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-rw-r--r--src/mesa/drivers/dri/i915/i915_reg.h1
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c9
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c9
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h1
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c8
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c16
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.h111
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c24
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c75
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.c5
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_subimage.c28
14 files changed, 111 insertions, 184 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_reg.h b/src/mesa/drivers/dri/i915/i915_reg.h
index b02e2c7628..84db58ea95 100644
--- a/src/mesa/drivers/dri/i915/i915_reg.h
+++ b/src/mesa/drivers/dri/i915/i915_reg.h
@@ -141,6 +141,7 @@
/* p161 */
#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
/* Dword 1 */
+#define CLASSIC_EARLY_DEPTH (1<<31)
#define TEX_DEFAULT_COLOR_OGL (0<<30)
#define TEX_DEFAULT_COLOR_D3D (1<<30)
#define ZR_EARLY_DEPTH (1<<29)
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 6ecbc4709b..2fca247af1 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -42,6 +42,7 @@
#include "intel_regions.h"
#include "intel_tris.h"
#include "intel_fbo.h"
+#include "intel_chipset.h"
#include "i915_reg.h"
#include "i915_context.h"
@@ -611,6 +612,14 @@ i915_state_draw_region(struct intel_context *intel,
}
}
+ /* This isn't quite safe, thus being hidden behind an option. When changing
+ * the value of this bit, the pipeline needs to be MI_FLUSHed. And it
+ * can only be set when a depth buffer is already defined.
+ */
+ if (IS_945(intel->intelScreen->deviceID) && intel->use_early_z &&
+ depth_region->tiling != I915_TILING_NONE)
+ value |= CLASSIC_EARLY_DEPTH;
+
if (depth_region && depth_region->cpp == 4) {
value |= DEPTH_FRMT_24_FIXED_8_OTHER;
}
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index 4dfaee8a4a..309ac1923b 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -53,6 +53,7 @@
#include "intel_clear.h"
#include "intel_fbo.h"
#include "intel_pixel.h"
+#include "intel_regions.h"
#define FILE_DEBUG_FLAG DEBUG_BLIT
@@ -312,7 +313,6 @@ static const char *buffer_names[] = {
static void
intelClear(GLcontext *ctx, GLbitfield mask)
{
- struct intel_context *intel = intel_context(ctx);
const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
GLbitfield tri_mask = 0;
GLbitfield blit_mask = 0;
@@ -340,7 +340,7 @@ intelClear(GLcontext *ctx, GLbitfield mask)
= intel_get_rb_region(fb, BUFFER_STENCIL);
if (stencilRegion) {
/* have hw stencil */
- if (IS_965(intel->intelScreen->deviceID) ||
+ if (stencilRegion->tiling == I915_TILING_Y ||
(ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
/* We have to use the 3D engine if we're clearing a partial mask
* of the stencil buffer, or if we're on a 965 which has a tiled
@@ -357,9 +357,10 @@ intelClear(GLcontext *ctx, GLbitfield mask)
/* HW depth */
if (mask & BUFFER_BIT_DEPTH) {
+ const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
+
/* clear depth with whatever method is used for stencil (see above) */
- if (IS_965(intel->intelScreen->deviceID) ||
- tri_mask & BUFFER_BIT_STENCIL)
+ if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
tri_mask |= BUFFER_BIT_DEPTH;
else
blit_mask |= BUFFER_BIT_DEPTH;
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index fa931d7f62..f88b37d0f3 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -550,6 +550,9 @@ intelInitDriverFunctions(struct dd_function_table *functions)
functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
intelInitTextureFuncs(functions);
+ intelInitTextureImageFuncs(functions);
+ intelInitTextureSubImageFuncs(functions);
+ intelInitTextureCopyImageFuncs(functions);
intelInitStateFuncs(functions);
intelInitClearFuncs(functions);
intelInitBufferFuncs(functions);
@@ -726,6 +729,7 @@ intelInitContext(struct intel_context *intel,
}
intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
"texture_tiling");
+ intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
intel->prim.primitive = ~0;
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 4e45f1a91f..7d3c80bb21 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -306,6 +306,7 @@ struct intel_context
GLboolean is_front_buffer_rendering;
GLboolean use_texture_tiling;
+ GLboolean use_early_z;
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 7cda6adb32..46d27f1a93 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -96,7 +96,7 @@ intel_texture_drawpixels(GLcontext * ctx,
/* We don't have a way to generate fragments with stencil values which
* will set the resulting stencil value.
