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Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_ioctl.c')
-rw-r--r--src/mesa/drivers/dri/unichrome/via_ioctl.c2217
1 files changed, 2217 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.c b/src/mesa/drivers/dri/unichrome/via_ioctl.c
new file mode 100644
index 0000000000..04dc130d3f
--- /dev/null
+++ b/src/mesa/drivers/dri/unichrome/via_ioctl.c
@@ -0,0 +1,2217 @@
+#/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <unistd.h>
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "dd.h"
+#include "swrast/swrast.h"
+
+#include "mm.h"
+#include "via_context.h"
+#include "via_ioctl.h"
+#include "via_state.h"
+
+#include "drm.h"
+#include <sys/ioctl.h>
+
+GLuint FrameCount = 0;
+GLuint dmaLow = 0;
+/*=* John Sheng [2003.5.31] flip *=*/
+GLuint nFirstSwap = GL_TRUE;
+GLuint nFirstFlip = GL_TRUE;
+#define SetReg2DAGP(nReg, nData) { \
+ *((GLuint *)(vb)) = ((nReg) >> 2) | 0xF0000000; \
+ *((GLuint *)(vb) + 1) = (nData); \
+ vb += 2; \
+ vmesa->dmaLow +=8; \
+}
+
+#define DEPTH_SCALE ((1 << 16) - 1)
+
+static void viaClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint cx, GLint cy, GLint cw, GLint ch)
+{
+ viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
+ const GLuint colorMask = *((GLuint *)&ctx->Color.ColorMask);
+ int flag = 0;
+ GLuint scrn = 0, i = 0, side = 0;
+ scrn = vmesa->saam & S_MASK;
+ side = vmesa->saam & P_MASK;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ VIA_FIREVERTICES(vmesa);
+
+ if ((mask & DD_FRONT_LEFT_BIT) && colorMask == ~0) {
+ flag |= VIA_FRONT;
+ mask &= ~DD_FRONT_LEFT_BIT;
+ }
+
+ if ((mask & DD_BACK_LEFT_BIT) && colorMask == ~0) {
+ flag |= VIA_BACK;
+ mask &= ~DD_BACK_LEFT_BIT;
+ }
+
+ if (mask & DD_DEPTH_BIT) {
+ if (ctx->Depth.Mask)
+ flag |= VIA_DEPTH;
+ mask &= ~DD_DEPTH_BIT;
+ }
+
+ if (mask & DD_STENCIL_BIT) {
+ if (ctx->Stencil.Enabled)
+ flag |= VIA_STENCIL;
+ mask &= ~DD_STENCIL_BIT;
+ }
+
+ /*=* [DBG] make draw to front buffer *=*/
+ if(DRAW_FRONT) {
+ flag |= VIA_FRONT;
+ flag &= ~VIA_BACK;
+ }
+
+ if (flag) {
+ LOCK_HARDWARE(vmesa);
+ /* flip top to bottom */
+ cy = dPriv->h - cy - ch;
+ cx += vmesa->drawX;
+ cy += vmesa->drawY;
+
+ if (vmesa->numClipRects) {
+ int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, vmesa->numClipRects);
+ XF86DRIClipRectRec *box = vmesa->pClipRects;
+ drm_clip_rect_t *b = vmesa->sarea->boxes;
+ int n = 0;
+
+ if (!vmesa->saam) {
+ if (!all) {
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr,"!all");
+#endif
+ for (; i < nr; i++) {
+ GLint x = box[i].x1;
+ GLint y = box[i].y1;
+ GLint w = box[i].x2 - x;
+ GLint h = box[i].y2 - y;
+
+ if (x < cx) w -= cx - x, x = cx;
+ if (y < cy) h -= cy - y, y = cy;
+ if (x + w > cx + cw) w = cx + cw - x;
+ if (y + h > cy + ch) h = cy + ch - y;
+ if (w <= 0) continue;
+ if (h <= 0) continue;
+
+ b->x1 = x;
+ b->y1 = y;
+ b->x2 = x + w;
+ b->y2 = y + h;
+ b++;
+ n++;
+ }
+ }
+ else {
+ for (; i < nr; i++) {
+ *b++ = *(drm_clip_rect_t *)&box[i];
+ n++;
+ }
+ }
+ vmesa->sarea->nbox = n;
+ }
+ else {
+ GLuint scrn = 0;
+ scrn = vmesa->saam & S_MASK;
+
+ if (scrn == S0 || scrn == S1) {
+ if (!all) {
+ for (; i < nr; i++) {
+ GLint x = box[i].x1;
+ GLint y = box[i].y1;
+ GLint w = box[i].x2 - x;
+ GLint h = box[i].y2 - y;
+
+ if (x < cx) w -= cx - x, x = cx;
+ if (y < cy) h -= cy - y, y = cy;
+ if (x + w > cx + cw) w = cx + cw - x;
+ if (y + h > cy + ch) h = cy + ch - y;
+ if (w <= 0) continue;
+ if (h <= 0) continue;
+
+ b->x1 = x;
+ b->y1 = y;
+ b->x2 = x + w;
+ b->y2 = y + h;
+ b++;
+ n++;
+ }
+ }
+ else {
+ for (; i < nr; i++) {
+ *b++ = *(drm_clip_rect_t *)&box[i];
+ n++;
+ }
+ }
+ vmesa->sarea->nbox = n;
+ }
+ /* between */
+ else {
+ if (!all) {
+ for (; i < nr; i++) {
+ GLint x = box[i].x1;
+ GLint y = box[i].y1;
+ GLint w = box[i].x2 - x;
+ GLint h = box[i].y2 - y;
+
+ if (x < cx) w -= cx - x, x = cx;
+ if (y < cy) h -= cy - y, y = cy;
+ if (x + w > cx + cw) w = cx + cw - x;
+ if (y + h > cy + ch) h = cy + ch - y;
+ if (w <= 0) continue;
+ if (h <= 0) continue;
+
+ b->x1 = x;
+ b->y1 = y;
+ b->x2 = x + w;
+ b->y2 = y + h;
+ b++;
+ n++;
+ }
+
+ }
+ else {
+ for (; i < nr; i++) {
+ *b++ = *(drm_clip_rect_t *)&box[n];
+ n++;
+ }
+ }
+ *b++ = *(drm_clip_rect_t *)vmesa->pSaamRects;
+ vmesa->sarea->nbox = n;
+ }
+ }
+
+ {
+ if (flag & VIA_FRONT) {
+
+ if (vmesa->drawType == GLX_PBUFFER_BIT)
+ viaFillFrontPBuffer(vmesa);
+ else
+ viaFillFrontBuffer(vmesa);
+
+ if (vmesa->saam && (scrn == (S0 | S1))) {
+ nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, vmesa->numSaamRects);
+ box = vmesa->pSaamRects;
+ b = vmesa->sarea->boxes;
+ n = 0;
+
+ for (i = 0; i < nr; i++) {
+ *b++ = *(drm_clip_rect_t *)&box[n];
+ n++;
+ }
+
+ vmesa->sarea->nbox = n;
+ viaFillFrontBufferSaam(vmesa);
+ }
+ }
+
+ if (flag & VIA_BACK) {
+ viaFillBackBuffer(vmesa);
+ }
+
+ if (flag & VIA_DEPTH) {
+ double depth_clamp, range = 0xffffffff;
+ if (vmesa->hasStencil == 0) {
+ if (vmesa->depthBits == 32) {
+ depth_clamp = ((double)ctx->Depth.Clear)*range;
+ viaFillDepthBuffer(vmesa, (GLuint)depth_clamp);
+ }
+ else {
+ depth_clamp = ((double)ctx->Depth.Clear)*range;
+ viaFillDepthBuffer(vmesa, (GLuint)depth_clamp);
+ }
+ }
+ else {
+ depth_clamp = ((double)ctx->Depth.Clear)*range;
+ viaFillStencilDepthBuffer(vmesa, (GLuint)depth_clamp);
+ }
+ }
+ /*=* [DBG] Fix tuxracer depth error *=*/
+ else if (flag & VIA_STENCIL) {
+ viaFillStencilBuffer(vmesa, (GLuint)ctx->Stencil.Clear);
+ }
+ }
+ }
+ UNLOCK_HARDWARE(vmesa);
+ vmesa->uploadCliprects = GL_TRUE;
+ }
+
+ if (mask)
+ _swrast_Clear(ctx, mask, all, cx, cy, cw, ch);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+/*
+ * Copy the back buffer to the front buffer.
