diff options
Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_vb_cliptmp.h')
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_vb_cliptmp.h | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_vb_cliptmp.h b/src/mesa/drivers/dri/unichrome/via_vb_cliptmp.h new file mode 100644 index 0000000000..99f90003e1 --- /dev/null +++ b/src/mesa/drivers/dri/unichrome/via_vb_cliptmp.h @@ -0,0 +1,286 @@ +/* + * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. + * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +#define CLIP_DOTPROD(K, A, B, C, D) X(K) * A + Y(K) * B + Z(K) * C + W(K) * D + +#define POLY_CLIP(PLANE, A, B, C, D) \ +do { \ + if (mask & PLANE) { \ + GLuint idxPrev = inlist[0]; \ + GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D); \ + GLuint outcount = 0; \ + GLuint i; \ + \ + inlist[n] = inlist[0]; /* prevent rotation of vertices */ \ + for (i = 1; i <= n; i++) { \ + GLuint idx = inlist[i]; \ + GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D); \ + \ + clipmask[idxPrev] |= PLANE; \ + if (!NEGATIVE(dpPrev)) { \ + outlist[outcount++] = idxPrev; \ + clipmask[idxPrev] &= ~PLANE; \ + } \ + \ + if (DIFFERENT_SIGNS(dp, dpPrev)) { \ + GLuint newvert = VB->LastClipped++; \ + VB->ClipMask[newvert] = 0; \ + outlist[outcount++] = newvert; \ + if (NEGATIVE(dp)) { \ + /* Going out of bounds. Avoid division by zero as we \ + * know dp != dpPrev from DIFFERENT_SIGNS, above. \ + */ \ + GLfloat t = dp / (dp - dpPrev); \ + INTERP_4F(t, coord[newvert], coord[idx], coord[idxPrev]); \ + interp(ctx, t, newvert, idx, idxPrev, GL_TRUE); \ + } \ + else { \ + /* Coming back in. \ + */ \ + GLfloat t = dpPrev / (dpPrev - dp); \ + INTERP_4F(t, coord[newvert], coord[idxPrev], coord[idx]); \ + interp(ctx, t, newvert, idxPrev, idx, GL_FALSE); \ + } \ + } \ + \ + idxPrev = idx; \ + dpPrev = dp; \ + } \ + \ + if (outcount < 3) \ + return; \ + \ + { \ + GLuint *tmp = inlist; \ + inlist = outlist; \ + outlist = tmp; \ + n = outcount; \ + } \ + } \ +} while (0) + + +#define LINE_CLIP(PLANE, A, B, C, D) \ +do { \ + if (mask & PLANE) { \ + GLfloat dpI = CLIP_DOTPROD(ii, A, B, C, D); \ + GLfloat dpJ = CLIP_DOTPROD(jj, A, B, C, D); \ + \ + if (DIFFERENT_SIGNS(dpI, dpJ)) { \ + GLuint newvert = VB->LastClipped++; \ + VB->ClipMask[newvert] = 0; \ + if (NEGATIVE(dpJ)) { \ + GLfloat t = dpI / (dpI - dpJ); \ + VB->ClipMask[jj] |= PLANE; \ + INTERP_4F(t, coord[newvert], coord[ii], coord[jj]); \ + interp(ctx, t, newvert, ii, jj, GL_FALSE); \ + jj = newvert; \ + } \ + else { \ + GLfloat t = dpJ / (dpJ - dpI); \ + VB->ClipMask[ii] |= PLANE; \ + INTERP_4F(t, coord[newvert], coord[jj], coord[ii]); \ + interp(ctx, t, newvert, jj, ii, GL_FALSE); \ + ii = newvert; \ + } \ + } \ + else if (NEGATIVE(dpI)) \ + return; \ + } \ +} while (0) + + +/* Clip a line against the viewport and user clip planes. + */ +static INLINE void +TAG(clip_line)(GLcontext *ctx, GLuint i, GLuint j, GLubyte mask) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + interp_func interp = tnl->Driver.Render.Interp; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint ii = i, jj = j, p; +#ifdef DEBUG + if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__); +#endif +#ifdef PERFORMANCE_MEASURE + if (VIA_PERFORMANCE) P_M; +#endif + VB->LastClipped = VB->Count; + + if (mask & 0x3f) { + LINE_CLIP(CLIP_RIGHT_BIT, -1, 0, 0, 1); + LINE_CLIP(CLIP_LEFT_BIT, 1, 0, 0, 1); + LINE_CLIP(CLIP_TOP_BIT, 