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-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.c14
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_dd.c3
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_pixels.c4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_render.c40
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_screen.c58
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_span.c146
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_span.h4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.c10
8 files changed, 223 insertions, 56 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c
index 2a9e23a1a6..654ada5980 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c
@@ -634,9 +634,9 @@ tdfxMakeCurrent( __DRIcontextPrivate *driContextPriv,
/* Need to call _mesa_make_current2() in order to make sure API
* dispatch is set correctly.
*/
- _mesa_make_current2( newCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate );
+ _mesa_make_current( newCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate );
return GL_TRUE;
}
/* [dBorca] tunnel2 requires this */
@@ -667,11 +667,11 @@ tdfxMakeCurrent( __DRIcontextPrivate *driContextPriv,
UNLOCK_HARDWARE( newFx );
}
- _mesa_make_current2( newCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate );
+ _mesa_make_current( newCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate );
} else {
- _mesa_make_current( 0, 0 );
+ _mesa_make_current( NULL, NULL, NULL );
}
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_dd.c b/src/mesa/drivers/dri/tdfx/tdfx_dd.c
index 34e4babcf5..02fbace5be 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_dd.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_dd.c
@@ -43,6 +43,7 @@
#include "context.h"
#include "enums.h"
+#include "framebuffer.h"
#include "swrast/swrast.h"
#if defined(USE_X86_ASM)
#include "x86/common_x86_asm.h"
@@ -257,7 +258,7 @@ void tdfxDDInitDriverFuncs( const __GLcontextModes *visual,
functions->GetString = tdfxDDGetString;
functions->GetBufferSize = tdfxDDGetBufferSize;
- functions->ResizeBuffers = _swrast_alloc_buffers;
+ functions->ResizeBuffers = _mesa_resize_framebuffer;
/* Accelerated paths
*/
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
index 7ec6302cf1..6592ecccfb 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
@@ -175,7 +175,7 @@ tdfx_bitmap_R5G6B5(GLcontext * ctx, GLint px, GLint py,
SCISSOR_BIT |
STENCIL_BIT |
MASKING_BIT |
- ALPHABUF_BIT | MULTI_DRAW_BIT)) return GL_FALSE;
+ MULTI_DRAW_BIT)) return GL_FALSE;
if (ctx->Scissor.Enabled) {
/* This is a bit tricky, but by carefully adjusting the px, py,
@@ -339,7 +339,7 @@ tdfx_bitmap_R8G8B8A8(GLcontext * ctx, GLint px, GLint py,
SCISSOR_BIT |
STENCIL_BIT |
MASKING_BIT |
- ALPHABUF_BIT | MULTI_DRAW_BIT)) return GL_FALSE;
+ MULTI_DRAW_BIT)) return GL_FALSE;
if (ctx->Scissor.Enabled) {
/* This is a bit tricky, but by carefully adjusting the px, py,
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c
index 3ce91b9257..56f5f147ee 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_render.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c
@@ -51,7 +51,7 @@ static void tdfxClear( GLcontext *ctx,
GLint x, GLint y, GLint width, GLint height )
{
tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
- GLbitfield softwareMask = mask & (DD_ACCUM_BIT);
+ GLbitfield softwareMask = mask & (BUFFER_BIT_ACCUM);
const GLuint stencil_size =
fxMesa->haveHwStencil ? fxMesa->glCtx->Visual.stencilBits : 0;
@@ -67,14 +67,14 @@ static void tdfxClear( GLcontext *ctx,
}
/* we can't clear accum buffers */
- mask &= ~(DD_ACCUM_BIT);
+ mask &= ~(BUFFER_BIT_ACCUM);
- if (mask & DD_STENCIL_BIT) {
+ if (mask & BUFFER_BIT_STENCIL) {
if (!fxMesa->haveHwStencil || ctx->Stencil.WriteMask[0] != 0xff) {
/* Napalm seems to have trouble with stencil write masks != 0xff */
/* do stencil clear in software */
- mask &= ~(DD_STENCIL_BIT);
- softwareMask |= DD_STENCIL_BIT;
+ mask &= ~(BUFFER_BIT_STENCIL);
+ softwareMask |= BUFFER_BIT_STENCIL;
}
}
@@ -82,8 +82,8 @@ static void tdfxClear( GLcontext *ctx,
/* can only do color masking if running in 24/32bpp on Napalm */
if (ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP] ||
ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) {
- softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
- mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
+ softwareMask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
+ mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT);
}
}
@@ -94,7 +94,7 @@ static void tdfxClear( GLcontext *ctx,
* in the OGL state.
