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Diffstat (limited to 'src/mesa/drivers/dri/r600/r700_state.c')
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.c925
1 files changed, 925 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
new file mode 100644
index 0000000000..4341f33665
--- /dev/null
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -0,0 +1,925 @@
+/*
+ * Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
+ */
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/state.h"
+#include "main/imports.h"
+#include "main/enums.h"
+#include "main/macros.h"
+#include "main/dd.h"
+#include "main/simple_list.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vp_build.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "main/api_arrayelt.h"
+#include "main/state.h"
+#include "main/framebuffer.h"
+
+#include "shader/prog_parameter.h"
+#include "shader/prog_statevars.h"
+#include "vbo/vbo.h"
+#include "main/texformat.h"
+
+#include "r600_context.h"
+
+#include "r700_chip.h"
+#include "r700_state.h"
+
+#if 0 /* to be enabled */
+#include "r700_fragprog.h"
+#include "r700_vertprog.h"
+#endif /* to be enabled */
+
+void r700SetDefaultStates(context_t *context) //--------------------
+{
+
+}
+
+void r700UpdateShaders (GLcontext * ctx) //----------------------------------
+{
+ context_t *context = R700_CONTEXT(ctx);
+
+ GLvector4f dummy_attrib[_TNL_ATTRIB_MAX];
+ GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
+#if 0 /* to be enabled */
+ struct r700_vertex_program *vp;
+ int i;
+
+ if (context->NewGLState)
+ {
+ context->NewGLState = 0;
+
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
+ {
+ /* mat states from state var not array for sw */
+ dummy_attrib[i].stride = 0;
+
+ temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i];
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &(dummy_attrib[i]);
+ }
+
+ _tnl_UpdateFixedFunctionProgram(ctx);
+
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
+ {
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] = temp_attrib[i];
+ }
+
+ r700SelectVertexShader(ctx);
+ vp = (struct r700_vertex_program *)ctx->VertexProgram._Current;
+
+ if (vp->translated == GL_FALSE)
+ {
+ // TODO
+ //fprintf(stderr, "Failing back to sw-tcl\n");
+ //hw_tcl_on = future_hw_tcl_on = 0;
+ //r300ResetHwState(rmesa);
+ //
+ r700UpdateStateParameters(ctx, _NEW_PROGRAM);
+ return;
+ }
+ }
+
+ r700UpdateStateParameters(ctx, _NEW_PROGRAM);
+#endif /* to be enabled */
+}
+
+/*
+ * To correctly position primitives:
+ */
+void r700UpdateViewportOffset(GLcontext * ctx) //------------------
+{
+}
+
+/**
+ * Tell the card where to render (offset, pitch).
+ * Effected by glDrawBuffer, etc
+ */
+void r700UpdateDrawBuffer(GLcontext * ctx) /* TODO */ //---------------------
+{
+#if 0 /* to be enabled */
+ context_t *context = R700_CONTEXT(ctx);
+
+ switch (ctx->DrawBuffer->_ColorDrawBufferIndexes[0])
+ {
+ case BUFFER_FRONT_LEFT:
+ context->target.rt = context->screen->frontBuffer;
+ break;
+ case BUFFER_BACK_LEFT:
+ context->target.rt = context->screen->backBuffer;
+ break;
+ default:
+ memset (&context->target.rt, sizeof(context->target.rt), 0);
+ }
+#endif /* to be enabled */
+}
+
+static void r700FetchStateParameter(GLcontext * ctx,
+ const gl_state_index state[STATE_LENGTH],
+ GLfloat * value)
+{
+ context_t *context = R700_CONTEXT(ctx);
+
+ /* TODO */
+}
+
+void r700UpdateStateParameters(GLcontext * ctx, GLuint new_state) //--------------------
+{
+#if 0 /* to be enabled */
+ struct r700_fragment_program *fp;
+ struct gl_program_parameter_list *paramList;
+ GLuint i;
+
+ if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM)))
+ return;
+
+ fp = (struct r700_fragment_program *)ctx->FragmentProgram._Current;
+ if (!fp)
+ {
+ return;
+ }
+
+ paramList = fp->mesa_program.Base.Parameters;
+
+ if (!paramList)
+ {
+ return;
+ }
+
+ for (i = 0; i < paramList->NumParameters; i++)
+ {
+ if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR)
+ {
+ r700FetchStateParameter(ctx,
+ paramList->Parameters[i].
+ StateIndexes,
+ paramList->ParameterValues[i]);
+ }
+ }
+#endif /* to be enabled */
+}
+
+/**
+ * Called by Mesa after an internal state update.