0, -1, 0, 1); + LINE_CLIP(CLIP_BOTTOM_BIT, 0, 1, 0, 1); + LINE_CLIP(CLIP_FAR_BIT, 0, 0, -1, 1); + LINE_CLIP(CLIP_NEAR_BIT, 0, 0, 1, 1); + } + + if (mask & CLIP_USER_BIT) { + for (p = 0; p < MAX_CLIP_PLANES; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + LINE_CLIP(CLIP_USER_BIT, a, b, c, d); + } + } + } + + if ((ctx->_TriangleCaps & DD_FLATSHADE) && j != jj) + tnl->Driver.Render.CopyPV(ctx, jj, j); + + tnl->Driver.Render.ClippedLine(ctx, ii, jj); +#ifdef DEBUG + if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); +#endif +} + + +/* Clip a triangle against the viewport and user clip planes. + */ +static INLINE void +TAG(clip_tri)(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + interp_func interp = tnl->Driver.Render.Interp; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint pv = v2; + GLuint vlist[2][MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist[0], *outlist = vlist[1]; + GLuint p; + GLubyte *clipmask = VB->ClipMask; + GLuint n = 3; + +#ifdef PERFORMANCE_MEASURE + if (VIA_PERFORMANCE) P_M; +#endif + ASSIGN_3V(inlist, v2, v0, v1); /* pv rotated to slot zero */ + + VB->LastClipped = VB->Count; + + if (mask & 0x3f) { + POLY_CLIP(CLIP_RIGHT_BIT, -1, 0, 0, 1); + POLY_CLIP(CLIP_LEFT_BIT, 1, 0, 0, 1); + POLY_CLIP(CLIP_TOP_BIT, 0, -1, 0, 1); + POLY_CLIP(CLIP_BOTTOM_BIT, 0, 1, 0, 1); + POLY_CLIP(CLIP_FAR_BIT, 0, 0, -1, 1); + POLY_CLIP(CLIP_NEAR_BIT, 0, 0, 1, 1); + } + + if (mask & CLIP_USER_BIT) { + for (p = 0; p < MAX_CLIP_PLANES; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + POLY_CLIP(CLIP_USER_BIT, a, b, c, d); + } + } + } + + if (ctx->_TriangleCaps & DD_FLATSHADE) { + if (pv != inlist[0]) { + ASSERT(inlist[0] >= VB->Count); + tnl->Driver.Render.CopyPV(ctx, inlist[0], pv); + } + } + + tnl->Driver.Render.ClippedPolygon(ctx, inlist, n); +} + + +/* Clip a quad against the viewport and user clip planes. + */ +static INLINE void +TAG(clip_quad)(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3, + GLubyte mask) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + interp_func interp = tnl->Driver.Render.Interp; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint pv = v3; + GLuint vlist[2][MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist[0], *outlist = vlist[1]; + GLuint p; + GLubyte *clipmask = VB->ClipMask; + GLuint n = 4; +#ifdef DEBUG + if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__); +#endif +#ifdef PERFORMANCE_MEASURE + if (VIA_PERFORMANCE) P_M; +#endif + ASSIGN_4V(inlist, v3, v0, v1, v2); /* pv rotated to slot zero */ + + VB->LastClipped = VB->Count; + + if (mask & 0x3f) { + POLY_CLIP(CLIP_RIGHT_BIT, -1, 0, 0, 1); + POLY_CLIP(CLIP_LEFT_BIT, 1, 0, 0, 1); + POLY_CLIP(CLIP_TOP_BIT, 0, -1, 0, 1); + POLY_CLIP(CLIP_BOTTOM_BIT, 0, 1, 0, 1); + POLY_CLIP(CLIP_FAR_BIT, 0, 0, -1, 1); + POLY_CLIP(CLIP_NEAR_BIT, 0, 0, 1, 1); + } + + if (mask & CLIP_USER_BIT) { + for (p = 0; p < MAX_CLIP_PLANES; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + POLY_CLIP(CLIP_USER_BIT, a, b, c, d); + } + } + } + + if (ctx->_TriangleCaps & DD_FLATSHADE) { + if (pv != inlist[0]) { + ASSERT(inlist[0] >= VB->Count); + tnl->Driver.Render.CopyPV(ctx, inlist[0], pv); + } + } + + tnl->Driver.Render.ClippedPolygon(ctx, inlist, n); +#ifdef DEBUG + if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); +#endif +} + +#undef W +#undef Z +#undef Y +#undef X +#undef SIZE +#undef TAG +#undef POLY_CLIP +#undef LINE_CLIP |