*/
LOCK_HARDWARE(fxMesa);
- if (mask & DD_STENCIL_BIT) {
+ if (mask & BUFFER_BIT_STENCIL) {
fxMesa->Glide.grStencilMask(/*ctx->Stencil.WriteMask*/ 0xff);
/* set stencil ref value = desired clear value */
fxMesa->Glide.grStencilFunc(GR_CMP_ALWAYS,
@@ -119,8 +119,8 @@ static void tdfxClear( GLcontext *ctx,
* This could probably be done fancier but doing each possible case
* explicitly is less error prone.
*/
- switch (mask & ~DD_STENCIL_BIT) {
- case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+ switch (mask & ~BUFFER_BIT_STENCIL) {
+ case BUFFER_BIT_BACK_LEFT | BUFFER_BIT_DEPTH:
/* back buffer & depth */
FX_grColorMaskv_NoLock(ctx, true4); /* work around Voodoo3 bug */
fxMesa->Glide.grDepthMask(FXTRUE);
@@ -139,7 +139,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grDepthMask(FXFALSE);
}
break;
- case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
+ case BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_DEPTH:
/* XXX it appears that the depth buffer isn't cleared when
* glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
* This is a work-around/
@@ -173,7 +173,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grDepthMask(FXFALSE);
}
break;
- case DD_BACK_LEFT_BIT:
+ case BUFFER_BIT_BACK_LEFT:
/* back buffer only */
fxMesa->Glide.grDepthMask(FXFALSE);
fxMesa->Glide.grRenderBuffer(GR_BUFFER_BACKBUFFER);
@@ -190,7 +190,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grDepthMask(FXTRUE);
}
break;
- case DD_FRONT_LEFT_BIT:
+ case BUFFER_BIT_FRONT_LEFT:
/* front buffer only */
fxMesa->Glide.grDepthMask(FXFALSE);
fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER);
@@ -207,7 +207,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grDepthMask(FXTRUE);
}
break;
- case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
+ case BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT:
/* front and back */
fxMesa->Glide.grDepthMask(FXFALSE);
fxMesa->Glide.grRenderBuffer(GR_BUFFER_BACKBUFFER);
@@ -234,7 +234,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grDepthMask(FXTRUE);
}
break;
- case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+ case BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | BUFFER_BIT_DEPTH:
/* clear front */
fxMesa->Glide.grDepthMask(FXFALSE);
fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER);
@@ -263,7 +263,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grDepthMask(FXFALSE);
}
break;
- case DD_DEPTH_BIT:
+ case BUFFER_BIT_DEPTH:
/* just the depth buffer */
fxMesa->Glide.grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grColorMaskv_NoLock(ctx, false4);
@@ -278,14 +278,14 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear);
FX_grColorMaskv_NoLock(ctx, true4);
- if (ctx->Color._DrawDestMask[0] & DD_FRONT_LEFT_BIT)
+ if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT)
fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER);
if (!ctx->Depth.Test || !ctx->Depth.Mask)
fxMesa->Glide.grDepthMask(FXFALSE);
break;
default:
/* clear no color buffers or depth buffer but might clear stencil */
- if (stencil_size > 0 && (mask & DD_STENCIL_BIT)) {
+ if (stencil_size > 0 && (mask & BUFFER_BIT_STENCIL)) {
/* XXX need this RenderBuffer call to work around Glide bug */
fxMesa->Glide.grRenderBuffer(GR_BUFFER_BACKBUFFER);
fxMesa->Glide.grDepthMask(FXFALSE);
@@ -298,14 +298,14 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grDepthMask(FXTRUE);
}
FX_grColorMaskv_NoLock(ctx, true4);
- if (ctx->Color._DrawDestMask[0] & DD_FRONT_LEFT_BIT)
+ if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT)
fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER);
}
}
}
END_CLIP_LOOP(fxMesa);
- if (fxMesa->haveHwStencil && (mask & DD_STENCIL_BIT)) {
+ if (fxMesa->haveHwStencil && (mask & BUFFER_BIT_STENCIL)) {
/* We changed the stencil state above. Signal that we need to
* upload it again.
