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Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_texmem.c')
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_texmem.c583
1 files changed, 583 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_texmem.c b/src/mesa/drivers/dri/s3v/s3v_texmem.c
new file mode 100644
index 0000000000..ab2e67d182
--- /dev/null
+++ b/src/mesa/drivers/dri/s3v/s3v_texmem.c
@@ -0,0 +1,583 @@
+/*
+ * Author: Max Lingua <sunmax@libero.it>
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "glheader.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "simple_list.h"
+#include "enums.h"
+
+#include "mm.h"
+#include "mem.h"
+#include "s3v_context.h"
+#include "s3v_lock.h"
+#include "s3v_tex.h"
+
+void s3vSwapOutTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t);
+void s3vUpdateTexLRU( s3vContextPtr vmesa, s3vTextureObjectPtr t );
+
+
+void s3vDestroyTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t)
+{
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vDestroyTexObj: #%i ***\n", ++times));
+#endif
+
+ if (!t) return;
+
+/* FIXME: useful? */
+#if _TEXFLUSH
+ if (vmesa)
+ DMAFLUSH();
+#endif
+
+ /* This is sad - need to sync *in case* we upload a texture
+ * to this newly free memory...
+ */
+ if (t->MemBlock) {
+ mmFreeMem(t->MemBlock);
+ t->MemBlock = 0;
+
+ if (vmesa && t->age > vmesa->dirtyAge)
+ vmesa->dirtyAge = t->age;
+ }
+
+ if (t->globj)
+ t->globj->DriverData = NULL;
+
+ if (vmesa) {
+ if (vmesa->CurrentTexObj[0] == t) {
+ vmesa->CurrentTexObj[0] = 0;
+ vmesa->dirty &= ~S3V_UPLOAD_TEX0;
+ }
+
+#if 0
+ if (vmesa->CurrentTexObj[1] == t) {
+ vmesa->CurrentTexObj[1] = 0;
+ vmesa->dirty &= ~S3V_UPLOAD_TEX1;
+ }
+#endif
+ }
+
+ remove_from_list(t);
+ FREE(t);
+}
+
+
+void s3vSwapOutTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t)
+{
+/* int i; */
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vSwapOutTexObj: #%i ***\n", ++times));
+#endif
+
+ if (t->MemBlock) {
+
+ mmFreeMem(t->MemBlock);
+ t->MemBlock = 0;
+
+ if (t->age > vmesa->dirtyAge)
+ vmesa->dirtyAge = t->age;
+
+ t->dirty_images = ~0;
+ move_to_tail(&(vmesa->SwappedOut), t);
+ }
+}
+
+
+/* Upload an image from mesa's internal copy.
+ */
+
+static void s3vUploadTexLevel( s3vContextPtr vmesa, s3vTextureObjectPtr t,
+ int level )
+{
+ __DRIscreenPrivate *sPriv = vmesa->driScreen;
+ const struct gl_texture_image *image = t->image[level].image;
+ int i,j;
+ int l2d;
+ /* int offset = 0; */
+ int words;
+ CARD32* dest;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+#endif
+ if ( !image ) return;
+ if (image->Data == 0) return;
+
+ DEBUG_TEX(("*** s3vUploadTexLevel: #%i ***\n", ++times));
+ DEBUG_TEX(("level = %i\n", level));
+
+ l2d = 5; /* 32bits per texel == 1<<5 */
+/*
+ if (level == 0)
+ ;
+*/
+ DEBUG_TEX(("t->image[%i].offset = 0x%x\n",
+ level, t->image[level].offset));
+
+ t->TextureBaseAddr[level] = (CARD32)(t->BufAddr + t->image[level].offset
+ + _TEXALIGN) & (CARD32)(~_TEXALIGN);
+ dest = (CARD32*)(sPriv->pFB + t->TextureBaseAddr[level]);
+
+ DEBUG_TEX(("sPriv->pFB = 0x%x\n", sPriv->pFB));
+ DEBUG_TEX(("dest = 0x%x\n", dest));
+ DEBUG_TEX(("dest - sPriv->pFB = 0x%x\n", ((int)dest - (int)sPriv->pFB)));
+
+ /* NOTE: we implicitly suppose t->texelBytes == 2 */
+
+ words = (image->Width * image->Height) >> 1;
+
+ DEBUG_TEX(("\n\n"));
+
+ switch (t->image[level].internalFormat) {
+ case GL_RGB:
+ case 3:
+ {
+ GLubyte *src = (GLubyte *)image->Data;