+ */
+void viaCopyBuffer(const __DRIdrawablePrivate *dPriv)
+{
+ viaContextPtr vmesa;
+ XF86DRIClipRectPtr pbox;
+ int nbox, i;
+ GLuint scrn = 0, side = 0;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ assert(dPriv);
+ assert(dPriv->driContextPriv);
+ assert(dPriv->driContextPriv->driverPrivate);
+
+ vmesa = (viaContextPtr)dPriv->driContextPriv->driverPrivate;
+
+ VIA_FIREVERTICES(vmesa);
+ LOCK_HARDWARE(vmesa);
+
+ scrn = vmesa->saam & S_MASK;
+ side = vmesa->saam & P_MASK;
+
+ pbox = vmesa->pClipRects;
+ nbox = vmesa->numClipRects;
+
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s %d cliprects (%d), SAAM (%d)\n",
+ __FUNCTION__, nbox, vmesa->drawType, vmesa->saam);
+#endif
+
+
+ if (vmesa->drawType == GLX_PBUFFER_BIT) {
+ viaDoSwapPBuffers(vmesa);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s SwapPBuffers\n", __FUNCTION__);
+#endif /*=* [DBG] for pbuffer *=*/
+ /*viaDoSwapBufferSoftFront(vmesa);*/
+ }
+ else {
+ GLuint scrn = 0;
+ scrn = vmesa->saam & S_MASK;
+ if (!vmesa->saam) {
+ for (i = 0; i < nbox; ) {
+ int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, dPriv->numClipRects);
+ XF86DRIClipRectRec *b = (XF86DRIClipRectRec *)vmesa->sarea->boxes;
+
+ vmesa->sarea->nbox = nr - i;
+
+ for (; i < nr; i++)
+ *b++ = pbox[i];
+ viaDoSwapBuffers(vmesa);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s SwapBuffers\n", __FUNCTION__);
+#endif
+ }
+ }
+ else if (scrn == S0 || scrn == S1) {
+ for (i = 0; i < nbox; ) {
+ int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, vmesa->numClipRects);
+ XF86DRIClipRectRec *b = (XF86DRIClipRectRec *)vmesa->sarea->boxes;
+
+ vmesa->sarea->nbox = nr - i;
+
+ for (; i < nr; i++) {
+ *b++ = pbox[i];
+ }
+ viaDoSwapBuffers(vmesa);
+ }
+ }
+ /* between */
+ else {
+ for (i = 0; i < nbox; ) {
+ int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, dPriv->numClipRects);
+ XF86DRIClipRectRec *b = (XF86DRIClipRectRec *)vmesa->sarea->boxes;
+
+ vmesa->sarea->nbox = nr - i;
+
+ for (; i < nr; i++)
+ *b++ = pbox[i];
+ viaDoSwapBuffers(vmesa);
+ }
+
+ pbox = vmesa->pSaamRects;
+ nbox = vmesa->numSaamRects;
+
+ for (i = 0; i < nbox; ) {
+ int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, vmesa->numSaamRects);
+ XF86DRIClipRectRec *b = (XF86DRIClipRectRec *)vmesa->sarea->boxes;
+
+ vmesa->sarea->nbox = nr - i;
+
+ for (; i < nr; i++)
+ *b++ = pbox[i];
+
+ viaDoSwapBuffersSaam(vmesa);
+ }
+ }
+ }
+ UNLOCK_HARDWARE(vmesa);
+ vmesa->uploadCliprects = GL_TRUE;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+/*
+ * XXX implement when full-screen extension is done.
+ */
+void viaPageFlip(const __DRIdrawablePrivate *dPriv)
+{
+ /*=* John Sheng [2003.5.31] flip *=*/
+ viaContextPtr vmesa = (viaContextPtr)dPriv->driContextPriv->driverPrivate;
+ GLuint *vb = viaCheckDma(vmesa, vmesa->sarea->nbox*56);
+ GLuint nBackBase;
+ viaBuffer buffer_tmp;
+ GLcontext *ctx;
+
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+ assert(dPriv);
+ assert(dPriv->driContextPriv);
+ assert(dPriv->driContextPriv->driverPrivate);
+
+ ctx = vmesa->glCtx;
+
+ /*=* [DBG] make draw to front buffer *=*/
+ if(DRAW_FRONT)
+ return;
+
+ /* Page Flip*/
+ if(GL_FALSE) {
+ viaFlushPrimsLocked(vmesa);
+ while ((*(volatile GLuint *)((GLuint)vmesa->regMMIOBase + 0x200) & 0x2) != 0x2);
+ while (*(volatile GLuint *)((GLuint)vmesa->regMMIOBase + 0x200) & 0x2);
+ nBackBase = vmesa->back.offset >> 1;
+
+ /*if (nFirstFlip) {
+ *vb++ = HALCYON_HEADER2;
+ *vb++ = 0x00fe0000;
+ *vb++ = 0x00001004;
+ *vb++ = 0x00001004;
+ vmesa->dmaLow += 16;
+
+ nFirstFlip = GL_FALSE;
+ }
+ SetReg2DAGP(0x214, nBackBase);
+ viaFlushPrimsLocked(vmesa);*/
+ if (nFirstFlip) {
+ *((volatile GLuint *)((GLuint)vmesa->regMMIOBase + 0x43c)) = 0x00fe0000;
+ *((volatile GLuint *)((GLuint)vmesa->regMMIOBase + 0x440)) = 0x00001004;
+ nFirstFlip = GL_FALSE;
+ }
+ *((GLuint *)((GLuint)vmesa->regMMIOBase + 0x214)) = nBackBase;
+ }
+ /* Auto Swap */
+ else {
+ viaFlushPrimsLocked(vmesa);
+ vb = viaCheckDma(vmesa, vmesa->sarea->nbox*56);
+ if (nFirstSwap) {
+ *vb++ = HALCYON_HEADER2;
+ *vb++ = 0x00fe0000;
+ *vb++ = 0x0000000e;
+ *vb++ = 0x0000000e;
+ vmesa->dmaLow += 16;
+
+ nFirstSwap = GL_FALSE;
+ }
+ nBackBase = (vmesa->back.offset << 1);
+
+ *vb++ = HALCYON_HEADER2;
+ *vb++ = 0x00fe0000;
+ *vb++ = (HC_SubA_HFBBasL << 24) | (nBackBase & 0xFFFFF8) | 0x2;
+ *vb++ = (HC_SubA_HFBDrawFirst << 24) |
+ ((nBackBase & 0xFF000000) >> 24) | 0x0100;
+ vmesa->dmaLow += 16;
+ viaFlushPrimsLocked(vmesa);
+ }
+
+
+ memcpy(&buffer_tmp, &vmesa->back, sizeof(viaBuffer));
+ memcpy(&vmesa->back, &vmesa->front, sizeof(viaBuffer));
+ memcpy(&vmesa->front, &buffer_tmp, sizeof(viaBuffer));
+
+ if(vmesa->currentPage) {
+ vmesa->currentPage = 0;
+ if (vmesa->glCtx->Color._DrawDestMask & BACK_LEFT_BIT) {
+ ctx->Driver.DrawBuffer(ctx, GL_BACK_LEFT);
+ }
+ else {
+ ctx->Driver.DrawBuffer(ctx, GL_FRONT_LEFT);
+ }
+ }
+ else {
+ vmesa->currentPage = 1;
+ if (vmesa->glCtx->Color._DrawDestMask & BACK_LEFT_BIT) {
+ ctx->Driver.DrawBuffer(ctx, GL_BACK_LEFT);
+ }
+ else {
+ ctx->Driver.DrawBuffer(ctx, GL_FRONT_LEFT);
+ }
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+
+}
+
+/* This waits for *everybody* to finish rendering -- overkill.