+ */
+static void r700InvalidateState(GLcontext * ctx, GLuint new_state) //-------------------
+{
+#if 0 /* to be enabled */
+ context_t *context = R700_CONTEXT(ctx);
+
+ R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj);
+
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _ae_invalidate_state(ctx, new_state);
+
+ if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
+ {
+ r700UpdateDrawBuffer(ctx);
+ }
+
+ r700UpdateStateParameters(ctx, new_state);
+
+ if(GL_TRUE == context->bEnablePerspective)
+ {
+ /* Do scale XY and Z by 1/W0 for perspective correction on pos. For orthogonal case, set both to one. */
+ CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit);
+ CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit);
+
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit);
+
+ CLEARbit(r700->SPI_PS_IN_CONTROL_0.u32All, PERSP_GRADIENT_ENA_bit);
+ SETbit(r700->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit);
+ }
+ else
+ {
+ /* For orthogonal case. */
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit);
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit);
+
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit);
+
+ SETbit(r700->SPI_PS_IN_CONTROL_0.u32All, PERSP_GRADIENT_ENA_bit);
+ CLEARbit(r700->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit);
+ }
+
+ context->NewGLState |= new_state;
+#endif /* to be enabled */
+}
+
+static void r700SetDepthState(GLcontext * ctx)
+{
+ context_t *context = R700_CONTEXT(ctx);
+
+ R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj);
+
+ if (ctx->Depth.Test)
+ {
+ SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit);
+ if (ctx->Depth.Mask)
+ {
+ SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit);
+ }
+ else
+ {
+ CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit);
+ }
+
+ switch (ctx->Depth.Func)
+ {
+ case GL_NEVER:
+ SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NEVER,
+ ZFUNC_shift, ZFUNC_mask);
+ break;
+ case GL_LESS:
+ SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LESS,
+ ZFUNC_shift, ZFUNC_mask);
+ break;
+ case GL_EQUAL:
+ SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_EQUAL,
+ ZFUNC_shift, ZFUNC_mask);
+ break;
+ case GL_LEQUAL:
+ SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LEQUAL,
+ ZFUNC_shift, ZFUNC_mask);
+ break;
+ case GL_GREATER:
+ SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GREATER,
+ ZFUNC_shift, ZFUNC_mask);
+ break;
+ case GL_NOTEQUAL:
+ SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NOTEQUAL,
+ ZFUNC_shift, ZFUNC_mask);
+ break;
+ case GL_GEQUAL:
+ SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GEQUAL,
+ ZFUNC_shift, ZFUNC_mask);
+ break;
+ case GL_ALWAYS:
+ SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
+ ZFUNC_shift, ZFUNC_mask);
+ break;
+ default:
+ SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
+ ZFUNC_shift, ZFUNC_mask);
+ break;
+ }
+ }
+ else
+ {
+ CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit);
+ CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit);
+ }
+}
+
+static void r700AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) //---------------
+{
+}
+
+
+static void r700BlendColor(GLcontext * ctx, const GLfloat cf[4]) //----------------
+{
+}
+
+static void r700BlendEquationSeparate(GLcontext * ctx,
+ GLenum modeRGB, GLenum modeA) //-----------------
+{
+}
+
+static void r700BlendFuncSeparate(GLcontext * ctx,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA) //------------------------
+{
+}
+
+static void r700UpdateCulling(GLcontext * ctx)
+{
+ R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(R700_CONTEXT(ctx)->chipobj.pvChipObj);
+
+ CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit);
+ CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
+ CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit);
+
+ if (ctx->Polygon.CullFlag)
+ {
+ switch (ctx->Polygon.CullFaceMode)
+ {
+ case GL_FRONT:
+ SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
+ CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit);
+ break;
+ case GL_BACK:
+ CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
+ SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit);
+ break;
+ case GL_FRONT_AND_BACK:
+ SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
+ SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit);
+ break;
+ default:
+ CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
+ CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit);
+ break;
+ }
+ }
+
+ switch (ctx->Polygon.FrontFace)
+ {
+ case GL_CW:
+ SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit);
+ break;
+ case GL_CCW:
+ CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit);
+ break;
+ default:
+ CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); /* default: ccw */
+ break;
+ }
+}
+
+static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //------------------
+{
+ switch (cap)
+ {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ break;
+ case GL_FOG:
+ break;
+ case GL_ALPHA_TEST:
+ break;
+ case GL_COLOR_LOGIC_OP:
+ case GL_BLEND:
+ break;
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ break;
+ case GL_DEPTH_TEST:
+ r700SetDepthState(ctx);
+ break;
+ case GL_STENCIL_TEST:
+ break;
+ case GL_CULL_FACE:
+ r700UpdateCulling(ctx);
+ break;
+ case GL_POLYGON_OFFSET_POINT:
+ case GL_POLYGON_OFFSET_LINE:
+ case GL_POLYGON_OFFSET_FILL:
+ break;
+ default:
+ break;
+ }
+}
+
+/**
+ * Handle glColorMask()
+ */
+static void r700ColorMask(GLcontext * ctx,
+ GLboolean r, GLboolean g, GLboolean b, GLboolean a) //------------------
+{
+}
+
+/**
+ * Change the depth testing function.