*/
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c
index 7896811d99..500d5d3f3d 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c
@@ -38,9 +38,11 @@
#include "tdfx_context.h"
#include "tdfx_lock.h"
#include "tdfx_vb.h"
+#include "tdfx_span.h"
#include "tdfx_tris.h"
#include "utils.h"
-
+#include "framebuffer.h"
+#include "renderbuffer.h"
#ifdef DEBUG_LOCKING
char *prevLockFile = 0;
@@ -137,16 +139,70 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
+ tdfxScreenPrivate *screen = (tdfxScreenPrivate *) driScrnPriv->private;
+
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
+#if 0
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer( mesaVis,
GL_FALSE, /* software depth buffer? */
mesaVis->stencilBits > 0,
mesaVis->accumRedBits > 0,
GL_FALSE /* software alpha channel? */ );
+#else
+ struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+
+ {
+ driRenderbuffer *frontRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ screen->fbOffset, screen->width);
+ tdfxSetSpanFunctions(frontRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ }
+
+ if (mesaVis->doubleBufferMode) {
+ driRenderbuffer *backRb
+ = driNewRenderbuffer(GL_RGBA8, screen->cpp,
+ screen->backOffset, screen->width);
+ tdfxSetSpanFunctions(backRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ }
+
+ if (mesaVis->depthBits == 16) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
+ screen->depthOffset, screen->width);
+ tdfxSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else if (mesaVis->depthBits == 24) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
+ screen->depthOffset, screen->width);
+ tdfxSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+
+ if (mesaVis->stencilBits > 0) {
+ driRenderbuffer *stencilRb
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
+ screen->depthOffset, screen->width);
+ tdfxSetSpanFunctions(stencilRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
+ }
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ GL_FALSE, /*swStencil,*/
+ mesaVis->accumRedBits > 0,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
+#endif
return (driDrawPriv->driverPrivate != NULL);
}
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.c b/src/mesa/drivers/dri/tdfx/tdfx_span.c
index 1bcec63413..1fab811b74 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_span.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_span.c
@@ -596,11 +596,13 @@ GetFbParams(tdfxContextPtr fxMesa,
PUT_WRAPPED_FB_DATA(ReadParamsp, type, x, y, value); \
} while (0)
+
static void
-tdfxDDWriteDepthSpan(GLcontext * ctx,
- GLuint n, GLint x, GLint y, const GLdepth depth[],
+tdfxDDWriteDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, const void *values,
const GLubyte mask[])
{
+ const GLuint *depth = (const GLuint *) values;
tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
GLint bottom = fxMesa->y_offset + fxMesa->height - 1;
GLuint depth_size = fxMesa->glCtx->Visual.depthBits;
@@ -833,9 +835,24 @@ tdfxDDWriteDepthSpan(GLcontext * ctx,
}
static void
-tdfxDDReadDepthSpan(GLcontext * ctx,
- GLuint n, GLint x, GLint y, GLdepth depth[])
+tdfxDDWriteMonoDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, const void *value,
+ const GLubyte mask[])
{
+ GLuint depthVal = *((GLuint *) value);
+ GLuint depths[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ depths[i] = depthVal;
+ tdfxDDWriteDepthSpan(ctx, rb, n, x, y, depths, mask);
+}
+
+
+static void
+tdfxDDReadDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, void *values)
+{
+ GLuint *depth = (GLuint *) values;
tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
GLuint i;
@@ -936,10 +953,11 @@ tdfxDDReadDepthSpan(GLcontext * ctx,
static void
-tdfxDDWriteDepthPixels(GLcontext * ctx,
+tdfxDDWriteDepthPixels(GLcontext * ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
- const GLdepth depth[], const GLubyte mask[])