+ */
+void viaDmaFinish(viaContextPtr vmesa)
+{
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ VIA_FIREVERTICES(vmesa);
+ LOCK_HARDWARE(vmesa);
+ UNLOCK_HARDWARE(vmesa);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+void viaRegetLockQuiescent(viaContextPtr vmesa)
+{
+ drmUnlock(vmesa->driFd, vmesa->hHWContext);
+}
+
+static int intersect_rect(drm_clip_rect_t *out,
+ drm_clip_rect_t *a,
+ drm_clip_rect_t *b)
+{
+ *out = *a;
+
+ if (b->x1 > out->x1) out->x1 = b->x1;
+ if (b->x2 < out->x2) out->x2 = b->x2;
+ if (out->x1 >= out->x2) return 0;
+
+ if (b->y1 > out->y1) out->y1 = b->y1;
+ if (b->y2 < out->y2) out->y2 = b->y2;
+ if (out->y1 >= out->y2) return 0;
+
+ return 1;
+}
+
+void viaFlushPrimsLocked(viaContextPtr vmesa)
+{
+ drm_clip_rect_t *pbox = (drm_clip_rect_t *)vmesa->pClipRects;
+ int nbox = vmesa->numClipRects;
+ drm_via_sarea_t *sarea = vmesa->sarea;
+ drm_via_flush_agp_t agpCmd;
+ drm_via_flush_sys_t sysCmd;
+ GLuint *vb = viaCheckDma(vmesa, 0);
+ int i;
+
+ if (vmesa->dmaLow == DMA_OFFSET) {
+ return;
+ }
+ if (vmesa->dmaLow > 2097152)
+ fprintf(stderr, "buffer overflow in Flush Prims = %d\n",vmesa->dmaLow);
+
+ switch (vmesa->dmaLow & 0x1F) {
+ case 8:
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ vmesa->dmaLow += 24;
+ break;
+ case 16:
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ vmesa->dmaLow += 16;
+ break;
+ case 24:
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ *vb++ = HC_DUMMY;
+ vmesa->dmaLow += 40;
+ break;
+ case 0:
+ break;
+ default:
+ break;
+ }
+
+ if (vmesa->useAgp) {
+ agpCmd.offset = 0x0;
+ agpCmd.size = vmesa->dmaLow;
+ agpCmd.index = vmesa->dma[vmesa->dmaIndex].index;
+ agpCmd.discard = 0;
+ }
+ else {
+ sysCmd.offset = 0x0;
+ sysCmd.size = vmesa->dmaLow;
+ sysCmd.index = (GLuint)vmesa->dma[vmesa->dmaIndex].map;
+ sysCmd.discard = 0;
+ }
+
+ sarea->vertexPrim = vmesa->hwPrimitive;
+
+ if (!nbox) {
+ if (vmesa->useAgp)
+ agpCmd.size = 0;
+ else
+ sysCmd.size = 0;
+ }
+ else if (nbox > VIA_NR_SAREA_CLIPRECTS) {
+ vmesa->uploadCliprects = GL_TRUE;
+ }
+/*=* John Sheng [2003.5.31] flip *=*/
+/*#ifdef DEBUG
+ if (VIA_DEBUG) {
+ GLuint i;
+ GLuint *data = (GLuint *)vmesa->dmaAddr;
+ for (i = 0; i < vmesa->dmaLow; i += 16) {
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x\n", *data++);
+ }
+ fprintf(stderr, "******************************************\n");
+ }
+#endif*/
+ if (!nbox || !vmesa->uploadCliprects) {
+ if (nbox == 1)
+ sarea->nbox = 0;
+ else
+ sarea->nbox = nbox;
+
+ if (vmesa->useAgp) {
+ agpCmd.discard = 1;
+ flush_agp(vmesa, &agpCmd);
+ }
+ else {
+ sysCmd.discard = 1;
+ flush_sys(vmesa, &sysCmd);
+ }
+ }
+ else {
+ GLuint scrn;
+ GLuint side;
+ scrn = vmesa->saam & S_MASK;
+ side = vmesa->saam & P_MASK;
+
+ for (i = 0; i < nbox; ) {
+ int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, nbox);
+ drm_clip_rect_t *b = sarea->boxes;
+
+ if (!vmesa->saam) {
+ if (vmesa->glCtx->Scissor.Enabled) {
+ sarea->nbox = 0;
+
+ for (; i < nr; i++) {
+ b->x1 = pbox[i].x1 - vmesa->drawX;
+ b->y1 = pbox[i].y1 - vmesa->drawY;
+ b->x2 = pbox[i].x2 - vmesa->drawX;
+ b->y2 = pbox[i].y2 - vmesa->drawY;
+ if (intersect_rect(b, b, &vmesa->scissorRect)) {
+ sarea->nbox++;
+ b++;
+ }
+ }
+ if (!sarea->nbox) {
+ if (nr < nbox) continue;
+ agpCmd.size = 0;
+ }
+ }
+ else {
+ sarea->nbox = nr - i;
+ for (; i < nr; i++, b++) {
+ b->x1 = pbox[i].x1 - vmesa->drawX;
+ b->y1 = pbox[i].y1 - vmesa->drawY;
+ b->x2 = pbox[i].x2 - vmesa->drawX;
+ b->y2 = pbox[i].y2 - vmesa->drawY;
+ }
+ }
+ }
+ else if (scrn == S0 || scrn == S1){
+ if (vmesa->scissor) {
+ sarea->nbox = 0;
+ for (; i < nr; i++) {
+ b->x1 = pbox[i].x1 - vmesa->drawX;
+ b->y1 = pbox[i].y1 - vmesa->drawY;
+ b->x2 = pbox[i].x2 - vmesa->drawX;
+ b->y2 = pbox[i].y2 - vmesa->drawY;
+ if (intersect_rect(b, b, &vmesa->scissorRect)) {
+ sarea->nbox++;
+ b++;
+ }
+ }
+ if (!sarea->nbox) {
+ if (nr < nbox) continue;
+ agpCmd.size = 0;
+ }
+ }
+ else {
+ sarea->nbox = nr - i;
+ for (; i < nr; i++, b++) {
+ b->x1 = pbox[i].x1 - vmesa->drawX;
+ b->y1 = pbox[i].y1 - vmesa->drawY;
+ b->x2 = pbox[i].x2 - vmesa->drawX;
+ b->y2 = pbox[i].y2 - vmesa->drawY;
+ }
+ }
+
+ }
+ /* between */
+ else {
+ if (vmesa->scissor) {
+ sarea->nbox = 0;
+ for (; i < nr; i++) {
+ b->x1 = pbox[i].x1 - vmesa->drawX;
+ b->y1 = pbox[i].y1 - vmesa->drawY;
+ b->x2 = pbox[i].x2 - vmesa->drawX;
+ b->y2 = pbox[i].y2 - vmesa->drawY;
+
+ if (intersect_rect(b, b, &vmesa->scissorRect)) {
+ sarea->nbox++;
+ b++;
+ }
+ }
+ if (!sarea->nbox) {
+ if (nr < nbox) continue;
+ agpCmd.size = 0;
+ }
+ }
+ else {
+ sarea->nbox = nr - i;
+ for (; i < nr; i++, b++) {
+ b->x1 = pbox[i].x1 - vmesa->drawX;
+ b->y1 = pbox[i].y1 - vmesa->drawY;
+ b->x2 = pbox[i].x2 - vmesa->drawX;
+ b->y2 = pbox[i].y2 - vmesa->drawY;
+ }
+ }
+ }
+
+ if (nr == nbox) {
+ if (vmesa->useAgp) {
+ agpCmd.discard = 1;
+ flush_agp(vmesa, &agpCmd);
+ }
+ else {
+ sysCmd.discard = 1;
+ flush_sys(vmesa, &sysCmd);
+ }
+ }
+
+ if (scrn == (S0 | S1)) {
+ pbox = (drm_clip_rect_t *)vmesa->pSaamRects;
+ nbox = vmesa->numSaamRects;
+ for (i = 0; i < nbox; ) {
+ int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, nbox);
+ drm_clip_rect_t *b = sarea->boxes;
+ if (vmesa->scissor) {
+ sarea->nbox = 0;
+ for (; i < nr; i++) {
+ b->x1 = pbox[i].x1 - vmesa->drawXSaam;
+ b->y1 = pbox[i].y1 - vmesa->drawYSaam;
+ b->x2 = pbox[i].x2 - vmesa->drawXSaam;
+ b->y2 = pbox[i].y2 - vmesa->drawYSaam;
+
+ if (intersect_rect(b, b, &vmesa->scissorRect)) {
+ sarea->nbox++;
+ b++;
+ }
+ }
+ if (!sarea->nbox) {
+ if (nr < nbox) continue;
+ agpCmd.size = 0;
+ }
+ }
+ else {
+ sarea->nbox = nr - i;
+ for (; i < nr; i++, b++) {
+ b->x1 = pbox[i].x1 - vmesa->drawXSaam;
+ b->y1 = pbox[i].y1 - vmesa->drawYSaam;
+ b->x2 = pbox[i].x2 - vmesa->drawXSaam;
+ b->y2 = pbox[i].y2 - vmesa->drawYSaam;
+ }
+ }
+ }
+ flush_agp_saam(vmesa, &agpCmd);
+ }
+ }
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ GLuint i;
+ GLuint *data = (GLuint *)vmesa->dmaAddr;
+ for (i = 0; i < vmesa->dmaLow; i += 16) {
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x\n", *data++);
+ }
+ fprintf(stderr, "******************************************\n");
+ }
+#endif
+ /* Reset vmesa vars:
+ */
+ vmesa->dmaLow = DMA_OFFSET;
+ if (vmesa->dmaIndex) {
+ vmesa->dmaAddr = vmesa->dma[0].map;
+ vmesa->dmaHigh = vmesa->dma[0].size;
+ vmesa->dmaLastPrim = DMA_OFFSET;
+ vmesa->dmaIndex = 0;
+ }
+ else {
+ vmesa->dmaAddr = vmesa->dma[1].map;
+ vmesa->dmaHigh = vmesa->dma[1].size;
+ vmesa->dmaLastPrim = DMA_OFFSET;
+ vmesa->dmaIndex = 1;
+ }
+}
+
+void viaFlushPrims(viaContextPtr vmesa)
+{
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ if (vmesa->dmaLow) {
+ LOCK_HARDWARE(vmesa);
+ viaFlushPrimsLocked(vmesa);
+ UNLOCK_HARDWARE(vmesa);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+}
+
+static void viaFlush(GLcontext *ctx)
+{
+ viaContextPtr vmesa = VIA_CONTEXT(ctx);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+#endif
+ VIA_FIREVERTICES(vmesa);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+}
+
+static void viaFinish(GLcontext *ctx)
+{
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+ if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
+#endif
+ return;
+}
+
+static void viaClearStencil(GLcontext *ctx, int s)
