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Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_dmatmp.h')
-rw-r--r--src/mesa/drivers/dri/unichrome/via_dmatmp.h601
1 files changed, 601 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_dmatmp.h b/src/mesa/drivers/dri/unichrome/via_dmatmp.h
new file mode 100644
index 0000000000..458ccea213
--- /dev/null
+++ b/src/mesa/drivers/dri/unichrome/via_dmatmp.h
@@ -0,0 +1,601 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/* Template for render stages which build and emit vertices directly
+ * to fixed-size dma buffers. Useful for rendering strips and other
+ * native primitives where clipping and per-vertex tweaks such as
+ * those in t_dd_tritmp.h are not required.
+ *
+ * Produces code for both inline triangles and indexed triangles.
+ * Where various primitive types are unaccelerated by hardware, the
+ * code attempts to fallback to other primitive types (quadstrips to
+ * tristrips, lineloops to linestrips), or to indexed vertices.
+ * Ultimately, a FALLBACK() macro is invoked if there is no way to
+ * render the primitive natively.
+ */
+
+#if !defined(HAVE_TRIANGLES)
+#error "must have at least triangles to use render template"
+#endif
+
+#if !HAVE_ELTS
+#define ELTS_VARS
+#define ALLOC_ELTS(nr)
+#define EMIT_ELT(offset, elt)
+#define EMIT_TWO_ELTS(offset, elt0, elt1)
+#define INCR_ELTS(nr)
+#define ELT_INIT(prim)
+#define GET_CURRENT_VB_MAX_ELTS() 0
+#define GET_SUBSEQUENT_VB_MAX_ELTS() 0
+#define ALLOC_ELTS_NEW_PRIMITIVE(nr)
+#define RELEASE_ELT_VERTS()
+#define EMIT_INDEXED_VERTS(ctx, start, count)
+#endif
+
+#ifndef EMIT_TWO_ELTS
+#define EMIT_TWO_ELTS(offset, elt0, elt1) \
+ do { \
+ EMIT_ELT(offset, elt0); \
+ EMIT_ELT(offset + 1, elt1); \
+ } while (0)
+#endif
+
+#ifndef FINISH
+#define FINISH
+#endif
+
+/***********************************************************************
+ * Render non-indexed primitives.
+ ***********************************************************************/
+
+static void TAG(render_points_verts)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M_X;
+#endif
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ if (HAVE_POINTS) {
+ LOCAL_VARS;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ GLuint j, nr;
+
+ INIT(GL_POINTS);
+
+ if (currentsz < 8)
+ currentsz = dmasz;
+
+ for (j = start; j < count; j += nr) {
+ nr = MIN2(currentsz, count - j);
+ EMIT_VERTS(ctx, j, nr);
+ currentsz = dmasz;
+ }
+
+ FINISH;
+ }
+ else {
+ VERT_FALLBACK(ctx, start, count, flags);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+static void TAG(render_lines_verts)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M_X;
+#endif
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ if (HAVE_LINES) {
+ LOCAL_VARS;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ GLuint j, nr;
+
+ INIT(GL_LINES);
+
+ /* Emit whole number of lines in total and in each buffer:
+ */
+ count -= (count - start) & 1;
+ currentsz -= currentsz & 1;
+ dmasz -= dmasz & 1;
+
+ if (currentsz < 8)
+ currentsz = dmasz;
+
+ for (j = start; j < count; j += nr) {
+ nr = MIN2(currentsz, count - j);
+ EMIT_VERTS(ctx, j, nr);
+ currentsz = dmasz;
+ }
+
+ FINISH;
+ }
+ else {
+ VERT_FALLBACK(ctx, start, count, flags);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+
+static void TAG(render_line_strip_verts)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M_X;
+#endif
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ if (HAVE_LINE_STRIPS) {
+ LOCAL_VARS;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ GLuint j, nr;
+
+ INIT(GL_LINE_STRIP);
+
+ if (currentsz < 8)
+ currentsz = dmasz;
+
+ for (j = start; j + 1 < count; j += nr - 1) {
+ nr = MIN2(currentsz, count - j);
+ EMIT_VERTS(ctx, j, nr);
+ currentsz = dmasz;
+ }
+
+ FINISH;
+ }
+ else {
+ VERT_FALLBACK(ctx, start, count, flags);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+
+static void TAG(render_line_loop_verts)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M_X;
+#endif
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ if (HAVE_LINE_STRIPS) {
+ LOCAL_VARS;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz = GET_CURRENT_VB_MAX_VERTS();
+ GLuint j, nr;
+
+ INIT(GL_LINE_STRIP);
+
+ if (flags & PRIM_BEGIN)
+ j = start;
+ else
+ j = start + 1;
+
+ /* Ensure last vertex won't wrap buffers:
+ */
+ currentsz--;
+ dmasz--;
+
+ if (currentsz < 8)
+ currentsz = dmasz;
+
+ for (; j + 1 < count; j += nr - 1) {
+ nr = MIN2(currentsz, count - j);
+ EMIT_VERTS(ctx, j, nr);
+ currentsz = dmasz;
+ }
+
+ if (start < count - 1 && (flags & PRIM_END))
+ EMIT_VERTS(ctx, start, 1);
+
+ FINISH;
+ }
+ else {
+ VERT_FALLBACK(ctx, start, count, flags);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+
+static void TAG(render_triangles_verts)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+ LOCAL_VARS;
+ int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 3) * 3;
+ int currentsz = (GET_CURRENT_VB_MAX_VERTS() / 3) * 3;
+ GLuint j, nr;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M_X;
+#endif
+ INIT(GL_TRIANGLES);
+
+ /* Emit whole number of tris in total. dmasz is already a multiple
+ * of 3.