+ *
+ * \note Mesa already filters redundant calls to this function.
+ */
+static void r700DepthFunc(GLcontext * ctx, GLenum func) //--------------------
+{
+ r700SetDepthState(ctx);
+}
+
+/**
+ * Enable/Disable depth writing.
+ *
+ * \note Mesa already filters redundant calls to this function.
+ */
+static void r700DepthMask(GLcontext * ctx, GLboolean mask) //------------------
+{
+ r700SetDepthState(ctx);
+}
+
+/**
+ * Change the culling mode.
+ *
+ * \note Mesa already filters redundant calls to this function.
+ */
+static void r700CullFace(GLcontext * ctx, GLenum mode) //-----------------
+{
+ r700UpdateCulling(ctx);
+}
+
+/* =============================================================
+ * Fog
+ */
+static void r700Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) //--------------
+{
+}
+
+/**
+ * Change the polygon orientation.
+ *
+ * \note Mesa already filters redundant calls to this function.
+ */
+static void r700FrontFace(GLcontext * ctx, GLenum mode) //------------------
+{
+ r700UpdateCulling(ctx);
+}
+
+static void r700ShadeModel(GLcontext * ctx, GLenum mode) //--------------------
+{
+}
+
+static void r700PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param) //---------------
+{
+}
+
+static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face,
+ GLenum func, GLint ref, GLuint mask) //---------------------
+{
+}
+
+
+static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) //--------------
+{
+}
+
+static void r700StencilOpSeparate(GLcontext * ctx, GLenum face,
+ GLenum fail, GLenum zfail, GLenum zpass) //--------------------
+{
+}
+
+#define SUBPIXEL_X 0.125
+#define SUBPIXEL_Y 0.125
+
+static void r700Viewport(GLcontext * ctx,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) //--------------------
+{
+#if 0 /* to be enabled */
+ context_t *context = R700_CONTEXT(ctx);
+
+ R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj);
+
+ context->vport_x = x;
+ context->vport_y = y;
+ context->vport_width = width;
+ context->vport_height= height;
+
+ __DRIdrawablePrivate *dPriv = context->currentDraw;
+
+ GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
+ GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
+
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
+
+ GLfloat sx, tx, sy, ty, sz, tz;
+ GLfloat scale;
+
+ switch (ctx->Visual.depthBits)
+ {
+ case 16:
+ scale = 1.0 / (GLfloat) 0xffff;
+ break;
+ case 24:
+ scale = 1.0 / (GLfloat) 0xffffff;
+ break;
+ default:
+ fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
+ ctx->Visual.depthBits);
+ _mesa_exit(-1);
+ }
+
+ sx = v[MAT_SX];
+ tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
+ sy = -v[MAT_SY];
+ ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
+ sz = v[MAT_SZ] * scale;
+ tz = v[MAT_TZ] * scale;
+
+ /* TODO : Need DMA flush as well. */
+
+ if(context->cmdbuf.count_used > 0)
+ {
+ (context->chipobj.FlushCmdBuffer)(context);
+ }
+
+ r700->PA_CL_VPORT_XSCALE.u32All = *((unsigned int*)(&sx));
+ r700->PA_CL_VPORT_XOFFSET.u32All = *((unsigned int*)(&tx));
+
+ r700->PA_CL_VPORT_YSCALE.u32All = *((unsigned int*)(&sy));
+ r700->PA_CL_VPORT_YOFFSET.u32All = *((unsigned int*)(&ty));
+
+ r700->PA_CL_VPORT_ZSCALE.u32All = *((unsigned int*)(&sz));
+ r700->PA_CL_VPORT_ZOFFSET.u32All = *((unsigned int*)(&tz));
+#endif /* to be enabled */
+}
+
+
+static void r700DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) //-------------
+{
+}
+
+static void r700PointSize(GLcontext * ctx, GLfloat size) //-------------------
+{
+}
+
+static void r700LineWidth(GLcontext * ctx, GLfloat widthf) //---------------
+{
+}
+
+static void r700PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //--------------
+{
+}
+
+
+static void r700PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //------------------
+{
+}
+
+static void r700RenderMode(GLcontext * ctx, GLenum mode) //---------------------
+{
+}
+
+static void r700ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq ) //-----------------
+{
+}
+
+static void r700Scissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h) //---------------
+{
+ if (ctx->Scissor.Enabled)
+ {
+ /* We don't pipeline cliprect changes */
+ /* r700Flush(ctx); */
+
+ //__DRIdrawablePrivate *dPriv = radeon->dri.drawable;
+ //int x1 = dPriv->x + ctx->Scissor.X;
+ //int y1 = dPriv->y + dPriv->h - (ctx->Scissor.Y + ctx->Scissor.Height);
+
+ //radeon->state.scissor.rect.x1 = x1;
+ //radeon->state.scissor.rect.y1 = y1;
+ //radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width;
+ //radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height;
+ /* radeonRecalcScissorRects(radeon); */
+ }
+}
+
+
+/**
+ * Calculate initial hardware state and register state functions.
