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-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.c10
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.h13
-rw-r--r--src/mesa/drivers/dri/fb/fb_dri.c22
-rw-r--r--src/mesa/drivers/dri/fb/fb_egl.c13
-rw-r--r--src/mesa/drivers/dri/ffb/ffb_xmesa.c12
-rw-r--r--src/mesa/drivers/dri/i810/i810screen.c34
-rw-r--r--src/mesa/drivers/dri/i830/i830_screen.c39
-rw-r--r--src/mesa/drivers/dri/i915/intel_screen.c40
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_screen.c27
-rw-r--r--src/mesa/drivers/dri/mga/mga_xmesa.c49
-rw-r--r--src/mesa/drivers/dri/r128/r128_screen.c28
-rw-r--r--src/mesa/drivers/dri/r200/r200_screen.c35
-rw-r--r--src/mesa/drivers/dri/r300/radeon_screen.c47
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_screen.c35
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_xmesa.c35
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c62
-rw-r--r--src/mesa/drivers/dri/sis/sis_screen.c20
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_screen.c34
-rw-r--r--src/mesa/drivers/dri/trident/trident_context.c31
-rw-r--r--src/mesa/drivers/dri/unichrome/via_screen.c36
20 files changed, 373 insertions, 249 deletions
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c
index 817cb86c52..df0d27302c 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.c
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.c
@@ -38,12 +38,16 @@ driDeleteRenderbuffer(struct gl_renderbuffer *rb)
* this function.
* \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24,
* GL_DEPTH_COMPONENT32, or GL_STENCIL_INDEX8_EXT (for now).
+ * \param addr address in main memory of the buffer. Probably a memory
+ * mapped region.
* \param cpp chars or bytes per pixel
* \param offset start of renderbuffer with respect to start of framebuffer
* \param pitch pixels per row
*/
driRenderbuffer *
-driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch)
+driNewRenderbuffer(GLenum format, GLvoid *addr,
+ GLint cpp, GLint offset, GLint pitch,
+ __DRIdrawablePrivate *dPriv)
{
driRenderbuffer *drb;
@@ -98,7 +102,10 @@ driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch)
drb->Base.AllocStorage = driRenderbufferStorage;
drb->Base.Delete = driDeleteRenderbuffer;
+ drb->Base.Data = addr;
+
/* DRI renderbuffer-specific fields: */
+ drb->dPriv = dPriv;
drb->offset = offset;
drb->pitch = pitch;
drb->cpp = cpp;
@@ -106,6 +113,7 @@ driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch)
/* may be changed if page flipping is active: */
drb->flippedOffset = offset;
drb->flippedPitch = pitch;
+ drb->flippedData = addr;
}
return drb;
}
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.h b/src/mesa/drivers/dri/common/drirenderbuffer.h
index bd07bc790f..f2cc357ff9 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.h
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.h
@@ -11,6 +11,8 @@
#define DRIRENDERBUFFER_H
#include "mtypes.h"
+#include "dri_util.h"
+
typedef struct {
struct gl_renderbuffer Base;
@@ -38,7 +40,12 @@ typedef struct {
*/
GLint flippedOffset;
GLint flippedPitch;
- GLubyte *flippedData; /* mmap'd memory, if used */
+ GLvoid *flippedData; /* mmap'd address of buffer memory, if used */
+
+ /* Pointer to corresponding __DRIdrawablePrivate. This is used to compute
+ * the window's position within the framebuffer.
+ */
+ __DRIdrawablePrivate *dPriv;
/* XXX this is for radeon/r200 only. We should really create a new
* r200Renderbuffer class, derived from this class... not a huge deal.