+ */
+ count -= (count - start) % 3;
+
+ if (currentsz < 8)
+ currentsz = dmasz;
+
+ for (j = start; j < count; j += nr) {
+ nr = MIN2(currentsz, count - j);
+ EMIT_VERTS(ctx, j, nr);
+ currentsz = dmasz;
+ }
+ FINISH;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+
+static void TAG(render_tri_strip_verts)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M_X;
+#endif
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ if (HAVE_TRI_STRIPS) {
+ LOCAL_VARS;
+ GLuint j, nr;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz = GET_CURRENT_VB_MAX_VERTS();
+
+ INIT(GL_TRIANGLE_STRIP);
+
+ if (currentsz < 8) {
+ NEW_BUFFER();
+ currentsz = dmasz;
+ }
+
+ if ((flags & PRIM_PARITY) && count - start > 2) {
+ EMIT_VERTS(ctx, start, 1);
+ currentsz--;
+ }
+
+ /* From here on emit even numbers of tris when wrapping over buffers:
+ */
+ dmasz -= (dmasz & 1);
+ currentsz -= (currentsz & 1);
+
+ for (j = start; j + 2 < count; j += nr - 2) {
+ nr = MIN2(currentsz, count - j);
+ EMIT_VERTS(ctx, j, nr);
+ currentsz = dmasz;
+ }
+
+ FINISH;
+ }
+ else {
+ VERT_FALLBACK(ctx, start, count, flags);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+static void TAG(render_tri_fan_verts)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M_X;
+#endif
+ if (HAVE_TRI_FANS) {
+ LOCAL_VARS;
+ GLuint j, nr;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz = GET_CURRENT_VB_MAX_VERTS();
+
+ INIT(GL_TRIANGLE_FAN);
+
+ if (currentsz < 8) {
+ NEW_BUFFER();
+ currentsz = dmasz;
+ }
+
+ for (j = start + 1; j + 1 < count; j += nr - 1) {
+ nr = MIN2(currentsz, count - j + 1);
+ EMIT_VERTS(ctx, start, 1);
+ EMIT_VERTS(ctx, j, nr - 1);
+ currentsz = dmasz;
+ }
+
+ FINISH;
+ }
+ else {
+ /* Could write code to emit these as indexed vertices (for the
+ * g400, for instance).