+ * Assumes that the command buffer and state atoms have been
+ * initialized already.
+ */
+void r700InitState(GLcontext * ctx) //-------------------
+{
+#if 0 /* to be enabled */
+ context_t *context = R700_CONTEXT(ctx);
+
+ R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj);
+
+ if(context->ctx->Visual.doubleBufferMode && context->sarea->pfCurrentPage == 0)
+ {
+ context->target.rt = context->screen->backBuffer;
+ }
+ else
+ {
+ context->target.rt = context->screen->frontBuffer;
+ }
+
+ SETfield(r700->CB_TARGET_MASK.u32All, 0xF, TARGET0_ENABLE_shift, TARGET0_ENABLE_mask);
+ SETfield(r700->CB_SHADER_MASK.u32All, 0xF, OUTPUT0_ENABLE_shift, OUTPUT0_ENABLE_mask);
+
+ /* screen */
+ r700->PA_SC_SCREEN_SCISSOR_TL.u32All = 0x0;
+ SETfield(r700->PA_SC_SCREEN_SCISSOR_BR.u32All, context->screen->width,
+ PA_SC_SCREEN_SCISSOR_BR__BR_X_shift, PA_SC_SCREEN_SCISSOR_BR__BR_X_mask);
+ SETfield(r700->PA_SC_SCREEN_SCISSOR_BR.u32All, context->screen->height,
+ PA_SC_SCREEN_SCISSOR_BR__BR_Y_shift, PA_SC_SCREEN_SCISSOR_BR__BR_Y_mask);
+
+ /* window */
+ SETbit(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, WINDOW_OFFSET_DISABLE_bit);
+ SETfield(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, context->currentDraw->x,
+ PA_SC_WINDOW_SCISSOR_TL__TL_X_shift, PA_SC_WINDOW_SCISSOR_TL__TL_X_mask);
+ SETfield(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, context->currentDraw->y,
+ PA_SC_WINDOW_SCISSOR_TL__TL_Y_shift, PA_SC_WINDOW_SCISSOR_TL__TL_Y_mask);
+
+ SETfield(r700->PA_SC_WINDOW_SCISSOR_BR.u32All, context->currentDraw->x + context->currentDraw->w,
+ PA_SC_WINDOW_SCISSOR_BR__BR_X_shift, PA_SC_WINDOW_SCISSOR_BR__BR_X_mask);
+ SETfield(r700->PA_SC_WINDOW_SCISSOR_BR.u32All, context->currentDraw->y + context->currentDraw->h,
+ PA_SC_WINDOW_SCISSOR_BR__BR_Y_shift, PA_SC_WINDOW_SCISSOR_BR__BR_Y_mask);
+
+ /* 4 clip rectangles */ /* TODO : set these clip rects according to context->currentDraw->numClipRects */
+ r700->PA_SC_CLIPRECT_RULE.u32All = 0x0000FFFF;
+
+ SETfield(r700->PA_SC_CLIPRECT_0_TL.u32All, context->currentDraw->x,
+ PA_SC_CLIPRECT_0_TL__TL_X_shift, PA_SC_CLIPRECT_0_TL__TL_X_mask);
+ SETfield(r700->PA_SC_CLIPRECT_0_TL.u32All, context->currentDraw->y,
+ PA_SC_CLIPRECT_0_TL__TL_Y_shift, PA_SC_CLIPRECT_0_TL__TL_Y_mask);
+ SETfield(r700->PA_SC_CLIPRECT_0_BR.u32All, context->currentDraw->x + context->currentDraw->w,
+ PA_SC_CLIPRECT_0_BR__BR_X_shift, PA_SC_CLIPRECT_0_BR__BR_X_mask);
+ SETfield(r700->PA_SC_CLIPRECT_0_BR.u32All, context->currentDraw->y + context->currentDraw->h,
+ PA_SC_CLIPRECT_0_BR__BR_Y_shift, PA_SC_CLIPRECT_0_BR__BR_Y_mask);
+
+ r700->PA_SC_CLIPRECT_1_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All;
+ r700->PA_SC_CLIPRECT_1_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All;
+ r700->PA_SC_CLIPRECT_2_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All;
+ r700->PA_SC_CLIPRECT_2_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All;
