summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/radeon/radeon_state.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_state.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c174
1 files changed, 87 insertions, 87 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index 32bcff3360..7e5306073f 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -62,7 +62,7 @@ static void radeonUpdateSpecular( GLcontext *ctx );
static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
GLubyte refByte;
@@ -106,7 +106,7 @@ static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
static void radeonBlendEquationSeparate( GLcontext *ctx,
GLenum modeRGB, GLenum modeA )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & ~RADEON_COMB_FCN_MASK;
GLboolean fallback = GL_FALSE;
@@ -147,7 +147,7 @@ static void radeonBlendFuncSeparate( GLcontext *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] &
~(RADEON_SRC_BLEND_MASK | RADEON_DST_BLEND_MASK);
GLboolean fallback = GL_FALSE;
@@ -257,7 +257,7 @@ static void radeonBlendFuncSeparate( GLcontext *ctx,
static void radeonDepthFunc( GLcontext *ctx, GLenum func )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, ctx );
rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_TEST_MASK;
@@ -293,7 +293,7 @@ static void radeonDepthFunc( GLcontext *ctx, GLenum func )
static void radeonDepthMask( GLcontext *ctx, GLboolean flag )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, ctx );
if ( ctx->Depth.Mask ) {
@@ -305,7 +305,7 @@ static void radeonDepthMask( GLcontext *ctx, GLboolean flag )
static void radeonClearDepth( GLcontext *ctx, GLclampd d )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &
RADEON_DEPTH_FORMAT_MASK);
@@ -327,7 +327,7 @@ static void radeonClearDepth( GLcontext *ctx, GLclampd d )
static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
union { int i; float f; } c, d;
GLchan col[4];
@@ -427,15 +427,15 @@ static GLboolean intersect_rect( drm_clip_rect_t *out,
}
-void radeonRecalcScissorRects( radeonContextPtr rmesa )
+void radeonRecalcScissorRects( r100ContextPtr rmesa )
{
drm_clip_rect_t *out;
int i;
/* Grow cliprect store?
*/
- if (rmesa->state.scissor.numAllocedClipRects < rmesa->numClipRects) {
- while (rmesa->state.scissor.numAllocedClipRects < rmesa->numClipRects) {
+ if (rmesa->state.scissor.numAllocedClipRects < rmesa->radeon.numClipRects) {
+ while (rmesa->state.scissor.numAllocedClipRects < rmesa->radeon.numClipRects) {
rmesa->state.scissor.numAllocedClipRects += 1; /* zero case */
rmesa->state.scissor.numAllocedClipRects *= 2;
}
@@ -456,9 +456,9 @@ void radeonRecalcScissorRects( radeonContextPtr rmesa )
out = rmesa->state.scissor.pClipRects;
rmesa->state.scissor.numClipRects = 0;
- for ( i = 0 ; i < rmesa->numClipRects ; i++ ) {
+ for ( i = 0 ; i < rmesa->radeon.numClipRects ; i++ ) {
if ( intersect_rect( out,
- &rmesa->pClipRects[i],
+ &rmesa->radeon.pClipRects[i],
&rmesa->state.scissor.rect ) ) {
rmesa->state.scissor.numClipRects++;
out++;
@@ -469,10 +469,10 @@ void radeonRecalcScissorRects( radeonContextPtr rmesa )
static void radeonUpdateScissor( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
- if ( rmesa->dri.drawable ) {
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ if ( rmesa->radeon.dri.drawable ) {
+ __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
int x = ctx->Scissor.X;
int y = dPriv->h - ctx->Scissor.Y - ctx->Scissor.Height;
@@ -492,7 +492,7 @@ static void radeonUpdateScissor( GLcontext *ctx )
static void radeonScissor( GLcontext *ctx,
GLint x, GLint y, GLsizei w, GLsizei h )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
if ( ctx->Scissor.Enabled ) {
RADEON_FIREVERTICES( rmesa ); /* don't pipeline cliprect changes */
@@ -508,7 +508,7 @@ static void radeonScissor( GLcontext *ctx,
static void radeonCullFace( GLcontext *ctx, GLenum unused )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
GLuint t = rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL];
@@ -545,7 +545,7 @@ static void radeonCullFace( GLcontext *ctx, GLenum unused )
static void radeonFrontFace( GLcontext *ctx, GLenum mode )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, set );
rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_FFACE_CULL_DIR_MASK;