+{
+ return;
+}
+
+void viaInitIoctlFuncs(GLcontext *ctx)
+{
+ ctx->Driver.Flush = viaFlush;
+ ctx->Driver.Clear = viaClear;
+ ctx->Driver.Finish = viaFinish;
+ ctx->Driver.ClearStencil = viaClearStencil;
+}
+
+void viaFillFrontBuffer(viaContextPtr vmesa)
+{
+ GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset,i;
+ drm_clip_rect_t *b = vmesa->sarea->boxes;
+ GLuint *vb = viaCheckDma(vmesa, vmesa->sarea->nbox*48);
+ GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
+ GLuint pixel = (GLuint)vmesa->ClearColor;
+
+ offset = vmesa->viaScreen->fbOffset + (vmesa->drawY * vmesa->front.pitch + vmesa->drawX * bytePerPixel);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Fill Front offset = %08x\n", offset);
+#endif
+ nDestBase = offset & 0xffffffe0;
+ nDestPitch = vmesa->front.pitch;
+
+ for (i = 0; i < vmesa->sarea->nbox ; i++) {
+ nDestWidth = b->x2 - b->x1 - 1;
+ nDestHeight = b->y2 - b->y1 - 1;
+
+ if (bytePerPixel == 4)
+ offsetX = (b->x1 - vmesa->drawX) + (vmesa->drawX & 7);
+ else
+ offsetX = (b->x1 - vmesa->drawX) + (vmesa->drawX & 15);
+
+
+ if (GL_TRUE) {
+ /* GEFGCOLOR*/
+ SetReg2DAGP(0x18, pixel | 0x00000000);
+ /* GEWD*/
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST*/
+ SetReg2DAGP(0x0C, (offsetX | ((b->y1 - vmesa->drawY) << 16)));
+ /* GEDSTBASE*/
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH*/
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT*/
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ }
+ b++;
+ }
+
+ viaFlushPrimsLocked(vmesa);
+}
+
+void viaFillFrontBufferSaam(viaContextPtr vmesa)
+{
+ GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset,i;
+ drm_clip_rect_t *b = vmesa->sarea->boxes;
+ GLuint *vb = viaCheckDma(vmesa, vmesa->sarea->nbox*48);
+ GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
+ GLuint pixel = (GLuint)vmesa->ClearColor;
+
+ offset = vmesa->viaScreen->fbSize +
+ (vmesa->drawYSaam * vmesa->front.pitch + vmesa->drawXSaam * bytePerPixel);
+ nDestBase = offset & 0xffffffe0;
+ nDestPitch = vmesa->front.pitch;
+
+ for (i = 0; i < vmesa->sarea->nbox ; i++) {
+ nDestWidth = b->x2 - b->x1 - 1;
+ nDestHeight = b->y2 - b->y1 - 1;
+
+ if (bytePerPixel == 4)
+ offsetX = (b->x1 - vmesa->drawXSaam) + (vmesa->drawXSaam & 7);
+ else
+ offsetX = (b->x1 - vmesa->drawXSaam) + (vmesa->drawXSaam & 15);
+
+ if (GL_TRUE) {
+ /* GEFGCOLOR*/
+ SetReg2DAGP(0x18, pixel | 0x00000000);
+ /* GEWD*/
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST*/
+ SetReg2DAGP(0x0C, (offsetX | ((b->y1 - vmesa->drawYSaam) << 16)));
+ /* GEDSTBASE*/
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH*/
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT*/
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ }
+ b++;
+ }
+
+ viaFlushPrimsLocked(vmesa);
+}
+
+void viaFillFrontPBuffer(viaContextPtr vmesa)
+{
+ GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset;
+ GLuint *vb = viaCheckDma(vmesa, vmesa->sarea->nbox*48);
+ GLuint pixel = (GLuint)vmesa->ClearColor;
+
+ offset = vmesa->front.offset;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Fill PFront offset = %08x\n", offset);
+#endif
+ nDestBase = offset;
+ nDestPitch = vmesa->front.pitch;
+
+ nDestWidth = vmesa->driDrawable->w - 1;
+ nDestHeight = vmesa->driDrawable->h - 1;
+
+ offsetX = 0;
+
+ /* GEFGCOLOR*/
+ SetReg2DAGP(0x18, pixel | 0x00000000);
+ /* GEWD*/
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST*/
+ SetReg2DAGP(0x0C, (offsetX | (0 << 16)));
+ /* GEDSTBASE*/
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH*/
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT*/
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+
+ viaFlushPrimsLocked(vmesa);
+}
+
+void viaFillBackBuffer(viaContextPtr vmesa)
+{
+ GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset;
+ GLcontext *ctx = vmesa->glCtx;
+ GLuint *vb = viaCheckDma(vmesa, 48);
+ GLuint pixel = (GLuint)vmesa->ClearColor;
+ GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
+
+ offset = vmesa->back.offset;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Fill Back offset = %08x\n", offset);
+#endif
+ nDestBase = offset;
+ nDestPitch = vmesa->back.pitch;
+ offsetX = vmesa->drawXoff;
+
+ {
+ if (!ctx->Scissor.Enabled) {
+
+ nDestWidth = (vmesa->back.pitch / vmesa->viaScreen->bitsPerPixel * 8) - 1;
+ nDestHeight = vmesa->driDrawable->h -1;
+
+ /* GEFGCOLOR */
+ SetReg2DAGP(0x18, pixel | 0x00000000);
+ /* GEWD */
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, (offsetX | (0 << 16)));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ }
+ /*=* John Sheng [2003.7.18] texenv *=*/
+ else {
+ int i;
+ drm_clip_rect_t *b = vmesa->sarea->boxes;
+ for (i = 0; i < vmesa->sarea->nbox ; i++) {
+ nDestWidth = b->x2 - b->x1 - 1;
+ nDestHeight = b->y2 - b->y1 - 1;
+
+ if (bytePerPixel == 4)
+ offsetX = (b->x1 - vmesa->drawX) + (vmesa->drawX & 7);
+ else
+ offsetX = (b->x1 - vmesa->drawX) + (vmesa->drawX & 15);
+
+ /* GEFGCOLOR */
+ SetReg2DAGP(0x18, pixel | 0x00000000);
+ /* GEWD */
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, ((offsetX + (b->x1 - vmesa->drawX)) | ((b->y1 - vmesa->drawY) << 16)));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ b++;
+ }
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ fprintf(stderr," width = %08x\n", nDestWidth);
+ fprintf(stderr," height = %08x\n", nDestHeight);
+ }
+#endif
+ }
+}
+
+void viaFillStencilDepthBuffer(viaContextPtr vmesa, GLuint pixel)
+{
+ GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset;
+ GLuint *vb = viaCheckDma(vmesa, 80);
+ GLuint nMask;
+
+ offset = vmesa->depth.offset;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Fill Stencil Depth offset = %08x\n", offset);
+#endif
+ nDestBase = offset;
+ nDestPitch = vmesa->depth.pitch;
+ offsetX = vmesa->drawXoff;
+ pixel = pixel & 0xffffff00;
+ nMask = 0x10000000;
+
+ {
+ nDestWidth = (vmesa->depth.pitch / vmesa->depthBits * 8) - 1 - offsetX;
+ nDestHeight = vmesa->driDrawable->h -1;
+
+ if (vmesa->viaScreen->bitsPerPixel == vmesa->depth.bpp) {
+ /* GEFGCOLOR */
+ SetReg2DAGP(0x18, pixel);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, nMask);
+ /* GEWD */
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, (offsetX | (0 << 16)));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, 0x00000000);
+ }
+ else {
+ GLuint EngStatus = *(vmesa->pnGEMode);
+ /* GEMODE */
+ SetReg2DAGP(0x04, (EngStatus & 0xFFFFFCFF) | 0x300);
+ /* GEFGCOLOR */
+ SetReg2DAGP(0x18, pixel);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, nMask);
+ /* GEWD */
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, (offsetX | (0 << 16)));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ /* GEMODE */
+ SetReg2DAGP(0x04, EngStatus);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, 0x00000000);
+
+ WAIT_IDLE
+ }
+ }
+
+ if (vmesa->glCtx->Color._DrawDestMask & BACK_LEFT_BIT) {
+ viaFlushPrimsLocked(vmesa);
+ }
+}
+
+void viaFillStencilBuffer(viaContextPtr vmesa, GLuint pixel)
+{
+ GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset;
+ GLuint *vb = viaCheckDma(vmesa, 80);
+ GLuint nMask;
+
+ offset = vmesa->depth.offset;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Fill Stencil offset = %08x\n", offset);
+#endif
+ nDestBase = offset;
+ nDestPitch = vmesa->depth.pitch;
