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Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_span.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c370
1 files changed, 253 insertions, 117 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index 12051ff1c8..49ec2c378e 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -43,37 +43,168 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/glheader.h"
#include "swrast/swrast.h"
-#include "radeon_context.h"
-#include "radeon_ioctl.h"
-#include "radeon_state.h"
+#include "radeon_common.h"
+#include "radeon_lock.h"
#include "radeon_span.h"
-#include "radeon_tex.h"
-
-#include "drirenderbuffer.h"
#define DBG 0
+static GLubyte *radeon_ptr32(const struct radeon_renderbuffer * rrb,
+ GLint x, GLint y)
+{
+ GLubyte *ptr = rrb->bo->ptr;
+ const __DRIdrawablePrivate *dPriv = rrb->dPriv;
+ uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE;
+ GLint offset;
+ GLint nmacroblkpl;
+ GLint nmicroblkpl;
+
+ x += dPriv->x;
+ y += dPriv->y;
+
+ if (rrb->has_surface || !(rrb->bo->flags & mask)) {
+ offset = x * rrb->cpp + y * rrb->pitch;
+ } else {
+ offset = 0;
+ if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) {
+ if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) {
+ nmacroblkpl = rrb->pitch >> 5;
+ offset += ((y >> 4) * nmacroblkpl) << 11;
+ offset += ((y & 15) >> 1) << 8;
+ offset += (y & 1) << 4;
+ offset += (x >> 5) << 11;
+ offset += ((x & 31) >> 2) << 5;
+ offset += (x & 3) << 2;
+ } else {
+ nmacroblkpl = rrb->pitch >> 6;
+ offset += ((y >> 3) * nmacroblkpl) << 11;
+ offset += (y & 7) << 8;
+ offset += (x >> 6) << 11;
+ offset += ((x & 63) >> 3) << 5;
+ offset += (x & 7) << 2;
+ }
+ } else {
+ nmicroblkpl = ((rrb->pitch + 31) & ~31) >> 5;
+ offset += (y * nmicroblkpl) << 5;
+ offset += (x >> 3) << 5;
+ offset += (x & 7) << 2;
+ }
+ }
+ return &ptr[offset];
+}
+
+static GLubyte *radeon_ptr16(const struct radeon_renderbuffer * rrb,
+ GLint x, GLint y)
+{
+ GLubyte *ptr = rrb->bo->ptr;
+ const __DRIdrawablePrivate *dPriv = rrb->dPriv;
+ uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE;
+ GLint offset;
+ GLint nmacroblkpl;
+ GLint nmicroblkpl;
+
+ x += dPriv->x;
+ y += dPriv->y;
+
+ if (rrb->has_surface || !(rrb->bo->flags & mask)) {
+ offset = x * rrb->cpp + y * rrb->pitch;
+ } else {
+ offset = 0;
+ if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) {
+ if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) {
+ nmacroblkpl = rrb->pitch >> 6;
+ offset += ((y >> 4) * nmacroblkpl) << 11;
+ offset += ((y & 15) >> 1) << 8;
+ offset += (y & 1) << 4;
+ offset += (x >> 6) << 11;
+ offset += ((x & 63) >> 3) << 5;
+ offset += (x & 7) << 1;
+ } else {
+ nmacroblkpl = rrb->pitch >> 7;
+ offset += ((y >> 3) * nmacroblkpl) << 11;
+ offset += (y & 7) << 8;
+ offset += (x >> 7) << 11;
+ offset += ((x & 127) >> 4) << 5;
+ offset += (x & 15) << 2;
+ }
+ } else {
+ nmicroblkpl = ((rrb->pitch + 31) & ~31) >> 5;
+ offset += (y * nmicroblkpl) << 5;
+ offset += (x >> 4) << 5;
+ offset += (x & 15) << 2;
+ }
+ }
+ return &ptr[offset];
+}
+
+static GLubyte *radeon_ptr(const struct radeon_renderbuffer * rrb,
+ GLint x, GLint y)
+{
+ GLubyte *ptr = rrb->bo->ptr;