@@ -570,7 +570,7 @@ static void radeonFrontFace( GLcontext *ctx, GLenum mode )
*/
static void radeonLineWidth( GLcontext *ctx, GLfloat widthf )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, lin );
RADEON_STATECHANGE( rmesa, set );
@@ -587,7 +587,7 @@ static void radeonLineWidth( GLcontext *ctx, GLfloat widthf )
static void radeonLineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, lin );
rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] =
@@ -602,8 +602,8 @@ static void radeonColorMask( GLcontext *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLuint mask = radeonPackColor( rmesa->radeonScreen->cpp,
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
+ GLuint mask = radeonPackColor( rmesa->radeon.radeonScreen->cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
@@ -623,7 +623,7 @@ static void radeonColorMask( GLcontext *ctx,
static void radeonPolygonOffset( GLcontext *ctx,
GLfloat factor, GLfloat units )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
float_ui32_type constant = { units * rmesa->state.depth.scale };
float_ui32_type factoru = { factor };
@@ -634,7 +634,7 @@ static void radeonPolygonOffset( GLcontext *ctx,
static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint i;
drm_radeon_stipple_t stipple;
@@ -652,21 +652,21 @@ static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
/* FIXME: Use window x,y offsets into stipple RAM.
*/
stipple.mask = rmesa->state.stipple.mask;
- drmCommandWrite( rmesa->dri.fd, DRM_RADEON_STIPPLE,
+ drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE,
&stipple, sizeof(drm_radeon_stipple_t) );
UNLOCK_HARDWARE( rmesa );
}
static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
/* Can't generally do unfilled via tcl, but some good special
* cases work.
*/
TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_UNFILLED, flag);
- if (rmesa->TclFallback) {
+ if (rmesa->radeon.TclFallback) {
radeonChooseRenderState( ctx );
radeonChooseVertexState( ctx );
}
@@ -686,7 +686,7 @@ static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
*/
static void radeonUpdateSpecular( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
GLuint flag = 0;
@@ -757,7 +757,7 @@ static void radeonUpdateSpecular( GLcontext *ctx )
/* Update vertex/render formats
*/
- if (rmesa->TclFallback) {
+ if (rmesa->radeon.TclFallback) {
radeonChooseRenderState( ctx );
radeonChooseVertexState( ctx );
}
@@ -774,7 +774,7 @@ static void radeonUpdateSpecular( GLcontext *ctx )
*/
static void update_global_ambient( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
float *fcmd = (float *)RADEON_DB_STATE( glt );
/* Need to do more if both emmissive & ambient are PREMULT:
@@ -809,7 +809,7 @@ static void update_light_colors( GLcontext *ctx, GLuint p )
/* fprintf(stderr, "%s\n", __FUNCTION__); */
if (l->Enabled) {
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
float *fcmd = (float *)RADEON_DB_STATE( lit[p] );
COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
@@ -849,7 +849,7 @@ static void check_twoside_fallback( GLcontext *ctx )
static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
light_model_ctl1 &= ~((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
@@ -913,7 +913,7 @@ static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
void radeonUpdateMaterial( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( mtl );
GLuint mask = ~0;
@@ -978,7 +978,7 @@ void radeonUpdateMaterial( GLcontext *ctx )
*/
static void update_light( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
/* Have to check these, or have an automatic shortcircuit mechanism
* to remove noop statechanges. (Or just do a better job on the
@@ -1043,7 +1043,7 @@ static void update_light( GLcontext *ctx )
static void radeonLightfv( GLcontext *ctx, GLenum light,
GLenum pname, const GLfloat *params )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLint p = light - GL_LIGHT0;
struct gl_light *l = &ctx->Light.Light[p];
GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd;
@@ -1164,7 +1164,7 @@ static void radeonLightfv( GLcontext *ctx, GLenum light,
static void radeonLightModelfv( GLcontext *ctx, GLenum pname,
const GLfloat *param )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
@@ -1188,7 +1188,7 @@ static void radeonLightModelfv( GLcontext *ctx, GLenum pname,