+ offsetX = vmesa->drawXoff;
+ pixel = pixel & 0x000000ff;
+ nMask = 0xe0000000;
+
+ {
+ nDestWidth = (vmesa->depth.pitch / vmesa->depthBits * 8) - 1 - offsetX;
+ nDestHeight = vmesa->driDrawable->h -1;
+
+ if (vmesa->viaScreen->bitsPerPixel == vmesa->depth.bpp) {
+ /* GEFGCOLOR */
+ SetReg2DAGP(0x18, pixel);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, nMask);
+ /* GEWD */
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, (offsetX | (0 << 16)));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, 0x00000000);
+ }
+ else {
+ GLuint EngStatus = *(vmesa->pnGEMode);
+ /* GEMODE */
+ SetReg2DAGP(0x04, (EngStatus & 0xFFFFFCFF) | 0x300);
+ /* GEFGCOLOR */
+ SetReg2DAGP(0x18, pixel);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, nMask);
+ /* GEWD */
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, (offsetX | (0 << 16)));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ /* GEMODE */
+ SetReg2DAGP(0x04, EngStatus);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, 0x00000000);
+ }
+ }
+
+ if (vmesa->glCtx->Color._DrawDestMask & BACK_LEFT_BIT) {
+ viaFlushPrimsLocked(vmesa);
+ }
+}
+
+void viaFillDepthBuffer(viaContextPtr vmesa, GLuint pixel)
+{
+ GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset;
+ GLuint *vb = viaCheckDma(vmesa, 72);
+ offset = vmesa->depth.offset;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Fill Depth offset = %08x\n", offset);
+#endif
+ nDestBase = offset;
+ nDestPitch = vmesa->depth.pitch;
+ offsetX = vmesa->drawXoff;
+
+ {
+ nDestWidth = (vmesa->depth.pitch / vmesa->depthBits * 8) - 1 - offsetX;
+ nDestHeight = vmesa->driDrawable->h -1;
+
+ if (vmesa->viaScreen->bitsPerPixel == vmesa->depth.bpp) {
+ /* GEFGCOLOR */
+ SetReg2DAGP(0x18, pixel);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, 0x0);
+ /* GEWD */
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, (offsetX | (0 << 16)));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ }
+ /* depth = 16, color = 32 */
+ else if (vmesa->depth.bpp == 16) {
+ GLuint EngStatus = *(vmesa->pnGEMode);
+
+ /* GEMODE */
+ SetReg2DAGP(0x04, (EngStatus & 0xFFFFFCFF) | 0x100);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, 0x0);
+ /* GEFGCOLOR */
+ SetReg2DAGP(0x18, pixel);
+ /* GEWD */
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, (offsetX | (0 << 16)));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ /* GEMODE */
+ SetReg2DAGP(0x04, EngStatus);
+ }
+ /* depth = 32, color = 16 */
+ else {
+ GLuint EngStatus = *(vmesa->pnGEMode);
+
+ /* GEMODE */
+ SetReg2DAGP(0x04, (EngStatus & 0xFFFFFCFF) | 0x300);
+ /* GEMASK */
+ SetReg2DAGP(0x2C, 0x0);
+ /* GEFGCOLOR */
+ SetReg2DAGP(0x18, pixel);
+ /* GEWD */
+ SetReg2DAGP(0x10, nDestWidth | (nDestHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, (offsetX | (0 << 16)));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nDestBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nDestPitch >> 3) << 16) & 0x7FF0000) | 0x80000000);
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0x2000 | 0xF0000000);
+ /* GEMODE */
+ SetReg2DAGP(0x04, EngStatus);
+ }
+ }
+
+ if (vmesa->glCtx->Color._DrawDestMask & BACK_LEFT_BIT) {
+ viaFlushPrimsLocked(vmesa);
+ }
+}
+
+void viaDoSwapBuffers(viaContextPtr vmesa)
+{
+ GLuint *vb = viaCheckDma(vmesa, vmesa->sarea->nbox*56);
+ GLuint nFrontPitch;
+ GLuint nBackPitch;
+ GLuint nFrontWidth, nFrontHeight, nBackWidth, nBackHeight;
+ GLuint nFrontBase, nBackBase;
+ GLuint nFrontOffsetX, nFrontOffsetY, nBackOffsetX, nBackOffsetY;
+ drm_clip_rect_t *b = vmesa->sarea->boxes;
+ GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
+ GLuint i;
+
+ nFrontPitch = vmesa->front.pitch;
+ nBackPitch = vmesa->back.pitch;
+
+ /* Caculate Base */
+ nFrontBase = vmesa->viaScreen->fbOffset + (vmesa->drawY * nFrontPitch + vmesa->drawX * bytePerPixel);
+ nBackBase = vmesa->back.offset;
+ /* 128 bit alignment*/
+ nFrontBase = nFrontBase & 0xffffffe0;
+
+ /*=* [DBG] make draw to front buffer *=*/
+ if(DRAW_FRONT)
+ return;
+
+ for (i = 0; i < vmesa->sarea->nbox; i++) {
+ /* Width, Height */
+ nFrontWidth = nBackWidth = b->x2 - b->x1 - 1;
+ nFrontHeight = nBackHeight = b->y2 - b->y1 - 1;
+ /* Offset */
+ nFrontOffsetX = (b->x1 - vmesa->drawX) + vmesa->drawXoff;
+ nFrontOffsetY = b->y1 - vmesa->drawY;
+
+ nBackOffsetX = nFrontOffsetX;
+ nBackOffsetY = nFrontOffsetY;
+ /* GEWD */
+ SetReg2DAGP(0x10, nFrontWidth | (nFrontHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, nFrontOffsetX | (nFrontOffsetY << 16));
+ /* GESRC */
+ SetReg2DAGP(0x08, nBackOffsetX | (nBackOffsetY << 16));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nFrontBase >> 3));
+ /* GESCRBASE */
+ SetReg2DAGP(0x30, (nBackBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nFrontPitch >> 3) << 16) & 0x7FF0000) | 0x80000000 |
+ ((nBackPitch >> 3) & 0x7FF));
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0xCC000000);
+ b++;
+ }
+
+ viaFlushPrimsLocked(vmesa);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Do Swap Buffer\n");
+#endif
+}
+
+void viaDoSwapBuffersSaam(viaContextPtr vmesa)
+{
+ GLuint *vb = viaCheckDma(vmesa, vmesa->sarea->nbox*56);
+ GLuint nFrontPitch;
+ GLuint nBackPitch;
+ GLuint nFrontWidth, nFrontHeight, nBackWidth, nBackHeight;
+ GLuint nFrontBase, nBackBase;
+ GLuint nFrontOffsetX, nFrontOffsetY, nBackOffsetX, nBackOffsetY;
+ drm_clip_rect_t *b = vmesa->sarea->boxes;
+ GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
+ GLuint i;
+
+ nFrontPitch = vmesa->front.pitch;
+ nBackPitch = vmesa->back.pitch;
+
+ /* Caculate Base */
+ nFrontBase = vmesa->viaScreen->fbSize + (vmesa->drawYSaam * nFrontPitch + vmesa->drawXSaam * bytePerPixel);
+ nBackBase = vmesa->back.offset;
+ /* 128 bit alignment*/
+ nFrontBase = nFrontBase & 0xffffffe0;
+
+ /*=* [DBG] make draw to front buffer *=*/
+ if(DRAW_FRONT)
+ return;
+
+ for (i = 0; i < vmesa->sarea->nbox; i++) {
+ /* Width, Height */
+ nFrontWidth = nBackWidth = b->x2 - b->x1 - 1;
+ nFrontHeight = nBackHeight = b->y2 - b->y1 - 1;
+ /* Offset */
+ nFrontOffsetX = (b->x1 - vmesa->drawXSaam) + vmesa->drawXoff;
+ nFrontOffsetY = b->y1 - vmesa->drawYSaam;
+
+ nBackOffsetX = nFrontOffsetX;
+ nBackOffsetY = nFrontOffsetY;
+ /* GEWD */
+ SetReg2DAGP(0x10, nFrontWidth | (nFrontHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, nFrontOffsetX | (nFrontOffsetY << 16));
+ /* GESRC */
+ SetReg2DAGP(0x08, nBackOffsetX | (nBackOffsetY << 16));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nFrontBase >> 3));
+ /* GESCRBASE */
+ SetReg2DAGP(0x30, (nBackBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nFrontPitch >> 3) << 16) & 0x7FF0000) | 0x80000000 |
+ ((nBackPitch >> 3) & 0x7FF));
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0xCC000000);
+ b++;
+ }
+
+ viaFlushPrimsLocked(vmesa);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Do Swap Buffer\n");
+#endif
+}
+
+void viaDoSwapPBuffers(viaContextPtr vmesa)
+{
+ GLuint *vb = viaCheckDma(vmesa, vmesa->sarea->nbox*56);
+ GLuint nFrontPitch;
+ GLuint nBackPitch;
+ GLuint nFrontWidth, nFrontHeight;
+ GLuint nFrontBase, nBackBase;
+ GLuint nFrontOffsetX, nFrontOffsetY, nBackOffsetX, nBackOffsetY;
+ GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
+
+ nFrontPitch = vmesa->front.pitch;
+ nBackPitch = vmesa->back.pitch;