*/
- if (format == GL_STENCIL_INDEX)
+ if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL)
return GL_FALSE;
/* Check that we can load in a texture this big. */
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index fd9bf7b174..49bcb3c1dd 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -132,7 +132,7 @@ intel_region_unmap(struct intel_context *intel, struct intel_region *region)
_DBG("%s %p\n", __FUNCTION__, region);
if (!--region->map_refcount) {
if (intel->intelScreen->kernel_exec_fencing)
- drm_intel_gem_bo_map_gtt(region->buffer);
+ drm_intel_gem_bo_unmap_gtt(region->buffer);
else
dri_bo_unmap(region->buffer);
region->map = NULL;
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index 6521b4ef31..8da96ede64 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -75,6 +75,10 @@ PUBLIC const char __driConfigOptions[] =
DRI_CONF_TEXTURE_TILING(true)
#endif
+ DRI_CONF_OPT_BEGIN(early_z, bool, false)
+ DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
+ DRI_CONF_OPT_END
+
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
DRI_CONF_FORCE_S3TC_ENABLE(false)
@@ -87,7 +91,7 @@ PUBLIC const char __driConfigOptions[] =
DRI_CONF_SECTION_END
DRI_CONF_END;
-const GLuint __driNConfigOptions = 9;
+const GLuint __driNConfigOptions = 10;
#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
@@ -247,7 +251,7 @@ intel_get_param(__DRIscreenPrivate *psp, int param, int *value)
ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
if (ret) {
- _mesa_warning(NULL, "drm_i915_getparam: %d\n", ret);
+ _mesa_warning(NULL, "drm_i915_getparam: %d", ret);
return GL_FALSE;
}
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index fbd6e1d0c3..df63f29a42 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -162,24 +162,8 @@ void
intelInitTextureFuncs(struct dd_function_table *functions)
{
functions->ChooseTextureFormat = intelChooseTextureFormat;
- functions->TexImage1D = intelTexImage1D;
- functions->TexImage2D = intelTexImage2D;
- functions->TexImage3D = intelTexImage3D;
- functions->TexSubImage1D = intelTexSubImage1D;
- functions->TexSubImage2D = intelTexSubImage2D;
- functions->TexSubImage3D = intelTexSubImage3D;
- functions->CopyTexImage1D = intelCopyTexImage1D;
- functions->CopyTexImage2D = intelCopyTexImage2D;
- functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
- functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
- functions->GetTexImage = intelGetTexImage;
functions->GenerateMipmap = intel_generate_mipmap;
- /* compressed texture functions */
- functions->CompressedTexImage2D = intelCompressedTexImage2D;
- functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
- functions->GetCompressedTexImage = intelGetCompressedTexImage;
-
functions->NewTextureObject = intelNewTextureObject;
functions->NewTextureImage = intelNewTextureImage;
functions->DeleteTexture = intelDeleteTextureObject;
diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h
index f5372d82fb..471aa2a240 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.h
+++ b/src/mesa/drivers/dri/intel/intel_tex.h
@@ -35,116 +35,17 @@
void intelInitTextureFuncs(struct dd_function_table *functions);
+void intelInitTextureImageFuncs(struct dd_function_table *functions);
+
+void intelInitTextureSubImageFuncs(struct dd_function_table *functions);
+
+void intelInitTextureCopyImageFuncs(struct dd_function_table *functions);
+
const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx,
GLint internalFormat,
GLenum format,
GLenum type);
-
-void intelTexImage3D(GLcontext * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelTexSubImage3D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelTexImage2D(GLcontext * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelTexSubImage2D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelTexImage1D(GLcontext * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelTexSubImage1D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLint border);
-
-void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border);
-
-void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width);
-
-void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height);
-
-void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
-void intelCompressedTexSubImage2D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch);
void intelSetTexBuffer(__DRIcontext *pDRICtx,
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index 673b8fa6a1..260235b1eb 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -169,10 +169,7 @@ do_copy_texsubimage(struct intel_context *intel,
}
-
-
-
-void
+static void
intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLint border)
@@ -218,7 +215,8 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
width, border);
}
-void
+
+static void
intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
@@ -266,7 +264,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
}
-void
+static void
intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width)
{
@@ -291,8 +289,7 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
}
-
-void
+static void
intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height)
@@ -305,7 +302,6 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
_mesa_select_tex_image(ctx, texObj, target, level);
GLenum internalFormat = texImage->InternalFormat;
-
/* Need to check texture is compatible with source format.