+ const void *values, const GLubyte mask[])
{
+ const GLuint *depth = (const GLuint *) values;
tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
GLuint i;
@@ -1018,9 +1036,10 @@ tdfxDDWriteDepthPixels(GLcontext * ctx,
static void
-tdfxDDReadDepthPixels(GLcontext * ctx, GLuint n,
- const GLint x[], const GLint y[], GLdepth depth[])
+tdfxDDReadDepthPixels(GLcontext * ctx, struct gl_renderbuffer *rb, GLuint n,
+ const GLint x[], const GLint y[], void *values)
{
+ GLuint *depth = (GLuint *) values;
tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
GLuint i;
@@ -1104,9 +1123,11 @@ tdfxDDReadDepthPixels(GLcontext * ctx, GLuint n,
#define BUILD_ZS(z, s) (((s) << 24) | (z))
static void
-write_stencil_span(GLcontext * ctx, GLuint n, GLint x, GLint y,
- const GLstencil stencil[], const GLubyte mask[])
+write_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[])
{
+ const GLubyte *stencil = (const GLubyte *) values;
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrLfbInfo_t info;
GrLfbInfo_t backBufferInfo;
@@ -1161,9 +1182,25 @@ write_stencil_span(GLcontext * ctx, GLuint n, GLint x, GLint y,
static void
-read_stencil_span(GLcontext * ctx, GLuint n, GLint x, GLint y,
- GLstencil stencil[])
+write_mono_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[])
{
+ GLbyte stencilVal = *((GLbyte *) value);
+ GLbyte stencils[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ stencils[i] = stencilVal;
+ write_stencil_span(ctx, rb, n, x, y, stencils, mask);
+}
+
+
+static void
+read_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ GLubyte *stencil = (GLubyte *) values;
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrLfbInfo_t info;
GrLfbInfo_t backBufferInfo;
@@ -1211,10 +1248,11 @@ read_stencil_span(GLcontext * ctx, GLuint n, GLint x, GLint y,
static void
-write_stencil_pixels(GLcontext * ctx, GLuint n,
- const GLint x[], const GLint y[],
- const GLstencil stencil[], const GLubyte mask[])
+write_stencil_pixels(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[])
{
+ const GLubyte *stencil = (const GLubyte *) values;
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrLfbInfo_t info;
GrLfbInfo_t backBufferInfo;
@@ -1249,9 +1287,11 @@ write_stencil_pixels(GLcontext * ctx, GLuint n,
static void
-read_stencil_pixels(GLcontext * ctx, GLuint n, const GLint x[],
- const GLint y[], GLstencil stencil[])
+read_stencil_pixels(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values)
{
+ GLubyte *stencil = (GLubyte *) values;
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrLfbInfo_t info;
GrLfbInfo_t backBufferInfo;
@@ -1315,10 +1355,10 @@ static void tdfxDDSetBuffer( GLcontext *ctx,
(void) buffer;
switch ( bufferBit ) {
- case DD_FRONT_LEFT_BIT:
+ case BUFFER_BIT_FRONT_LEFT:
fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER;
break;
- case DD_BACK_LEFT_BIT:
+ case BUFFER_BIT_BACK_LEFT:
fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER;
break;
default:
@@ -1337,6 +1377,7 @@ void tdfxDDInitSpanFuncs( GLcontext *ctx )
swdd->SetBuffer = tdfxDDSetBuffer;
+#if 0
if ( VISUAL_EQUALS_RGBA(ctx->Visual, 5, 6, 5, 0) )
{
/* 16bpp mode */
@@ -1374,19 +1415,23 @@ void tdfxDDInitSpanFuncs( GLcontext *ctx )
{
abort();
}
+#endif
if ( fxMesa->haveHwStencil ) {
+#if 0
swdd->WriteStencilSpan = write_stencil_span;
swdd->ReadStencilSpan = read_stencil_span;
swdd->WriteStencilPixels = write_stencil_pixels;
swdd->ReadStencilPixels = read_stencil_pixels;
+#endif
}
+#if 0
swdd->WriteDepthSpan = tdfxDDWriteDepthSpan;
swdd->WriteDepthPixels = tdfxDDWriteDepthPixels;
swdd->ReadDepthSpan = tdfxDDReadDepthSpan;
swdd->ReadDepthPixels = tdfxDDReadDepthPixels;
-
+#endif
swdd->WriteCI8Span = NULL;
swdd->WriteCI32Span = NULL;
swdd->WriteMonoCISpan = NULL;
@@ -1398,3 +1443,64 @@ void tdfxDDInitSpanFuncs( GLcontext *ctx )
swdd->SpanRenderStart = tdfxSpanRenderStart;
swdd->SpanRenderFinish = tdfxSpanRenderFinish;