+ const __DRIdrawablePrivate *dPriv = rrb->dPriv;
+ uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE;
+ GLint offset;
+ GLint microblkxs;
+ GLint macroblkxs;
+ GLint nmacroblkpl;
+ GLint nmicroblkpl;
+
+ x += dPriv->x;
+ y += dPriv->y;
+
+ if (rrb->has_surface || !(rrb->bo->flags & mask)) {
+ offset = x * rrb->cpp + y * rrb->pitch;
+ } else {
+ offset = 0;
+ if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) {
+ if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) {
+ microblkxs = 16 / rrb->cpp;
+ macroblkxs = 128 / rrb->cpp;
+ nmacroblkpl = rrb->pitch / macroblkxs;
+ offset += ((y >> 4) * nmacroblkpl) << 11;
+ offset += ((y & 15) >> 1) << 8;
+ offset += (y & 1) << 4;
+ offset += (x / macroblkxs) << 11;
+ offset += ((x & (macroblkxs - 1)) / microblkxs) << 5;
+ offset += (x & (microblkxs - 1)) * rrb->cpp;
+ } else {
+ microblkxs = 32 / rrb->cpp;
+ macroblkxs = 256 / rrb->cpp;
+ nmacroblkpl = rrb->pitch / macroblkxs;
+ offset += ((y >> 3) * nmacroblkpl) << 11;
+ offset += (y & 7) << 8;
+ offset += (x / macroblkxs) << 11;
+ offset += ((x & (macroblkxs - 1)) / microblkxs) << 5;
+ offset += (x & (microblkxs - 1)) * rrb->cpp;
+ }
+ } else {
+ microblkxs = 32 / rrb->cpp;
+ nmicroblkpl = ((rrb->pitch + 31) & ~31) >> 5;
+ offset += (y * nmicroblkpl) << 5;
+ offset += (x / microblkxs) << 5;
+ offset += (x & (microblkxs - 1)) * rrb->cpp;
+ }
+ }
+ return &ptr[offset];
+}
+
+
/*
* Note that all information needed to access pixels in a renderbuffer
* should be obtained through the gl_renderbuffer parameter, not per-context
* information.
*/
#define LOCAL_VARS \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- const __DRIdrawablePrivate *dPriv = drb->dPriv; \
+ struct radeon_renderbuffer *rrb = (void *) rb; \
+ const __DRIdrawablePrivate *dPriv = rrb->dPriv; \
const GLuint bottom = dPriv->h - 1; \
- GLubyte *buf = (GLubyte *) drb->flippedData \
- + (dPriv->y * drb->flippedPitch + dPriv->x) * drb->cpp; \
- GLuint p; \
- (void) p;
+ GLuint p; \
+ (void)p;
#define LOCAL_DEPTH_VARS \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- const __DRIdrawablePrivate *dPriv = drb->dPriv; \
- const GLuint bottom = dPriv->h - 1; \
- GLuint xo = dPriv->x; \
- GLuint yo = dPriv->y; \
- GLubyte *buf = (GLubyte *) drb->Base.Data;
+ struct radeon_renderbuffer *rrb = (void *) rb; \
+ const __DRIdrawablePrivate *dPriv = rrb->dPriv; \
+ const GLuint bottom = dPriv->h - 1;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -94,7 +225,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define TAG(x) radeon##x##_RGB565
#define TAG2(x,y) radeon##x##_RGB565##y
-#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 2)
+#define GET_PTR(X,Y) radeon_ptr16(rrb, (X), (Y))
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
@@ -104,7 +235,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define TAG(x) radeon##x##_ARGB8888
#define TAG2(x,y) radeon##x##_ARGB8888##y
-#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 4)
+#define GET_PTR(X,Y) radeon_ptr32(rrb, (X), (Y))
#include "spantmp2.h"
/* ================================================================
@@ -121,65 +252,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* too...