*/
@@ -320,3 +316,13 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
xoffset, yoffset, x, y, width, height);
}
}
+
+
+void
+intelInitTextureCopyImageFuncs(struct dd_function_table *functions)
+{
+ functions->CopyTexImage1D = intelCopyTexImage1D;
+ functions->CopyTexImage2D = intelCopyTexImage2D;
+ functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
+ functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
+}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index ddbb13e74a..e9a3823078 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -248,7 +248,6 @@ try_pbo_upload(struct intel_context *intel,
}
-
static GLboolean
try_pbo_zcopy(struct intel_context *intel,
struct intel_texture_image *intelImage,
@@ -293,10 +292,6 @@ try_pbo_zcopy(struct intel_context *intel,
}
-
-
-
-
static void
intelTexImage(GLcontext * ctx,
GLint dims,
@@ -307,7 +302,8 @@ intelTexImage(GLcontext * ctx,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack,
struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLsizei imageSize, int compressed)
+ struct gl_texture_image *texImage, GLsizei imageSize,
+ GLboolean compressed)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
@@ -463,8 +459,6 @@ intelTexImage(GLcontext * ctx,
DBG("pbo upload failed\n");
}
-
-
/* intelCopyTexImage calls this function with pixels == NULL, with
* the expectation that the mipmap tree will be set up but nothing
* more will be done. This is where those calls return:
@@ -557,7 +551,8 @@ intelTexImage(GLcontext * ctx,
}
}
-void
+
+static void
intelTexImage3D(GLcontext * ctx,
GLenum target, GLint level,
GLint internalFormat,
@@ -570,11 +565,11 @@ intelTexImage3D(GLcontext * ctx,
{
intelTexImage(ctx, 3, target, level,
internalFormat, width, height, depth, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
-void
+static void
intelTexImage2D(GLcontext * ctx,
GLenum target, GLint level,
GLint internalFormat,
@@ -586,10 +581,11 @@ intelTexImage2D(GLcontext * ctx,
{
intelTexImage(ctx, 2, target, level,
internalFormat, width, height, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
-void
+
+static void
intelTexImage1D(GLcontext * ctx,
GLenum target, GLint level,
GLint internalFormat,
@@ -601,21 +597,24 @@ intelTexImage1D(GLcontext * ctx,
{
intelTexImage(ctx, 1, target, level,
internalFormat, width, 1, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
-void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+
+static void
+intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
{
intelTexImage(ctx, 2, target, level,
internalFormat, width, height, 1, border,
- 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
+ 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
}
+
/**
* Need to map texture image into memory before copying image data,
* then unmap it.
@@ -624,11 +623,17 @@ static void
intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, int compressed)
+ struct gl_texture_image *texImage, GLboolean compressed)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
+ /* If we're reading from a texture that has been rendered to, need to
+ * make sure rendering is complete.
+ * We could probably predicate this on texObj->_RenderToTexture
+ */
+ intelFlush(ctx);
+
/* Map */
if (intelImage->mt) {
/* Image is stored in hardware format in a buffer managed by the
@@ -672,28 +677,29 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
}
}
-void
+
+static void
intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
intel_get_tex_image(ctx, target, level, format, type, pixels,
- texObj, texImage, 0);
-
-
+ texObj, texImage, GL_FALSE);
}
-void
+
+static void
intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
intel_get_tex_image(ctx, target, level, 0, 0, pixels,
- texObj, texImage, 1);
+ texObj, texImage, GL_TRUE);
}
+
void
intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch)
@@ -802,3 +808,16 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
*/
intelSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
}
+
+
+void
+intelInitTextureImageFuncs(struct dd_function_table *functions)
+{
+ functions->TexImage1D = intelTexImage1D;
+ functions->TexImage2D = intelTexImage2D;
+ functions->TexImage3D = intelTexImage3D;
+ functions->GetTexImage = intelGetTexImage;
+
+ functions->CompressedTexImage2D = intelCompressedTexImage2D;
+ functions->GetCompressedTexImage = intelGetCompressedTexImage;
+}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index b8be7ef41a..2c1b722b7f 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -88,11 +88,6 @@ void i945_miptree_layout_2d( struct intel_context *intel,
if (mip1_width > mt->pitch) {
mt->pitch = mip1_width;
-
- if (tiling == I915_TILING_X)
- mt->pitch = ALIGN(mt->pitch * mt->cpp, 512) / mt->cpp;
- if (tiling == I915_TILING_Y)
- mt->pitch = ALIGN(mt->pitch * mt->cpp, 128) / mt->cpp;
}
}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
index 48104de2a9..1f27131dac 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
@@ -117,10 +117,7 @@ intelTexSubimage(GLcontext * ctx,
}
-
-
-
-void
+static void
intelTexSubImage3D(GLcontext * ctx,
GLenum target,
GLint level,
@@ -132,18 +129,15 @@ intelTexSubImage3D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
-
intelTexSubimage(ctx, 3,
target, level,
xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels, packing, texObj, texImage);
-
}
-
-void
+static void
intelTexSubImage2D(GLcontext * ctx,
GLenum target,
GLint level,
@@ -155,17 +149,15 @@ intelTexSubImage2D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
-
intelTexSubimage(ctx, 2,
target, level,
xoffset, yoffset, 0,
width, height, 1,
format, type, pixels, packing, texObj, texImage);
-
}
-void
+static void
intelTexSubImage1D(GLcontext * ctx,
GLenum target,
GLint level,
@@ -182,10 +174,9 @@ intelTexSubImage1D(GLcontext * ctx,
xoffset, 0, 0,
width, 1, 1,
format, type, pixels, packing, texObj, texImage);
-
}
-void
+static void
intelCompressedTexSubImage2D(GLcontext * ctx,
GLenum target,
GLint level,
@@ -199,3 +190,14 @@ intelCompressedTexSubImage2D(GLcontext * ctx,
fprintf(stderr, "stubbed CompressedTexSubImage2D: %dx%d@%dx%d\n",
width, height, xoffset, yoffset);
}
+
+
+
+void
+intelInitTextureSubImageFuncs(struct dd_function_table *functions)
+{
+ functions->TexSubImage1D = intelTexSubImage1D;
+ functions->TexSubImage2D = intelTexSubImage2D;
+ functions->TexSubImage3D = intelTexSubImage3D;
+ functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
+}