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Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_tex.c')
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tex.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c
index 49426fef8d..18fb8f33b9 100644
--- a/src/mesa/drivers/dri/unichrome/via_tex.c
+++ b/src/mesa/drivers/dri/unichrome/via_tex.c
@@ -45,7 +45,7 @@
#include "via_3d_reg.h"
static gl_format
-viaChooseTexFormat( GLcontext *ctx, GLint internalFormat,
+viaChooseTexFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -437,7 +437,7 @@ GLboolean viaSwapOutWork( struct via_context *vmesa )
/* Basically, just collect the image dimensions and addresses for each
* image and update the texture object state accordingly.
*/
-static GLboolean viaSetTexImages(GLcontext *ctx,
+static GLboolean viaSetTexImages(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -624,7 +624,7 @@ static GLboolean viaSetTexImages(GLcontext *ctx,
}
-GLboolean viaUpdateTextureState( GLcontext *ctx )
+GLboolean viaUpdateTextureState( struct gl_context *ctx )
{
struct gl_texture_unit *texUnit = ctx->Texture.Unit;
GLuint i;
@@ -651,7 +651,7 @@ GLboolean viaUpdateTextureState( GLcontext *ctx )
-static void viaTexImage(GLcontext *ctx,
+static void viaTexImage(struct gl_context *ctx,
GLint dims,
GLenum target, GLint level,
GLint internalFormat,
@@ -798,7 +798,7 @@ static void viaTexImage(GLcontext *ctx,
_mesa_unmap_teximage_pbo(ctx, packing);
}
-static void viaTexImage2D(GLcontext *ctx,
+static void viaTexImage2D(struct gl_context *ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
@@ -813,7 +813,7 @@ static void viaTexImage2D(GLcontext *ctx,
packing, texObj, texImage );
}
-static void viaTexSubImage2D(GLcontext *ctx,
+static void viaTexSubImage2D(struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -834,7 +834,7 @@ static void viaTexSubImage2D(GLcontext *ctx,
texImage);
}
-static void viaTexImage1D(GLcontext *ctx,
+static void viaTexImage1D(struct gl_context *ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
@@ -849,7 +849,7 @@ static void viaTexImage1D(GLcontext *ctx,
packing, texObj, texImage );
}
-static void viaTexSubImage1D(GLcontext *ctx,
+static void viaTexSubImage1D(struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -872,7 +872,7 @@ static void viaTexSubImage1D(GLcontext *ctx,
-static GLboolean viaIsTextureResident(GLcontext *ctx,
+static GLboolean viaIsTextureResident(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct via_texture_object *viaObj =
@@ -884,14 +884,14 @@ static GLboolean viaIsTextureResident(GLcontext *ctx,
-static struct gl_texture_image *viaNewTextureImage( GLcontext *ctx )
+static struct gl_texture_image *viaNewTextureImage( struct gl_context *ctx )
{
(void) ctx;
return (struct gl_texture_image *)CALLOC_STRUCT(via_texture_image);
}
-static struct gl_texture_object *viaNewTextureObject( GLcontext *ctx,
+static struct gl_texture_object *viaNewTextureObject( struct gl_context *ctx,
GLuint name,
GLenum target )
{
@@ -906,7 +906,7 @@ static struct gl_texture_object *viaNewTextureObject( GLcontext *ctx,
}
-static void viaFreeTextureImageData( GLcontext *ctx,
+static void viaFreeTextureImageData( struct gl_context *ctx,
struct gl_texture_image *texImage )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);