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Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_dd.c')
-rw-r--r--src/mesa/drivers/dri/sis/sis_dd.c137
1 files changed, 112 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_dd.c b/src/mesa/drivers/dri/sis/sis_dd.c
index 4e64c17b3d..e144a936f2 100644
--- a/src/mesa/drivers/dri/sis/sis_dd.c
+++ b/src/mesa/drivers/dri/sis/sis_dd.c
@@ -37,11 +37,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "sis_dd.h"
#include "sis_lock.h"
#include "sis_alloc.h"
+#include "sis_span.h"
#include "sis_state.h"
#include "sis_tris.h"
#include "swrast/swrast.h"
#include "framebuffer.h"
+#include "renderbuffer.h"
#include "utils.h"
@@ -111,53 +113,139 @@ sisFinish( GLcontext *ctx )
UNLOCK_HARDWARE();
}
+static void
+sisDeleteRenderbuffer(struct gl_renderbuffer *rb)
+{
+ /* Don't free() since we're contained in sis_context struct. */
+}
+
+static GLboolean
+sisRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ rb->InternalFormat = internalFormat;
+ return GL_TRUE;
+}
+
+static void
+sisInitRenderbuffer(struct gl_renderbuffer *rb, GLenum format)
+{
+ const GLuint name = 0;
+
+ _mesa_init_renderbuffer(rb, name);
+
+ /* Make sure we're using a null-valued GetPointer routine */
+ assert(rb->GetPointer(NULL, rb, 0, 0) == NULL);
+
+ rb->InternalFormat = format;
+
+ if (format == GL_RGBA) {
+ /* Color */
+ rb->_BaseFormat = GL_RGBA;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ }
+ else if (format == GL_DEPTH_COMPONENT16) {
+ /* Depth */
+ rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ rb->DataType = GL_UNSIGNED_INT;
+ }
+ else if (format == GL_DEPTH_COMPONENT24) {
+ /* Depth */
+ rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ rb->DataType = GL_UNSIGNED_INT;
+ }
+ else {
+ /* Stencil */
+ ASSERT(format == GL_STENCIL_INDEX8);
+ rb->_BaseFormat = GL_STENCIL_INDEX;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ }
+
+ rb->Delete = sisDeleteRenderbuffer;
+ rb->AllocStorage = sisRenderbufferStorage;
+}
+
void
-sisUpdateBufferSize( sisContextPtr smesa )
+sisUpdateBufferSize(sisContextPtr smesa)
{
__GLSiSHardware *current = &smesa->current;
__GLSiSHardware *prev = &smesa->prev;
- GLuint z_depth;
+ struct gl_framebuffer *fb = smesa->glCtx->DrawBuffer;
- /* XXX Should get the base offset of the frontbuffer from the X Server */
- smesa->frontOffset = smesa->driDrawable->x * smesa->bytesPerPixel +
- smesa->driDrawable->y * smesa->frontPitch;
+ if (!smesa->front.Base.InternalFormat) {
+ /* do one-time init for the renderbuffers */
+ sisInitRenderbuffer(&smesa->front.Base, GL_RGBA);
+ sisSetSpanFunctions(&smesa->front, &fb->Visual);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &smesa->front.Base);
+
+ if (fb->Visual.doubleBufferMode) {
+ sisInitRenderbuffer(&smesa->back.Base, GL_RGBA);
+ sisSetSpanFunctions(&smesa->back, &fb->Visual);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &smesa->back.Base);
+ }
+
+ if (smesa->glCtx->Visual.depthBits > 0) {
+ sisInitRenderbuffer(&smesa->depth.Base,
+ (smesa->glCtx->Visual.depthBits == 16
+ ? GL_DEPTH_COMPONENT16 : GL_DEPTH_COMPONENT24));
+ sisSetSpanFunctions(&smesa->depth, &fb->Visual);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &smesa->depth.Base);
+ }
+
+ if (smesa->glCtx->Visual.stencilBits > 0) {
+ sisInitRenderbuffer(&smesa->stencil.Base, GL_STENCIL_INDEX8_EXT);
+ sisSetSpanFunctions(&smesa->stencil, &fb->Visual);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &smesa->stencil.Base);
+ }
+ }
+
+ /* Make sure initialization did what we think it should */
+ assert(smesa->front.Base.InternalFormat);
+ assert(smesa->front.Base.AllocStorage);
+ if (fb->Visual.doubleBufferMode) {
+ assert(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+ assert(smesa->front.Base.AllocStorage);
+ }
+ if (fb->Visual.depthBits) {
+ assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
+ assert(smesa->depth.Base.AllocStorage);
+ }
if ( smesa->width == smesa->driDrawable->w &&
- smesa->height == smesa->driDrawable->h )
+ smesa->height == smesa->driDrawable->h )
{
return;
}
+ smesa->front.bpp = smesa->bytesPerPixel * 8;
+ /* Front pitch set on context create */
+ smesa->front.size = smesa->front.pitch * smesa->driDrawable->h;
+ /* XXX Should get the base offset of the frontbuffer from the X Server */
+ smesa->front.offset = smesa->driDrawable->x * smesa->bytesPerPixel +
+ smesa->driDrawable->y * smesa->front.pitch;
+ smesa->front.map = (char *) smesa->driScreen->pFB;
+
smesa->width = smesa->driDrawable->w;
smesa->height = smesa->driDrawable->h;
smesa->bottom = smesa->height - 1;
- if ( smesa->backbuffer )
+ if (smesa->back.offset)
sisFreeBackbuffer( smesa );
- if ( smesa->depthbuffer )
+ if (smesa->depth.offset)
sisFreeZStencilBuffer( smesa );
-
+
if ( smesa->glCtx->Visual.depthBits > 0 )
sisAllocZStencilBuffer( smesa );
if ( smesa->glCtx->Visual.doubleBufferMode )
sisAllocBackbuffer( smesa );
- switch (smesa->zFormat)
- {
- case SiS_ZFORMAT_Z16:
- z_depth = 2;
- break;
- case SiS_ZFORMAT_Z32:
- case SiS_ZFORMAT_S8Z24:
- z_depth = 4;
- break;
- default:
- sis_fatal_error("Bad Z format\n");
- }
-
current->hwZ &= ~MASK_ZBufferPitch;
- current->hwZ |= smesa->width * z_depth >> 2;
- current->hwOffsetZ = smesa->depthOffset >> 2;
+ current->hwZ |= smesa->depth.pitch >> 2;
+ current->hwOffsetZ = smesa->depth.offset >> 2;
if ((current->hwOffsetZ != prev->hwOffsetZ) || (current->hwZ != prev->hwZ)) {
prev->hwOffsetZ = current->hwOffsetZ;
@@ -174,7 +262,6 @@ void
sisInitDriverFuncs( struct dd_function_table *functions )
{
functions->GetBufferSize = sisGetBufferSize;
- functions->ResizeBuffers = _mesa_resize_framebuffer;
functions->GetString = sisGetString;
functions->Finish = sisFinish;
functions->Flush = sisFlush;