@@ -53,7 +60,9 @@ typedef struct {
extern driRenderbuffer *
-driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch);
+driNewRenderbuffer(GLenum format, GLvoid *addr,
+ GLint cpp, GLint offset, GLint pitch,
+ __DRIdrawablePrivate *dPriv);
extern void
driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped);
diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c
index 1ef043e199..c1fab2d586 100644
--- a/src/mesa/drivers/dri/fb/fb_dri.c
+++ b/src/mesa/drivers/dri/fb/fb_dri.c
@@ -426,21 +426,27 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* XXX double-check these parameters (bpp vs cpp, etc) */
{
- driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, driScrnPriv->fbBPP / 8,
- driScrnPriv->fbOrigin,
- driScrnPriv->fbStride);
+ driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA,
+ driScrnPriv->pFB,
+ driScrnPriv->fbBPP / 8,
+ driScrnPriv->fbOrigin,
+ driScrnPriv->fbStride,
+ driDrawPriv);
fbSetSpanFunctions(drb, mesaVis);
- drb->Base.Data = driScrnPriv->pFB;
_mesa_add_renderbuffer(mesa_framebuffer,
BUFFER_FRONT_LEFT, &drb->Base);
}
if (mesaVis->doubleBufferMode) {
/* XXX what are the correct origin/stride values? */
- driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, driScrnPriv->fbBPP /8,
- driScrnPriv->fbOrigin,
- driScrnPriv->fbStride);
+ GLvoid *backBuf = _mesa_malloc(driScrnPriv->fbStride
+ * driScrnPriv->fbHeight);
+ driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA,
+ backBuf,
+ driScrnPriv->fbBPP /8,
+ driScrnPriv->fbOrigin,
+ driScrnPriv->fbStride,
+ driDrawPriv);
fbSetSpanFunctions(drb, mesaVis);
- drb->Base.Data = _mesa_malloc(driScrnPriv->fbStride * driScrnPriv->fbHeight);
_mesa_add_renderbuffer(mesa_framebuffer,
BUFFER_BACK_LEFT, &drb->Base);
}
diff --git a/src/mesa/drivers/dri/fb/fb_egl.c b/src/mesa/drivers/dri/fb/fb_egl.c
index 1b91919ec9..94ff9cbb62 100644
--- a/src/mesa/drivers/dri/fb/fb_egl.c
+++ b/src/mesa/drivers/dri/fb/fb_egl.c
@@ -682,20 +682,21 @@ fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg,
/* front color renderbuffer */
{
- driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, bytesPerPixel,
- origin, stride);
+ driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, display->pFB,
+ bytesPerPixel,
+ origin, stride, NULL);
fbSetSpanFunctions(drb, &vis);
- drb->Base.Data = display->pFB;
_mesa_add_renderbuffer(surface->mesa_framebuffer,
BUFFER_FRONT_LEFT, &drb->Base);
}
/* back color renderbuffer */
if (vis.doubleBufferMode) {
- driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, bytesPerPixel,
- origin, stride);
+ GLubyte *backBuf = _mesa_malloc(stride * height);
+ driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, backBuf,
+ bytesPerPixel,
+ origin, stride, NULL);
fbSetSpanFunctions(drb, &vis);
- drb->Base.Data = _mesa_malloc(stride * height);
_mesa_add_renderbuffer(surface->mesa_framebuffer,
BUFFER_BACK_LEFT, &drb->Base);
}
diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c
index 29aab4acba..baf4885a3b 100644
--- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c
+++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c
@@ -343,28 +343,32 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, bpp, offset, bogusPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL, bpp, offset, bogusPitch,
+ driDrawPriv);
ffbSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, bpp, offset, bogusPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL, bpp, offset, bogusPitch,
+ driDrawPriv);
ffbSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, bpp, offset, bogusPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, bpp, offset,
+ bogusPitch, driDrawPriv);
ffbSetDepthFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, bpp, offset,bogusPitch);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, bpp, offset,
+ bogusPitch, driDrawPriv);
ffbSetStencilFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c
index af8e0cc08a..005d11a9b1 100644
--- a/src/mesa/drivers/dri/i810/i810screen.c
+++ b/src/mesa/drivers/dri/i810/i810screen.c
@@ -346,41 +346,39 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- mesaVis->stencilBits > 0,
- mesaVis->accumRedBits > 0,
- GL_FALSE /* s/w alpha planes */);
-#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- /*screen->frontOffset*/0, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ driScrnPriv->pFB,
+ screen->cpp,
+ /*screen->frontOffset*/0, screen->backPitch,
+ driDrawPriv);
i810SetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
- frontRb->Base.Data = driScrnPriv->pFB;
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ screen->back.map,
+ screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
i810SetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
- backRb->Base.Data = (GLubyte *) screen->back.map;
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ screen->depth.map,
+ screen->cpp,
+ screen->depthOffset, screen->backPitch,
+ driDrawPriv);
i810SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- depthRb->Base.Data = (GLubyte *) screen->depth.map;
}
_mesa_add_soft_renderbuffers(fb,
@@ -391,7 +389,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
+
return (driDrawPriv->driverPrivate != NULL);
