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Diffstat (limited to 'src/mesa/drivers/glide/fxdrv.h')
-rw-r--r--src/mesa/drivers/glide/fxdrv.h84
1 files changed, 55 insertions, 29 deletions
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index 271cd85dfe..b404d52fa6 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -1,4 +1,4 @@
-/* $Id: fxdrv.h,v 1.58 2003/08/19 15:52:53 brianp Exp $ */
+/* $Id: fxdrv.h,v 1.59 2003/10/02 17:36:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -69,25 +69,12 @@
#define ZCOORD GR_VERTEX_OOZ_OFFSET
#define OOWCOORD GR_VERTEX_OOW_OFFSET
-#define RCOORD GR_VERTEX_R_OFFSET
-#define GCOORD GR_VERTEX_G_OFFSET
-#define BCOORD GR_VERTEX_B_OFFSET
-#define ACOORD GR_VERTEX_A_OFFSET
-
#define S0COORD GR_VERTEX_SOW_TMU0_OFFSET
#define T0COORD GR_VERTEX_TOW_TMU0_OFFSET
#define S1COORD GR_VERTEX_SOW_TMU1_OFFSET
#define T1COORD GR_VERTEX_TOW_TMU1_OFFSET
-extern float gl_ubyte_to_float_255_color_tab[256];
-#define UBYTE_COLOR_TO_FLOAT_255_COLOR(c) gl_ubyte_to_float_255_color_tab[c]
-#define UBYTE_COLOR_TO_FLOAT_255_COLOR2(f,c) \
- (*(int *)&(f)) = ((int *)gl_ubyte_to_float_255_color_tab)[c]
-
-
-
-
#ifdef __i386__
#define FXCOLOR4( c ) (* (int *)c)
@@ -208,10 +195,6 @@ typedef struct tfxTexInfo_t
GrMipMapMode_t mmMode;
GLfloat sScale, tScale;
- GLint int_sScale, int_tScale; /* x86 floating point trick for
- * multiplication by powers of 2.
- * Used in fxfasttmp.h
- */
GuTexPalette palette;
@@ -252,6 +235,19 @@ typedef struct
GLboolean depthTestEnabled;
GLboolean depthMask;
GrCmpFnc_t depthTestFunc;
+ FxI32 depthBias;
+
+ /* Stencil */
+
+ GLboolean stencilEnabled;
+ GrCmpFnc_t stencilFunction; /* Stencil function */
+ GrStencil_t stencilRefValue; /* Stencil reference value */
+ GrStencil_t stencilValueMask; /* Value mask */
+ GrStencil_t stencilWriteMask; /* Write mask */
+ GrCmpFnc_t stencilFailFunc; /* Stencil fail function */
+ GrCmpFnc_t stencilZFailFunc; /* Stencil pass, depth fail function */
+ GrCmpFnc_t stencilZPassFunc; /* Stencil pass, depth pass function */
+ GrStencil_t stencilClear; /* Buffer clear value */
}
tfxUnitsState;
@@ -268,6 +264,7 @@ tfxUnitsState;
#define FX_NEW_SCISSOR 0x20
#define FX_NEW_COLOR_MASK 0x40
#define FX_NEW_CULL 0x80
+#define FX_NEW_STENCIL 0x100
#define FX_CONTEXT(ctx) ((fxMesaContext)((ctx)->DriverCtx))
@@ -327,8 +324,10 @@ extern GLubyte FX_PixelToR[0x10000];
extern GLubyte FX_PixelToG[0x10000];
extern GLubyte FX_PixelToB[0x10000];
-/* lookup table for scaling 5 bit colors up to 8 bits */
-GLuint FX_rgb_scale_5[32];
+/* lookup table for scaling y bit colors up to 8 bits */
+extern GLuint FX_rgb_scale_4[16];
+extern GLuint FX_rgb_scale_5[32];
+extern GLuint FX_rgb_scale_6[64];
typedef void (*fx_tri_func) (fxMesaContext, GrVertex *, GrVertex *, GrVertex *);
typedef void (*fx_line_func) (fxMesaContext, GrVertex *, GrVertex *);
@@ -359,6 +358,7 @@ struct tfxMesaContext
GLuint new_state;
+ GLuint new_gl_state;
/* Texture Memory Manager Data
*/
@@ -387,7 +387,7 @@ struct tfxMesaContext
/* Rasterization:
*/
GLuint render_index;
- GLuint is_in_hardware;
+ GLuint fallback;
GLenum render_primitive;
GLenum raster_primitive;
@@ -419,7 +419,8 @@ struct tfxMesaContext
GLboolean verbose;
GLboolean haveTwoTMUs; /* True if we really have 2 tmu's */
- GLboolean haveAlphaBuffer;
+ GLboolean haveHwAlpha;
+ GLboolean haveHwStencil;
GLboolean haveZBuffer;
GLboolean haveDoubleBuffer;
GLboolean haveGlobalPaletteTexture;
@@ -430,19 +431,27 @@ struct tfxMesaContext
int screen_width;
int screen_height;
- int initDone;
int clipMinX;
int clipMaxX;
int clipMinY;
int clipMaxY;
int colDepth;
- int maxTextureSize; /* [koolsmoky] */
-};
+ GLboolean fsaa;
+ /* Glide (per card) capabilities. These get mirrored
+ * from `glbHWConfig' when creating a new context...
