diff options
Diffstat (limited to 'src/mesa/drivers/dri/tdfx/tdfx_texstate.c')
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_texstate.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c index b04f48c7a7..227f36be65 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c @@ -160,7 +160,7 @@ * If we fail, we'll have to use software rendering. */ static GLboolean -SetupTexEnvNapalm(GLcontext *ctx, GLboolean useIteratedRGBA, +SetupTexEnvNapalm(struct gl_context *ctx, GLboolean useIteratedRGBA, const struct gl_texture_unit *texUnit, GLenum baseFormat, struct tdfx_texcombine_ext *env) { @@ -838,7 +838,7 @@ SetupTexEnvNapalm(GLcontext *ctx, GLboolean useIteratedRGBA, * If failure, we'll use software rendering. */ static GLboolean -SetupSingleTexEnvVoodoo3(GLcontext *ctx, int unit, +SetupSingleTexEnvVoodoo3(struct gl_context *ctx, int unit, GLenum envMode, GLenum baseFormat) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -1047,7 +1047,7 @@ SetupSingleTexEnvVoodoo3(GLcontext *ctx, int unit, * If failure, we'll use software rendering. */ static GLboolean -SetupDoubleTexEnvVoodoo3(GLcontext *ctx, int tmu0, +SetupDoubleTexEnvVoodoo3(struct gl_context *ctx, int tmu0, GLenum envMode0, GLenum baseFormat0, GLenum envMode1, GLenum baseFormat1) { @@ -1362,7 +1362,7 @@ setupSingleTMU(tdfxContextPtr fxMesa, struct gl_texture_object *tObj) { struct tdfxSharedState *shared = (struct tdfxSharedState *) fxMesa->glCtx->Shared->DriverData; tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj); - const GLcontext *ctx = fxMesa->glCtx; + const struct gl_context *ctx = fxMesa->glCtx; /* Make sure we're not loaded incorrectly */ if (ti->isInTM && !shared->umaTexMemory) { @@ -1571,7 +1571,7 @@ selectSingleTMUSrc(tdfxContextPtr fxMesa, GLint tmu, FxBool LODblend) #if 0 static void print_state(tdfxContextPtr fxMesa) { - GLcontext *ctx = fxMesa->glCtx; + struct gl_context *ctx = fxMesa->glCtx; struct gl_texture_object *tObj0 = ctx->Texture.Unit[0]._Current; struct gl_texture_object *tObj1 = ctx->Texture.Unit[1]._Current; GLenum base0 = tObj0->Image[0][tObj0->BaseLevel] ? tObj0->Image[0][tObj0->BaseLevel]->Format : 99; @@ -1599,7 +1599,7 @@ static void print_state(tdfxContextPtr fxMesa) * Input: ctx - the context * unit - the OpenGL texture unit to use. */ -static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit) +static void setupTextureSingleTMU(struct gl_context * ctx, GLuint unit) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; @@ -1715,7 +1715,7 @@ setupDoubleTMU(tdfxContextPtr fxMesa, const struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared; const struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData; - const GLcontext *ctx = fxMesa->glCtx; + const struct gl_context *ctx = fxMesa->glCtx; tdfxTexInfo *ti0 = TDFX_TEXTURE_DATA(tObj0); tdfxTexInfo *ti1 = TDFX_TEXTURE_DATA(tObj1); GLuint tstate = 0; @@ -1914,7 +1914,7 @@ setupDoubleTMU(tdfxContextPtr fxMesa, #undef T1_IN_TMU1 } -static void setupTextureDoubleTMU(GLcontext * ctx) +static void setupTextureDoubleTMU(struct gl_context * ctx) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); struct gl_texture_object *tObj0 = ctx->Texture.Unit[1]._Current; @@ -2019,7 +2019,7 @@ static void setupTextureDoubleTMU(GLcontext * ctx) void -tdfxUpdateTextureState( GLcontext *ctx ) +tdfxUpdateTextureState( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -2108,7 +2108,7 @@ tdfxUpdateTextureState( GLcontext *ctx ) * This is very common in Quake3. */ void -tdfxUpdateTextureBinding( GLcontext *ctx ) +tdfxUpdateTextureBinding( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); struct gl_texture_object *tObj0 = ctx->Texture.Unit[0]._Current; |