check_twoside_fallback( ctx );
- if (rmesa->TclFallback) {
+ if (rmesa->radeon.TclFallback) {
radeonChooseRenderState( ctx );
radeonChooseVertexState( ctx );
}
@@ -1205,7 +1205,7 @@ static void radeonLightModelfv( GLcontext *ctx, GLenum pname,
static void radeonShadeModel( GLcontext *ctx, GLenum mode )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
s &= ~(RADEON_DIFFUSE_SHADE_MASK |
@@ -1244,7 +1244,7 @@ static void radeonShadeModel( GLcontext *ctx, GLenum mode )
static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
{
GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
RADEON_STATECHANGE( rmesa, ucp[p] );
@@ -1256,7 +1256,7 @@ static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
static void radeonUpdateClipPlanes( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint p;
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
@@ -1281,7 +1281,7 @@ static void
radeonStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << RADEON_STENCIL_REF_SHIFT) |
((ctx->Stencil.ValueMask[0] & 0xff) << RADEON_STENCIL_MASK_SHIFT));
@@ -1325,7 +1325,7 @@ radeonStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
static void
radeonStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, msk );
rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~RADEON_STENCIL_WRITE_MASK;
@@ -1336,7 +1336,7 @@ radeonStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
/* radeon 7200 have stencil bug, DEC and INC_WRAP will actually both do DEC_WRAP,
and DEC_WRAP (and INVERT) will do INVERT. No way to get correct INC_WRAP and DEC,
@@ -1349,7 +1349,7 @@ static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
GLuint tempRADEON_STENCIL_ZPASS_DEC_WRAP;
GLuint tempRADEON_STENCIL_ZPASS_INC_WRAP;
- if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_BROKEN_STENCIL) {
+ if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_BROKEN_STENCIL) {
tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC;
tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC;
tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC;
@@ -1455,7 +1455,7 @@ static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
static void radeonClearStencil( GLcontext *ctx, GLint s )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
rmesa->state.stencil.clear =
((GLuint) (ctx->Stencil.Clear & 0xff) |
@@ -1481,8 +1481,8 @@ static void radeonClearStencil( GLcontext *ctx, GLint s )
*/
void radeonUpdateWindow( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
GLfloat xoffset = (GLfloat)dPriv->x;
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -1524,8 +1524,8 @@ static void radeonDepthRange( GLcontext *ctx, GLclampd nearval,
void radeonUpdateViewportOffset( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
GLfloat xoffset = (GLfloat)dPriv->x;
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -1555,8 +1555,8 @@ void radeonUpdateViewportOffset( GLcontext *ctx )
RADEON_STIPPLE_Y_OFFSET_MASK);
/* add magic offsets, then invert */
- stx = 31 - ((rmesa->dri.drawable->x - 1) & RADEON_STIPPLE_COORD_MASK);
- sty = 31 - ((rmesa->dri.drawable->y + rmesa->dri.drawable->h - 1)
+ stx = 31 - ((rmesa->radeon.dri.drawable->x - 1) & RADEON_STIPPLE_COORD_MASK);
+ sty = 31 - ((rmesa->radeon.dri.drawable->y + rmesa->radeon.dri.drawable->h - 1)
& RADEON_STIPPLE_COORD_MASK);
m |= ((stx << RADEON_STIPPLE_X_OFFSET_SHIFT) |
@@ -1580,20 +1580,20 @@ void radeonUpdateViewportOffset( GLcontext *ctx )
static void radeonClearColor( GLcontext *ctx, const GLfloat color[4] )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLubyte c[4];
CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
- rmesa->state.color.clear = radeonPackColor( rmesa->radeonScreen->cpp,
+ rmesa->state.color.clear = radeonPackColor( rmesa->radeon.radeonScreen->cpp,
c[0], c[1], c[2], c[3] );
}
static void radeonRenderMode( GLcontext *ctx, GLenum mode )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
}
@@ -1619,7 +1619,7 @@ static GLuint radeon_rop_tab[] = {
static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint rop = (GLuint)opcode - GL_CLEAR;
ASSERT( rop < 16 );
@@ -1632,40 +1632,40 @@ static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode )
/**
* Set up the cliprects for either front or back-buffer drawing.