+ */
+ VERT_FALLBACK(ctx, start, count, flags);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+
+static void TAG(render_poly_verts)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M_X;
+#endif
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ if (HAVE_POLYGONS) {
+ LOCAL_VARS;
+ GLuint j, nr;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz = GET_CURRENT_VB_MAX_VERTS();
+
+ INIT(GL_POLYGON);
+
+ if (currentsz < 8) {
+ NEW_BUFFER();
+ currentsz = dmasz;
+ }
+
+ for (j = start + 1; j + 1 < count; j += nr - 1) {
+ nr = MIN2(currentsz, count - j + 1);
+ EMIT_VERTS(ctx, start, 1);
+ EMIT_VERTS(ctx, j, nr - 1);
+ currentsz = dmasz;
+ }
+
+ FINISH;
+ }
+ else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
+ TAG(render_tri_fan_verts)(ctx, start, count, flags);
+ }
+ else {
+ VERT_FALLBACK(ctx, start, count, flags);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+static void TAG(render_quad_strip_verts)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+ GLuint j, nr;
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M_X;
+#endif
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ if (HAVE_QUAD_STRIPS) {
+ LOCAL_VARS;
+ GLuint j, nr;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz;
+
+ INIT(GL_QUAD_STRIP);
+
+ currentsz = GET_CURRENT_VB_MAX_VERTS();
+
+ if (currentsz < 8) {
+ NEW_BUFFER();
+ currentsz = dmasz;
+ }
+
+ dmasz -= (dmasz & 2);
+ currentsz -= (currentsz & 2);
+
+ for (j = start; j + 3 < count; j += nr - 2) {
+ nr = MIN2(currentsz, count - j);
+ EMIT_VERTS(ctx, j, nr);
+ currentsz = dmasz;
+ }
+
+ FINISH;
+ }
+ else if (HAVE_TRI_STRIPS) {
+ LOCAL_VARS;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz = GET_CURRENT_VB_MAX_VERTS();
+
+ /* Emit smooth-shaded quadstrips as tristrips:
+ */
+ INIT(GL_TRIANGLE_STRIP);
+
+ /* Emit whole number of quads in total, and in each buffer.
+ */
+ dmasz -= dmasz & 1;
+ currentsz -= currentsz & 1;
+ count -= (count - start) & 1;
+
+ if (currentsz < 8) {
+ NEW_BUFFER();
+ currentsz = dmasz;
+ }
+
+ for (j = start; j + 3 < count; j += nr - 2) {
+ nr = MIN2(currentsz, count - j);
+ EMIT_VERTS(ctx, j, nr);
+ currentsz = dmasz;
+ }
+
+ FINISH;
+ }
+ else {
+ VERT_FALLBACK(ctx, start, count, flags);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+
+static void TAG(render_quads_verts)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M_X;
+#endif
+ if (HAVE_QUADS) {
+ LOCAL_VARS;
+ int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 4) * 4;
+ int currentsz = (GET_CURRENT_VB_MAX_VERTS() / 4) * 4;
+ GLuint j, nr;
+
+ INIT(GL_QUADS);
+
+ /* Emit whole number of quads in total. dmasz is already a multiple
+ * of 4.
+ */
+ count -= (count - start) % 4;
+
+ if (currentsz < 8)
+ currentsz = dmasz;
+
+ for (j = start; j < count; j += nr) {
+ nr = MIN2(currentsz, count - j);
+ EMIT_VERTS(ctx, j, nr);
+ currentsz = dmasz;
+ }
+ FINISH;
+ }
+ else if (HAVE_TRIANGLES) {
+ /* Hardware doesn't have a quad primitive type -- try to
+ * simulate it using triangle primitive.
+ */
+ LOCAL_VARS;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz;
+ GLuint j;
+
+ INIT(GL_TRIANGLES);
+
+ currentsz = GET_CURRENT_VB_MAX_VERTS();
+
+ /* Emit whole number of quads in total, and in each buffer.
+ */
+ dmasz -= dmasz & 3;
+ count -= (count - start) & 3;
+ currentsz -= currentsz & 3;
+
+ /* Adjust for rendering as triangles:
+ */
+ currentsz = currentsz / 6 * 4;
+ dmasz = dmasz / 6 * 4;
+
+ if (currentsz < 8)
+ currentsz = dmasz;
+
+ for (j = start; j < count; j += 4) {
+ /* Send v0, v1, v3
+ */
+ EMIT_VERTS(ctx, j, 2);
+ EMIT_VERTS(ctx, j + 3, 1);
+ /* Send v1, v2, v3
+ */
+ EMIT_VERTS(ctx, j + 1, 3);
+ }
+ FINISH;
+ }
+ else {
+ /* Vertices won't fit in a single buffer, fallback.
+ */
+ VERT_FALLBACK(ctx, start, count, flags);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+static void TAG(render_noop)(GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags)
+{
+}
+
+
+static render_func TAG(render_tab_verts)[GL_POLYGON + 2] =
+{
+ TAG(render_points_verts),
+ TAG(render_lines_verts),
+ TAG(render_line_loop_verts),
+ TAG(render_line_strip_verts),
+ TAG(render_triangles_verts),
+ TAG(render_tri_strip_verts),
+ TAG(render_tri_fan_verts),
+ TAG(render_quads_verts),
+ TAG(render_quad_strip_verts),
+ TAG(render_poly_verts),
+ TAG(render_noop),
+};
+