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path: root/src/mesa/drivers/glide/fxtris.c
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Diffstat (limited to 'src/mesa/drivers/glide/fxtris.c')
-rw-r--r--src/mesa/drivers/glide/fxtris.c96
1 files changed, 94 insertions, 2 deletions
diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c
index 4270ceb0af..f53c2b31d0 100644
--- a/src/mesa/drivers/glide/fxtris.c
+++ b/src/mesa/drivers/glide/fxtris.c
@@ -146,6 +146,7 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)
dst->win[2] = src->ooz;
dst->win[3] = src->oow;
+#if FX_PACKEDCOLOR
dst->color[0] = src->pargb[2];
dst->color[1] = src->pargb[1];
dst->color[2] = src->pargb[0];
@@ -154,6 +155,16 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)
dst->specular[0] = src->pspec[2];
dst->specular[1] = src->pspec[1];
dst->specular[2] = src->pspec[0];
+#else /* !FX_PACKEDCOLOR */
+ dst->color[0] = src->r;
+ dst->color[1] = src->g;
+ dst->color[2] = src->b;
+ dst->color[3] = src->a;
+
+ dst->specular[0] = src->r1;
+ dst->specular[1] = src->g1;
+ dst->specular[2] = src->g1;
+#endif /* !FX_PACKEDCOLOR */
dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->tmuvtx[0].sow * w;
dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->tmuvtx[0].tow * w;
@@ -227,7 +238,11 @@ static void fx_print_vertex( GLcontext *ctx, const GrVertex *v )
fprintf(stderr, "\tvertex at %p\n", (void *) v);
fprintf(stderr, "\tx %f y %f z %f oow %f\n", v->x, v->y, v->ooz, v->oow);
+#if FX_PACKEDCOLOR
fprintf(stderr, "\tr %d g %d b %d a %d\n", v->pargb[2], v->pargb[1], v->pargb[0], v->pargb[3]);
+#else /* !FX_PACKEDCOLOR */
+ fprintf(stderr, "\tr %f g %f b %f a %f\n", v->r, v->g, v->b, v->a);
+#endif /* !FX_PACKEDCOLOR */
fprintf(stderr, "\n");
}
@@ -353,7 +368,7 @@ static void fx_draw_point_wide ( fxMesaContext fxMesa,
const GLcontext *ctx = fxMesa->glCtx;
const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN)
? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize)
- : ctx->Point._Size; /* clamped */
+ : ctx->Point._Size; /* clamped */
if (ctx->Point.PointSprite) {
fx_draw_point_sprite(fxMesa, v0, psize);
@@ -430,7 +445,7 @@ static void fx_draw_point_wide_aa ( fxMesaContext fxMesa,
const GLcontext *ctx = fxMesa->glCtx;
const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN)
? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize)
- : ctx->Point._Size; /* clamped */
+ : ctx->Point._Size; /* clamped */
if (ctx->Point.PointSprite) {
fx_draw_point_sprite(fxMesa, v0, psize);
@@ -514,6 +529,7 @@ static struct {
#endif
+#if FX_PACKEDCOLOR
#define VERT_SET_RGBA( dst, f ) \
do { \
UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[2], f[0]);\
@@ -553,6 +569,74 @@ do { \
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
GLubyte color[n][4], spec[n][4]; \
(void) color; (void) spec;
