diff options
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_state.c')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_state.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 7db745a180..0afbc19c12 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -45,6 +45,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" +#include "drivers/common/meta.h" #include "radeon_context.h" #include "radeon_mipmap_tree.h" @@ -1900,7 +1901,7 @@ void radeonUploadTexMatrix( r100ContextPtr rmesa, So: if we need the q coord in the end (solely determined by the texture target, i.e. 2d / 1d / texrect targets) we swap the third and 4th row. Additionally, if we don't have texgen but 4 tex coords submitted, we swap - column 3 and 4 (for the 2d / 1d / texrect targets) since the the q coord + column 3 and 4 (for the 2d / 1d / texrect targets) since the q coord will get submitted in the "wrong", i.e. 3rd, slot. If an app submits 3 coords for 2d targets, we assume it is saving on vertex size and using the texture matrix to swap the r and q coords around (ut2k3 @@ -2248,13 +2249,17 @@ void radeonInitStateFuncs( GLcontext *ctx , GLboolean dri2 ) ctx->Driver.DrawBuffer = radeonDrawBuffer; ctx->Driver.ReadBuffer = radeonReadBuffer; + if (dri2) { + ctx->Driver.CopyPixels = _mesa_meta_CopyPixels; + ctx->Driver.DrawPixels = _mesa_meta_DrawPixels; + ctx->Driver.ReadPixels = radeonReadPixels; + } ctx->Driver.AlphaFunc = radeonAlphaFunc; ctx->Driver.BlendEquationSeparate = radeonBlendEquationSeparate; ctx->Driver.BlendFuncSeparate = radeonBlendFuncSeparate; ctx->Driver.ClearColor = radeonClearColor; ctx->Driver.ClearDepth = radeonClearDepth; - ctx->Driver.ClearIndex = NULL; ctx->Driver.ClearStencil = radeonClearStencil; ctx->Driver.ClipPlane = radeonClipPlane; ctx->Driver.ColorMask = radeonColorMask; @@ -2266,7 +2271,6 @@ void radeonInitStateFuncs( GLcontext *ctx , GLboolean dri2 ) ctx->Driver.Fogfv = radeonFogfv; ctx->Driver.FrontFace = radeonFrontFace; ctx->Driver.Hint = NULL; - ctx->Driver.IndexMask = NULL; ctx->Driver.LightModelfv = radeonLightModelfv; ctx->Driver.Lightfv = radeonLightfv; ctx->Driver.LineStipple = radeonLineStipple; |