diff options
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_state.c')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_state.c | 174 |
1 files changed, 87 insertions, 87 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 32bcff3360..7e5306073f 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -62,7 +62,7 @@ static void radeonUpdateSpecular( GLcontext *ctx ); static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC]; GLubyte refByte; @@ -106,7 +106,7 @@ static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) static void radeonBlendEquationSeparate( GLcontext *ctx, GLenum modeRGB, GLenum modeA ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & ~RADEON_COMB_FCN_MASK; GLboolean fallback = GL_FALSE; @@ -147,7 +147,7 @@ static void radeonBlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & ~(RADEON_SRC_BLEND_MASK | RADEON_DST_BLEND_MASK); GLboolean fallback = GL_FALSE; @@ -257,7 +257,7 @@ static void radeonBlendFuncSeparate( GLcontext *ctx, static void radeonDepthFunc( GLcontext *ctx, GLenum func ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); RADEON_STATECHANGE( rmesa, ctx ); rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_TEST_MASK; @@ -293,7 +293,7 @@ static void radeonDepthFunc( GLcontext *ctx, GLenum func ) static void radeonDepthMask( GLcontext *ctx, GLboolean flag ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); RADEON_STATECHANGE( rmesa, ctx ); if ( ctx->Depth.Mask ) { @@ -305,7 +305,7 @@ static void radeonDepthMask( GLcontext *ctx, GLboolean flag ) static void radeonClearDepth( GLcontext *ctx, GLclampd d ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] & RADEON_DEPTH_FORMAT_MASK); @@ -327,7 +327,7 @@ static void radeonClearDepth( GLcontext *ctx, GLclampd d ) static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); union { int i; float f; } c, d; GLchan col[4]; @@ -427,15 +427,15 @@ static GLboolean intersect_rect( drm_clip_rect_t *out, } -void radeonRecalcScissorRects( radeonContextPtr rmesa ) +void radeonRecalcScissorRects( r100ContextPtr rmesa ) { drm_clip_rect_t *out; int i; /* Grow cliprect store? */ - if (rmesa->state.scissor.numAllocedClipRects < rmesa->numClipRects) { - while (rmesa->state.scissor.numAllocedClipRects < rmesa->numClipRects) { + if (rmesa->state.scissor.numAllocedClipRects < rmesa->radeon.numClipRects) { + while (rmesa->state.scissor.numAllocedClipRects < rmesa->radeon.numClipRects) { rmesa->state.scissor.numAllocedClipRects += 1; /* zero case */ rmesa->state.scissor.numAllocedClipRects *= 2; } @@ -456,9 +456,9 @@ void radeonRecalcScissorRects( radeonContextPtr rmesa ) out = rmesa->state.scissor.pClipRects; rmesa->state.scissor.numClipRects = 0; - for ( i = 0 ; i < rmesa->numClipRects ; i++ ) { + for ( i = 0 ; i < rmesa->radeon.numClipRects ; i++ ) { if ( intersect_rect( out, - &rmesa->pClipRects[i], + &rmesa->radeon.pClipRects[i], &rmesa->state.scissor.rect ) ) { rmesa->state.scissor.numClipRects++; out++; @@ -469,10 +469,10 @@ void radeonRecalcScissorRects( radeonContextPtr rmesa ) static void radeonUpdateScissor( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); - if ( rmesa->dri.drawable ) { - __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; + if ( rmesa->radeon.dri.drawable ) { + __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; int x = ctx->Scissor.X; int y = dPriv->h - ctx->Scissor.Y - ctx->Scissor.Height; @@ -492,7 +492,7 @@ static void radeonUpdateScissor( GLcontext *ctx ) static void radeonScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); if ( ctx->Scissor.Enabled ) { RADEON_FIREVERTICES( rmesa ); /* don't pipeline cliprect changes */ @@ -508,7 +508,7 @@ static void radeonScissor( GLcontext *ctx, static void radeonCullFace( GLcontext *ctx, GLenum unused ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL]; GLuint t = rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL]; @@ -545,7 +545,7 @@ static void radeonCullFace( GLcontext *ctx, GLenum unused ) static void radeonFrontFace( GLcontext *ctx, GLenum mode ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); RADEON_STATECHANGE( rmesa, set ); rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_FFACE_CULL_DIR_MASK; @@ -570,7 +570,7 @@ static void radeonFrontFace( GLcontext *ctx, GLenum mode ) */ static void radeonLineWidth( GLcontext *ctx, GLfloat widthf ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); RADEON_STATECHANGE( rmesa, lin ); RADEON_STATECHANGE( rmesa, set ); @@ -587,7 +587,7 @@ static void radeonLineWidth( GLcontext *ctx, GLfloat widthf ) static void radeonLineStipple( GLcontext *ctx, GLint factor, GLushort pattern ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); RADEON_STATECHANGE( rmesa, lin ); rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = @@ -602,8 +602,8 @@ static void radeonColorMask( GLcontext *ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLuint mask = radeonPackColor( rmesa->radeonScreen->cpp, + r100ContextPtr rmesa = R100_CONTEXT(ctx); + GLuint mask = radeonPackColor( rmesa->radeon.radeonScreen->cpp, ctx->Color.ColorMask[RCOMP], ctx->Color.ColorMask[GCOMP], ctx->Color.ColorMask[BCOMP], @@ -623,7 +623,7 @@ static void radeonColorMask( GLcontext *ctx, static void radeonPolygonOffset( GLcontext *ctx, GLfloat factor, GLfloat units ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); float_ui32_type constant = { units * rmesa->state.depth.scale }; float_ui32_type factoru = { factor }; @@ -634,7 +634,7 @@ static void radeonPolygonOffset( GLcontext *ctx, static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint i; drm_radeon_stipple_t stipple; @@ -652,21 +652,21 @@ static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask ) /* FIXME: Use window x,y offsets into stipple RAM. */ stipple.mask = rmesa->state.stipple.mask; - drmCommandWrite( rmesa->dri.fd, DRM_RADEON_STIPPLE, + drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE, &stipple, sizeof(drm_radeon_stipple_t) ); UNLOCK_HARDWARE( rmesa ); } static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0; /* Can't generally do unfilled via tcl, but some good special * cases work. */ TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_UNFILLED, flag); - if (rmesa->TclFallback) { + if (rmesa->radeon.TclFallback) { radeonChooseRenderState( ctx ); radeonChooseVertexState( ctx ); } @@ -686,7 +686,7 @@ static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode ) */ static void radeonUpdateSpecular( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL]; GLuint flag = 0; @@ -757,7 +757,7 @@ static void radeonUpdateSpecular( GLcontext *ctx ) /* Update vertex/render formats */ - if (rmesa->TclFallback) { + if (rmesa->radeon.TclFallback) { radeonChooseRenderState( ctx ); radeonChooseVertexState( ctx ); } @@ -774,7 +774,7 @@ static void radeonUpdateSpecular( GLcontext *ctx ) */ static void update_global_ambient( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); float *fcmd = (float *)RADEON_DB_STATE( glt ); /* Need to do more if both emmissive & ambient are PREMULT: @@ -809,7 +809,7 @@ static void update_light_colors( GLcontext *ctx, GLuint p ) /* fprintf(stderr, "%s\n", __FUNCTION__); */ if (l->Enabled) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); float *fcmd = (float *)RADEON_DB_STATE( lit[p] ); COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient ); @@ -849,7 +849,7 @@ static void check_twoside_fallback( GLcontext *ctx ) static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]; light_model_ctl1 &= ~((3 << RADEON_EMISSIVE_SOURCE_SHIFT) | @@ -913,7 +913,7 @@ static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) void radeonUpdateMaterial( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLfloat (*mat)[4] = ctx->Light.Material.Attrib; GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( mtl ); GLuint mask = ~0; @@ -978,7 +978,7 @@ void radeonUpdateMaterial( GLcontext *ctx ) */ static void update_light( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); /* Have to check these, or have an automatic shortcircuit mechanism * to remove noop statechanges. (Or just do a better job on the @@ -1043,7 +1043,7 @@ static void update_light( GLcontext *ctx ) static void radeonLightfv( GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLint