diff options
Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_xmesa.c')
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_xmesa.c | 99 |
1 files changed, 77 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c index 84072b1471..61d4cbccbd 100644 --- a/src/mesa/drivers/dri/s3v/s3v_xmesa.c +++ b/src/mesa/drivers/dri/s3v/s3v_xmesa.c @@ -7,6 +7,8 @@ #include "context.h" #include "matrix.h" #include "s3v_dri.h" +#include "framebuffer.h" +#include "renderbuffer.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -57,10 +59,13 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, const __GLcontextModes *mesaVis, GLboolean isPixmap ) { + s3vScreenPtr screen = (s3vScreenPtr) driScrnPriv->private; + if (isPixmap) { return GL_FALSE; /* not implemented */ } else { +#if 0 driDrawPriv->driverPrivate = (void *) _mesa_create_framebuffer(mesaVis, GL_FALSE, /* software depth buffer? */ @@ -68,6 +73,58 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, mesaVis->accumRedBits > 0, mesaVis->alphaBits > 0 ); +#else + struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); + + { + driRenderbuffer *frontRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->frontOffset, screen->frontPitch); + s3vSetSpanFunctions(frontRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + } + + if (mesaVis->doubleBufferMode) { + driRenderbuffer *backRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->backOffset, screen->backPitch); + s3vSetSpanFunctions(backRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + } + + if (mesaVis->depthBits == 16) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp, + screen->depthOffset, screen->depthPitch); + s3vSetSpanFunctions(depthRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + else if (mesaVis->depthBits == 24) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp, + screen->depthOffset, screen->depthPitch); + s3vSetSpanFunctions(depthRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + + /* no h/w stencil yet? + if (mesaVis->stencilBits > 0) { + driRenderbuffer *stencilRb + = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT); + s3vSetSpanFunctions(stencilRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); + } + */ + + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + GL_FALSE, /* depth */ + mesaVis->stencilBits > 0, + mesaVis->accumRedBits > 0, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */); + driDrawPriv->driverPrivate = (void *) fb; +#endif return (driDrawPriv->driverPrivate != NULL); } } @@ -205,7 +262,7 @@ s3vMakeCurrent(__DRIcontextPrivate *driContextPriv, */ /* - _mesa_make_current2( newVirgeCtx->glCtx, + _mesa_make_current( newVirgeCtx->glCtx, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate ); @@ -221,13 +278,11 @@ s3vMakeCurrent(__DRIcontextPrivate *driContextPriv, WRITE(newVirgeCtx->buf, S3VWindow, newVirgeCtx->Window); #endif - - newVirgeCtx->new_state |= S3V_NEW_WINDOW; /* FIXME */ - _mesa_make_current2( newVirgeCtx->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate ); + _mesa_make_current( newVirgeCtx->glCtx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate ); if (!newVirgeCtx->glCtx->Viewport.Width) { _mesa_set_viewport(newVirgeCtx->glCtx, 0, 0, @@ -245,23 +300,23 @@ s3vMakeCurrent(__DRIcontextPrivate *driContextPriv, newVirgeCtx->new_state |= S3V_NEW_CLIP; - if (1) { - cx = dPriv->x; - cw = dPriv->w; - cy = dPriv->y; - ch = dPriv->h; - } - - x1 = y1 = 0; - x2 = cw-1; - y2 = ch-1; - -/* src_stride = vmesa->s3vScreen->w * vmesa->s3vScreen->cpp; - dest_stride = ((x2+31)&~31) * vmesa->s3vScreen->cpp; */ - src_stride = vmesa->driScreen->fbWidth * 2; - dest_stride = ((x2+31)&~31) * 2; + if (1) { + cx = dPriv->x; + cw = dPriv->w; + cy = dPriv->y; + ch = dPriv->h; + } + + x1 = y1 = 0; + x2 = cw-1; + y2 = ch-1; + + /* src_stride = vmesa->s3vScreen->w * vmesa->s3vScreen->cpp; + dest_stride = ((x2+31)&~31) * vmesa->s3vScreen->cpp; */ + src_stride = vmesa->driScreen->fbWidth * 2; + dest_stride = ((x2+31)&~31) * 2; } else { - _mesa_make_current( 0, 0 ); + _mesa_make_current( NULL, NULL, NULL ); } return GL_TRUE; |