*/
-static GLuint radeon_mba_z32(const driRenderbuffer * drb, GLint x, GLint y)
-{
- GLuint pitch = drb->pitch;
- if (drb->depthHasSurface) {
- return 4 * (x + y * pitch);
- } else {
- GLuint ba, address = 0; /* a[0..1] = 0 */
-
-#ifdef COMPILE_R300
- ba = (y / 8) * (pitch / 8) + (x / 8);
-#else
- ba = (y / 16) * (pitch / 16) + (x / 16);
-#endif
-
- address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
- address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
- address |= (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
-
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |= (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
-
- return address;
- }
-}
-
-static INLINE GLuint
-radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
-{
- GLuint pitch = drb->pitch;
- if (drb->depthHasSurface) {
- return 2 * (x + y * pitch);
- } else {
- GLuint ba, address = 0; /* a[0] = 0 */
-
- ba = (y / 16) * (pitch / 32) + (x / 32);
-
- address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
- address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
- address |= (x & 0x8) << 4; /* a[7] = x[3] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
-
- return address;
- }
-}
-
/* 16-bit depth buffer functions
*/
#define VALUE_TYPE GLushort
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d;
+ *(GLushort *)radeon_ptr(rrb, _x, _y) = d
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo ));
+ d = *(GLushort *)radeon_ptr(rrb, _x, _y)
#define TAG(x) radeon##x##_z16
#include "depthtmp.h"
@@ -194,35 +275,36 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
#ifdef COMPILE_R300
#define WRITE_DEPTH( _x, _y, d ) \
do { \
- GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \
+ GLuint tmp = *_ptr; \
tmp &= 0x000000ff; \
tmp |= ((d << 8) & 0xffffff00); \
- *(GLuint *)(buf + offset) = tmp; \
+ *_ptr = tmp; \
} while (0)
#else
#define WRITE_DEPTH( _x, _y, d ) \
do { \
- GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \
+ GLuint tmp = *_ptr; \
tmp &= 0xff000000; \
tmp |= ((d) & 0x00ffffff); \
- *(GLuint *)(buf + offset) = tmp; \
+ *_ptr = tmp; \
} while (0)
#endif
#ifdef COMPILE_R300
#define READ_DEPTH( d, _x, _y ) \
do { \
- d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
- _y + yo )) & 0xffffff00) >> 8; \
+ d = (*(GLuint*)(radeon_ptr32(rrb, _x, _y)) & 0xffffff00) >> 8; \
}while(0)
#else
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
- _y + yo )) & 0x00ffffff;
+ d = *(GLuint*)(radeon_ptr32(rrb, _x, _y )) & 0x00ffffff;
#endif
-
+/*
+ fprintf(stderr, "dval(%d, %d, %d, %d)=0x%08X\n", _x, xo, _y, yo, d);\
+ d = *(GLuint*)(radeon_ptr(rrb, _x, _y )) & 0x00ffffff;
+*/
#define TAG(x) radeon##x##_z24_s8
#include "depthtmp.h"
@@ -235,35 +317,35 @@ do { \
#ifdef COMPILE_R300
#define WRITE_STENCIL( _x, _y, d ) \
do { \
- GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \
+ GLuint tmp = *_ptr; \
tmp &= 0xffffff00; \
tmp |= (d) & 0xff; \
- *(GLuint *)(buf + offset) = tmp; \
+ *_ptr = tmp; \
} while (0)
#else
#define WRITE_STENCIL( _x, _y, d ) \
do { \
- GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \
+ GLuint tmp = *_ptr; \
tmp &= 0x00ffffff; \
tmp |= (((d) & 0xff) << 24); \
- *(GLuint *)(buf + offset) = tmp; \
+ *_ptr = tmp; \
} while (0)
#endif
#ifdef COMPILE_R300
#define READ_STENCIL( d, _x, _y ) \
do { \
- GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \
+ GLuint tmp = *_ptr; \
d = tmp & 0x000000ff; \
} while (0)
#else
#define READ_STENCIL( d, _x, _y ) \
do { \
- GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \
+ GLuint tmp = *_ptr; \
d = (tmp & 0xff000000) >> 24; \
} while (0)
#endif
@@ -271,20 +353,60 @@ do { \
#define TAG(x) radeon##x##_z24_s8
#include "stenciltmp.h"
-/* Move locking out to get reasonable span performance (10x better
- * than doing this in HW_LOCK above). WaitForIdle() is the main
- * culprit.