+
+ /* Caculate Base */
+ nFrontBase = vmesa->front.offset;
+ nBackBase = vmesa->back.offset;
+
+ /* Width, Height */
+ nFrontWidth = nFrontPitch / bytePerPixel;
+ nFrontHeight = nBackPitch / bytePerPixel;
+
+ /* Offset */
+ nFrontOffsetX = 0;
+ nFrontOffsetY = 0;
+ nBackOffsetX = nFrontOffsetX;
+ nBackOffsetY = nFrontOffsetY;
+ /* GEWD */
+ SetReg2DAGP(0x10, nFrontWidth | (nFrontHeight << 16));
+ /* GEDST */
+ SetReg2DAGP(0x0C, nFrontOffsetX | (nFrontOffsetY << 16));
+ /* GESRC */
+ SetReg2DAGP(0x08, nBackOffsetX | (nBackOffsetY << 16));
+ /* GEDSTBASE */
+ SetReg2DAGP(0x34, (nFrontBase >> 3));
+ /* GESCRBASE */
+ SetReg2DAGP(0x30, (nBackBase >> 3));
+ /* GEPITCH */
+ SetReg2DAGP(0x38, (((nFrontPitch >> 3) << 16) & 0x7FF0000) | 0x80000000 |
+ ((nBackPitch >> 3) & 0x7FF));
+ /* BITBLT */
+ SetReg2DAGP(0x0, 0x1 | 0xCC000000);
+
+ viaFlushPrimsLocked(vmesa);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Do Swap PBuffer\n");
+#endif
+}
+
+void viaDoSwapBufferSoft(viaContextPtr vmesa)
+{
+ GLuint nFrontPitch;
+ GLuint nBackPitch;
+ GLuint nFrontBase, nBackBase;
+ GLuint i, j;
+ GLubyte *by, *fy;
+ GLuint w;
+
+ w = vmesa->viaScreen->width;
+ w = BUFFER_ALIGN_WIDTH(w, BUFFER_ALIGNMENT);
+
+ if (vmesa->viaScreen->bitsPerPixel == 0x20)
+ nFrontPitch = w << 2;
+ else
+ nFrontPitch = w << 1;
+
+ nBackPitch = vmesa->back.pitch;
+
+ /* Caculate Base */
+ nFrontBase = (GLuint) vmesa->driScreen->pFB;
+ nBackBase = ((GLuint) vmesa->back.offset) + ((GLuint) vmesa->driScreen->pFB);
+ by = (GLubyte *) nBackBase;
+ fy = (GLubyte *) nFrontBase;
+
+ viaFlushPrimsLocked(vmesa);
+
+ for (i = 0; i < vmesa->driDrawable->h; i++) {
+ fy = (GLubyte *)(nFrontBase + i * nFrontPitch);
+ for (j = 0; j < nBackPitch; j++) {
+ *((GLubyte*)fy) = *((GLubyte*)by);
+ fy = fy + 1;
+ by = by + 1;
+ }
+
+ }
+
+}
+
+void viaDoSwapBufferSoftFront(viaContextPtr vmesa)
+{
+ GLuint nFrontPitch;
+ GLuint nBackPitch;
+ GLuint nFrontBase, nBackBase;
+ GLuint i, j;
+ GLubyte *by, *fy;
+ GLuint w;
+
+ w = vmesa->viaScreen->width;
+ w = BUFFER_ALIGN_WIDTH(w, BUFFER_ALIGNMENT);
+
+ if (vmesa->viaScreen->bitsPerPixel == 0x20)
+ nFrontPitch = w << 2;
+ else
+ nFrontPitch = w << 1;
+
+ nBackPitch = vmesa->front.pitch;
+
+ /* Caculate Base */
+ nFrontBase = (GLuint) vmesa->driScreen->pFB;
+ nBackBase = ((GLuint) vmesa->front.offset) + ((GLuint) vmesa->driScreen->pFB);
+ by = (GLubyte *) nBackBase;
+ fy = (GLubyte *) nFrontBase;
+
+ viaFlushPrimsLocked(vmesa);
+
+ for (i = 0; i < vmesa->driDrawable->h; i++) {
+ fy = (GLubyte *)(nFrontBase + i * nFrontPitch);
+ for (j = 0; j < nBackPitch; j++) {
+ *((GLubyte*)fy) = *((GLubyte*)by);
+ fy = fy + 1;
+ by = by + 1;
+ }
+
+ }
+
+}
+int flush_agp(viaContextPtr vmesa, drm_via_flush_agp_t* agpCmd)
+{
+ GLuint *pnAGPCurrentPhysStart;
+ GLuint *pnAGPCurrentPhysEnd;
+ GLuint *pnAGPCurrentStart;
+ GLuint *pnAGPCurrentEnd;
+ volatile GLuint *pnMMIOBase;
+ volatile GLuint *pnEngBaseTranSet;
+ volatile GLuint *pnEngBaseTranSpace;
+ GLuint *agpBase;
+ GLuint ofs = vmesa->dma[vmesa->dmaIndex].offset;
+ GLuint *vb = (GLuint *)vmesa->dmaAddr;
+ GLuint i = 0;
+
+ pnMMIOBase = vmesa->regMMIOBase;
+ pnEngBaseTranSet = vmesa->regTranSet;
+ pnEngBaseTranSpace = vmesa->regTranSpace;
+ *pnEngBaseTranSet = (0x0010 << 16);
+ agpBase = vmesa->agpBase;
+
+ if (!agpCmd->size) {
+ return -1;
+ }
+
+ {
+ volatile GLuint *pnEngBase = vmesa->regEngineStatus;
+ int nStatus;
+
+ while (1) {
+ nStatus = *pnEngBase;
+ if ((nStatus & 0xFFFEFFFF) == 0x00020000)
+ break;
+ i++;
+ }
+ }
+
+ pnAGPCurrentStart = (GLuint *)(ofs + agpCmd->offset);
+ pnAGPCurrentEnd = (GLuint *)((GLuint)pnAGPCurrentStart + vmesa->dmaHigh);
+ pnAGPCurrentPhysStart = (GLuint *)( (GLuint)pnAGPCurrentStart + (GLuint)agpBase );
+ pnAGPCurrentPhysEnd = (GLuint *)( (GLuint)pnAGPCurrentEnd + (GLuint)agpBase );
+
+ /*=* [DBG] make draw to front buffer *=*/
+ if(DRAW_FRONT)
+ vmesa->glCtx->Color._DrawDestMask = FRONT_LEFT_BIT;
+
+ if (vmesa->glCtx->Color._DrawDestMask & BACK_LEFT_BIT) {
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ if (vmesa->driDrawable->w == 0 || vmesa->driDrawable->h == 0) {
+ *vb++ = (HC_SubA_HClipTB << 24) | 0x0;
+ *vb++ = (HC_SubA_HClipLR << 24) | 0x0;
+ }
+ else {
+ *vb++ = ((HC_SubA_HClipTB << 24) | (0x0 << 12) | vmesa->driDrawable->h);
+ *vb++ = ((HC_SubA_HClipLR << 24) | (vmesa->drawXoff << 12) | (vmesa->driDrawable->w + vmesa->drawXoff));
+ }
+
+ {
+ GLuint pitch, format, offset;
+
+ if (vmesa->viaScreen->bitsPerPixel == 0x20) {
+ format = HC_HDBFM_ARGB8888;
+ }
+ else if (vmesa->viaScreen->bitsPerPixel == 0x10) {
+ format = HC_HDBFM_RGB565;
+ }
+ else
+ {
+ return -1;
+ }
+
+ offset = vmesa->back.offset;
+ pitch = vmesa->back.pitch;
+
+ *vb++ = ((HC_SubA_HDBBasL << 24) | (offset & 0xFFFFFF));
+ *vb++ = ((HC_SubA_HDBBasH << 24) | ((offset & 0xFF000000)) >> 24);
+ *vb++ = ((HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch);
+ *vb++ = 0xcccccccc;
+ }
+
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBstL << 24) |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFFFFFF);
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBendL << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFFFFFF);
+ *pnEngBaseTranSpace = (HC_SubA_HAGPCMNT << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFF000000) >> 16 |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFF000000) >> 24;
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBpH << 24) |
+ ((GLuint)((GLbyte *)pnAGPCurrentPhysStart + agpCmd->size - 4) & 0xFF000000) >> 24;
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBpL << 24) |
+ ((GLuint)((GLbyte *)pnAGPCurrentPhysStart + agpCmd->size - 4) & 0xFFFFFF) |
+ HC_HAGPBpID_STOP;
+ *pnEngBaseTranSpace = (HC_SubA_HAGPCMNT << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFF000000) >> 16 |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFF000000) >> 24 |
+ HC_HAGPCMNT_MASK;
+ }
+ else {
+ GLuint *head;
+ GLuint clipL, clipR, clipT, clipB;
+ drm_clip_rect_t *b = vmesa->sarea->boxes;
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ head = vb;
+
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBstL << 24) |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFFFFFF);
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBendL << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFFFFFF);
+ *pnEngBaseTranSpace = (HC_SubA_HAGPCMNT << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFF000000) >> 16 |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFF000000) >> 24;
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBpH << 24) |
+ ((GLuint)((GLbyte *)pnAGPCurrentPhysStart + agpCmd->size - 4) & 0xFF000000) >> 24;
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBpL << 24) |
+ ((GLuint)((GLbyte *)pnAGPCurrentPhysStart + agpCmd->size - 4) & 0xFFFFFF) |
+ HC_HAGPBpID_STOP;
+
+ for (i = 0; i < vmesa->sarea->nbox; i++) {
+ if (1) {
+ volatile GLuint *pnEngBase = vmesa->regEngineStatus;
+ int nStatus;
+
+ while (1) {
+ nStatus = *pnEngBase;
+ if ((nStatus & 0xFFFEFFFF) == 0x00020000)
+ break;
+ }
+ }
+
+ clipL = b->x1 + vmesa->drawXoff;
+ clipR = b->x2;
+ clipT = b->y1;
+ clipB = b->y2;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "clip = %d\n", i);
+#endif
+ if (vmesa->driDrawable->w == 0 || vmesa->driDrawable->h == 0) {