p = light - GL_LIGHT0; struct gl_light *l = &ctx->Light.Light[p]; GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd; @@ -1164,7 +1164,7 @@ static void radeonLightfv( GLcontext *ctx, GLenum light, static void radeonLightModelfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); switch (pname) { case GL_LIGHT_MODEL_AMBIENT: @@ -1188,7 +1188,7 @@ static void radeonLightModelfv( GLcontext *ctx, GLenum pname, check_twoside_fallback( ctx ); - if (rmesa->TclFallback) { + if (rmesa->radeon.TclFallback) { radeonChooseRenderState( ctx ); radeonChooseVertexState( ctx ); } @@ -1205,7 +1205,7 @@ static void radeonLightModelfv( GLcontext *ctx, GLenum pname, static void radeonShadeModel( GLcontext *ctx, GLenum mode ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL]; s &= ~(RADEON_DIFFUSE_SHADE_MASK | @@ -1244,7 +1244,7 @@ static void radeonShadeModel( GLcontext *ctx, GLenum mode ) static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq ) { GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0; - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p]; RADEON_STATECHANGE( rmesa, ucp[p] ); @@ -1256,7 +1256,7 @@ static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq ) static void radeonUpdateClipPlanes( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint p; for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { @@ -1281,7 +1281,7 @@ static void radeonStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func, GLint ref, GLuint mask ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << RADEON_STENCIL_REF_SHIFT) | ((ctx->Stencil.ValueMask[0] & 0xff) << RADEON_STENCIL_MASK_SHIFT)); @@ -1325,7 +1325,7 @@ radeonStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func, static void radeonStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); RADEON_STATECHANGE( rmesa, msk ); rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~RADEON_STENCIL_WRITE_MASK; @@ -1336,7 +1336,7 @@ radeonStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask ) static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); /* radeon 7200 have stencil bug, DEC and INC_WRAP will actually both do DEC_WRAP, and DEC_WRAP (and INVERT) will do INVERT. No way to get correct INC_WRAP and DEC, @@ -1349,7 +1349,7 @@ static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail, GLuint tempRADEON_STENCIL_ZPASS_DEC_WRAP; GLuint tempRADEON_STENCIL_ZPASS_INC_WRAP; - if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_BROKEN_STENCIL) { + if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_BROKEN_STENCIL) { tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC; tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC; tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC; @@ -1455,7 +1455,7 @@ static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail, static void radeonClearStencil( GLcontext *ctx, GLint s ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); rmesa->state.stencil.clear = ((GLuint) (ctx->Stencil.Clear & 0xff) | @@ -1481,8 +1481,8 @@ static void radeonClearStencil( GLcontext *ctx, GLint s ) */ void radeonUpdateWindow( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; + r100ContextPtr rmesa = R100_CONTEXT(ctx); + __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; GLfloat xoffset = (GLfloat)dPriv->x; GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h; const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -1524,8 +1524,8 @@ static void radeonDepthRange( GLcontext *ctx, GLclampd nearval, void radeonUpdateViewportOffset( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; + r100ContextPtr rmesa = R100_CONTEXT(ctx); + __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; GLfloat xoffset = (GLfloat)dPriv->x; GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h; const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -1555,8 +1555,8 @@ void radeonUpdateViewportOffset( GLcontext *ctx ) RADEON_STIPPLE_Y_OFFSET_MASK); /* add magic offsets, then invert */ - stx = 31 - ((rmesa->dri.drawable->x - 1) & RADEON_STIPPLE_COORD_MASK); - sty = 31 - ((rmesa->dri.drawable->y + rmesa->dri.drawable->h - 1) + stx = 31 - ((rmesa->radeon.dri.drawable->x - 1) & RADEON_STIPPLE_COORD_MASK); + sty = 31 - ((rmesa->radeon.dri.drawable->y + rmesa->radeon.dri.drawable->h - 1) & RADEON_STIPPLE_COORD_MASK); m |= ((stx << RADEON_STIPPLE_X_OFFSET_SHIFT) | @@ -1580,20 +1580,20 @@ void radeonUpdateViewportOffset( GLcontext *ctx ) static void radeonClearColor( GLcontext *ctx, const GLfloat color[4] ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLubyte c[4]; CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); - rmesa->state.color.clear = radeonPackColor( rmesa->radeonScreen->cpp, + rmesa->state.color.clear = radeonPackColor( rmesa->radeon.radeonScreen->cpp, c[0], c[1], c[2], c[3] ); } static void radeonRenderMode( GLcontext *ctx, GLenum mode ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) ); } @@ -1619,7 +1619,7 @@ static GLuint radeon_rop_tab[] = { static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint rop = (GLuint)opcode - GL_CLEAR; ASSERT( rop < 16 ); @@ -1632,40 +1632,40 @@ static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode ) /** * Set up the cliprects for either front or back-buffer drawing. */ -void radeonSetCliprects( radeonContextPtr rmesa ) +void radeonSetCliprects( r100ContextPtr rmesa ) { - __DRIdrawablePrivate *const drawable = rmesa->dri.drawable; - __DRIdrawablePrivate *const readable = rmesa->dri.readable; + __DRIdrawablePrivate *const drawable = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *const readable = rmesa->radeon.dri.readable; GLframebuffer *const draw_fb = (GLframebuffer*) drawable->driverPrivate; GLframebuffer *const read_fb = (GLframebuffer*) readable->driverPrivate; if (draw_fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) { /* Can't ignore 2d windows if we are page flipping. */ - if ( drawable->numBackClipRects == 0 || rmesa->doPageFlip ) { - rmesa->numClipRects = drawable->numClipRects; - rmesa->pClipRects = drawable->pClipRects; + if ( drawable->numBackClipRects == 0 || rmesa->radeon.doPageFlip ) { + rmesa->radeon.numClipRects = drawable->numClipRects; + rmesa->radeon.pClipRects = drawable->pClipRects; } else { - rmesa->numClipRects = drawable->numBackClipRects; - rmesa->pClipRects = drawable->pBackClipRects; + rmesa->radeon.numClipRects = drawable->numBackClipRects; + rmesa->radeon.pClipRects = drawable->pBackClipRects; } } else { /* front buffer (or none, or multiple buffers */ - rmesa->numClipRects = drawable->numClipRects; - rmesa->pClipRects = drawable->pClipRects; + rmesa->radeon.numClipRects = drawable->numClipRects; + rmesa->radeon.pClipRects = drawable->pClipRects; } if ((draw_fb->Width != drawable->w) || (draw_fb->Height != drawable->h)) { - _mesa_resize_framebuffer(rmesa->glCtx, draw_fb, + _mesa_resize_framebuffer(rmesa->radeon.glCtx, draw_fb, drawable->w, drawable->h); draw_fb->Initialized = GL_TRUE; } if (drawable != readable) { if ((read_fb->Width != readable->w) || (read_fb->Height != readable->h)) { - _mesa_resize_framebuffer(rmesa->glCtx, read_fb, + _mesa_resize_framebuffer(rmesa->radeon.glCtx, read_fb, readable->w, readable->h); read_fb->Initialized = GL_TRUE; } @@ -1674,7 +1674,7 @@ void radeonSetCliprects( radeonContextPtr rmesa ) if (rmesa->state.scissor.enabled) radeonRecalcScissorRects( rmesa ); - rmesa->lastStamp = drawable->lastStamp; + rmesa->radeon.lastStamp = drawable->lastStamp; } @@ -1683,7 +1683,7 @@ void radeonSetCliprects( radeonContextPtr rmesa ) */ static void radeonDrawBuffer( GLcontext *ctx, GLenum mode ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); if (RADEON_DEBUG & DEBUG_DRI) fprintf(stderr, "%s %s\n", __FUNCTION__, @@ -1726,7 +1726,7 @@ static void radeonReadBuffer( GLcontext *ctx, GLenum mode ) static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint p, flag; if ( RADEON_DEBUG & DEBUG_STATE ) @@ -2010,7 +2010,7 @@ static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state ) static void radeonLightingSpaceChange( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLboolean tmp; RADEON_STATECHANGE( rmesa, tcl ); @@ -2039,7 +2039,7 @@ static void