+ r700->PA_SC_CLIPRECT_3_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All;
+ r700->PA_SC_CLIPRECT_3_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All;
+
+ /* more....2d clip */
+ SETbit(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, WINDOW_OFFSET_DISABLE_bit);
+ SETfield(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, context->currentDraw->x,
+ PA_SC_GENERIC_SCISSOR_TL__TL_X_shift, PA_SC_GENERIC_SCISSOR_TL__TL_X_mask);
+ SETfield(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, context->currentDraw->y,
+ PA_SC_GENERIC_SCISSOR_TL__TL_Y_shift, PA_SC_GENERIC_SCISSOR_TL__TL_Y_mask);
+ SETfield(r700->PA_SC_GENERIC_SCISSOR_BR.u32All, context->currentDraw->x + context->currentDraw->w,
+ PA_SC_GENERIC_SCISSOR_BR__BR_X_shift, PA_SC_GENERIC_SCISSOR_BR__BR_X_mask);
+ SETfield(r700->PA_SC_GENERIC_SCISSOR_BR.u32All, context->currentDraw->y + context->currentDraw->h,
+ PA_SC_GENERIC_SCISSOR_BR__BR_Y_shift, PA_SC_GENERIC_SCISSOR_BR__BR_Y_mask);
+
+ SETbit(r700->PA_SC_VPORT_SCISSOR_0_TL.u32All, WINDOW_OFFSET_DISABLE_bit);
+ SETfield(r700->PA_SC_VPORT_SCISSOR_0_TL.u32All, context->currentDraw->x,
+ PA_SC_VPORT_SCISSOR_0_TL__TL_X_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_X_mask);
+ SETfield(r700->PA_SC_VPORT_SCISSOR_0_TL.u32All, context->currentDraw->y,
+ PA_SC_VPORT_SCISSOR_0_TL__TL_Y_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_Y_mask);
+ SETfield(r700->PA_SC_VPORT_SCISSOR_0_BR.u32All, context->currentDraw->x + context->currentDraw->w,
+ PA_SC_VPORT_SCISSOR_0_BR__BR_X_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_X_mask);
+ SETfield(r700->PA_SC_VPORT_SCISSOR_0_BR.u32All, context->currentDraw->y + context->currentDraw->h,
+ PA_SC_VPORT_SCISSOR_0_BR__BR_Y_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_Y_mask);
+
+ SETbit(r700->PA_SC_VPORT_SCISSOR_1_TL.u32All, WINDOW_OFFSET_DISABLE_bit);
+ SETfield(r700->PA_SC_VPORT_SCISSOR_1_TL.u32All, context->currentDraw->x,
+ PA_SC_VPORT_SCISSOR_0_TL__TL_X_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_X_mask);
+ SETfield(r700->PA_SC_VPORT_SCISSOR_1_TL.u32All, context->currentDraw->y,
+ PA_SC_VPORT_SCISSOR_0_TL__TL_Y_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_Y_mask);
+ SETfield(r700->PA_SC_VPORT_SCISSOR_1_BR.u32All, context->currentDraw->x + context->currentDraw->w,
+ PA_SC_VPORT_SCISSOR_0_BR__BR_X_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_X_mask);
+ SETfield(r700->PA_SC_VPORT_SCISSOR_1_BR.u32All, context->currentDraw->y + context->currentDraw->h,
+ PA_SC_VPORT_SCISSOR_0_BR__BR_Y_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_Y_mask);
+
+ /* setup viewport */
+ r700Viewport(ctx,
+ 0,
+ 0,
+ context->currentDraw->w,
+ context->currentDraw->h);
+
+ /* Turn off vgt reuse */
+ r700->VGT_REUSE_OFF.u32All = 0;
+ SETbit(r700->VGT_REUSE_OFF.u32All, REUSE_OFF_bit);
+
+ /* Specify offsetting and clamp values for vertices */
+ r700->VGT_MAX_VTX_INDX.u32All = 0xFFFFFF;
+ r700->VGT_MIN_VTX_INDX.u32All = 0;