+
+ DEBUG_TEX(("GL_RGB:\n"));
+/*
+ if (level == 0)
+ ;
+*/
+ /* The UGLY way, and SLOW : use DMA FIXME ! */
+
+ for (i = 0; i < words; i++) {
+ unsigned int data;
+ /* data = PACK_COLOR_565(src[0],src[1],src[2]); */
+ data = S3VIRGEPACKCOLOR555(src[0],src[1],src[2],255)
+ |(S3VIRGEPACKCOLOR555(src[3],src[4],src[5],255)<<16);
+
+ *dest++ = data;
+ /* src += 3; */
+ src +=6;
+ }
+ }
+ break;
+
+ case GL_RGBA:
+ case 4:
+ {
+ GLubyte *src = (GLubyte *)image->Data;
+
+ DEBUG_TEX(("GL_RGBA:\n"));
+/*
+ if (level == 0)
+ ;
+*/
+ for (i = 0; i < words; i++) {
+ unsigned int data;
+
+ /* data = PACK_COLOR_8888(src[0],src[1],src[2],src[3]); */
+ data = S3VIRGEPACKCOLOR4444(src[0], src[1],src[2], src[3])
+ | (S3VIRGEPACKCOLOR4444(src[4], src[5], src[6], src[7]) << 16);
+
+ *dest++ = data;
+ /* src += 4; */
+ src += 8;
+ }
+ }
+ break;
+
+ case GL_LUMINANCE:
+ {
+ GLubyte *src = (GLubyte *)image->Data;
+
+ DEBUG_TEX(("GL_LUMINANCE:\n"));
+/*
+ if (level == 0)
+ ;
+*/
+ for (i = 0; i < words; i++) {
+ unsigned int data;
+
+ /* data = PACK_COLOR_888(src[0],src[0],src[0]); */
+ data = S3VIRGEPACKCOLOR4444(src[0],src[0],src[0],src[0])
+ | (S3VIRGEPACKCOLOR4444(src[1],src[1],src[1],src[1]) << 16);
+
+ *dest++ = data;
+ /* src ++; */
+ src +=2;
+ }
+ }
+ break;
+
+ case GL_INTENSITY:
+ {
+ GLubyte *src = (GLubyte *)image->Data;
+
+ DEBUG_TEX(("GL_INTENSITY:\n"));
+/*
+ if (level == 0)
+ ;
+*/
+ for (i = 0; i < words; i++) {
+ unsigned int data;
+
+ /* data = PACK_COLOR_8888(src[0],src[0],src[0],src[0]); */
+ data = S3VIRGEPACKCOLOR4444(src[0],src[0],src[0],src[0])
+ | (S3VIRGEPACKCOLOR4444(src[1],src[1],src[1],src[1]) << 16);
+
+ *dest++ = data;
+ /* src ++; */
+ src += 2;
+ }
+ }
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ {
+ GLubyte *src = (GLubyte *)image->Data;
+
+ DEBUG_TEX(("GL_LUMINANCE_ALPHA:\n"));
+/*
+ if (level == 0)
+ ;
+*/
+ for (i = 0; i < words; i++) {
+ unsigned int data;
+
+ /* data = PACK_COLOR_8888(src[0],src[0],src[0],src[1]); */
+ data = S3VIRGEPACKCOLOR4444(src[0],src[0],src[0],src[1])
+ | (S3VIRGEPACKCOLOR4444(src[2],src[2],src[2],src[3]) << 16);
+
+ *dest++ = data;
+ /* src += 2; */
+ src += 4;
+ }
+ }
+ break;
+
+ case GL_ALPHA:
+ {
+ GLubyte *src = (GLubyte *)image->Data;
+
+ DEBUG_TEX(("GL_ALPHA:\n"));
+/*
+ if (level == 0)
+ ;
+*/
+ for (i = 0; i < words; i++) {
+ unsigned int data;
+
+ /* data = PACK_COLOR_8888(255,255,255,src[0]); */
+ data = S3VIRGEPACKCOLOR4444(255,255,255,src[0])
+ | (S3VIRGEPACKCOLOR4444(255,255,255,src[1]) << 16);
+
+ *dest++ = data;
+ /* src += 1; */
+ src += 2;
+ }
+ }
+ break;
+
+ /* TODO: Translate color indices *now*:
+ */
+ case GL_COLOR_INDEX:
+ {
+
+ GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[level].offset);
+ GLubyte *src = (GLubyte *)image->Data;
+
+ DEBUG_TEX(("GL_COLOR_INDEX:\n"));
+
+ for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) {
+ for (i = 0 ; i < image->Width ; i++) {
+ dst[i] = src[0];
+ src += 1;
+ }
+ }
+ }
+ break;
+
+ default:
+ fprintf(stderr, "Not supported texture format %s\n",
+ _mesa_lookup_enum_by_nr(image->Format));
+ }
+
+ DEBUG_TEX(("words = %i\n\n", words));
+}
+
+void s3vPrintLocalLRU( s3vContextPtr vmesa )
+{
+ s3vTextureObjectPtr t;
+ int sz = 1 << (vmesa->s3vScreen->logTextureGranularity);
+
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vPrintLocalLRU: #%i ***\n", ++times));
+#endif
+
+ foreach( t, &vmesa->TexObjList ) {
+ if (!t->globj)