- */
+
+static void map_buffer(struct gl_renderbuffer *rb, GLboolean write)
+{
+ struct radeon_renderbuffer *rrb = (void*)rb;
+ int r;
+
+ if (rrb->bo) {
+ r = radeon_bo_map(rrb->bo, write);
+ if (r) {
+ fprintf(stderr, "(%s) error(%d) mapping buffer.\n",
+ __FUNCTION__, r);
+ }
+ }
+}
+
+static void unmap_buffer(struct gl_renderbuffer *rb)
+{
+ struct radeon_renderbuffer *rrb = (void*)rb;
+
+ if (rrb->bo) {
+ radeon_bo_unmap(rrb->bo);
+ }
+}
static void radeonSpanRenderStart(GLcontext * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-#ifdef COMPILE_R300
- r300ContextPtr r300 = (r300ContextPtr) rmesa;
- R300_FIREVERTICES(r300);
-#else
- RADEON_FIREVERTICES(rmesa);
-#endif
+ int i;
+
+ radeon_firevertices(rmesa);
+
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[i]._Current);
+ }
+
+ /* color draw buffers */
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ map_buffer(ctx->DrawBuffer->_ColorDrawBuffers[i], GL_TRUE);
+ }
+
+ map_buffer(ctx->ReadBuffer->_ColorReadBuffer, GL_FALSE);
+
+ if (ctx->DrawBuffer->_DepthBuffer) {
+ map_buffer(ctx->DrawBuffer->_DepthBuffer->Wrapped, GL_TRUE);
+ }
+ if (ctx->DrawBuffer->_StencilBuffer)
+ map_buffer(ctx->DrawBuffer->_StencilBuffer->Wrapped, GL_TRUE);
+
+ /* The locking and wait for idle should really only be needed in classic mode.
+ * In a future memory manager based implementation, this should become
+ * unnecessary due to the fact that mapping our buffers, textures, etc.
+ * should implicitly wait for any previous rendering commands that must
+ * be waited on. */
LOCK_HARDWARE(rmesa);
radeonWaitForIdleLocked(rmesa);
}
@@ -292,8 +414,25 @@ static void radeonSpanRenderStart(GLcontext * ctx)
static void radeonSpanRenderFinish(GLcontext * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ int i;
_swrast_flush(ctx);
UNLOCK_HARDWARE(rmesa);
+
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[i]._Current);
+ }
+
+ /* color draw buffers */
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++)
+ unmap_buffer(ctx->DrawBuffer->_ColorDrawBuffers[i]);
+
+ unmap_buffer(ctx->ReadBuffer->_ColorReadBuffer);
+
+ if (ctx->DrawBuffer->_DepthBuffer)
+ unmap_buffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ if (ctx->DrawBuffer->_StencilBuffer)
+ unmap_buffer(ctx->DrawBuffer->_StencilBuffer->Wrapped);
}
void radeonInitSpanFuncs(GLcontext * ctx)
@@ -307,20 +446,17 @@ void radeonInitSpanFuncs(GLcontext * ctx)
/**
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
-void radeonSetSpanFunctions(driRenderbuffer * drb, const GLvisual * vis)
+void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6
- && vis->blueBits == 5) {
- radeonInitPointers_RGB565(&drb->Base);
- } else {
- radeonInitPointers_ARGB8888(&drb->Base);
- }
- } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
- radeonInitDepthPointers_z16(&drb->Base);
- } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
- radeonInitDepthPointers_z24_s8(&drb->Base);
- } else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
- radeonInitStencilPointers_z24_s8(&drb->Base);
+ if (rrb->base.InternalFormat == GL_RGB5) {
+ radeonInitPointers_RGB565(&rrb->base);
+ } else if (rrb->base.InternalFormat == GL_RGBA8) {
+ radeonInitPointers_ARGB8888(&rrb->base);
+ } else if (rrb->base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ radeonInitDepthPointers_z16(&rrb->base);
+ } else if (rrb->base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ radeonInitDepthPointers_z24_s8(&rrb->base);
+ } else if (rrb->base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ radeonInitStencilPointers_z24_s8(&rrb->base);
}
}