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path: root/src/mesa/drivers/dri/radeon/radeon_texstate.c
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Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_texstate.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 54674a7fa2..911a0b3a0c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -122,7 +122,7 @@ tx_table[] =
* \param tObj GL texture object whose images are to be posted to
* hardware state.
*/
-static void radeonSetTexImages( radeonContextPtr rmesa,
+static void radeonSetTexImages( r100ContextPtr rmesa,
struct gl_texture_object *tObj )
{
radeonTexObjPtr t = (radeonTexObjPtr)tObj->DriverData;
@@ -503,7 +503,7 @@ do { \
static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint color_combine, alpha_combine;
const GLuint color_combine0 = RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO
@@ -846,9 +846,9 @@ static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit )
void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch)
{
- radeonContextPtr rmesa = pDRICtx->driverPrivate;
+ r100ContextPtr rmesa = pDRICtx->driverPrivate;
struct gl_texture_object *tObj =
- _mesa_lookup_texture(rmesa->glCtx, texname);
+ _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
radeonTexObjPtr t;
if (tObj == NULL)
@@ -901,7 +901,7 @@ void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
RADEON_TXFORMAT_NON_POWER2)
-static void import_tex_obj_state( radeonContextPtr rmesa,
+static void import_tex_obj_state( r100ContextPtr rmesa,
int unit,
radeonTexObjPtr texobj )
{
@@ -958,7 +958,7 @@ static void import_tex_obj_state( radeonContextPtr rmesa,
-static void set_texgen_matrix( radeonContextPtr rmesa,
+static void set_texgen_matrix( r100ContextPtr rmesa,
GLuint unit,
const GLfloat *s_plane,
const GLfloat *t_plane,
@@ -986,14 +986,14 @@ static void set_texgen_matrix( radeonContextPtr rmesa,
rmesa->TexGenMatrix[unit].m[15] = q_plane[3];
rmesa->TexGenEnabled |= RADEON_TEXMAT_0_ENABLE << unit;
- rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
}
/* Returns GL_FALSE if fallback required.
*/
static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
GLuint tmp = rmesa->TexGenEnabled;
@@ -1094,7 +1094,7 @@ static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
}
if (tmp != rmesa->TexGenEnabled) {
- rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
}
return GL_TRUE;
@@ -1103,7 +1103,7 @@ static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
static void disable_tex( GLcontext *ctx, int unit )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
if (rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (RADEON_TEX_0_ENABLE<<unit)) {
/* Texture unit disabled */
@@ -1124,7 +1124,7 @@ static void disable_tex( GLcontext *ctx, int unit )
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
RADEON_Q_BIT(unit));
- if (rmesa->TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
+ if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
rmesa->recheck_texgen[unit] = GL_TRUE;
}
@@ -1151,7 +1151,7 @@ static void disable_tex( GLcontext *ctx, int unit )
if (tmp != rmesa->TexGenEnabled) {
rmesa->recheck_texgen[unit] = GL_TRUE;
- rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
}
}
}
@@ -1159,7 +1159,7 @@ static void disable_tex( GLcontext *ctx, int unit )
static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = texUnit->_Current;
radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData;
@@ -1186,7 +1186,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
static GLboolean enable_tex_cube( GLcontext *ctx, int unit )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = texUnit->_Current;
radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData;
@@ -1228,7 +1228,7 @@ static GLboolean enable_tex_cube( GLcontext *ctx, int unit )
static GLboolean enable_tex_rect( GLcontext *ctx, int unit )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = texUnit->_Current;
radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData;
@@ -1257,7 +1257,7 @@ static GLboolean enable_tex_rect( GLcontext *ctx, int unit )
static GLboolean update_tex_common( GLcontext *ctx, int unit )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = texUnit->_Current;
radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData;
@@ -1309,14 +1309,14 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit )
if (t->dirty_state & (1<<unit)) {
import_tex_obj_state( rmesa, unit, t );
/* may need to update texture matrix (for texrect adjustments) */
- rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
}
if (rmesa->recheck_texgen[unit]) {
GLboolean fallback = !radeon_validate_texgen( ctx, unit );
TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
rmesa->recheck_texgen[unit] = 0;
- rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
}
format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
@@ -1362,7 +1362,7 @@ static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
void radeonUpdateTextureState( GLcontext *ctx )
{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean ok;
ok = (radeonUpdateTextureUnit( ctx, 0 ) &&
@@ -1371,6 +1371,6 @@ void radeonUpdateTextureState( GLcontext *ctx )
FALLBACK( rmesa, RADEON_FALLBACK_TEXTURE, !ok );
- if (rmesa->TclFallback)
+ if (rmesa->radeon.TclFallback)
radeonChooseVertexState( ctx );
}