}
+
+
+
+/**
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
+void
+tdfxSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+{
+ if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
+ drb->Base.GetRow = tdfxReadRGBASpan_RGB565;
+ drb->Base.GetValues = tdfxReadRGBAPixels_RGB565;
+ drb->Base.PutRow = tdfxWriteRGBASpan_RGB565;
+ drb->Base.PutRowRGB = tdfxWriteRGBSpan_RGB565;
+ drb->Base.PutMonoRow = tdfxWriteMonoRGBASpan_RGB565;
+ drb->Base.PutValues = tdfxWriteRGBAPixels_RGB565;
+ drb->Base.PutMonoValues = tdfxWriteMonoRGBAPixels_RGB565;
+ }
+ else if (vis->redBits == 8 && vis->greenBits == 8
+ && vis->blueBits == 8 && vis->alphaBits == 0) {
+ drb->Base.GetRow = tdfxReadRGBASpan_RGB888;
+ drb->Base.GetValues = tdfxReadRGBAPixels_RGB888;
+ drb->Base.PutRow = tdfxWriteRGBASpan_RGB888;
+ drb->Base.PutRowRGB = tdfxWriteRGBSpan_RGB888;
+ drb->Base.PutMonoRow = tdfxWriteMonoRGBASpan_RGB888;
+ drb->Base.PutValues = tdfxWriteRGBAPixels_RGB888;
+ drb->Base.PutMonoValues = tdfxWriteMonoRGBAPixels_RGB888;
+ }
+ else if (vis->redBits == 8 && vis->greenBits == 8
+ && vis->blueBits == 8 && vis->alphaBits == 8) {
+ drb->Base.GetRow = tdfxReadRGBASpan_ARGB8888;
+ drb->Base.GetValues = tdfxReadRGBAPixels_ARGB8888;
+ drb->Base.PutRow = tdfxWriteRGBASpan_ARGB8888;
+ drb->Base.PutRowRGB = tdfxWriteRGBSpan_ARGB8888;
+ drb->Base.PutMonoRow = tdfxWriteMonoRGBASpan_ARGB8888;
+ drb->Base.PutValues = tdfxWriteRGBAPixels_ARGB8888;
+ drb->Base.PutMonoValues = tdfxWriteMonoRGBAPixels_ARGB8888;
+ }
+ else {
+ _mesa_problem(NULL, "problem in tdfxSetSpanFunctions");
+ }
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16 ||
+ drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ drb->Base.GetRow = tdfxDDReadDepthSpan;
+ drb->Base.GetValues = tdfxDDReadDepthPixels;
+ drb->Base.PutRow = tdfxDDWriteDepthSpan;
+ drb->Base.PutMonoRow = tdfxDDWriteMonoDepthSpan;
+ drb->Base.PutValues = tdfxDDWriteDepthPixels;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ drb->Base.GetRow = read_stencil_span;
+ drb->Base.GetValues = read_stencil_pixels;
+ drb->Base.PutRow = write_stencil_span;
+ drb->Base.PutMonoRow = write_mono_stencil_span;
+ drb->Base.PutValues = write_stencil_pixels;
+ drb->Base.PutMonoValues = NULL;
+ }
+}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.h b/src/mesa/drivers/dri/tdfx/tdfx_span.h
index a95aad5dbf..62044144f0 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_span.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_span.h
@@ -39,7 +39,11 @@
#define __TDFX_SPAN_H__
#include "context.h"
+#include "drirenderbuffer.h"
extern void tdfxDDInitSpanFuncs( GLcontext *ctx );
+extern void
+tdfxSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c
index cb3c1059bc..85d99bb05e 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c
@@ -377,7 +377,7 @@ static void tdfxUpdateZMode( GLcontext *ctx )
mask = FXFALSE; /* zbuffer is not touched */
}
- fxMesa->Depth.Clear = (FxU32) (ctx->DepthMaxF * ctx->Depth.Clear);
+ fxMesa->Depth.Clear = (FxU32) (ctx->DrawBuffer->_DepthMaxF * ctx->Depth.Clear);
if ( fxMesa->Depth.Bias != bias ) {
fxMesa->Depth.Bias = bias;
@@ -1034,15 +1034,15 @@ static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode )
FLUSH_BATCH( fxMesa );
/*
- * _DrawDestMask is easier to cope with than <mode>.
+ * _ColorDrawBufferMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask[0] ) {
- case DD_FRONT_LEFT_BIT:
+ switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
+ case BUFFER_BIT_FRONT_LEFT:
fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER;
fxMesa->new_state |= TDFX_NEW_RENDER;
FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
- case DD_BACK_LEFT_BIT:
+ case BUFFER_BIT_BACK_LEFT:
fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER;
fxMesa->new_state |= TDFX_NEW_RENDER;
FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE );