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-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index dec47974f2..5f2035d79c 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -827,8 +827,6 @@ intelDestroyContext(__DRIcontext * driContextPriv)
assert(intel); /* should never be null */
if (intel) {
- GLboolean release_texture_heaps;
-
INTEL_FIREVERTICES(intel);
_mesa_meta_free(&intel->ctx);
@@ -837,7 +835,6 @@ intelDestroyContext(__DRIcontext * driContextPriv)
intel->vtbl.destroy(intel);
- release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
_swsetup_DestroyContext(&intel->ctx);
_tnl_DestroyContext(&intel->ctx);
_vbo_DestroyContext(&intel->ctx);
@@ -855,18 +852,6 @@ intelDestroyContext(__DRIcontext * driContextPriv)
drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
intel->first_post_swapbuffers_batch = NULL;
- if (release_texture_heaps) {
- /* Nothing is currently done here to free texture heaps;
- * but we're not using the texture heap utilities, so I
- * rather think we shouldn't. I've taken a look, and can't
- * find any private texture data hanging around anywhere, but
- * I'm not yet certain there isn't any at all...
- */
- /* if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "do something to free texture heaps\n");
- */
- }
-
driDestroyOptionCache(&intel->optionCache);
/* free the Mesa context */