+ fprintf(stderr, "Placeholder %d at %x sz %x\n",
+ t->MemBlock->ofs / sz,
+ t->MemBlock->ofs,
+ t->MemBlock->size);
+ else
+ fprintf(stderr, "Texture at %x sz %x\n",
+ t->MemBlock->ofs,
+ t->MemBlock->size);
+
+ }
+}
+
+void s3vPrintGlobalLRU( s3vContextPtr vmesa )
+{
+ int i, j;
+ S3VTexRegionPtr list = vmesa->sarea->texList;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vPrintGlobalLRU: #%i ***\n", ++times));
+#endif
+
+ for (i = 0, j = S3V_NR_TEX_REGIONS ; i < S3V_NR_TEX_REGIONS ; i++) {
+ fprintf(stderr, "list[%d] age %d next %d prev %d\n",
+ j, list[j].age, list[j].next, list[j].prev);
+ j = list[j].next;
+ if (j == S3V_NR_TEX_REGIONS) break;
+ }
+
+ if (j != S3V_NR_TEX_REGIONS)
+ fprintf(stderr, "Loop detected in global LRU\n");
+}
+
+
+void s3vResetGlobalLRU( s3vContextPtr vmesa )
+{
+ S3VTexRegionPtr list = vmesa->sarea->texList;
+ int sz = 1 << vmesa->s3vScreen->logTextureGranularity;
+ int i;
+
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vResetGlobalLRU: #%i ***\n", ++times));
+#endif
+
+ /* (Re)initialize the global circular LRU list. The last element
+ * in the array (S3V_NR_TEX_REGIONS) is the sentinal. Keeping it
+ * at the end of the array allows it to be addressed rationally
+ * when looking up objects at a particular location in texture
+ * memory.
+ */
+ for (i = 0 ; (i+1) * sz <= vmesa->s3vScreen->textureSize ; i++) {
+ list[i].prev = i-1;
+ list[i].next = i+1;
+ list[i].age = 0;
+ }
+
+ i--;
+ list[0].prev = S3V_NR_TEX_REGIONS;
+ list[i].prev = i-1;
+ list[i].next = S3V_NR_TEX_REGIONS;
+ list[S3V_NR_TEX_REGIONS].prev = i;
+ list[S3V_NR_TEX_REGIONS].next = 0;
+ vmesa->sarea->texAge = 0;
+}
+
+
+void s3vUpdateTexLRU( s3vContextPtr vmesa, s3vTextureObjectPtr t )
+{
+/*
+ int i;
+ int logsz = vmesa->s3vScreen->logTextureGranularity;
+ int start = t->MemBlock->ofs >> logsz;
+ int end = (t->MemBlock->ofs + t->MemBlock->size - 1) >> logsz;
+ S3VTexRegionPtr list = vmesa->sarea->texList;
+*/
+
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vUpdateTexLRU: #%i ***\n", ++times));
+#endif
+
+ vmesa->texAge = ++vmesa->sarea->texAge;
+
+ /* Update our local LRU
+ */
+ move_to_head( &(vmesa->TexObjList), t );
+
+ /* Update the global LRU
+ */
+#if 0
+ for (i = start ; i <= end ; i++) {
+
+ list[i].in_use = 1;
+ list[i].age = vmesa->texAge;
+
+ /* remove_from_list(i)
+ */
+ list[(unsigned)list[i].next].prev = list[i].prev;
+ list[(unsigned)list[i].prev].next = list[i].next;
+
+ /* insert_at_head(list, i)
+ */
+ list[i].prev = S3V_NR_TEX_REGIONS;
+ list[i].next = list[S3V_NR_TEX_REGIONS].next;
+ list[(unsigned)list[S3V_NR_TEX_REGIONS].next].prev = i;
+ list[S3V_NR_TEX_REGIONS].next = i;
+ }
+#endif
+}
+
+
+/* Called for every shared texture region which has increased in age
+ * since we last held the lock.
+ *
+ * Figures out which of our textures have been ejected by other clients,
+ * and pushes a placeholder texture onto the LRU list to represent
+ * the other client's textures.
+ */
+void s3vTexturesGone( s3vContextPtr vmesa,
+ GLuint offset,
+ GLuint size,
+ GLuint in_use )
+{
+ s3vTextureObjectPtr t, tmp;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vTexturesGone: #%i ***\n", ++times));
+#endif
+
+ foreach_s ( t, tmp, &vmesa->TexObjList ) {
+
+ if (t->MemBlock->ofs >= offset + size ||
+ t->MemBlock->ofs + t->MemBlock->size <= offset)
+ continue;
+
+ /* It overlaps - kick it off. Need to hold onto the currently bound
+ * objects, however.
