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path: root/src/mesa/drivers/dri/tdfx/tdfx_render.c
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Diffstat (limited to 'src/mesa/drivers/dri/tdfx/tdfx_render.c')
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_render.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c
index 56f5f147ee..a30ec78a55 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_render.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c
@@ -70,7 +70,7 @@ static void tdfxClear( GLcontext *ctx,
mask &= ~(BUFFER_BIT_ACCUM);
if (mask & BUFFER_BIT_STENCIL) {
- if (!fxMesa->haveHwStencil || ctx->Stencil.WriteMask[0] != 0xff) {
+ if (!fxMesa->haveHwStencil || (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
/* Napalm seems to have trouble with stencil write masks != 0xff */
/* do stencil clear in software */
mask &= ~(BUFFER_BIT_STENCIL);
@@ -98,7 +98,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grStencilMask(/*ctx->Stencil.WriteMask*/ 0xff);
/* set stencil ref value = desired clear value */
fxMesa->Glide.grStencilFunc(GR_CMP_ALWAYS,
- fxMesa->Stencil.Clear, 0xff);
+ (fxMesa->Stencil.Clear & 0xff), 0xff);
fxMesa->Glide.grStencilOp(GR_STENCILOP_REPLACE,
GR_STENCILOP_REPLACE, GR_STENCILOP_REPLACE);
fxMesa->Glide.grEnable(GR_STENCIL_MODE_EXT);
@@ -129,7 +129,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
}
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
@@ -152,11 +152,11 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
- fxMesa->Depth.Clear);
+ fxMesa->Depth.Clear & 0xff);
/* clear front */
FX_grColorMaskv_NoLock(ctx, true4);
fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER);
@@ -164,7 +164,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -181,7 +181,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -198,7 +198,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -215,7 +215,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -225,7 +225,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -242,7 +242,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -254,7 +254,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -272,7 +272,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -293,7 +293,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
if (ctx->Depth.Mask && ctx->Depth.Test) {
fxMesa->Glide.grDepthMask(FXTRUE);
}