diff options
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r-- | src/mesa/drivers/dri/savage/savagestate.c | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 84fd3157ed..84e1b52585 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -25,12 +25,12 @@ #include <stdio.h> -#include "mtypes.h" -#include "enums.h" -#include "macros.h" -#include "dd.h" +#include "main/mtypes.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/dd.h" -#include "mm.h" +#include "main/mm.h" #include "savagedd.h" #include "savagecontext.h" @@ -76,7 +76,7 @@ static void savageBlendFunc_s4(GLcontext *); static void savageBlendFunc_s3d(GLcontext *); -static __inline__ GLuint savagePackColor(GLuint format, +static INLINE GLuint savagePackColor(GLuint format, GLubyte r, GLubyte g, GLubyte b, GLubyte a) { @@ -514,7 +514,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func) imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE; imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE; } - else if (imesa->glCtx->Stencil.Enabled && imesa->hw_stencil) + else if (imesa->glCtx->Stencil._Enabled && imesa->hw_stencil) { /* Need to keep Z on for Stencil. */ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always; @@ -640,15 +640,17 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode ) savageContextPtr imesa = SAVAGE_CONTEXT(ctx); uint32_t destCtrl = imesa->regs.s4.destCtrl.ui; - /* - * _DrawDestMask is easier to cope with than <mode>. - */ - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: imesa->IsDouble = GL_FALSE; imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->frontOffset>>11; break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: imesa->IsDouble = GL_TRUE; imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11; break; @@ -1090,7 +1092,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state) FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, state); else { imesa->regs.s4.stencilCtrl.ni.stencilEn = state; - if (ctx->Stencil.Enabled && + if (ctx->Stencil._Enabled && imesa->regs.s4.zBufCtrl.ni.zBufEn != GL_TRUE) { /* Stencil buffer requires Z enabled. */ |