+ */
+ s3vSwapOutTexObj( vmesa, t );
+ }
+
+ if (in_use) {
+ t = (s3vTextureObjectPtr) calloc(1,sizeof(*t));
+ if (!t) return;
+
+ t->MemBlock = mmAllocMem( vmesa->texHeap, size, 0, offset);
+ insert_at_head( &vmesa->TexObjList, t );
+ }
+
+ /* Reload any lost textures referenced by current vertex buffer.
+ */
+#if 0
+ if (vmesa->vertex_buffer) {
+ int i, j;
+
+ fprintf(stderr, "\n\nreload tex\n");
+
+ for (i = 0 ; i < vmesa->statenr ; i++) {
+ for (j = 0 ; j < 2 ; j++) {
+ s3vTextureObjectPtr t = vmesa->state_tex[j][i];
+ if (t) {
+ if (t->MemBlock == 0)
+ s3vUploadTexImages( vmesa, t );
+ }
+ }
+ }
+
+ /* Hard to do this with the lock held:
+ */
+ /* S3V_FIREVERTICES( vmesa ); */
+ }
+#endif
+}
+
+
+/* This is called with the lock held. May have to eject our own and/or
+ * other client's texture objects to make room for the upload.
+ */
+void s3vUploadTexImages( s3vContextPtr vmesa, s3vTextureObjectPtr t )
+{
+ int i;
+ int ofs;
+ int numLevels;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ static unsigned int try=0;
+
+ DEBUG_TEX(("*** s3vUploadTexImages: #%i ***\n", ++times));
+ DEBUG_TEX(("vmesa->texHeap = 0x%x; t->totalSize = %i\n",
+ (unsigned int)vmesa->texHeap, t->totalSize));
+#endif
+
+ /* Do we need to eject LRU texture objects?
+ */
+ if (!t->MemBlock) {
+
+ while (1)
+ {
+ /* int try = 0; */
+ DEBUG_TEX(("trying to alloc mem for tex (try %i)\n", ++try));
+
+ t->MemBlock = mmAllocMem( vmesa->texHeap, t->totalSize, 12, 0 );
+
+ if (t->MemBlock)
+ break;
+
+ if (vmesa->TexObjList.prev == vmesa->CurrentTexObj[0]) {
+/* || vmesa->TexObjList.prev == vmesa->CurrentTexObj[1]) {
+ fprintf(stderr, "Hit bound texture in upload\n");
+ s3vPrintLocalLRU( vmesa ); */
+ return;
+ }
+
+ if (vmesa->TexObjList.prev == &(vmesa->TexObjList)) {
+/* fprintf(stderr, "Failed to upload texture, sz %d\n",
+ t->totalSize);
+ mmDumpMemInfo( vmesa->texHeap ); */
+ return;
+ }
+
+ DEBUG_TEX(("swapping out: %p\n", vmesa->TexObjList.prev));
+ s3vSwapOutTexObj( vmesa, vmesa->TexObjList.prev );
+ }
+
+ ofs = t->MemBlock->ofs;
+
+ t->BufAddr = vmesa->s3vScreen->texOffset + ofs;
+
+ DEBUG_TEX(("ofs = 0x%x\n", ofs));
+ DEBUG_TEX(("t->BufAddr = 0x%x\n", t->BufAddr));
+
+/* FIXME: check if we need it */
+#if 0
+ if (t == vmesa->CurrentTexObj[0]) {
+ vmesa->dirty |= S3V_UPLOAD_TEX0;
+ vmesa->restore_primitive = -1;
+ }
+#endif
+
+#if 0
+ if (t == vmesa->CurrentTexObj[1])
+ vmesa->dirty |= S3V_UPLOAD_TEX1;
+#endif
+
+ s3vUpdateTexLRU( vmesa, t );
+ }
+
+#if 0
+ if (vmesa->dirtyAge >= GET_DISPATCH_AGE(vmesa))
+ s3vWaitAgeLocked( vmesa, vmesa->dirtyAge );
+#endif
+
+#if _TEXLOCK
+ S3V_SIMPLE_FLUSH_LOCK(vmesa);
+#endif
+ numLevels = t->lastLevel - t->firstLevel + 1;
+ for (i = 0 ; i < numLevels ; i++)
+ if (t->dirty_images & (1<<i))
+ s3vUploadTexLevel( vmesa, t, i );
+
+ t->dirty_images = 0;
+#if _TEXLOCK
+ S3V_SIMPLE_UNLOCK(vmesa);
+#endif
+}