}
}
diff --git a/src/mesa/drivers/dri/i830/i830_screen.c b/src/mesa/drivers/dri/i830/i830_screen.c
index 25def0b6fe..591552270a 100644
--- a/src/mesa/drivers/dri/i830/i830_screen.c
+++ b/src/mesa/drivers/dri/i830/i830_screen.c
@@ -326,52 +326,49 @@ static GLboolean i830CreateBuffer(__DRIscreenPrivate *driScrnPriv,
GLboolean swStencil = mesaVis->stencilBits > 0;
#endif
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- swStencil,
- mesaVis->accumRedBits > 0,
- GL_FALSE /* s/w alpha planes */);
-#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- /*screen->frontOffset*/0, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ /*screen->frontOffset*/0, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+ screen->depthOffset, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
if (mesaVis->stencilBits == 8) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+ screen->depthOffset, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else {
/* not really 32-bit Z, but use GL_DEPTH_COMPONENT32 anyway */
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
- screen->depthOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL, screen->cpp,
+ screen->depthOffset, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
@@ -379,8 +376,9 @@ static GLboolean i830CreateBuffer(__DRIscreenPrivate *driScrnPriv,
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
- screen->depthOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, screen->cpp,
+ screen->depthOffset, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
@@ -393,7 +391,6 @@ static GLboolean i830CreateBuffer(__DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
return (driDrawPriv->driverPrivate != NULL);
}
diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c
index 27faf6ba12..98b9b2ee6b 100644
--- a/src/mesa/drivers/dri/i915/intel_screen.c
+++ b/src/mesa/drivers/dri/i915/intel_screen.c
@@ -243,46 +243,56 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->frontPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ driScrnPriv->pFB,
+ screen->cpp,
+ screen->frontOffset, screen->frontPitch,
+ driDrawPriv);
intelSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
- frontRb->Base.Data = driScrnPriv->pFB;
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ screen->back.map,
+ screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
intelSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
- backRb->Base.Data = screen->back.map;
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ screen->depth.map,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
intelSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- depthRb->Base.Data = screen->depth.map;
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ screen->depth.map,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
intelSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- depthRb->Base.Data = screen->depth.map;
}
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ screen->depth.map,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
intelSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
- stencilRb->Base.Data = screen->depth.map;
}
_mesa_add_soft_renderbuffers(fb,
diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c
index 62b1bc2ba5..6d148d3288 100644
--- a/src/mesa/drivers/dri/mach64/mach64_screen.c
+++ b/src/mesa/drivers/dri/mach64/mach64_screen.c
@@ -376,32 +376,43 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->frontPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ NULL,
+ screen->cpp,
+ screen->frontOffset, screen->frontPitch,
+ driDrawPriv);
mach64SetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ NULL,
+ screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
mach64SetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ NULL, screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
mach64SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
/* XXX I don't think 24-bit Z is supported - so this isn't used */
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ NULL,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
mach64SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c
index 3e7db69c2d..ff8ccbf480 100644
--- a/src/mesa/drivers/dri/mga/mga_xmesa.c
+++ b/src/mesa/drivers/dri/mga/mga_xmesa.c
@@ -735,24 +735,33 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->frontPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ NULL,
+ screen->cpp,
+ screen->frontOffset, screen->frontPitch,
+ driDrawPriv);
mgaSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ NULL,
+ screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
mgaSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ NULL,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
mgaSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
@@ -760,31 +769,43 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* XXX is this right? */
if (mesaVis->stencilBits) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ NULL,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
mgaSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32,
+ NULL,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
mgaSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
}
else if (mesaVis->depthBits == 32) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32,
+ NULL,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
mgaSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ NULL,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
mgaSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c
index 442eb6b9ec..5d1b6e42d6 100644
--- a/src/mesa/drivers/dri/r128/r128_screen.c
+++ b/src/mesa/drivers/dri/r128/r128_screen.c
@@ -275,31 +275,43 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->frontPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ NULL,
+ screen->cpp,
+ screen->frontOffset, screen->frontPitch,
+ driDrawPriv);
r128SetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ NULL,
+ screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
r128SetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ NULL,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
r128SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ NULL,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
r128SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
diff --git a/src/mesa/drivers/dri/r200/r200_screen.c b/src/mesa/drivers/dri/r200/r200_screen.c
index a8dacaf5d8..a6f5059baa 100644
--- a/src/mesa/drivers/dri/r200/r200_screen.c
+++ b/src/mesa/drivers/dri/r200/r200_screen.c
@@ -552,8 +552,11 @@ r200CreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* front color renderbuffer */
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->frontPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ driScrnPriv->pFB + screen->frontOffset,
+ screen->cpp,
+ screen->frontOffset, screen->frontPitch,
+ driDrawPriv);
r200SetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
@@ -561,8 +564,11 @@ r200CreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* back color renderbuffer */
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ driScrnPriv->pFB + screen->backOffset,
+ screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
r200SetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
@@ -570,16 +576,22 @@ r200CreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* depth renderbuffer */
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ driScrnPriv->pFB + screen->depthOffset,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
r200SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
depthRb->depthHasSurface = screen->depthHasSurface;
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ driScrnPriv->pFB + screen->depthOffset,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
r200SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
depthRb->depthHasSurface = screen->depthHasSurface;
@@ -588,8 +600,11 @@ r200CreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* stencil renderbuffer */
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ driScrnPriv->pFB + screen->depthOffset,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
r200SetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
stencilRb->depthHasSurface = screen->depthHasSurface;
diff --git a/src/mesa/drivers/dri/r300/radeon_screen.c b/src/mesa/drivers/dri/r300/radeon_screen.c
index 03c30f8297..eb6100c627 100644
--- a/src/mesa/drivers/dri/r300/radeon_screen.c
+++ b/src/mesa/drivers/dri/r300/radeon_screen.c
@@ -665,46 +665,59 @@ radeonCreateBuffer(__DRIscreenPrivate * driScrnPriv,
const GLboolean swAccum = mesaVis->accumRedBits > 0;
const GLboolean swStencil = mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24;
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- swDepth,
- swStencil, swAccum, swAlpha);
-#else
+
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->frontPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL,
+ screen->cpp,
+ screen->frontOffset,
+ screen->frontPitch,
+ driDrawPriv);
radeonSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL,
+ screen->cpp,
+ screen->backOffset,
+ screen->backPitch,
+ driDrawPriv);
radeonSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ NULL,
+ screen->cpp,
+ screen->depthOffset,
+ screen->depthPitch,
+ driDrawPriv);
radeonSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ NULL,
+ screen->cpp,
+ screen->depthOffset,
+ screen->depthPitch,
+ driDrawPriv);
radeonSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ NULL,
+ screen->cpp,
+ screen->depthOffset,
+ screen->depthPitch,
+ driDrawPriv);
radeonSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
@@ -717,7 +730,7 @@ radeonCreateBuffer(__DRIscreenPrivate * driScrnPriv,
swAlpha,
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
+
return (driDrawPriv->driverPrivate != NULL);
}
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
index a95b3672fc..1e731e575d 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -477,8 +477,11 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* front color renderbuffer */
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->frontPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ driScrnPriv->pFB + screen->frontOffset,
+ screen->cpp,
+ screen->frontOffset, screen->frontPitch,
+ driDrawPriv);
radeonSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