*/
-void radeonSetCliprects( radeonContextPtr rmesa )
+void radeonSetCliprects( r100ContextPtr rmesa )
{
- __DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
- __DRIdrawablePrivate *const readable = rmesa->dri.readable;
+ __DRIdrawablePrivate *const drawable = rmesa->radeon.dri.drawable;
+ __DRIdrawablePrivate *const readable = rmesa->radeon.dri.readable;
GLframebuffer *const draw_fb = (GLframebuffer*) drawable->driverPrivate;
GLframebuffer *const read_fb = (GLframebuffer*) readable->driverPrivate;
if (draw_fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) {
/* Can't ignore 2d windows if we are page flipping.
*/
- if ( drawable->numBackClipRects == 0 || rmesa->doPageFlip ) {
- rmesa->numClipRects = drawable->numClipRects;
- rmesa->pClipRects = drawable->pClipRects;
+ if ( drawable->numBackClipRects == 0 || rmesa->radeon.doPageFlip ) {
+ rmesa->radeon.numClipRects = drawable->numClipRects;
+ rmesa->radeon.pClipRects = drawable->pClipRects;
}
else {
- rmesa->numClipRects = drawable->numBackClipRects;
- rmesa->pClipRects = drawable->pBackClipRects;
+ rmesa->radeon.numClipRects = drawable->numBackClipRects;
+ rmesa->radeon.pClipRects = drawable->pBackClipRects;
}
}
else {
/* front buffer (or none, or multiple buffers */
- rmesa->numClipRects = drawable->numClipRects;
- rmesa->pClipRects = drawable->pClipRects;
+ rmesa->radeon.numClipRects = drawable->numClipRects;
+ rmesa->radeon.pClipRects = drawable->pClipRects;
}
if ((draw_fb->Width != drawable->w) || (draw_fb->Height != drawable->h)) {
- _mesa_resize_framebuffer(rmesa->glCtx, draw_fb,
+ _mesa_resize_framebuffer(rmesa->radeon.glCtx, draw_fb,
drawable->w, drawable->h);
draw_fb->Initialized = GL_TRUE;
}
if (drawable != readable) {
if ((read_fb->Width != readable->w) || (read_fb->Height != readable->h)) {
- _mesa_resize_framebuffer(rmesa->glCtx, read_fb,
+ _mesa_resize_framebuffer(rmesa->radeon.glCtx, read_fb,
readable->w, readable->h);
read_fb->Initialized = GL_TRUE;
}
@@ -1674,7 +1674,7 @@ void radeonSetCliprects( radeonContextPtr rmesa )
if (rmesa->state.scissor.enabled)
radeonRecalcScissorRects( rmesa );
- rmesa->lastStamp = drawable->lastStamp;
+ rmesa->radeon.lastStamp = drawable->lastStamp;
}
@@ -1683,7 +1683,7 @@ void radeonSetCliprects( radeonContextPtr rmesa )
*/
static void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
if (RADEON_DEBUG & DEBUG_DRI)
fprintf(stderr, "%s %s\n", __FUNCTION__,
@@ -1726,7 +1726,7 @@ static void radeonReadBuffer( GLcontext *ctx, GLenum mode )
static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint p, flag;
if ( RADEON_DEBUG & DEBUG_STATE )
@@ -2010,7 +2010,7 @@ static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state )
static void radeonLightingSpaceChange( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean tmp;
RADEON_STATECHANGE( rmesa, tcl );
@@ -2039,7 +2039,7 @@ static void radeonLightingSpaceChange( GLcontext *ctx )
*/
-void radeonUploadTexMatrix( radeonContextPtr rmesa,
+void radeonUploadTexMatrix( r100ContextPtr rmesa,
int unit, GLboolean swapcols )
{
/* Here's how this works: on r100, only 3 tex coords can be submitted, so the
@@ -2065,7 +2065,7 @@ void radeonUploadTexMatrix( radeonContextPtr rmesa,
int idx = TEXMAT_0 + unit;
float *dest = ((float *)RADEON_DB_STATE( mat[idx] )) + MAT_ELT_0;
int i;
- struct gl_texture_unit tUnit = rmesa->glCtx->Texture.Unit[unit];
+ struct gl_texture_unit tUnit = rmesa->radeon.glCtx->Texture.Unit[unit];