+ r700->VGT_INDX_OFFSET.u32All = 0;
+
+ /* Specify the number of instances */
+ r700->VGT_DMA_NUM_INSTANCES.u32All = 1;
+
+ /* not alpha blend */
+ CLEARfield(r700->SX_ALPHA_TEST_CONTROL.u32All, ALPHA_FUNC_mask);
+ CLEARbit(r700->SX_ALPHA_TEST_CONTROL.u32All, ALPHA_TEST_ENABLE_bit);
+
+ /* defualt shader connections. */
+ r700->SPI_VS_OUT_ID_0.u32All = 0x03020100;
+ r700->SPI_VS_OUT_ID_1.u32All = 0x07060504;
+
+ r700->SPI_PS_INPUT_CNTL_0.u32All = 0x00000800;
+ r700->SPI_PS_INPUT_CNTL_1.u32All = 0x00000801;
+ r700->SPI_PS_INPUT_CNTL_2.u32All = 0x00000802;
+
+ SETfield(r700->CB_COLOR_CONTROL.u32All, 0xCC, ROP3_shift, ROP3_mask);
+ CLEARbit(r700->CB_COLOR_CONTROL.u32All, PER_MRT_BLEND_bit);
+ CLEARfield(r700->CB_BLEND0_CONTROL.u32All, COLOR_SRCBLEND_mask); /* no dst blend */
+ CLEARfield(r700->CB_BLEND0_CONTROL.u32All, ALPHA_SRCBLEND_mask); /* no dst blend */
+
+ r700->DB_SHADER_CONTROL.u32All = 0;
+ SETbit(r700->DB_SHADER_CONTROL.u32All, DUAL_EXPORT_ENABLE_bit);
+
+ /* Set up the culling control register */
+ SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_TRIANGLES,
+ POLYMODE_FRONT_PTYPE_shift, POLYMODE_FRONT_PTYPE_mask);
+ SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_TRIANGLES,
+ POLYMODE_BACK_PTYPE_shift, POLYMODE_BACK_PTYPE_mask);
+
+ /* Do scale XY and Z by 1/W0. */
+ context->bEnablePerspective = GL_TRUE;
+ CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit);
+ CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit);
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit);
+
+ /* Enable viewport scaling for all three axis */
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_X_SCALE_ENA_bit);
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_X_OFFSET_ENA_bit);
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Y_SCALE_ENA_bit);
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Y_OFFSET_ENA_bit);
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Z_SCALE_ENA_bit);
+ SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Z_OFFSET_ENA_bit);
+
+ /* Set up point sizes and min/max values */
+ SETfield(r700->PA_SU_POINT_SIZE.u32All, 0x8,
+ PA_SU_POINT_SIZE__HEIGHT_shift, PA_SU_POINT_SIZE__HEIGHT_mask);
+ SETfield(r700->PA_SU_POINT_SIZE.u32All, 0x8,
+ PA_SU_POINT_SIZE__WIDTH_shift, PA_SU_POINT_SIZE__WIDTH_mask);
+ CLEARfield(r700->PA_SU_POINT_MINMAX.u32All, MIN_SIZE_mask);
+ SETfield(r700->PA_SU_POINT_MINMAX.u32All, 0x8000, MAX_SIZE_shift, MAX_SIZE_mask);
+
+ /* Set up line control */
+ SETfield(r700->PA_SU_LINE_CNTL.u32All, 0x8,
+ PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask);
+
+ r700->PA_SC_LINE_CNTL.u32All = 0;
+ CLEARbit(r700->PA_SC_LINE_CNTL.u32All, EXPAND_LINE_WIDTH_bit);
+ SETbit(r700->PA_SC_LINE_CNTL.u32All, LAST_PIXEL_bit);
+
+ /* Set up vertex control */
+ r700->PA_SU_VTX_CNTL.u32All = 0;
+ CLEARfield(r700->PA_SU_VTX_CNTL.u32All, QUANT_MODE_mask);
+ SETbit(r700->PA_SU_VTX_CNTL.u32All, PIX_CENTER_bit);
+ SETfield(r700->PA_SU_VTX_CNTL.u32All, X_ROUND_TO_EVEN,