radeonLightingSpaceChange( GLcontext *ctx ) */ -void radeonUploadTexMatrix( radeonContextPtr rmesa, +void radeonUploadTexMatrix( r100ContextPtr rmesa, int unit, GLboolean swapcols ) { /* Here's how this works: on r100, only 3 tex coords can be submitted, so the @@ -2065,7 +2065,7 @@ void radeonUploadTexMatrix( radeonContextPtr rmesa, int idx = TEXMAT_0 + unit; float *dest = ((float *)RADEON_DB_STATE( mat[idx] )) + MAT_ELT_0; int i; - struct gl_texture_unit tUnit = rmesa->glCtx->Texture.Unit[unit]; + struct gl_texture_unit tUnit = rmesa->radeon.glCtx->Texture.Unit[unit]; GLfloat *src = rmesa->tmpmat[unit].m; rmesa->TexMatColSwap &= ~(1 << unit); @@ -2119,7 +2119,7 @@ void radeonUploadTexMatrix( radeonContextPtr rmesa, } -static void upload_matrix( radeonContextPtr rmesa, GLfloat *src, int idx ) +static void upload_matrix( r100ContextPtr rmesa, GLfloat *src, int idx ) { float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0; int i; @@ -2135,7 +2135,7 @@ static void upload_matrix( radeonContextPtr rmesa, GLfloat *src, int idx ) RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] ); } -static void upload_matrix_t( radeonContextPtr rmesa, GLfloat *src, int idx ) +static void upload_matrix_t( r100ContextPtr rmesa, GLfloat *src, int idx ) { float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0; memcpy(dest, src, 16*sizeof(float)); @@ -2145,7 +2145,7 @@ static void upload_matrix_t( radeonContextPtr rmesa, GLfloat *src, int idx ) static void update_texturematrix( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); + r100ContextPtr rmesa = R100_CONTEXT( ctx ); GLuint tpc = rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL]; GLuint vs = rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL]; int unit; @@ -2217,7 +2217,7 @@ static void update_texturematrix( GLcontext *ctx ) void radeonUpdateDrawBuffer(GLcontext *ctx) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; driRenderbuffer *drb; @@ -2241,10 +2241,10 @@ radeonUpdateDrawBuffer(GLcontext *ctx) /* Note: we used the (possibly) page-flipped values */ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] - = ((drb->flippedOffset + rmesa->radeonScreen->fbLocation) + = ((drb->flippedOffset + rmesa->radeon.radeonScreen->fbLocation) & RADEON_COLOROFFSET_MASK); rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch; - if (rmesa->sarea->tiling_enabled) { + if (rmesa->radeon.sarea->tiling_enabled) { rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE; } } @@ -2252,8 +2252,8 @@ radeonUpdateDrawBuffer(GLcontext *ctx) void radeonValidateState( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLuint new_state = rmesa->NewGLState; + r100ContextPtr rmesa = R100_CONTEXT(ctx); + GLuint new_state = rmesa->radeon.NewGLState; if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { radeonUpdateDrawBuffer(ctx); @@ -2261,7 +2261,7 @@ void radeonValidateState( GLcontext *ctx ) if (new_state & _NEW_TEXTURE) { radeonUpdateTextureState( ctx ); - new_state |= rmesa->NewGLState; /* may add TEXTURE_MATRIX */ + new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ } /* Need an event driven matrix update? @@ -2295,7 +2295,7 @@ void radeonValidateState( GLcontext *ctx ) } - rmesa->NewGLState = 0; + rmesa->radeon.NewGLState = 0; } @@ -2306,7 +2306,7 @@ static void radeonInvalidateState( GLcontext *ctx, GLuint new_state ) _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _ae_invalidate_state( ctx, new_state ); - RADEON_CONTEXT(ctx)->NewGLState |= new_state; + R100_CONTEXT(ctx)->radeon.NewGLState |= new_state; } @@ -2330,15 +2330,15 @@ static GLboolean check_material( GLcontext *ctx ) static void radeonWrapRunPipeline( GLcontext *ctx ) { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + r100ContextPtr rmesa = R100_CONTEXT(ctx); GLboolean has_material; if (0) - fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->NewGLState); + fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->radeon.NewGLState); /* Validate state: */ - if (rmesa->NewGLState) + if (rmesa->radeon.NewGLState) radeonValidateState( ctx ); has_material = (ctx->Light.Enabled && check_material( ctx )); |