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path: root/src/mesa/drivers/dri/radeon/radeon_texstate.c
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Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_texstate.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c70
1 files changed, 56 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 5e818da9fd..b96ad740d1 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -127,8 +127,8 @@ static void radeonSetTexImages( radeonContextPtr rmesa,
{
radeonTexObjPtr t = (radeonTexObjPtr)tObj->DriverData;
const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
- GLint curOffset;
- GLint i;
+ GLint curOffset, blitWidth;
+ GLint i, texelBytes;
GLint numLevels;
GLint log2Width, log2Height, log2Depth;
@@ -148,6 +148,7 @@ static void radeonSetTexImages( radeonContextPtr rmesa,
return;
}
+ texelBytes = baseImage->TexFormat->TexelBytes;
/* Compute which mipmap levels we really want to send to the hardware.
*/
@@ -166,6 +167,34 @@ static void radeonSetTexImages( radeonContextPtr rmesa,
* memory organized as a rectangle of width BLIT_WIDTH_BYTES.
*/
curOffset = 0;
+ blitWidth = BLIT_WIDTH_BYTES;
+ t->tile_bits = 0;
+
+ /* figure out if this texture is suitable for tiling. */
+ if (texelBytes && (tObj->Target != GL_TEXTURE_RECTANGLE_NV)) {
+ if (rmesa->texmicrotile && (baseImage->Height > 1)) {
+ /* allow 32 (bytes) x 1 mip (which will use two times the space
+ the non-tiled version would use) max if base texture is large enough */
+ if ((numLevels == 1) ||
+ (((baseImage->Width * texelBytes / baseImage->Height) <= 32) &&
+ (baseImage->Width * texelBytes > 64)) ||
+ ((baseImage->Width * texelBytes / baseImage->Height) <= 16)) {
+ /* R100 has two microtile bits (only the txoffset reg, not the blitter)
+ weird: X2 + OPT: 32bit correct, 16bit completely hosed
+ X2: 32bit correct, 16bit correct
+ OPT: 32bit large mips correct, small mips hosed, 16bit completely hosed */
+ t->tile_bits |= RADEON_TXO_MICRO_TILE_X2 /*| RADEON_TXO_MICRO_TILE_OPT*/;
+ }
+ }
+ if ((baseImage->Width * texelBytes >= 256) && (baseImage->Height >= 16)) {
+ /* R100 disables macro tiling only if mip width is smaller than 256 bytes, and not
+ in the case if height is smaller than 16 (not 100% sure), as does the r200,
+ so need to disable macro tiling in that case */
+ if ((numLevels == 1) || ((baseImage->Width * texelBytes / baseImage->Height) <= 4)) {
+ t->tile_bits |= RADEON_TXO_MACRO_TILE;
+ }
+ }
+ }
for (i = 0; i < numLevels; i++) {
const struct gl_texture_image *texImage;
@@ -197,28 +226,41 @@ static void radeonSetTexImages( radeonContextPtr rmesa,
else size = texImage->CompressedSize;
}
else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
- size = ((texImage->Width * texImage->TexFormat->TexelBytes + 63)
- & ~63) * texImage->Height;
+ size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height;
+ }
+ else if (t->tile_bits & RADEON_TXO_MICRO_TILE_X2) {
+ /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
+ though the actual offset may be different (if texture is less than
+ 32 bytes width) to the untiled case */
+ int w = (texImage->Width * texelBytes * 2 + 31) & ~31;
+ size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth;
+ blitWidth = MAX2(texImage->Width, 64 / texelBytes);
}
else {
- int w = texImage->Width * texImage->TexFormat->TexelBytes;
- if (w < 32)
- w = 32;
- size = w * texImage->Height * texImage->Depth;
+ int w = (texImage->Width * texelBytes + 31) & ~31;
+ size = w * texImage->Height * texImage->Depth;
+ blitWidth = MAX2(texImage->Width, 64 / texelBytes);
}
assert(size > 0);
-
/* Align to 32-byte offset. It is faster to do this unconditionally
* (no branch penalty).
*/
curOffset = (curOffset + 0x1f) & ~0x1f;
- t->image[0][i].x = curOffset % BLIT_WIDTH_BYTES;
- t->image[0][i].y = curOffset / BLIT_WIDTH_BYTES;
- t->image[0][i].width = MIN2(size, BLIT_WIDTH_BYTES);
- t->image[0][i].height = size / t->image[0][i].width;
+ if (texelBytes) {
+ t->image[0][i].x = curOffset; /* fix x and y coords up later together with offset */
+ t->image[0][i].y = 0;
+ t->image[0][i].width = MIN2(size / texelBytes, blitWidth);
+ t->image[0][i].height = (size / texelBytes) / t->image[0][i].width;
+ }
+ else {
+ t->image[0][i].x = curOffset % BLIT_WIDTH_BYTES;
+ t->image[0][i].y = curOffset / BLIT_WIDTH_BYTES;
+ t->image[0][i].width = MIN2(size, BLIT_WIDTH_BYTES);
+ t->image[0][i].height = size / t->image[0][i].width;
+ }
#if 0
/* for debugging only and only applicable to non-rectangle targets */
@@ -263,7 +305,7 @@ static void radeonSetTexImages( radeonContextPtr rmesa,
if (baseImage->IsCompressed)
t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
else
- t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * baseImage->TexFormat->TexelBytes) + 63) & ~(63);
+ t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63);
t->pp_txpitch -= 32;
t->dirty_state = TEX_ALL;