+ PA_SU_VTX_CNTL__ROUND_MODE_shift, PA_SU_VTX_CNTL__ROUND_MODE_mask);
+
+ /* to 1.0 = no guard band */
+ r700->PA_CL_GB_VERT_CLIP_ADJ.u32All = 0x3F800000; /* 1.0 */
+ r700->PA_CL_GB_VERT_DISC_ADJ.u32All = 0x3F800000;
+ r700->PA_CL_GB_HORZ_CLIP_ADJ.u32All = 0x3F800000;
+ r700->PA_CL_GB_HORZ_DISC_ADJ.u32All = 0x3F800000;
+
+ /* Disble color compares */
+ SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_DRAW_ALWAYS,
+ CLRCMP_FCN_SRC_shift, CLRCMP_FCN_SRC_mask);
+ SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_DRAW_ALWAYS,
+ CLRCMP_FCN_DST_shift, CLRCMP_FCN_DST_mask);
+ SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_SEL_SRC,
+ CLRCMP_FCN_SEL_shift, CLRCMP_FCN_SEL_mask);
+
+ /* Zero out source */
+ r700->CB_CLRCMP_SRC.u32All = 0x00000000;
+
+ /* Put a compare color in for error checking */
+ r700->CB_CLRCMP_DST.u32All = 0x000000FF;
+
+ /* Set up color compare mask */
+ r700->CB_CLRCMP_MSK.u32All = 0xFFFFFFFF;
+
+ /* Enable all samples for multi-sample anti-aliasing */
+ r700->PA_SC_AA_MASK.u32All = 0xFFFFFFFF;
+ /* Turn off AA */
+ r700->PA_SC_AA_CONFIG.u32All = 0;
+
+ SETfield(r700->VGT_OUT_DEALLOC_CNTL.u32All, 16, DEALLOC_DIST_shift, DEALLOC_DIST_mask);
+ SETfield(r700->VGT_VERTEX_REUSE_BLOCK_CNTL.u32All, 14, VTX_REUSE_DEPTH_shift, VTX_REUSE_DEPTH_mask);
+
+ r700->SX_MISC.u32All = 0;
+
+ /* depth buf */
+ r700->DB_DEPTH_SIZE.u32All = 0;
+ SETfield(r700->DB_DEPTH_SIZE.u32All, (context->screen->depthBuffer.pitch/8)-1,
+ PITCH_TILE_MAX_shift, PITCH_TILE_MAX_mask);
+ SETfield(r700->DB_DEPTH_SIZE.u32All, ( (context->screen->depthBuffer.size / context->screen->cpp)/64 )-1,
+ SLICE_TILE_MAX_shift, SLICE_TILE_MAX_mask); /* size in pixel / 64 - 1 */
+ r700->DB_DEPTH_BASE.u32All = context->screen->depthBuffer.gpu >> 8;
+ r700->DB_DEPTH_INFO.u32All = 0;
+ if(4 == context->screen->cpp) /* TODO : in scrren create, gives z its own format alloc. */
+ {
+ switch (ctx->Visual.depthBits)
+ {
+ case 16:
+ case 24:
+ SETfield(r700->DB_DEPTH_INFO.u32All, DEPTH_8_24,
+ DB_DEPTH_INFO__FORMAT_shift, DB_DEPTH_INFO__FORMAT_mask);
+ break;
+ default:
+ fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
+ ctx->Visual.depthBits);
+ _mesa_exit(-1);
+ }
+ }
+ else
+ {
+ SETfield(r700->DB_DEPTH_INFO.u32All, DEPTH_16,
+ DB_DEPTH_INFO__FORMAT_shift, DB_DEPTH_INFO__FORMAT_mask);
+ }
+ SETfield(r700->DB_DEPTH_INFO.u32All, ARRAY_2D_TILED_THIN1,
+ DB_DEPTH_INFO__ARRAY_MODE_shift, DB_DEPTH_INFO__ARRAY_MODE_mask);
+ /* r700->DB_PREFETCH_LIMIT.bits.DEPTH_HEIGHT_TILE_MAX = (context->currentDraw->h >> 3) - 1; */ /* z buffer sie may much bigger than what need, so use actual used h. */
+ r700->DB_DEPTH_CONTROL.u32All = 0;
+ r700->DB_DEPTH_CLEAR.u32All = 0x3F800000;
+ r700->DB_DEPTH_VIEW.u32All = 0;
+ r700->DB_RENDER_CONTROL.u32All = 0;
+ r700->DB_RENDER_OVERRIDE.u32All = 0;
+ SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIZ_ENABLE_shift, FORCE_HIZ_ENABLE_mask);
+ SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE0_shift, FORCE_HIS_ENABLE0_mask);
+ SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE1_shift, FORCE_HIS_ENABLE1_mask);
+
+ /* color buffer */
+ SETfield(r700->CB_COLOR0_SIZE.u32All, (context->screen->frontBuffer.pitch/8)-1,
+ PITCH_TILE_MAX_shift, PITCH_TILE_MAX_mask);
+ SETfield(r700->CB_COLOR0_SIZE.u32All, ( (context->screen->frontBuffer.size / context->screen->cpp)/64 )-1,
+ SLICE_TILE_MAX_shift, SLICE_TILE_MAX_mask);
+ r700->CB_COLOR0_BASE.u32All = context->screen->frontBuffer.gpu >> 8;
+ SETfield(r700->CB_COLOR0_INFO.u32All, ENDIAN_NONE, ENDIAN_shift, ENDIAN_mask);
+ SETfield(r700->CB_COLOR0_INFO.u32All, ARRAY_LINEAR_GENERAL,
+ CB_COLOR0_INFO__ARRAY_MODE_shift, CB_COLOR0_INFO__ARRAY_MODE_mask);
+ if(4 == context->screen->cpp)
+ {
+ SETfield(r700->CB_COLOR0_INFO.u32All, COLOR_8_8_8_8,
+ CB_COLOR0_INFO__FORMAT_shift, CB_COLOR0_INFO__FORMAT_mask);
+ SETfield(r700->CB_COLOR0_INFO.u32All, SWAP_ALT, COMP_SWAP_shift, COMP_SWAP_mask);
+ }
+ else
+ {
+ SETfield(r700->CB_COLOR0_INFO.u32All, COLOR_5_6_5,
+ CB_COLOR0_INFO__FORMAT_shift, CB_COLOR0_INFO__FORMAT_mask);
+ SETfield(r700->CB_COLOR0_INFO.u32All, SWAP_ALT_REV,
+ COMP_SWAP_shift, COMP_SWAP_mask);
+ }
+ SETbit(r700->CB_COLOR0_INFO.u32All, SOURCE_FORMAT_bit);
+ SETbit(r700->CB_COLOR0_INFO.u32All, BLEND_CLAMP_bit);
+ SETfield(r700->CB_COLOR0_INFO.u32All, NUMBER_UNORM, NUMBER_TYPE_shift, NUMBER_TYPE_mask);
+ r700->CB_COLOR0_VIEW.u32All = 0;
+ r700->CB_COLOR0_TILE.u32All = 0;
+ r700->CB_COLOR0_FRAG.u32All = 0;
+ r700->CB_COLOR0_MASK.u32All = 0;
+
+ r700->PA_SC_VPORT_ZMAX_0.u32All = 0x3F800000;
+#endif /* to be enabled */
+}
+
+void r700InitStateFuncs(struct dd_function_table *functions) //-----------------
+{
+ functions->UpdateState = r700InvalidateState;
+ functions->AlphaFunc = r700AlphaFunc;
+ functions->BlendColor = r700BlendColor;
+ functions->BlendEquationSeparate = r700BlendEquationSeparate;
+ functions->BlendFuncSeparate = r700BlendFuncSeparate;
+ functions->Enable = r700Enable;
+ functions->ColorMask = r700ColorMask;
+ functions->DepthFunc = r700DepthFunc;
+ functions->DepthMask = r700DepthMask;
+ functions->CullFace = r700CullFace;
+ functions->Fogfv = r700Fogfv;
+ functions->FrontFace = r700FrontFace;
+ functions->ShadeModel = r700ShadeModel;
+
+ /* ARB_point_parameters */
+ functions->PointParameterfv = r700PointParameter;
+
+ /* Stencil related */
+ functions->StencilFuncSeparate = r700StencilFuncSeparate;
+ functions->StencilMaskSeparate = r700StencilMaskSeparate;
+ functions->StencilOpSeparate = r700StencilOpSeparate;
+
+ /* Viewport related */
+ functions->Viewport = r700Viewport;
+ functions->DepthRange = r700DepthRange;
+ functions->PointSize = r700PointSize;
+ functions->LineWidth = r700LineWidth;
+
+ functions->PolygonOffset = r700PolygonOffset;
+ functions->PolygonMode = r700PolygonMode;
+
+ functions->RenderMode = r700RenderMode;
+
+ functions->ClipPlane = r700ClipPlane;
+
+ functions->Scissor = r700Scissor;
+}
+