+ */
+ GrSstType type;
+ FxBool HavePixExt; /* PIXEXT */
+ FxBool HaveTexFmt; /* TEXFMT */
+ FxBool HaveCmbExt; /* COMBINE */
+ FxBool HaveMirExt; /* TEXMIRROR */
+ FxBool HaveTexus2; /* Texus 2 - FXT1 */
+ struct tdfx_glide Glide;
+ char rendererString[100];
+};
-extern GrHwConfiguration glbHWConfig;
-extern int glbCurrentBoard;
extern void fxSetupFXUnits(GLcontext *);
extern void fxSetupDDPointers(GLcontext *);
@@ -505,6 +514,9 @@ extern void fxDDAlphaFunc(GLcontext *, GLenum, GLfloat);
extern void fxDDBlendFunc(GLcontext *, GLenum, GLenum);
extern void fxDDDepthMask(GLcontext *, GLboolean);
extern void fxDDDepthFunc(GLcontext *, GLenum);
+extern void fxDDStencilFunc (GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
+extern void fxDDStencilMask (GLcontext *ctx, GLuint mask);
+extern void fxDDStencilOp (GLcontext *ctx, GLenum sfail, GLenum zfail, GLenum zpass);
extern void fxDDInitExtensions(GLcontext * ctx);
@@ -524,7 +536,7 @@ extern void fxTMReloadSubMipMapLevel(fxMesaContext,
extern void fxTexGetFormat(GLcontext *, GLenum, GrTextureFormat_t *, GLint *); /* [koolsmoky] */
extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *,
- float *, float *, int *, int *, int *, int *);
+ float *, float *, int *, int *);
extern void fxDDScissor(GLcontext * ctx,
GLint x, GLint y, GLsizei w, GLsizei h);
@@ -558,6 +570,7 @@ extern int fxDDInitFxMesaContext(fxMesaContext fxMesa);
extern void fxDDDestroyFxMesaContext(fxMesaContext fxMesa);
+void fxColorMask (fxMesaContext fxMesa, GLboolean enable);
extern void fxSetScissorValues(GLcontext * ctx);
@@ -567,6 +580,19 @@ extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder);
extern void fxCheckIsInHardware(GLcontext *ctx);
-extern GLboolean fx_check_IsInHardware(GLcontext *ctx);
+/* Flags for software fallback cases */
+#define FX_FALLBACK_TEXTURE_1D_3D 0x0001
+#define FX_FALLBACK_DRAW_BUFFER 0x0002
+#define FX_FALLBACK_SPECULAR 0x0004
+#define FX_FALLBACK_STENCIL 0x0008
+#define FX_FALLBACK_RENDER_MODE 0x0010
+#define FX_FALLBACK_LOGICOP 0x0020
+#define FX_FALLBACK_TEXTURE_ENV 0x0040
+#define FX_FALLBACK_TEXTURE_BORDER 0x0080
+#define FX_FALLBACK_COLORMASK 0x0100
+#define FX_FALLBACK_BLEND 0x0200
+#define FX_FALLBACK_TEXTURE_MULTI 0x0400
+
+extern GLuint fx_check_IsInHardware(GLcontext *ctx);
#endif