diff options
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagespan.c')
-rw-r--r-- | src/mesa/drivers/dri/savage/savagespan.c | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c new file mode 100644 index 0000000000..0913dd1278 --- /dev/null +++ b/src/mesa/drivers/dri/savage/savagespan.c @@ -0,0 +1,282 @@ +/* + * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. + * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "main/mtypes.h" +#include "savagedd.h" +#include "savagespan.h" +#include "savageioctl.h" +#include "savage_3d_reg.h" +#include "swrast/swrast.h" + +#define DBG 0 + +#define LOCAL_VARS \ + driRenderbuffer *drb = (driRenderbuffer *) rb; \ + __DRIdrawable *const dPriv = drb->dPriv; \ + GLuint cpp = drb->cpp; \ + GLuint pitch = drb->pitch; \ + GLuint height = dPriv->h; \ + GLubyte *buf = drb->Base.Data + dPriv->x * cpp + dPriv->y * pitch; \ + GLuint p; \ + (void) p + +#define LOCAL_DEPTH_VARS \ + driRenderbuffer *drb = (driRenderbuffer *) rb; \ + __DRIdrawable *const dPriv = drb->dPriv; \ + GLuint zpp = drb->cpp; \ + GLuint pitch = drb->pitch; \ + GLuint height = dPriv->h; \ + GLubyte *buf = drb->Base.Data + dPriv->x * zpp + dPriv->y * pitch; + +#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS + +#define Y_FLIP(_y) (height - _y - 1) + +#define HW_LOCK() + +#define HW_UNLOCK() + +#define HW_WRITE_LOCK() + +#define HW_READ_LOCK() + + +/* 16 bit, 565 rgb color spanline and pixel functions + */ +#define SPANTMP_PIXEL_FMT GL_RGB +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 + +#define TAG(x) savage##x##_565 +#define TAG2(x,y) savage##x##_565##y +#include "spantmp2.h" + + +/* 32 bit, 8888 ARGB color spanline and pixel functions + */ +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) savage##x##_8888 +#define TAG2(x,y) savage##x##_8888##y +#include "spantmp2.h" + + +#undef HW_WRITE_LOCK +#define HW_WRITE_LOCK() +#undef HW_READ_LOCK +#define HW_READ_LOCK() + + + +/* 16 bit integer depthbuffer functions + * Depth range is reversed. See also savageCalcViewport. + */ +#define VALUE_TYPE GLushort + +#define WRITE_DEPTH( _x, _y, d ) \ + *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = 0xFFFF - d + +#define READ_DEPTH( d, _x, _y ) \ + d = 0xFFFF - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) + +#define TAG(x) savage##x##_z16 +#include "depthtmp.h" + + + + +/* 16 bit float depthbuffer functions + */ +#define VALUE_TYPE GLushort + +#define WRITE_DEPTH( _x, _y, d ) \ + *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = \ + savageEncodeFloat16( 1.0 - (GLfloat)d/65535.0 ) + +#define READ_DEPTH( d, _x, _y ) \ + d = 65535 - \ + savageDecodeFloat16( *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) ) * \ + 65535.0 + +#define TAG(x) savage##x##_z16f +#include "depthtmp.h" + + + + +/* 8-bit stencil /24-bit integer depth depthbuffer functions. + * Depth range is reversed. See also savageCalcViewport. + */ +#define VALUE_TYPE GLuint + +#define WRITE_DEPTH( _x, _y, d ) do { \ + GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ + tmp &= 0xFF000000; \ + tmp |= 0x00FFFFFF - d; \ + *(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \ +} while(0) + +#define READ_DEPTH( d, _x, _y ) \ + d = 0x00FFFFFF - (*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) + +#define TAG(x) savage##x##_s8_z24 +#include "depthtmp.h" + + + + +/* 24 bit float depthbuffer functions + */ +#define VALUE_TYPE GLuint + +#define WRITE_DEPTH( _x, _y, d ) do { \ + GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ + tmp &= 0xFF000000; \ + tmp |= savageEncodeFloat24( 1.0 - (GLfloat)d/16777215.0 ); \ + *(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \ +} while(0) + +#define READ_DEPTH( d, _x, _y ) \ + d = 16777215 - savageDecodeFloat24( \ + *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) \ + * 16777215.0 + +#define TAG(x) savage##x##_s8_z24f +#include "depthtmp.h" + + +#define WRITE_STENCIL( _x, _y, d ) do { \ + GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ + tmp &= 0x00FFFFFF; \ + tmp |= (((GLuint)d)<<24) & 0xFF000000; \ + *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) = tmp; \ +} while(0) + +#define READ_STENCIL( d, _x, _y ) \ + d = (GLstencil)((*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0xFF000000) >> 24) + +#define TAG(x) savage##x##_s8_z24 +#include "stenciltmp.h" + + + +/* + * Wrappers around _swrast_Copy/Draw/ReadPixels that make sure all + * primitives are flushed and the hardware is idle before accessing + * the frame buffer. + */ +static void +savageCopyPixels( GLcontext *ctx, + GLint srcx, GLint srcy, GLsizei width, GLsizei height, + GLint destx, GLint desty, + GLenum type ) +{ + savageContextPtr imesa = SAVAGE_CONTEXT(ctx); + FLUSH_BATCH(imesa); + WAIT_IDLE_EMPTY(imesa); + _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type); +} +static void +savageDrawPixels( GLcontext *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + const GLvoid *pixels ) +{ + savageContextPtr imesa = SAVAGE_CONTEXT(ctx); + FLUSH_BATCH(imesa); + WAIT_IDLE_EMPTY(imesa); + _swrast_DrawPixels(ctx, x, y, width, height, format, type, packing, pixels); +} +static void +savageReadPixels( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *pixels ) +{ + savageContextPtr imesa = SAVAGE_CONTEXT(ctx); + FLUSH_BATCH(imesa); + WAIT_IDLE_EMPTY(imesa); + _swrast_ReadPixels(ctx, x, y, width, height, format, type, packing, pixels); +} + +/* + * Make sure the hardware is idle when span-rendering. + */ +static void savageSpanRenderStart( GLcontext *ctx ) +{ + savageContextPtr imesa = SAVAGE_CONTEXT(ctx); + FLUSH_BATCH(imesa); + WAIT_IDLE_EMPTY(imesa); +} + + +void savageDDInitSpanFuncs( GLcontext *ctx ) +{ + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); + swdd->SpanRenderStart = savageSpanRenderStart; + + /* XXX these should probably be plugged in elsewhere */ + ctx->Driver.CopyPixels = savageCopyPixels; + ctx->Driver.DrawPixels = savageDrawPixels; + ctx->Driver.ReadPixels = savageReadPixels; +} + + + +/** + * Plug in the Get/Put routines for the given driRenderbuffer. + */ +void +savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis, + GLboolean float_depth) +{ + if (drb->Base.Format == MESA_FORMAT_RGB565) { + savageInitPointers_565(&drb->Base); + } + else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { + savageInitPointers_8888(&drb->Base); + } + else if (drb->Base.Format == MESA_FORMAT_Z16) { + if (float_depth) { + savageInitDepthPointers_z16f(&drb->Base); + } + else { + savageInitDepthPointers_z16(&drb->Base); + } + } + else if (drb->Base.Format == MESA_FORMAT_S8_Z24) { + if (float_depth) { + savageInitDepthPointers_s8_z24f(&drb->Base); + } + else { + savageInitDepthPointers_s8_z24(&drb->Base); + } + } + else if (drb->Base.Format == MESA_FORMAT_S8) { + savageInitStencilPointers_s8_z24(&drb->Base); + } +} |