLboolean sx_dirty;
+
+ // VGT
+ union UINT_FLOAT VGT_MAX_VTX_INDX ; /* 0xA100 */
+ union UINT_FLOAT VGT_MIN_VTX_INDX ; /* 0xA101 */
+ union UINT_FLOAT VGT_INDX_OFFSET ; /* 0xA102 */
+ union UINT_FLOAT VGT_MULTI_PRIM_IB_RESET_INDX; /* 0xA103 */
+ union UINT_FLOAT VGT_OUTPUT_PATH_CNTL ; /* 0xA284 */
+ union UINT_FLOAT VGT_HOS_CNTL ; /* 0xA285 */
+ union UINT_FLOAT VGT_HOS_MAX_TESS_LEVEL ; /* 0xA286 */
+ union UINT_FLOAT VGT_HOS_MIN_TESS_LEVEL ; /* 0xA287 */
+ union UINT_FLOAT VGT_HOS_REUSE_DEPTH ; /* 0xA288 */
+ union UINT_FLOAT VGT_GROUP_PRIM_TYPE ; /* 0xA289 */
+ union UINT_FLOAT VGT_GROUP_FIRST_DECR ; /* 0xA28A */
+ union UINT_FLOAT VGT_GROUP_DECR ; /* 0xA28B */
+ union UINT_FLOAT VGT_GROUP_VECT_0_CNTL ; /* 0xA28C */
+ union UINT_FLOAT VGT_GROUP_VECT_1_CNTL ; /* 0xA28D */
+ union UINT_FLOAT VGT_GROUP_VECT_0_FMT_CNTL ; /* 0xA28E */
+ union UINT_FLOAT VGT_GROUP_VECT_1_FMT_CNTL ; /* 0xA28F */
+ union UINT_FLOAT VGT_GS_MODE ; /* 0xA290 */
+ union UINT_FLOAT VGT_PRIMITIVEID_EN ; /* 0xA2A1 */
+ union UINT_FLOAT VGT_MULTI_PRIM_IB_RESET_EN; /* 0xA2A5 */
+ union UINT_FLOAT VGT_INSTANCE_STEP_RATE_0 ; /* 0xA2A8 */
+ union UINT_FLOAT VGT_INSTANCE_STEP_RATE_1 ; /* 0xA2A9 */
+ union UINT_FLOAT VGT_STRMOUT_EN ; /* 0xA2AC */
+ union UINT_FLOAT VGT_REUSE_OFF ; /* 0xA2AD */
+ union UINT_FLOAT VGT_VTX_CNT_EN ; /* 0xA2AE */
+ union UINT_FLOAT VGT_STRMOUT_BUFFER_EN ; /* 0xA2C8 */
+ GLboolean vgt_dirty;
+
+ // SPI
+ union UINT_FLOAT SPI_VS_OUT_ID_0 ; /* 0xA185 */
+ union UINT_FLOAT SPI_VS_OUT_ID_1 ; /* 0xA186 */
+ union UINT_FLOAT SPI_VS_OUT_ID_2 ; /* 0xA187 */
+ union UINT_FLOAT SPI_VS_OUT_ID_3 ; /* 0xA188 */
+ union UINT_FLOAT SPI_VS_OUT_ID_4 ; /* 0xA189 */
+ union UINT_FLOAT SPI_VS_OUT_ID_5 ; /* 0xA18A */
+ union UINT_FLOAT SPI_VS_OUT_ID_6 ; /* 0xA18B */
+ union UINT_FLOAT SPI_VS_OUT_ID_7 ; /* 0xA18C */
+ union UINT_FLOAT SPI_VS_OUT_ID_8 ; /* 0xA18D */
+ union UINT_FLOAT SPI_VS_OUT_ID_9 ; /* 0xA18E */
+ union UINT_FLOAT SPI_VS_OUT_CONFIG ; /* 0xA1B1 */
+ union UINT_FLOAT SPI_THREAD_GROUPING ; /* 0xA1B2 */
+ union UINT_FLOAT SPI_PS_IN_CONTROL_0 ; /* 0xA1B3 */
+ union UINT_FLOAT SPI_PS_IN_CONTROL_1 ; /* 0xA1B4 */
+ union UINT_FLOAT SPI_INTERP_CONTROL_0 ; /* 0xA1B5 */
+ union UINT_FLOAT SPI_INPUT_Z ; /* 0xA1B6 */
+ union UINT_FLOAT SPI_FOG_CNTL ; /* 0xA1B7 */
+ union UINT_FLOAT SPI_FOG_FUNC_SCALE ; /* 0xA1B8 */
+ union UINT_FLOAT SPI_FOG_FUNC_BIAS ; /* 0xA1B9 */
+
+ union UINT_FLOAT SQ_VTX_SEMANTIC_0 ; /* 0xA0E0 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_1 ; /* 0xA0E1 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_2 ; /* 0xA0E2 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_3 ; /* 0xA0E3 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_4 ; /* 0xA0E4 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_5 ; /* 0xA0E5 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_6 ; /* 0xA0E6 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_7 ; /* 0xA0E7 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_8 ; /* 0xA0E8 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_9 ; /* 0xA0E9 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_10 ; /* 0xA0EA */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_11 ; /* 0xA0EB */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_12 ; /* 0xA0EC */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_13 ; /* 0xA0ED */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_14 ; /* 0xA0EE */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_15 ; /* 0xA0EF */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_16 ; /* 0xA0F0 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_17 ; /* 0xA0F1 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_18 ; /* 0xA0F2 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_19 ; /* 0xA0F3 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_20 ; /* 0xA0F4 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_21 ; /* 0xA0F5 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_22 ; /* 0xA0F6 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_23 ; /* 0xA0F7 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_24 ; /* 0xA0F8 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_25 ; /* 0xA0F9 */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_26 ; /* 0xA0FA */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_27 ; /* 0xA0FB */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_28 ; /* 0xA0FC */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_29 ; /* 0xA0FD */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_30 ; /* 0xA0FE */
+ union UINT_FLOAT SQ_VTX_SEMANTIC_31 ; /* 0xA0FF */
+ union UINT_FLOAT SPI_PS_INPUT_CNTL[R700_MAX_SHADER_EXPORTS];
+ GLboolean spi_dirty;
+
+ // shaders
+ PS_STATE_STRUCT ps;
+ VS_STATE_STRUCT vs;
+ GS_STATE_STRUCT gs;
+ ES_STATE_STRUCT es;
+ FS_STATE_STRUCT fs;
+
+ // SQ CONFIG
+ SQ_CONFIG_STRUCT sq_config;
+ // misc
+ union UINT_FLOAT TA_CNTL_AUX ; /* 0x2542 */
+ union UINT_FLOAT VC_ENHANCE ; /* 0x25C5 */
+ union UINT_FLOAT SQ_DYN_GPR_CNTL_PS_FLUSH_REQ; /* 0x2363 */
+ union UINT_FLOAT DB_DEBUG ; /* 0x260C */
+ union UINT_FLOAT DB_WATERMARKS ; /* 0x260E */
+ // SQ
+ union UINT_FLOAT SQ_ESGS_RING_ITEMSIZE ; /* 0xA22A */
+ union UINT_FLOAT SQ_GSVS_RING_ITEMSIZE ; /* 0xA22B */
+ union UINT_FLOAT SQ_ESTMP_RING_ITEMSIZE ; /* 0xA22C */
+ union UINT_FLOAT SQ_GSTMP_RING_ITEMSIZE ; /* 0xA22D */
+ union UINT_FLOAT SQ_VSTMP_RING_ITEMSIZE ; /* 0xA22E */
+ union UINT_FLOAT SQ_PSTMP_RING_ITEMSIZE ; /* 0xA22F */
+ union UINT_FLOAT SQ_FBUF_RING_ITEMSIZE ; /* 0xA230 */
+ union UINT_FLOAT SQ_REDUC_RING_ITEMSIZE ; /* 0xA231 */
+ union UINT_FLOAT SQ_GS_VERT_ITEMSIZE ; /* 0xA232 */
+ GLboolean sq_dirty;
+
+ radeonTexObj* textures[R700_TEXTURE_NUMBERUNITS];
+
+ GLboolean bEnablePerspective;
+
+} R700_CHIP_CONTEXT;
+
+#endif /* _R700_CHIP_H_ */
+