@@ -486,8 +489,11 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* back color renderbuffer */
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ driScrnPriv->pFB + screen->backOffset,
+ screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
radeonSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
@@ -495,16 +501,22 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* depth renderbuffer */
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ driScrnPriv->pFB + screen->depthOffset,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
radeonSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
depthRb->depthHasSurface = screen->depthHasSurface;
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ driScrnPriv->pFB + screen->depthOffset,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
radeonSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
depthRb->depthHasSurface = screen->depthHasSurface;
@@ -513,8 +525,11 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* stencil renderbuffer */
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ driScrnPriv->pFB + screen->depthOffset,
+ screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
radeonSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
stencilRb->depthHasSurface = screen->depthHasSurface;
diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c
index 603c4168b5..533424cdea 100644
--- a/src/mesa/drivers/dri/s3v/s3v_xmesa.c
+++ b/src/mesa/drivers/dri/s3v/s3v_xmesa.c
@@ -65,29 +65,22 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- mesaVis->stencilBits > 0,
- mesaVis->accumRedBits > 0,
- mesaVis->alphaBits > 0
- );
-#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->frontPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ screen->frontOffset, screen->frontPitch,
+ driDrawPriv);
s3vSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
s3vSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
backRb->backBuffer = GL_TRUE;
@@ -95,15 +88,17 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
s3vSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
s3vSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
@@ -111,7 +106,9 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* no h/w stencil yet?
if (mesaVis->stencilBits > 0) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL,
+ screen->cpp, screen->depthOffset,
+ screen->depthPitch, driDrawPriv);
s3vSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
@@ -125,7 +122,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
+
return (driDrawPriv->driverPrivate != NULL);
}
}
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index 477564cad3..2f93ae2450 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -611,15 +611,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
- GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- swStencil,
- mesaVis->accumRedBits > 0,
- mesaVis->alphaBits > 0 );
-#else
+ GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
/*
* XXX: this value needs to be set according to the config file
@@ -630,47 +622,59 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->aperturePitch);
+ = driNewRenderbuffer(GL_RGBA,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_FRONT,
+ screen->cpp,
+ screen->frontOffset, screen->aperturePitch,
+ driDrawPriv);
savageSetSpanFunctions(frontRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
- frontRb->Base.Data = frontRb->flippedData
- = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_FRONT;
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->aperturePitch);
+ = driNewRenderbuffer(GL_RGBA,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_BACK,
+ screen->cpp,
+ screen->backOffset, screen->aperturePitch,
+ driDrawPriv);
savageSetSpanFunctions(backRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
- backRb->Base.Data = backRb->flippedData
- = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_BACK;
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->zpp,
- screen->depthOffset, screen->aperturePitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_DEPTH,
+ screen->zpp,
+ screen->depthOffset, screen->aperturePitch,
+ driDrawPriv);
savageSetSpanFunctions(depthRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- depthRb->Base.Data = depthRb->flippedData
- = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH;
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->zpp,
- screen->depthOffset, screen->aperturePitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_DEPTH,
+ screen->zpp,
+ screen->depthOffset, screen->aperturePitch,
+ driDrawPriv);
savageSetSpanFunctions(depthRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- depthRb->Base.Data = depthRb->flippedData
- = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH;
}
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->zpp,
- screen->depthOffset, screen->aperturePitch);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_DEPTH,
+ screen->zpp,
+ screen->depthOffset, screen->aperturePitch,
+ driDrawPriv);
savageSetSpanFunctions(stencilRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