GLfloat *src = rmesa->tmpmat[unit].m;
rmesa->TexMatColSwap &= ~(1 << unit);
@@ -2119,7 +2119,7 @@ void radeonUploadTexMatrix( radeonContextPtr rmesa,
}
-static void upload_matrix( radeonContextPtr rmesa, GLfloat *src, int idx )
+static void upload_matrix( r100ContextPtr rmesa, GLfloat *src, int idx )
{
float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0;
int i;
@@ -2135,7 +2135,7 @@ static void upload_matrix( radeonContextPtr rmesa, GLfloat *src, int idx )
RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
}
-static void upload_matrix_t( radeonContextPtr rmesa, GLfloat *src, int idx )
+static void upload_matrix_t( r100ContextPtr rmesa, GLfloat *src, int idx )
{
float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0;
memcpy(dest, src, 16*sizeof(float));
@@ -2145,7 +2145,7 @@ static void upload_matrix_t( radeonContextPtr rmesa, GLfloat *src, int idx )
static void update_texturematrix( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
+ r100ContextPtr rmesa = R100_CONTEXT( ctx );
GLuint tpc = rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL];
GLuint vs = rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL];
int unit;
@@ -2217,7 +2217,7 @@ static void update_texturematrix( GLcontext *ctx )
void
radeonUpdateDrawBuffer(GLcontext *ctx)
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
driRenderbuffer *drb;
@@ -2241,10 +2241,10 @@ radeonUpdateDrawBuffer(GLcontext *ctx)
/* Note: we used the (possibly) page-flipped values */
rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET]
- = ((drb->flippedOffset + rmesa->radeonScreen->fbLocation)
+ = ((drb->flippedOffset + rmesa->radeon.radeonScreen->fbLocation)
& RADEON_COLOROFFSET_MASK);
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch;
- if (rmesa->sarea->tiling_enabled) {
+ if (rmesa->radeon.sarea->tiling_enabled) {
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
}
}
@@ -2252,8 +2252,8 @@ radeonUpdateDrawBuffer(GLcontext *ctx)
void radeonValidateState( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLuint new_state = rmesa->NewGLState;
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
+ GLuint new_state = rmesa->radeon.NewGLState;
if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
radeonUpdateDrawBuffer(ctx);
@@ -2261,7 +2261,7 @@ void radeonValidateState( GLcontext *ctx )
if (new_state & _NEW_TEXTURE) {
radeonUpdateTextureState( ctx );
- new_state |= rmesa->NewGLState; /* may add TEXTURE_MATRIX */
+ new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */
}
/* Need an event driven matrix update?
@@ -2295,7 +2295,7 @@ void radeonValidateState( GLcontext *ctx )
}
- rmesa->NewGLState = 0;
+ rmesa->radeon.NewGLState = 0;
}
@@ -2306,7 +2306,7 @@ static void radeonInvalidateState( GLcontext *ctx, GLuint new_state )
_vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_ae_invalidate_state( ctx, new_state );
- RADEON_CONTEXT(ctx)->NewGLState |= new_state;
+ R100_CONTEXT(ctx)->radeon.NewGLState |= new_state;
}
@@ -2330,15 +2330,15 @@ static GLboolean check_material( GLcontext *ctx )
static void radeonWrapRunPipeline( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean has_material;
if (0)
- fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->NewGLState);
+ fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->radeon.NewGLState);
/* Validate state:
*/
- if (rmesa->NewGLState)
+ if (rmesa->radeon.NewGLState)
radeonValidateState( ctx );
has_material = (ctx->Light.Enabled && check_material( ctx ));