+
+ *vb = (HC_SubA_HClipTB << 24) | 0x0;
+ vb++;
+
+ *vb = (HC_SubA_HClipLR << 24) | 0x0;
+ vb++;
+ }
+ else {
+ *vb = (HC_SubA_HClipTB << 24) | (clipT << 12) | clipB;
+ vb++;
+
+ *vb = (HC_SubA_HClipLR << 24) | (clipL << 12) | clipR;
+ vb++;
+ }
+
+ {
+ GLuint pitch, format, offset;
+ GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
+
+ if (vmesa->viaScreen->bitsPerPixel == 0x20) {
+ format = HC_HDBFM_ARGB8888;
+ }
+ else if (vmesa->viaScreen->bitsPerPixel == 0x10) {
+ format = HC_HDBFM_RGB565;
+ }
+ else
+ return -1;
+
+ pitch = vmesa->front.pitch;
+ offset = vmesa->viaScreen->fbOffset + (vmesa->drawY * pitch + vmesa->drawX * bytePerPixel);
+ offset = offset & 0xffffffe0;
+
+ *vb++ = ((HC_SubA_HDBBasL << 24) | (offset & 0xFFFFFF));
+ *vb++ = ((HC_SubA_HDBBasH << 24) | ((offset & 0xFF000000)) >> 24);
+ *vb++ = ((HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch);
+ *vb++ = 0xcccccccc;
+ }
+ *pnEngBaseTranSpace = (HC_SubA_HAGPCMNT << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFF000000) >> 16 |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFF000000) >> 24 |
+ HC_HAGPCMNT_MASK;
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ GLuint i;
+ GLuint *data = (GLuint *)vmesa->dmaAddr;
+ for (i = 0; i < vmesa->dmaLow; i += 16) {
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x\n", *data++);
+ }
+ fprintf(stderr, "******************************************\n");
+ }
+#endif
+ b++;
+ vb = head;
+ }
+ }
+
+#ifdef DEBUG
+ if (VIA_DEBUG && 0/*FIXME*/) {
+ volatile GLuint *pnEngBase = (volatile GLuint *)((GLuint)pnMMIOBase + 0x400);
+ int nStatus;
+ int i = 0;
+
+ while (1) {
+ nStatus = *pnEngBase;
+ if ((nStatus & 0xFFFEFFFF) == 0x00020000) {
+ break;
+ }
+ else {
+ GLuint j;
+ GLuint *data;
+ /* dump current command buffer */
+ data = (GLuint *)vmesa->dmaAddr;
+
+ if (i == 500000) {
+ fprintf(stderr, "current command buffer");
+ fprintf(stderr, "i = %d\n", i);
+ for (j = 0; j < vmesa->dmaLow; j += 16) {
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x\n", *data++);
+ }
+ }
+ /* dump previous command buffer */
+ if (vmesa->dmaIndex) {
+ data = (GLuint *)vmesa->dma[0].map;
+ }
+ else {
+ data = (GLuint *)vmesa->dma[1].map;
+ }
+ if (i == 500000) {
+ fprintf(stderr, "previous command buffer");
+ fprintf(stderr, "i = %d\n", i);
+ for (j = 0; j < dmaLow; j += 16) {
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x\n", *data++);
+ }
+ }
+ }
+ i++;
+ }
+ }
+#endif
+ dmaLow = vmesa->dmaLow;
+ return 0;
+}
+
+int flush_agp_saam(viaContextPtr vmesa, drm_via_flush_agp_t* agpCmd)
+{
+ GLuint *pnAGPCurrentPhysStart;
+ GLuint *pnAGPCurrentPhysEnd;
+ GLuint *pnAGPCurrentStart;
+ GLuint *pnAGPCurrentEnd;
+ volatile GLuint *pnMMIOBase;
+ volatile GLuint *pnEngBaseTranSet;
+ volatile GLuint *pnEngBaseTranSpace;
+ GLuint *agpBase;
+ GLuint ofs = vmesa->dma[vmesa->dmaIndex].offset;
+ GLuint *vb = (GLuint *)vmesa->dmaAddr;
+ GLuint i = 0;
+
+ pnMMIOBase = vmesa->regMMIOBase;
+ pnEngBaseTranSet = vmesa->regTranSet;
+ pnEngBaseTranSpace = vmesa->regTranSpace;
+ *pnEngBaseTranSet = (0x0010 << 16);
+ agpBase = vmesa->agpBase;
+
+ if (!agpCmd->size) {
+ return -1;
+ }
+
+ {
+ volatile GLuint *pnEngBase = vmesa->regEngineStatus;
+ int nStatus;
+
+ while (1) {
+ nStatus = *pnEngBase;
+ if ((nStatus & 0xFFFEFFFF) == 0x00020000)
+ break;
+ i++;
+ }
+ }
+
+ pnAGPCurrentStart = (GLuint *)(ofs + agpCmd->offset);
+ pnAGPCurrentEnd = (GLuint *)((GLuint)pnAGPCurrentStart + vmesa->dmaHigh);
+ pnAGPCurrentPhysStart = (GLuint *)( (GLuint)pnAGPCurrentStart + (GLuint)agpBase );
+ pnAGPCurrentPhysEnd = (GLuint *)( (GLuint)pnAGPCurrentEnd + (GLuint)agpBase );
+
+ /*=* [DBG] make draw to front buffer *=*/
+ if(DRAW_FRONT)
+ vmesa->glCtx->Color._DrawDestMask = FRONT_LEFT_BIT;
+
+ if (vmesa->glCtx->Color._DrawDestMask & BACK_LEFT_BIT) {
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ if (vmesa->driDrawable->w == 0 || vmesa->driDrawable->h == 0) {
+ *vb++ = (HC_SubA_HClipTB << 24) | 0x0;
+ *vb++ = (HC_SubA_HClipLR << 24) | 0x0;
+ }
+ else {
+ *vb++ = ((HC_SubA_HClipTB << 24) | (0x0 << 12) | vmesa->driDrawable->h);
+ *vb++ = ((HC_SubA_HClipLR << 24) | (vmesa->drawXoff << 12) | (vmesa->driDrawable->w + vmesa->drawXoff));
+ }
+
+ {
+ GLuint pitch, format, offset;
+
+ if (vmesa->viaScreen->bitsPerPixel == 0x20) {
+ format = HC_HDBFM_ARGB8888;
+ }
+ else if (vmesa->viaScreen->bitsPerPixel == 0x10) {
+ format = HC_HDBFM_RGB565;
+ }
+ else
+ return -1;
+
+ offset = vmesa->back.offset;
+ pitch = vmesa->back.pitch;
+
+ *vb++ = ((HC_SubA_HDBBasL << 24) | (offset & 0xFFFFFF));
+ *vb++ = ((HC_SubA_HDBBasH << 24) | ((offset & 0xFF000000)) >> 24);
+ *vb++ = ((HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch);
+ *vb++ = 0xcccccccc;
+ }
+
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBstL << 24) |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFFFFFF);
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBendL << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFFFFFF);
+ *pnEngBaseTranSpace = (HC_SubA_HAGPCMNT << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFF000000) >> 16 |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFF000000) >> 24;
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBpH << 24) |
+ ((GLuint)((GLbyte *)pnAGPCurrentPhysStart + agpCmd->size - 4) & 0xFF000000) >> 24;
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBpL << 24) |
+ ((GLuint)((GLbyte *)pnAGPCurrentPhysStart + agpCmd->size - 4) & 0xFFFFFF) |
+ HC_HAGPBpID_STOP;
+ *pnEngBaseTranSpace = (HC_SubA_HAGPCMNT << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFF000000) >> 16 |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFF000000) >> 24 |
+ HC_HAGPCMNT_MASK;
+ }
+ else {
+ GLuint *head;
+ GLuint clipL, clipR, clipT, clipB;
+ drm_clip_rect_t *b = vmesa->sarea->boxes;
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ head = vb;
+
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBstL << 24) |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFFFFFF);
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBendL << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFFFFFF);
+ *pnEngBaseTranSpace = (HC_SubA_HAGPCMNT << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFF000000) >> 16 |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFF000000) >> 24;
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBpH << 24) |
+ ((GLuint)((GLbyte *)pnAGPCurrentPhysStart + agpCmd->size - 4) & 0xFF000000) >> 24;
+ *pnEngBaseTranSpace = (HC_SubA_HAGPBpL << 24) |
+ ((GLuint)((GLbyte *)pnAGPCurrentPhysStart + agpCmd->size - 4) & 0xFFFFFF) |
+ HC_HAGPBpID_STOP;
+
+ for (i = 0; i < vmesa->sarea->nbox; i++) {
+ if (1) {
+ volatile GLuint *pnEngBase = vmesa->regEngineStatus;
+ int nStatus;
+
+ while (1) {
+ nStatus = *pnEngBase;
+ if ((nStatus & 0xFFFEFFFF) == 0x00020000)
+ break;
+ }
+ }
+
+ clipL = b->x1 + vmesa->drawXoff;
+ clipR = b->x2;
+ clipT = b->y1;
+ clipB = b->y2;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "clip = %d\n", i);
+#endif
+ if (vmesa->driDrawable->w == 0 || vmesa->driDrawable->h == 0) {
+
+ *vb = (HC_SubA_HClipTB << 24) | 0x0;
+ vb++;
+
+ *vb = (HC_SubA_HClipLR << 24) | 0x0;
+ vb++;
+ }
+ else {
+ *vb = (HC_SubA_HClipTB << 24) | (clipT << 12) | clipB;