@@ -683,8 +687,8 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
- return (driDrawPriv->driverPrivate != NULL);
+
+ return (driDrawPriv->driverPrivate != NULL);
}
}
diff --git a/src/mesa/drivers/dri/sis/sis_screen.c b/src/mesa/drivers/dri/sis/sis_screen.c
index dcbf62640b..604ffda2dc 100644
--- a/src/mesa/drivers/dri/sis/sis_screen.c
+++ b/src/mesa/drivers/dri/sis/sis_screen.c
@@ -215,38 +215,38 @@ sisCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* XXX double-check the Offset/Pitch parameters! */
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- 0, driScrnPriv->fbStride);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ 0, driScrnPriv->fbStride, driDrawPriv);
sisSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- 0, driScrnPriv->fbStride);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ 0, driScrnPriv->fbStride, driDrawPriv);
sisSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- 0, driScrnPriv->fbStride);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+ 0, driScrnPriv->fbStride, driDrawPriv);
sisSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- 0, driScrnPriv->fbStride);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+ 0, driScrnPriv->fbStride, driDrawPriv);
sisSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 32) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
- 0, driScrnPriv->fbStride);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL, screen->cpp,
+ 0, driScrnPriv->fbStride, driDrawPriv);
sisSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c
index ab64f7986d..0a4499cfae 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c
@@ -163,51 +163,47 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer( mesaVis,
- GL_FALSE, /* software depth buffer? */
- mesaVis->stencilBits > 0,
- mesaVis->accumRedBits > 0,
- GL_FALSE /* software alpha channel? */ );
-#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->fbOffset, screen->width);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ screen->fbOffset, screen->width, driDrawPriv);
tdfxSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->width);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ screen->backOffset, screen->width,
+ driDrawPriv);
tdfxSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->width);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+ screen->depthOffset, screen->width,
+ driDrawPriv);
tdfxSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->width);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+ screen->depthOffset, screen->width,
+ driDrawPriv);
tdfxSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
if (mesaVis->stencilBits > 0) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
- screen->depthOffset, screen->width);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, screen->cpp,
+ screen->depthOffset, screen->width,
+ driDrawPriv);
tdfxSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
@@ -220,7 +216,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
+
return (driDrawPriv->driverPrivate != NULL);
}
}
diff --git a/src/mesa/drivers/dri/trident/trident_context.c b/src/mesa/drivers/dri/trident/trident_context.c
index b44c6205c9..f43c1e732c 100644
--- a/src/mesa/drivers/dri/trident/trident_context.c
+++ b/src/mesa/drivers/dri/trident/trident_context.c
@@ -206,21 +206,13 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- mesaVis->stencilBits > 0,
- mesaVis->accumRedBits > 0,
- mesaVis->alphaBits > 0
- );
-#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->frontPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ screen->frontOffset, screen->frontPitch,
+ driDrawPriv);
/*
tridentSetSpanFunctions(frontRb, mesaVis);
*/
@@ -229,8 +221,9 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
/*
tridentSetSpanFunctions(backRb, mesaVis);
*/
@@ -239,8 +232,9 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
/*
tridentSetSpanFunctions(depthRb, mesaVis);
*/
@@ -248,8 +242,9 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->depthPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
/*
tridentSetSpanFunctions(depthRb, mesaVis);
*/
@@ -273,7 +268,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
+
return (driDrawPriv->driverPrivate != NULL);
}
}
diff --git a/src/mesa/drivers/dri/unichrome/via_screen.c b/src/mesa/drivers/dri/unichrome/via_screen.c
index ddd360cc24..2f7f726a59 100644
--- a/src/mesa/drivers/dri/unichrome/via_screen.c
+++ b/src/mesa/drivers/dri/unichrome/via_screen.c
@@ -44,6 +44,7 @@
#include "via_dri.h"
#include "GL/internal/dri_interface.h"
+#include "drirenderbuffer.h"
/* Radeon configuration
*/
@@ -240,49 +241,60 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
*/
#if 000
+ /* This code _should_ be put to use. We have to move the
+ * viaRenderbuffer members out of the via_context structure.
+ * Those members should just be the renderbuffers hanging off the
+ * gl_framebuffer object.
+ */
/* XXX check/fix the offset/pitch parameters! */
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_RGBA, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_RGBA, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 32) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}