+#else /* !FX_PACKEDCOLOR */
+#define VERT_SET_RGBA( dst, f ) \
+do { \
+ CNORM(dst->r, f[0]); \
+ CNORM(dst->g, f[1]); \
+ CNORM(dst->b, f[2]); \
+ CNORM(dst->a, f[3]); \
+} while (0)
+
+#define VERT_COPY_RGBA( v0, v1 ) \
+do { \
+ *(GLuint *)&v0->r = *(GLuint *)&v1->r; \
+ *(GLuint *)&v0->g = *(GLuint *)&v1->g; \
+ *(GLuint *)&v0->b = *(GLuint *)&v1->b; \
+ *(GLuint *)&v0->a = *(GLuint *)&v1->a; \
+} while (0)
+
+#define VERT_SAVE_RGBA( idx ) \
+do { \
+ *(GLuint *)&color[idx][0] = *(GLuint *)&v[idx]->r;\
+ *(GLuint *)&color[idx][1] = *(GLuint *)&v[idx]->g;\
+ *(GLuint *)&color[idx][2] = *(GLuint *)&v[idx]->b;\
+ *(GLuint *)&color[idx][3] = *(GLuint *)&v[idx]->a;\
+} while (0)
+
+#define VERT_RESTORE_RGBA( idx ) \
+do { \
+ *(GLuint *)&v[idx]->r = *(GLuint *)&color[idx][0];\
+ *(GLuint *)&v[idx]->g = *(GLuint *)&color[idx][1];\
+ *(GLuint *)&v[idx]->b = *(GLuint *)&color[idx][2];\
+ *(GLuint *)&v[idx]->a = *(GLuint *)&color[idx][3];\
+} while (0)
+
+
+#define VERT_SET_SPEC( dst, f ) \
+do { \
+ CNORM(dst->r1, f[0]); \
+ CNORM(dst->g1, f[1]); \
+ CNORM(dst->b1, f[2]); \
+} while (0)
+
+#define VERT_COPY_SPEC( v0, v1 ) \
+do { \
+ *(GLuint *)&v0->r1 = *(GLuint *)&v1->r1; \
+ *(GLuint *)&v0->g1 = *(GLuint *)&v1->g1; \
+ *(GLuint *)&v0->b1 = *(GLuint *)&v1->b1; \
+} while (0)
+
+#define VERT_SAVE_SPEC( idx ) \
+do { \
+ *(GLuint *)&spec[idx][0] = *(GLuint *)&v[idx]->r1;\
+ *(GLuint *)&spec[idx][1] = *(GLuint *)&v[idx]->g1;\
+ *(GLuint *)&spec[idx][2] = *(GLuint *)&v[idx]->b1;\
+} while (0)
+
+#define VERT_RESTORE_SPEC( idx ) \
+do { \
+ *(GLuint *)&v[idx]->r1 = *(GLuint *)&spec[idx][0];\
+ *(GLuint *)&v[idx]->g1 = *(GLuint *)&spec[idx][1];\
+ *(GLuint *)&v[idx]->b1 = *(GLuint *)&spec[idx][2];\
+} while (0)
+
+
+#define LOCAL_VARS(n) \
+ fxMesaContext fxMesa = FX_CONTEXT(ctx); \
+ GLuint color[n][4], spec[n][4]; \
+ (void) color; (void) spec;
+#endif /* !FX_PACKEDCOLOR */
@@ -1511,7 +1595,11 @@ GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass)
fxDDDepthMask( ctx, GL_FALSE );
}
/* switch to secondary colors */
+#if FX_PACKEDCOLOR
grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PSPEC_OFFSET << 2, GR_PARAM_ENABLE);
+#else /* !FX_PACKEDCOLOR */
+ grVertexLayout(GR_PARAM_RGB, GR_VERTEX_SPEC_OFFSET << 2, GR_PARAM_ENABLE);
+#endif /* !FX_PACKEDCOLOR */
/* don't advertise new state */
fxMesa->new_state = 0;
break;
@@ -1522,7 +1610,11 @@ GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass)
ctx->Texture.Unit[0]._ReallyEnabled = t0;
ctx->Texture.Unit[1]._ReallyEnabled = t1;
/* revert to primary colors */
+#if FX_PACKEDCOLOR
grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PARGB_OFFSET << 2, GR_PARAM_ENABLE);
+#else /* !FX_PACKEDCOLOR */
+ grVertexLayout(GR_PARAM_RGB, GR_VERTEX_RGB_OFFSET << 2, GR_PARAM_ENABLE);
+#endif /* !FX_PACKEDCOLOR */
break;
default:
assert(0); /* NOTREACHED */