+ vb++;
+
+ *vb = (HC_SubA_HClipLR << 24) | (clipL << 12) | clipR;
+ vb++;
+ }
+
+ {
+ GLuint pitch, format, offset;
+ GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
+
+ if (vmesa->viaScreen->bitsPerPixel == 0x20) {
+ format = HC_HDBFM_ARGB8888;
+ }
+ else if (vmesa->viaScreen->bitsPerPixel == 0x10) {
+ format = HC_HDBFM_RGB565;
+ }
+ else
+ return -1;
+
+ pitch = vmesa->front.pitch;
+ offset = vmesa->viaScreen->fbOffset + (vmesa->drawY * pitch + vmesa->drawX * bytePerPixel);
+ offset = offset & 0xffffffe0;
+
+ *vb++ = ((HC_SubA_HDBBasL << 24) | (offset & 0xFFFFFF));
+ *vb++ = ((HC_SubA_HDBBasH << 24) | ((offset & 0xFF000000)) >> 24);
+ *vb++ = ((HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch);
+ *vb++ = 0xcccccccc;
+ }
+ *pnEngBaseTranSpace = (HC_SubA_HAGPCMNT << 24) |
+ ((GLuint)(pnAGPCurrentPhysEnd) & 0xFF000000) >> 16 |
+ ((GLuint)(pnAGPCurrentPhysStart) & 0xFF000000) >> 24 |
+ HC_HAGPCMNT_MASK;
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ GLuint i;
+ GLuint *data = (GLuint *)vmesa->dmaAddr;
+ for (i = 0; i < vmesa->dmaLow; i += 16) {
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x\n", *data++);
+ }
+ fprintf(stderr, "******************************************\n");
+ }
+#endif
+ b++;
+ vb = head;
+ }
+ }
+
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ volatile GLuint *pnEngBase = (GLuint *)((GLuint)pnMMIOBase + 0x400);
+ int nStatus;
+ int i = 0;
+
+ while (1) {
+ nStatus = *pnEngBase;
+ if ((nStatus & 0xFFFEFFFF) == 0x00020000) {
+ break;
+ }
+ else {
+ GLuint j;
+ GLuint *data;
+ /* dump current command buffer */
+ data = (GLuint *)vmesa->dmaAddr;
+
+ if (i == 500000) {
+ fprintf(stderr, "current command buffer");
+ fprintf(stderr, "i = %d\n", i);
+ for (j = 0; j < vmesa->dmaLow; j += 16) {
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x\n", *data++);
+ }
+ }
+ /* dump previous command buffer */
+ if (vmesa->dmaIndex) {
+ data = (GLuint *)vmesa->dma[0].map;
+ }
+ else {
+ data = (GLuint *)vmesa->dma[1].map;
+ }
+ if (i == 500000) {
+ fprintf(stderr, "previous command buffer");
+ fprintf(stderr, "i = %d\n", i);
+ for (j = 0; j < dmaLow; j += 16) {
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x ", *data++);
+ fprintf(stderr, "%08x\n", *data++);
+ }
+ }
+ }
+ i++;
+ }
+ }
+#endif
+ dmaLow = vmesa->dmaLow;
+ return 0;
+}
+
+int flush_sys(viaContextPtr vmesa, drm_via_flush_sys_t* buf)
+
+{
+ GLuint *pnBuf;
+ GLuint *pnEnd;
+ volatile GLuint *pnMMIOBase;
+ volatile GLuint *pnEngBaseTranSet;
+ volatile GLuint *pnEngBaseTranSpace;
+ GLuint uCheck2DCmd = GL_TRUE;
+ GLuint addr;
+ GLuint *vb = (GLuint *)vmesa->dmaAddr;
+ GLuint i = 0;
+
+ pnMMIOBase = vmesa->regMMIOBase;
+ pnEngBaseTranSet = vmesa->regTranSet;
+ pnEngBaseTranSpace = vmesa->regTranSpace;
+
+ pnBuf = (GLuint *)(buf->index + buf->offset);
+ pnEnd = (GLuint *)((GLuint)pnBuf + buf->size);
+
+ /*=* [DBG] make draw to front buffer *=*/
+ if(DRAW_FRONT)
+ vmesa->glCtx->Color._DrawDestMask = FRONT_LEFT_BIT;
+
+ /*=* John Sheng [2003.6.20] fix pci *=*/
+ {
+ volatile GLuint *pnEngBase = vmesa->regEngineStatus;
+ int nStatus;
+
+ while (1) {
+ nStatus = *pnEngBase;
+ if ((nStatus & 0xFFFEFFFF) == 0x00020000)
+ break;
+ i++;
+ }
+ }
+
+ if (vmesa->glCtx->Color._DrawDestMask & BACK_LEFT_BIT) {
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+
+ if (vmesa->driDrawable->w == 0 || vmesa->driDrawable->h == 0) {
+ *vb++ = (HC_SubA_HClipTB << 24) | 0x0;
+ *vb++ = (HC_SubA_HClipLR << 24) | 0x0;
+ }
+ else {
+ *vb++ = ((HC_SubA_HClipTB << 24) | (0x0 << 12) | vmesa->driDrawable->h);
+ *vb++ = ((HC_SubA_HClipLR << 24) | (vmesa->drawXoff << 12) | (vmesa->driDrawable->w + vmesa->drawXoff));
+ }
+
+ /*=* John Sheng [2003.6.16] fix pci path *=*/
+ {
+ GLuint pitch, format, offset;
+
+ if (vmesa->viaScreen->bitsPerPixel == 0x20) {
+ format = HC_HDBFM_ARGB8888;
+ }
+ else if (vmesa->viaScreen->bitsPerPixel == 0x10) {
+ format = HC_HDBFM_RGB565;
+ }
+ else
+ return -1;
+
+ offset = vmesa->back.offset;
+ pitch = vmesa->back.pitch;
+
+ *vb++ = ((HC_SubA_HDBBasL << 24) | (offset & 0xFFFFFF));
+ *vb++ = ((HC_SubA_HDBBasH << 24) | ((offset & 0xFF000000)) >> 24);
+ *vb++ = ((HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch);
+ *vb++ = 0xcccccccc;
+ }
+
+ while (pnBuf != pnEnd) {
+ if (*pnBuf == HALCYON_HEADER2) {
+ pnBuf++;
+ if (*pnBuf == HALCYON_SUB_ADDR0) {
+ *pnEngBaseTranSet = *pnBuf;
+ pnBuf++;
+ uCheck2DCmd = GL_FALSE;
+ }
+ else {
+ *pnEngBaseTranSet = *pnBuf;
+ pnBuf++;
+ uCheck2DCmd = GL_TRUE;
+ }
+ }
+ else if (uCheck2DCmd && ((*pnBuf&HALCYON_HEADER1MASK)==HALCYON_HEADER1)) {
+ addr = ((*pnBuf)&0x0000001f) << 2;
+ pnBuf++;
+ *((GLuint*)((GLuint)pnMMIOBase+addr)) = *pnBuf;
+ pnBuf++;
+ }
+ else if ((*pnBuf&HALCYON_FIREMASK) == HALCYON_FIRECMD) {
+ *pnEngBaseTranSpace = *pnBuf;
+ pnBuf++;
+ if ((pnBuf!=pnEnd)&&((*pnBuf&HALCYON_FIREMASK)==HALCYON_FIRECMD))
+ pnBuf++;
+ if ((*pnBuf&HALCYON_CMDBMASK) != HC_ACMD_HCmdB)
+ uCheck2DCmd = GL_TRUE;
+ }
+ else {
+ *pnEngBaseTranSpace = *pnBuf;
+ pnBuf++;
+ }
+ }
+ }
+ else {
+ GLuint *head;
+ GLuint clipL, clipR, clipT, clipB;
+ drm_clip_rect_t *b = vmesa->sarea->boxes;
+ GLuint *pnTmp;
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+
+ head = vb;
+ pnTmp = pnBuf;
+
+ for (i = 0; i < vmesa->sarea->nbox; i++) {
+ clipL = b->x1 + vmesa->drawXoff;
+ clipR = b->x2 + vmesa->drawXoff;
+ clipT = b->y1;
+ clipB = b->y2;
+
+ if (vmesa->driDrawable->w == 0 || vmesa->driDrawable->h == 0) {
+ *vb = (HC_SubA_HClipTB << 24) | 0x0;
+ vb++;
+ *vb = (HC_SubA_HClipLR << 24) | 0x0;
+ vb++;
+ }
+ else {
+ *vb = (HC_SubA_HClipTB << 24) | (clipT << 12) | clipB;
+ vb++;
+ *vb = (HC_SubA_HClipLR << 24) | (clipL << 12) | clipR;
+ vb++;
+ }
+
+ /*=* John Sheng [2003.6.16] fix pci path *=*/
+ {
+ GLuint pitch, format, offset;
+ GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
+
+ if (vmesa->viaScreen->bitsPerPixel == 0x20) {
+ format = HC_HDBFM_ARGB8888;
+ }
+ else if (vmesa->viaScreen->bitsPerPixel == 0x10) {
+ format = HC_HDBFM_RGB565;
+ }
+ else
+ return -1;
+
+ pitch = vmesa->front.pitch;
+ offset = vmesa->viaScreen->fbOffset + (vmesa->drawY * pitch + vmesa->drawX * bytePerPixel);
+ offset = offset & 0xffffffe0;
+
+ *vb++ = ((HC_SubA_HDBBasL << 24) | (offset & 0xFFFFFF));
+ *vb++ = ((HC_SubA_HDBBasH << 24) | ((offset & 0xFF000000)) >> 24);
+ *vb++ = ((HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch);
+ *vb++ = 0xcccccccc;
+ }
+
+ pnBuf = pnTmp;
+
+ while (pnBuf != pnEnd) {
+ if (*pnBuf == HALCYON_HEADER2) {
+ pnBuf++;
+ if (*pnBuf == HALCYON_SUB_ADDR0) {
+ *pnEngBaseTranSet = *pnBuf;
+ pnBuf++;
+ uCheck2DCmd = GL_FALSE;
+ }
+ else {
+ *pnEngBaseTranSet = *pnBuf;
+ pnBuf++;
+ uCheck2DCmd = GL_TRUE;
+ }
+ }
+ else if (uCheck2DCmd && ((*pnBuf&HALCYON_HEADER1MASK)==HALCYON_HEADER1)) {
+ addr = ((*pnBuf)&0x0000001f) << 2;
+ pnBuf++;
+ *((GLuint*)((GLuint)pnMMIOBase+addr)) = *pnBuf;
+ pnBuf++;
+ }
+ else if ((*pnBuf&HALCYON_FIREMASK) == HALCYON_FIRECMD) {
+ *pnEngBaseTranSpace = *pnBuf;
+ pnBuf++;
+ if ((pnBuf!=pnEnd)&&((*pnBuf&HALCYON_FIREMASK)==HALCYON_FIRECMD))
+ pnBuf++;
+ if ((*pnBuf&HALCYON_CMDBMASK) != HC_ACMD_HCmdB)
+ uCheck2DCmd = GL_TRUE;
+ }
+ else {
+ *pnEngBaseTranSpace = *pnBuf;
+ pnBuf++;
+ }
+ }
+ b++;
+ vb = head;
+ }
+ }
+ return 0;
+}