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-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c23
-rw-r--r--src/mesa/drivers/dri/i915/intel_state.c6
2 files changed, 26 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index d39e45d0b3..170d1df25d 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -140,8 +140,14 @@ static void intelBufferSize(GLframebuffer *buffer,
* to be correct.
*/
LOCK_HARDWARE(intel);
- *width = intel->driDrawable->w;
- *height = intel->driDrawable->h;
+ if (intel->driDrawable) {
+ *width = intel->driDrawable->w;
+ *height = intel->driDrawable->h;
+ }
+ else {
+ *width = 0;
+ *height = 0;
+ }
UNLOCK_HARDWARE(intel);
}
@@ -528,6 +534,19 @@ void intelWindowMoved( intelContextPtr intel )
intelSetFrontClipRects( intel );
}
}
+
+ /* Set state we know depends on drawable parameters:
+ */
+ {
+ GLcontext *ctx = &intel->ctx;
+
+ ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height );
+
+ ctx->Driver.DepthRange( ctx,
+ ctx->Viewport.Near,
+ ctx->Viewport.Far );
+ }
}
GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv)
diff --git a/src/mesa/drivers/dri/i915/intel_state.c b/src/mesa/drivers/dri/i915/intel_state.c
index 2343d061f5..a2f2b20738 100644
--- a/src/mesa/drivers/dri/i915/intel_state.c
+++ b/src/mesa/drivers/dri/i915/intel_state.c
@@ -230,6 +230,10 @@ static void intelCalcViewport( GLcontext *ctx )
intelContextPtr intel = INTEL_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat *m = intel->ViewportMatrix.m;
+ GLint h = 0;
+
+ if (intel->driDrawable)
+ h = intel->driDrawable->h + SUBPIXEL_Y;
/* See also intel_translate_vertex. SUBPIXEL adjustments can be done
* via state vars, too.
@@ -237,7 +241,7 @@ static void intelCalcViewport( GLcontext *ctx )
m[MAT_SX] = v[MAT_SX];
m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
m[MAT_SY] = - v[MAT_SY];
- m[MAT_TY] = - v[MAT_TY] + intel->driDrawable->h + SUBPIXEL_Y;
+ m[MAT_TY] = - v[MAT_TY] + h;
m[MAT_SZ] = v[MAT_SZ] * intel->depth_scale;
m[MAT_TZ] = v[MAT_TZ] * intel->depth_scale;
}