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Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_render.c')
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_render.c203
1 files changed, 0 insertions, 203 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_render.c b/src/mesa/drivers/dri/s3v/s3v_render.c
deleted file mode 100644
index 5023f3c464..0000000000
--- a/src/mesa/drivers/dri/s3v/s3v_render.c
+++ /dev/null
@@ -1,203 +0,0 @@
-/*
- * Author: Max Lingua <sunmax@libero.it>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-
-#include "tnl/t_context.h"
-
-#include "s3v_context.h"
-#include "s3v_tris.h"
-#include "s3v_vb.h"
-
-
-#define HAVE_POINTS 0
-#define HAVE_LINES 0
-#define HAVE_LINE_STRIPS 0
-#define HAVE_TRIANGLES 0
-#define HAVE_TRI_STRIPS 0
-#define HAVE_TRI_STRIP_1 0
-#define HAVE_TRI_FANS 0
-#define HAVE_QUADS 0
-#define HAVE_QUAD_STRIPS 0
-#define HAVE_POLYGONS 0
-
-#define HAVE_ELTS 0
-
-#if 0
-static void VERT_FALLBACK( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-/* s3vContextPtr vmesa = S3V_CONTEXT(ctx); */
- int _flags;
-
- DEBUG(("VERT_FALLBACK: flags & PRIM_MODE_MASK = %i\n",
- flags & PRIM_MODE_MASK));
- DEBUG(("VERT_FALLBACK: flags=%i PRIM_MODE_MASK=%i\n",
- flags, PRIM_MODE_MASK));
-#if 0
- tnl->Driver.Render.PrimitiveNotify( ctx, flags & PRIM_MODE_MASK );
-#endif
- tnl->Driver.Render.BuildVertices( ctx, start, count, ~0 );
-
- _flags = flags & PRIM_MODE_MASK;
-
- tnl->Driver.Render.PrimTabVerts[_flags]( ctx, start, count, flags );
- S3V_CONTEXT(ctx)->SetupNewInputs = VERT_BIT_POS;
-}
-#endif
-
-static const GLuint hw_prim[GL_POLYGON+1] = {
- PrimType_Points,
- PrimType_Lines,
- PrimType_LineLoop,
- PrimType_LineStrip,
- PrimType_Triangles,
- PrimType_TriangleStrip,
- PrimType_TriangleFan,
- PrimType_Quads,
- PrimType_QuadStrip,
- PrimType_Polygon
-};
-
-static INLINE void s3vStartPrimitive( s3vContextPtr vmesa, GLenum prim )
-{
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
-
- int _hw_prim = hw_prim[prim];
-
- DEBUG(("s3vStartPrimitive (new #%i) ", prim));
-
- if (_hw_prim != vmesa->restore_primitive) {
-
- if (prim == 4) { /* TRI */
- DEBUG(("switching to tri\n"));
- vmesa->prim_cmd = vmesa->_tri[vmesa->_3d_mode];
- vmesa->alpha_cmd = vmesa->_alpha[vmesa->_3d_mode];
- DMAOUT_CHECK(3DTRI_Z_BASE, 12);
- } else if (prim == 1) { /* LINE */
- DEBUG(("switching to line\n"));
- vmesa->prim_cmd = DO_3D_LINE;
- vmesa->alpha_cmd = vmesa->_alpha[0];
- DMAOUT_CHECK(3DLINE_Z_BASE, 12);
- } else {
- DEBUG(("Never mind the bollocks!\n"));
- }
-
- DMAOUT(vmesa->s3vScreen->depthOffset & 0x003FFFF8);
- DMAOUT(vmesa->DestBase);
- /* DMAOUT(vmesa->ScissorLR); */
- /* DMAOUT(vmesa->ScissorTB); */
- DMAOUT( (0 << 16) | (dPriv->w-1) );
- DMAOUT( (0 << 16) | (dPriv->h-1) );
- DMAOUT( (vmesa->SrcStride << 16) | vmesa->TexStride );
- DMAOUT(vmesa->SrcStride);
- DMAOUT(vmesa->TexOffset);
- DMAOUT(vmesa->TextureBorderColor);
- DMAOUT(0); /* FOG */
- DMAOUT(0);
- DMAOUT(0);
- DMAOUT(vmesa->CMD | vmesa->prim_cmd | vmesa->alpha_cmd);
- DMAFINISH();
- }
-
- vmesa->restore_primitive = _hw_prim;
-}
-
-static INLINE void s3vEndPrimitive( s3vContextPtr vmesa )
-{
-/* GLcontext *ctx = vmesa->glCtx; */
- DEBUG(("s3vEndPrimitive\n"));
-}
-
-#define LOCAL_VARS s3vContextPtr vmesa = S3V_CONTEXT(ctx)
-#define INIT( prim ) s3vStartPrimitive( vmesa, prim )
-#define FINISH s3vEndPrimitive( vmesa )
-#define NEW_PRIMITIVE() (void) vmesa
-#define NEW_BUFFER() (void) vmesa
-#define FIRE_VERTICES() (void) vmesa
-#define GET_CURRENT_VB_MAX_VERTS() \
- (vmesa->bufSize - vmesa->bufCount) / 2
-#define GET_SUBSEQUENT_VB_MAX_VERTS() \
- S3V_DMA_BUF_SZ / 2
-/* XXX */
-#define ALLOC_VERTS(nr) NULL
-#define EMIT_VERTS(ctx, start, count, buf) NULL
-#define FLUSH() s3vEndPrimitive( vmesa )
-
-#define TAG(x) s3v_##x
-
-#include "tnl_dd/t_dd_dmatmp.h"
-
-/**********************************************************************/
-/* Render pipeline stage */
-/**********************************************************************/
-
-
-static GLboolean s3v_run_render( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- s3vContextPtr vmesa = S3V_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
- tnl_render_func *tab;
-
- DEBUG(("s3v_run_render\n"));
-
- /* FIXME: hw clip */
- if (VB->ClipOrMask || vmesa->RenderIndex != 0) {
- DEBUG(("*** CLIPPED in render ***\n"));
-#if 1
- return GL_TRUE; /* don't handle clipping here */
-#endif
- }
-
-
- /* We don't do elts */
- if (VB->Elts)
- return GL_TRUE;
-
- tab = TAG(render_tab_verts);
-
- tnl->Driver.Render.Start( ctx );
-
- for (i = 0 ; i < VB->PrimitiveCount ; i++ )
- {
- GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
- GLuint start = VB->Primitive[i].start;
- GLuint length = VB->Primitive[i].count;
-
- DEBUG(("s3v_run_render (loop=%i) (lenght=%i)\n", i, length));
-
- if (length) {
- tnl->Driver.Render.BuildVertices( ctx, start,
- start+length, ~0 /*stage->inputs*/); /* XXX */
- tnl->Driver.Render.PrimTabVerts[prim & PRIM_MODE_MASK]
- ( ctx, start, start + length, prim );
- vmesa->SetupNewInputs = VERT_BIT_POS;
- }
- }
-
- tnl->Driver.Render.Finish( ctx );
-
- return GL_FALSE; /* finished the pipe */
-}
-
-
-
-const struct tnl_pipeline_stage _s3v_render_stage =
-{
- "s3v render",
- NULL,
- NULL,
- NULL,
- NULL,
- s3v_run_render /* run */
-};